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Here's my stalker, Stabbitha
She's a would-be magical girl who was so bubble-headed that she got on the train to an academy of assassins rather than the train to the magical girl academy.
Needless to say, her nascent powers made her a dominant force at the Academy. And since she was one of the greatest proteges they'd ever encountered, when they figured out the mixup, she opted to stay (hey, the instructors were awed by her, she was #1, and she was popular to the point where others were trying to off her just to get noticed, who wouldn't stay?).
She'd made *LOTS* of close friends there (one or two of whom are still actually among the living), including her buddy Buffy. Buffy washed out a while later, but Stabbitha hooked up with her again when they were both working for Arachnos.
Here's some pictures of the girls out on the town.
Full sized (1920x1080) versions of these images can be found in my gallery here. Pages 4 and 5. The link takes you directly to page 4.





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Quote:But hey! I love running TFs SK'ed at 49 and the diff is set to +4x8.The statement that SO's were sufficient for all content in the game only applied to +0/x1
+4/x8 is in no way "end game" play, it's people turning the dial up to 11 because it's possible to overpower our characters to a truly sick level once you start using IOs and Incarnate powers.
It's a pity in a way, because it ends up trivializing so much of the old content.
*WHIFF*WHIFF*WHIFF*WHIFF*
Durn it!
*WHIFF*WHIFF*WHIFF*WHIFF*
DURN IT!
*WHIFF*WHIFF*WHIFF*WHIFF*
!&$#%@(%HS&*@HD(*@($^%!OH*Y#@(*#^*$*&*#!!!!!!!!!!! !!! -
Added video walk through of the guide process.
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Ignore this. Was recording a video for my "Asking for Help" guide. This thread was a demo.
Devs, feel free to delete this thread as soon as you see it. -
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Quote:Okay you're confused between positional and typed defense.Bluntness is definitley necessary when telling me something.
I still see KC being better because it requires six slots for Touch of death to get the same def as 4 KC. And the only extra perk I get out of it is 2.5% damage buff and 2.75% res(held).
Most attacks have flags for both.
Say "Smashing/Melee" or "Ranged/Energy" or "AoE/Fire" or any combination that you can think of.
When determining your defense, the game takes the HIGHEST value of any applicable defense numbers you have.
If you were at 50% S/L defense and 30% Melee and a Smashing/Melee attack came in, you'd use the S/L defense number.
If a Fire/Melee attack came in, it'd ignore your S/L and use the Melee defense number unless you had a higher fire defense.
Shielders are all about positional defenses. So you're looking to max Melee/Ranged/AoE defense numbers. That's a little harder to cap SPECIFIC positional defenses than it is for corresponding typed defenses
Typed defense bonuses are a bit more plentiful and require fewer slots.. But since there are more defense categories under Typed (even though they're grouped so that you see S/L E/N and F/C together most of the time) it's tougher to cap out all of them. -
Quote:I'm not really sure why kinetic combat is being used with a positional armor set. This is an extremely expensive way to get melee defense. You'd be better of finding a slot somewhere and using a touch of death set to get more melee defense. One touch of death is the roughly the same melee defense as two sets of kinetic combat for way less influence.
Expensive, yes.
And while there are other sets out there providing more positional defense, most of those are demanding 6 slots. And some of them are just as expensive as the KC's.
My basic idea is to make all of the attacks, save Boxing, viable hitters.
