You're going to need to make a SERIOUS effort to get your defenses up.
E/N/F/C are okay...but.
Your S/L defense is horrendously low. Basically you're getting hit by S/L attacks (most of what Romans throw) only slightly less than all the time.
Take into account that they're ALSO tossing out defense debuffs left and right and you ARE getting hit all the time.
I don't care how many HP you have or how high your regen is, it's NOT enough to deal with that sort of punishment.
You've got too many low-level attacks that aren't significantly adding to your damage while eating into your endurance.
Here's a crude rebuild stripping extraneous attacks. And swapping flight for Leaping. I also gave you SoW, but if you MUST have self-flight, swap it out for Hover (for more defense) or Flight (if you're a long-term vet).
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Atom MkII: Level 50 Science Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- RctvArm-ResDam:40(A)
, RctvArm-ResDam/EndRdx:40(3)
, RctvArm-ResDam/Rchg:40(3)
, RctvArm-ResDam/EndRdx/Rchg:40(5)
, S'fstPrt-ResDam/Def+:30(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A)
, KntkC'bat-Dmg/EndRdx:35(7)
, KntkC'bat-Dmg/Rchg:35(7)
, KntkC'bat-Dmg/EndRdx/Rchg:35(9)
, P'ngS'Fest-Acc/Dmg:30(9)
, P'ngS'Fest-Dmg/EndRdx:30(11)
Level 2: Mind Over Body -- RctvArm-ResDam:40(A)
, RctvArm-ResDam/EndRdx:40(11)
, RctvArm-ResDam/Rchg:40(13)
, RctvArm-ResDam/EndRdx/Rchg:40(13)
Level 4: Haymaker -- KntkC'bat-Dmg/EndRdx/Rchg:35(A)
, KntkC'bat-Acc/Dmg:35(15)
, KntkC'bat-Dmg/EndRdx:35(15)
, KntkC'bat-Dmg/Rchg:35(17)
, P'ngS'Fest-Acc/Dmg:30(17)
, P'ngS'Fest-Dmg/EndRdx:30(19)
Level 6: Indomitable Will -- RedFtn-Def/EndRdx:50(A)
, LkGmblr-Def/EndRdx:50(19)
, LkGmblr-Def:50(21)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx:50(A)
, Dct'dW-Heal/EndRdx:50(21)
, Numna-Heal/EndRdx/Rchg:50(23)
, Dct'dW-Heal/EndRdx/Rchg:50(23)
Level 10: Taunt -- Zinger-Taunt:50(A)
, Zinger-Taunt/Rchg:50(25)
, Zinger-Taunt/Rchg/Rng:50(25)
, Zinger-Acc/Rchg:50(27)
, Zinger-Taunt/Rng:50(27)
, Zinger-Dam%:50(29)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- RctvArm-ResDam:40(A)
, RctvArm-ResDam/EndRdx:40(29)
, RctvArm-ResDam/Rchg:40(31)
, RctvArm-ResDam/EndRdx/Rchg:40(31)
Level 16: Quick Recovery -- EndMod-I:50(A)
, P'Shift-EndMod:50(31)
, P'Shift-End%:50(33)
Level 18: Heightened Senses -- RedFtn-Def/EndRdx:50(A)
, LkGmblr-Def/EndRdx:50(34)
, LkGmblr-Def:50(34)
Level 20: Knockout Blow -- KntkC'bat-Dmg/Rchg:35(A)
, KntkC'bat-Acc/Dmg:35(34)
, KntkC'bat-Dmg/EndRdx:35(36)
, KntkC'bat-Dmg/EndRdx/Rchg:35(36)
, P'ngS'Fest-Acc/Dmg:30(36)
, P'ngS'Fest-Dmg/EndRdx:30(37)
Level 22: Weave -- DefBuff-I:50(A)
, DefBuff-I:50(37)
, DefBuff-I:50(37)
Level 24: Combat Jumping -- DefBuff-I:50(A)
, DefBuff-I:50(39)
Level 26: Super Jump -- Jump-I:50(A)
Level 28: Rage -- RechRdx-I:50(A)
, RechRdx-I:50(39)
, RechRdx-I:50(39)
Level 30: Resurgence -- RechRdx-I:50(A)
, P'Shift-End%:50(50)
Level 32: Fast Healing -- Heal-I:50(A)
, Heal-I:50(40)
, Heal-I:50(40)
Level 35: Hasten -- RechRdx-I:50(A)
, RechRdx-I:50(40)
, RechRdx-I:50(42)
Level 38: Foot Stomp -- Oblit-Dmg:50(A)
, Oblit-Acc/Rchg:50(42)
, Oblit-Dmg/Rchg:50(42)
, Oblit-Acc/Dmg/Rchg:50(43)
, Oblit-Acc/Dmg/EndRdx/Rchg:50(43)
, Oblit-%Dam:50(43)
Level 41: Focused Accuracy -- EndRdx-I:50(A)
, EndRdx-I:50(45)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A)
, Thundr-Dmg/EndRdx:50(45)
, Thundr-Dmg/Rchg:50(45)
, Thundr-Acc/Dmg/Rchg:50(46)
, Thundr-Acc/Dmg/EndRdx:50(46)
, Thundr-Dmg/EndRdx/Rchg:50(46)
Level 47: Physical Perfection -- Heal-I:50(A)
, EndMod-I:50(48)
, P'Shift-End%:50(50)
Level 49: Strength of Will -- ResDam-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
, Numna-Heal:50(48)
, Mrcl-Rcvry+:40(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A)
, P'Shift-EndMod:50(33)
, P'Shift-End%:50(33)
Code:
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On your original build, with non-Incarnate content, you were getting hit approximately 38% of the time.
On this build you're getting hit approximately 13% of the time.
You're essentially one small purple inspie away from soft-cap for S/L.
You're spitting distance from softcap for E/N and your RttC debuff should make up the difference most of the time.
F/C is also fairly respectable, nothing great, but it'll mean you're only getting hit by pure fire damage about 15% of the time.
You're losing punch (OHNOEZ!) and Air Superiority (the KU and -flight was kinda nice BUUUT), but your attacks are still coming up rapidly enough that you actually have an attack chain.
I still have one slot unassigned. Were I you, I'd work towards the PVP Gladiator's Armor TP Resist/+3% defense. You'd then be able to laugh up your sleeves at Malta Snipers and you'd be down to only getting hit 8-10% of the time by S/L. You COULD assign it elsewhere but..
At that point you'd find yourself nigh-unkillable by most any normal content until you severely jacked up the difficulty. In the Incarnate content, Defense is less meaningful, as many of the villains have better chances to hit, or are attacking you with auto-hit or auto-damage attacks (blue patches of death, BAF/Lambda cannons).