-
Posts
8829 -
Joined
-
Quote:Essentially, what happened to Megatron in this one was, he was made The Starscream.So, I absolutely loved that scene, because I didn't see him moping so much as relaxing and being relieved to see Cybertron again. It was like the one piece of insight you get into Megatron's character that isn't "Grrr! Argh! Autobots!"
That scene was probably the highlight of the movie for me. -
Quote:So if you're at a party with a bunch of people does that mean you're all on a team?No, it's not. Doesn't matter how many times certain people repeat it, or how much it gets rationalized, the point of an MMO is for people to play together.
If you go to a 4th of July event, is everyone on the event on your team/league?
No.
Massively Multiplayer simply means that you have multiple people sharing the same environment. Nothing more.
Again, stop attempting to claim majority. You don't have the data to back that claim, and it looks stupid when you make it.Quote:That is what the vast majority of players want, and that is why people subscribe in the first place.
What about the non-teaming social component of the game?Quote:Otherwise they'd just be playing any of the huge number of single player games that are out there.
Or are you now going to claim that people who inhabit chat servers/irc channels, etc, would all be off "playing in notepad"?
Incorrect. Teaming is one of several options, and may be required for CERTAIN content, but it's not the sole reason for playing an MMO.Quote:Yes, there MAY be other options, but an MMO is designed around people teaming.
But please. Let's hear more of your One True Way. -
Quote:That's because it's wrong.It's a shame more forumites can't grasp this simple concept..
Massively Multiplayer says nothing about teaming.
Yes, there's interaction between players in a shared environment, but teaming is merely one of SEVERAL options for action within the game.
Yes, for certain things, like TFs, trials, and the like, teaming is more or less necessary (at least to start them).
But for the vast majority of the game content, teaming is OPTIONAL. -
-
Quote:Yeah, "we've been victims for years, so now YOU have to put up with X for a while, suck it!" is (a) confrontational, (b) non-productive, and (c) acknowledges that the current situation does suck for a segment of the players.
I really hope that there's a non-zero-sum solution, which doesn't require that for one group to "win", another must "lose."
Honestly I don't give a damn about "winning" an "Internet Tough Guy" argument. I just want options for how I obtain Incarnate rewards. -
Still have Hyper's "original" costume in-game. The only thing that's not the way he ORIGINALLY was is the cape. That got added as soon as he got the capes unlocked.

And here's a link to some possible changes once I've acquired a few Incarnate costume pieces... -
-
Quote:Oh please...You know, in all my 31 years, I have never seen a business of any kind where the customers feel so entitled to try and dictate how that business is run.
This is merely feedback. Nobody's saying "do this OR ELSE".
Please stop trying to strawman. -
Quote:While the dev team is good, they're NOT infallible (look at the debacle AE has become). This means that, on occasion, their data mining seems to be telling them something incorrect (or they're just misreading the data).Or, tell the avalanche to continue heading down the slope, and claim responsibility when it does just that.
Seriously. Look at the track record of the dev team, and tell me you honestly don't think there's damn good odds that this concern is already being addressed internally.
But it's a case of "ask often, get often" and "don't ask, don't get" and "squeaky wheel gets the oil".
This worked for the base builder crew when the devs announced, initially, that base builders would have to completely tear apart their bases to reclaim prestige when the new prestige discounts went into effect.
We know the devs aren't stupid. But they ARE human. And a game developer can have CRS just the same as anyone else. This is to keep the issue up and in the spotlight until a CONFIRMED fix is in the pipeline. -
Quote:Probably the same thing people who don't like the trials are doing.What did your static team do about the solo-only missions in Praetoria?
They didn't run them.
What about this? Base difficulty for an Incarnate mission is the equivalent of:
Solo = +0x4
2 Players = +0x6
3 Players = +1x8
4 Players = +1x10
5 Players = +2x12
6 Players = +2x14
7 Players = +3x16
8 Players = +3x18
Difficulty shifts in the + factor run from there (+4 on a an 8 player mission results in +7's (doable but VERY ****ING PAINFUL)). The multiplier stops working once the x value rises above x8 (to prevent enemy horde farming), but the team multiplier always supersedes the difficulty multiplier.
Also, possibly only when solo, the aggro cap is DOUBLED. No relying on the inaction of massed mobs standing around to keep you safe. Let's see 32 enemies taking a whack at someone. The law of averages can be a ***** even to someone defense-capped. -
Quote:Okay, let me turn your level 1 loose on a +4x8 with bosses and AVs mission for a level 50 player.Level ranges mean absolutely nothing at this point in City of Heroes.
Stop spouting nonsense or I shall mock you further!
So because you IMAGINE that "we'll look into it" is "we're doing it", everything is okay right?Quote:And all content drops shards. While the signature system has not been tied to the incarnate system, the devs have been openly vocal that they heard the call for solo incarnate content and it is in the works. Veruca Salt'ing it up and demanding it NOA is unrealistic.
-
Quote:"Signature story arc =|= Incarnate story arc"Yeah, it's not like the devs have promised soloable incarnate content in the future and have already announced a system of MONTHLY signature story arcs that promise to be more epic than the current in-game story arcs, giving us more story arcs in one calendar year than we've had in years.
Clearly, the devs have ignored solo players and we must spam the forums about it! -
Quote:LINKS PLEASE! As of right now I've seen ZERO word from the devs that non-trial Incarnates content is coming. If you have evidence to the contrary, point it out so that people can get back to doing something more productive.The devs have promised future solo incarnate content and unless we're all just ignoring reality, we know that development takes time.