Although pulling Heavy Blow down to 3 slots (and dropping the Crushing Impact triples in) while converting Rib Cracker and Shin Breaker to Touch of Death 6-slotted works nice.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Heavy Blow -- C'ngImp-Acc/Dmg/Rchg:35(A), C'ngImp-Acc/Dmg/EndRdx:35(3), C'ngImp-Dmg/EndRdx/Rchg:35(3)
Level 1: Deflection -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(7), RctvArm-ResDam:40(7), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), S'fstPrt-ResDam/Def+:30(11)
Level 2: Sweeping Cross -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(11), Sciroc-Dmg/Rchg:50(13), Sciroc-Acc/Rchg:50(13), Sciroc-Acc/Dmg/EndRdx:50(15)
Level 4: Battle Agility -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(5), LkGmblr-Def:50(5)
Level 6: True Grit -- Heal-I:50(A), Heal-I:50(17), Aegis-ResDam:50(19), Aegis-ResDam/EndRdx:50(48), Aegis-ResDam/Rchg:50(50)
Level 8: Rib Cracker -- T'Death-Acc/Dmg:35(A), T'Death-Dmg/EndRdx:35(15), T'Death-Dmg/Rchg:35(19), T'Death-Acc/Dmg/EndRdx:35(21), T'Death-Dmg/EndRdx/Rchg:35(21), T'Death-Dam%:35(23)
Level 10: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 12: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(25), Mocking-Taunt/Rchg/Rng:50(25), Mocking-Acc/Rchg:50(27), Mocking-Taunt/Rng:50(27), Mocking-Rchg:50(29)
Level 14: Boxing -- Dmg-I:50(A)
Level 16: Against All Odds -- EndRdx-I:50(A), EndRdx-I:50(29)
Level 18: Spinning Strike -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(31), Posi-Dmg/Rchg:50(31), Posi-Dmg/Rng:50(31), Posi-Acc/Dmg/EndRdx:50(33)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33)
Level 22: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/Rchg:40(34), RctvArm-ResDam/EndRdx/Rchg:40(34)
Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34)
Level 26: Shin Breaker -- T'Death-Dam%:35(A), T'Death-Acc/Dmg:35(36), T'Death-Dmg/EndRdx:35(36), T'Death-Dmg/Rchg:35(36), T'Death-Acc/Dmg/EndRdx:35(37), T'Death-Dmg/EndRdx/Rchg:35(50)
Level 28: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(37)
Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37)
Level 32: Crushing Uppercut -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(39), Mako-Dmg/Rchg:50(39), Mako-Acc/EndRdx/Rchg:50(39), Mako-Acc/Dmg/EndRdx/Rchg:50(40), Mako-Dam%:50(40)
Level 35: Shield Charge -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Sciroc-Acc/Dmg/EndRdx:50(42), M'Strk-Acc/Dmg/EndRdx:50(42), M'Strk-Dmg/EndRdx/Rchg:50(42), Sciroc-Dmg/Rchg:50(43)
Level 38: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(43), GSFC-ToHit/Rchg/EndRdx:50(43), GSFC-Rchg/EndRdx:50(45), GSFC-ToHit/EndRdx:50(45), GSFC-Build%:50(45)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46), RechRdx-I:50(50)
Level 44: Superior Conditioning -- P'Shift-End%:50(A)
Level 47: Physical Perfection -- P'Shift-End%:50(A)
Level 49: Super Jump -- Jump-I:50(A)
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Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(17), Mrcl-Rcvry+:40(46), RgnTis-Regen+:30(46)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(48), P'Shift-End%:50(48)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Quote:Only where it's appropriate and assists in achieving specific build goals.Ok I understand the mako's bite thing now. I will have this in a lot of builds from now on lol.
Tossing a full set of Makos into Brawl on a Blaster is probably counterproductive.
Because every build is a tradeoff.Quote:Another thinng I was looking at is why take out all the LOTG +Rech?
One lotg +rech and a lotg def are only .2% worse than two Invention: Defense Debuffs. Is it ok to sacrifice 1.4% def for lots of rech? I prefer the recharge honsetly...
Mainly because I was trying to reach defense cap. Not build for maximum recharge. When I build, I tend to like survival over speed.
With the build I gave you, you can dive into +4x8 mobs solo and stand a good chance of survival.
How much good does recharge do you when you died because you were too squishy?
The recharge you see in that build is already enough that careless button mashing could drain you. Yes, you can't attack as fast and don't put out the DPS.
But you're actually CONNECTING more often, so your damage over time should be similar
Your end consumption is manageable at that rate of recharge
If you want more recharge, I suggest you go with the Spiritual Alpha, as that will also boost your HP for the higher tier versions.
WHICH Scirocco? Remember, you don't want to just chuck ANY of them in. And as for the regen, honestly I'm not really sure you need it. Remember what I said about Defense > Resistance > Healing.Quote:I changed one slot on shield charge to a scirrico's dervish for the regen.
Grant cover is a team support power. It grants a defense boost to teammates near you. BUT, the power ALSO holds a portion of your defense debuff resistance. This makes it harder for defense debuffs to affect you and possibly lead to a cascading defense failure (one debuff hits you and lowers your defense, meaning more can hit you, lowering your defense even more, meaning more can hit you, crashing your defense levels to the point where you may as well not have any).Quote:I got a travel power instead of grant cover. (I do not know what grant cover does mind you)
Honestly, travel powers are nice and all. But there are a plethora (El Guapo: Do joo know what a plethora eez?) of travel options in the game. something like Ninja/Beast Run or a Jet Pack are at the point of "good enough" (at least in my not-so-humble opinion).
Well, you're not capped anymore unless you're on a team.Quote:These are the only things I would like to change on that build. Does this ruin what you were trying to do with the soft cap defense by changing all the Inventions to lotg?
No. No it's not fine. I was new to the game once too. I did "dumb" crap (like 6-slotting Brawl) too. All it is, is a difference in experience between yourself and me.Quote:Ps. Calling my build bad or garbage is fine. I know I have a lot to learn on this toon building thing. Ill take any and all the advice/criticism or help I can get.
The reworked build is still really tough. And for 99% of the content in the game, complete overkill. So you should be fine. -
Quote:I liked Norton too. But he replaced himself technically. He was given a good chunk of leeway on the Incredible Hulk film and lots of input in the screenwriting.Also I'm a little disappointed that they replaced Ed Norton for Dr. Banner... I really liked him in that role, and maybe he just didn't want to do this movie or what ever, but then I feel like he shouldn't have done the hulk in the first place...
So it goes...
In the ensemble cast of The Avengers, he wasn't going to be afforded the same privilege. As he's very controlled (or controlling, depending on who you ask) about his craft, he opted not to participate.
So the appropriate person to blame for Ed Norton not being in the film is...Ed Norton. -
Quote:Check the section I've highlighted when you're exporting.I do not know how to do that. All I know is how to export data link.
Like this --> http://www.cohplanner.com/mids/downl...F5FE0F0936D744
I am uncertain, and have been trying to figure out, how to "post the data chunk."
If you click on the image, it'll take you to a short (well, 25 minute) overview of Mids' that I did a few days back.
Pardon the mush mouth and somewhat stream of consciousness manner. It was like 2 AM when the "I must do this" bug bit me.
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Quote:The Mako IO in the attacks sporting 4 Kinetic Combats raises Acc/EndRedux/Recharge. The damage component is already fine from those 4 KC's. You're just low on Acc and could stand making them more End efficient and faster charging. That Mako triple does this.Dear Hyperstrike,
First of thank you.
Second I went and looked at everything you had, and to be quite honest it confused the heck out of me. I am still not sure how this all really works out; I just look at the stats and call her good.
I really do not understand your love for Mako's bite. I have not liked that power since I've been playing. (Which is only two months) What makes it so good that you would stick it on five different attacks?
Without the Mako triple in there you're doing:
23% (rounded up) Acc enhancement.
85% (rounded down) Dam enhancement
41% (rounded down) EndRedux/Recharge enhancement
WITH the Mako triple, you're doing (all rounded down):
41% Acc enhancement
85% Dam enhancement
62% EndRedux/Recharge enhancement
Granted, with the various Acc enhancements you were getting via set bonuses (plus the +ToHit from powers) it wasn't so bad. But you had other things that needed patching over too. Like your defenses.
The complete Mako set in Crushing Uppercut is there for the high Ranged Defense bonus. It gives you
93% Dam enhancement
66% Acc/EndRedux/Recharge enhancement.
PLUS a chance to proc for an additional chunk of Lethal damage.
Plus the set bonuses.
And the Shield Charge is franken-slotted to maximize raw stats.
81% Acc/EndRedux Enhancement
96% Damage Enhancement
61% Recharge Enhancement
PLUS a chance to proc for an additional chunk of Energy damage.
As such, it's up VERY often.
Basically all the sets chosen, and the quantities in which they're put in, are chosen to maximize your defenses.
Defense is technically preferable to Resistance, as an attack that doesn't land does no damage.
Resistance is technically preferable to Healing, as damage that isn't done doesn't need to be healed.
Healing is basically the last stop and worst option for mitigating damage. As it isn't actually "mitigating" anything.
The thing you need to remember about Mids' is that it's a computer program.
Garbage In, Garbage Out.
And NO, I am NOT calling your build "garbage". But you had forgotten a couple things when you were just looking at a couple stats.
Like your End use was through the roof.
You'd also forgotten that Vengeance would NOT be up most of the time (thus treating it like one of your Armors).