No. No he hasn't. He's said there are people who like the trials. But that the likelihood is that a number of people are doing the trials ONLY because of the stuff gated behind them.Quote:But so far this thread I've seen you hand wave any and all evidence that there are actual people who like the trials as faulty evidence because it gets in the way of what you want.
This is why one should READ posts instead of REACTING to them. -
Uhm. I'll go for "OOOOO-KAAAAAAY!" With a side of "Idon'tgetit"
-
Quote:Hi there. I can take down the ghost of the scrapyard with my ill/rad most GM are easy with my ill/rad.http://www.youtube.com/watch?v=FRpl0e0Itpk.
But i would like to ask has any one soloed lusca? can it be done?.
I have a new video of me taking the ghost of the scrapyard down in 5 min and that will be up later today.
Silverado is the guy you want to look up.
Here's a thread about him soloing Lusca on a Fire/Rad. -
-
Really? If I want to take my Bubble Defender into a +4x8 situation? These powers are going to destroy the challenge?
My *** they are!
Sure, maybe for someone who's running a kitted-out "His level says "Chuck Norris" in it!" scrapper, all they're doing is making stuff that's already easy easier. But the second someone starts in with "my scrapper", any semblance of challenge goes completely out the window.
This is NOT "City of Scrappers". -
-
Quote:And I say again, IT IS NOT ABOUT NEED.Not at all!
What I'm saying is the soloist doesnt need to have it HERE AND NOW, since you know, it's just awesome stuff to work towards, more than "this massive player trial would go alot smoother and have a better chance to succeed if we all had some Incarnate powers"
It's about a goal to be worked towards.
On the one hand, you have a track where Goal A can be reached in a couple days by going ape-**** doing one thing over and over and over again.
On the same track, at a more sedate pace, it can be gotten in a couple weeks.
On the other track, you're now talking months and months and months and hundreds millions of inf spent out. Even if the person doing the track is running at difficulty levels comparable to the first track.
While I'm not saying it's *either or*, I'm simply saying the two advancement tracks are not equitable. They don't have to be *THE SAME*. They should be in roughly the same ballpark though.
Quote:The soloist is doing basic PvE content. Yes! That content would be made even easier to the point of one wondering if they indeed had their difficulty up, if the soloist had the tier 4s.
Now, if they had incarnate content that could be soloed, I'd understand all this. But...they don't!
So untill that time, I don't see the slow progression as a problem at all.
*Facepalm*
What's being asked for IS incarnate-level content for soloists.
What part about that was in ANY way unclear?
Or are we going to keep going around and around with "You don't need it because there's no content. There's no content because you don't need it."??? -
-
-
Quote:That sounds like more of a problem with fixing the Team Up Teleporter / LFG Queue than needing a solo friendly path.
As for Keyes-- it took days for BAF and LAM to be beaten consistently, and weeks for them to be consistently sped through by the majority of groups. Keyes has been out for 2 and a half days and is on the same track, with some teams failing and others beating it, so some perspective is needed.
It still doesn't address the fact that some people don't want to sit around with their thumbs up their *** for an hour, unable to actually DO anything else, while someone drags a trial together.
I spent nearly 30 minutes waiting on the last couple players in an Apex last night and THAT was painful and unfun. The Apex itself went swimmingly.
This is MY primary complaint about it.
My secondary is that I really don't want to run the trials over and over and over and over and over again, even switching between toons, just to see some progression. PRIMARILY because of the first issue.
THIS is why I'd prefer a viable solo path IN ADDITION to raid content. This way, when I don't feel like dealing with "Hurry up and wait", I can simply dive into a couple missions and progress a bit myself. -
Quote:And I should take YOUR word over mathematics...why?No, you're wrong. Wrong, wrong, wrong, wrong, and yet wrong some more.
In which you're participating. Enthusiastically I might add.Quote:And this mentality is why there is so much trolling and flamebaiting going on.
Thank you for completely misunderstanding the actual point.Quote:The practical, real, viable, personally witnessed ACTUAL IN-USE BY MOST PLAYERS alternative to grinding trials is simply... hold on because this is going to blow your mind...
Not grinding trials.
The point is not "don't want to grind". It is "Want a viable ALTERNATIVE to trials".
Maybe when you're ready to discuss this in a civil manner, we can pick this up again. Until then... -
Quote:Which is completely besides the point.I see you have a team vs solo account of how long it takes to get rewards. But nothing said of why one would even need the abilities solo.
Why level up?
Why slot sets?
Why get accolades?
Why get vet status and abilities?
BECAUSE IT IS THERE TO BE GOTTEN!
Trying to convince yourself that you *need* powers for the raids, but soloists don't is merely elitism. -
Quote:*I* CAN. Because I'm actually playing on the servers during their populous "prime time".Why can't you play a few iTrials a week while generating shards solo and converting Notices to threads?
There are others who cannot. Due to schedule, network, or system limitations.
There's also the fact that there are social calendars in the game as well. I host a Fire/Rad group every Monday of mixed levels.
Tanker Tuesdays are...well...Tuesdays. Again, mixed levels.
I have a regular spot on Ship raids Wednesday nights. Again, mixed levels.
You're suggesting that people simply...stop... participating in any community but the raid community?