These oversights, while they make the build LOOK good in Mids' stat view, translate into a SEVERE survivability compromise in-game. -
Quote:1) The Gauntlet power for Tankers really takes the fun out of it, IMO - I remember in my first week of the game, in Gold-side, I literally had a group where the tanker said "afk falling asleep" and put me on follow and his damage aura kept all mobs off of the rest of the party with no issue until we had to change floors. I like having to change targets and such. Work at it. Gauntlet seems like 'auto threat win.'
2) Energy Aura is Scrapper/Brute only. It fits the character thematically -very- well.
3) I feel like a Brute will make a better soloing piece (as I do that regularly) than a tanker, as it does have higher damage. While I don't need to see big orange numbers, doing the job quickly and efficiently is nice.
Okay. Fair enough. Good answers. -
Quote:Don't get me wrong. I enjoy the game itself. But I like to play with an objective in mind.You know, the overwhelming focus on "rewards" is really starting to annoy me.
And while I read through the text (when the ambushes aren't coming at me so damn heavily that I have to speed-click through them so I can see stuff, First Ward Content I'm Looking At You!). But after 2-3 times, I've read it. I can skim the text quite rapidly and my eyesight and retention are excellent. So I don't need to settle down for a half hour of lugubrious reading every...single...TIIIIIMMMEEEE I play a particular arc.
That's great for a console game. But the market and enhancement mini-games in CoH require that I at least pay attention to rewards. And if I'm going to run through it on my scores of alts, it'd better damn well be worthwhile to run from a reward standpoint. There are other things we can do and other interesting storylines in the game that dole out decent rewards in similar timeframes.Quote:Just play the game... have fun defeating enemies and/or helping your allies.
"Content" in this game isn't just the written word of the arc itself.Quote:Just because content is paid-for doesn't mean it has to cater to a person's desire for proper in-game "rewards".
Playing should be enough of a reward... if it isn't... Maybe you're not interested in that content. And/or maybe you should do that other content that you aren't complaining about the rewards for.
And by the time this is done, you're talking about 7 separate arcs that will, in total, add up to about 90-120 minutes of gaming. A similar investment in time for Tip missions will net you 2-3 AM's a week.Quote:And, if anyone thinks that the combined SSA rewards, added up for each and every individual arc within the whole storyline, wouldn't be too much to give out, then you're failing to recognize that they handed out rather sizable rewards for these relatively short arcs.
Reward vs time in an efficient ratio. How often do you run quick Katies nowadays? Or Doc Qs?Quote:The fact that we get those seem to be more of a perk for those who want such rewards... Not some minimal standard for having to run such content.
It's not that people are asking for a BETTER ratio. Merely that paid content NOT be the equivalent of a radio mission.Quote:The fact that the content is VIP/Premium-Bought doesn't mean they have to measure up to some absurd standard that the I want in-game rewards to build my stuff with crowd imagines.
Just my opinions!
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Quote:Look for Arc 1 to be massively farmed then. Ghosting all three missions in about 10 minutes? Why would anyone out for AM rewards play anything else?Yeah, I can't believe people don't see this. You thought the devs would let us get 7 hero merits in one day, in just an hour or two, every week? I admit I was hoping they would, but I never thought it likely. The devs aren't just thinking about today or this month, they plan things many months and even years in advance. In a couple of years, if the arcs didn't share a timer, you'd be able to grab dozens of hero merits with minimal effort every week. Apparently that's just not something they plan to allow, and I can't blame them.
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Quote:Dumb question. If you don't see a need for big numbers over someone's head and you want to tank, why not just build a tank?So I am totally fond of Kinetic Melee/Energy Aura, but I am not so fond of constantly hitting Power Siphon when it crit on a Scrapper - so then I was like, "hey, I want to tank anyway!" and so here I am, with my first Brute!
I know Brutes aren't big fans of KM, but I think its issues are diminished for tanking versus striking - long animation time is only perception rather than truth, I don't have a need to see big numbers over someone's head (so back-end loaded Siphon Power is fine), and a long range AoE is a great threat grabber.
So, that aside - general tips for tanking in this game? I am still new to the game (been here like seven weeks), and most people tend to just tell me to roll a tanker even though from what I hear, Brutes did just fine for all the years before you could get Tankers on Red-side. -
Okay. Any powers I skip over, I figure are, more or less okay as-is.
Brawl: Honestly, just toss a generic Acc in it and call it done. Waste of slots.
Initial Strike: Nothing really wrong with this.
Deflection: This is kinda your big power. You basically have it gimmick-slotted. Put DEFENSE IOs in there and some real RESIST IOs.
Heavy Blow: Why the heck are you slotting this for KB? You're a melee guy. Looking to kit out for maximum defense. You don't want to go chasing enemies. Slot it for damage.
Health: Overslotted
Stamina: Overslotted
Sweeping Cross: Not slotted for enough EndRed.
Battle Agility: I'm parsimonious with my slotting for defense. I tend to ignore set bonuses like 9% Acc because it's easier to get that by slotting properly.
True Grit: I could KINDA see the Status resist uniques. But the straight psi-resist is pointlessly low.
Rib Cracker: Not enough Acc. Add a slot and toss a Mako Triple in there to call it good.
Maneuvers. Not convinced it's necessary.
Against All Odds: You really probably should put another EndRed in there.
Phalanx Fighting: Underslotted.
Tactics: Underslotted for EndRed If you're going to take something like this slot it up properly. Otherwise you're just burning tons of Endurance for crappy returns.
Shin Breaker: Same issue as Rib Cracker.
Crushing Impact: Same issue as Rib Cracker and Shin Breaker.
Shield Charge: You're slotted for KB again. Not Damage. See my thoughts on Heavy Blow.
Focused Accuracy: Pick this or Tactics. This is ridiculous. Running one, well slotted power is INFINITELY preferable to running two poorly sloted end-suckers.
Superior Conditioning: Overslotted. You're trying to compensate for the lack of EndRed in most of your powers (and failing).
Taunt: Taken WAY late. Not slotted in a useful way.
Physical Perfection: Overslotted as well.
Overall:
You're winding up with a shield tanker who is NOT defense capped (you had Vengeance checked and you can't guarantee that you'll always have a teammate to Venge off of.
Moreover, you've foregone your native status protection. BAD! DUMB!
You also forwent Grant Cover.
These two powers are 30% of your defense debuff resist! This means that enemies like Cimerorans will eat you for breakfast, belch, then scream for more.
You're attempting to use set bonuses and unique IOs to get around not taking some of the core powers of your set and coming off the worse for it.
The big problem is StJ's combo system. But, as you aren't taking Combat Readiness, you're not really looking to optimize for that. So work it kind of like you'd work Super Strength. Ignore the Tier 1 attack in favor of Tier 2.
Additionally your resting endurance consumption is ATROCIOUS.
Combined with the fact that you have next to no endurance controls in your attacks AND you have ridiculous amounts of recharge, you're going to need to carry around an entire tray of large blues wherever you go. Otherwise, after a couple attack chains, you're going to be out of endurance, have your defenses drop and die.
Maybe something like this:
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Heavy Blow- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (3) Kinetic Combat - Damage/Recharge: Level 35
- (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (5) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (A) Defense Buff IO: Level 50
- (7) Defense Buff IO: Level 50
- (7) Reactive Armor - Resistance: Level 40
- (9) Reactive Armor - Resistance/Endurance: Level 40
- (9) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (11) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (11) Scirocco's Dervish - Damage/Endurance: Level 50
- (13) Scirocco's Dervish - Damage/Recharge: Level 50
- (13) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (15) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (A) Defense Buff IO: Level 50
- (15) Defense Buff IO: Level 50
- (50) Defense Buff IO: Level 50
- (A) Healing IO: Level 50
- (17) Healing IO: Level 50
- (19) Aegis - Resistance: Level 40
- (48) Aegis - Resistance/Endurance: Level 50
- (50) Aegis - Resistance/Recharge: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (19) Kinetic Combat - Damage/Endurance: Level 35
- (21) Kinetic Combat - Damage/Recharge: Level 35
- (21) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (23) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (23) Recharge Reduction IO: Level 50
- (A) Mocking Beratement - Taunt: Level 50
- (25) Mocking Beratement - Taunt/Recharge: Level 50
- (25) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (27) Mocking Beratement - Accuracy/Recharge: Level 50
- (27) Mocking Beratement - Taunt/Range: Level 50
- (29) Mocking Beratement - Recharge: Level 50
- (A) Empty
- (A) Endurance Reduction IO: Level 50
- (29) Endurance Reduction IO: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (31) Positron's Blast - Damage/Endurance: Level 50
- (31) Positron's Blast - Damage/Recharge: Level 50
- (31) Positron's Blast - Damage/Range: Level 50
- (33) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (A) Defense Buff IO: Level 50
- (33) Defense Buff IO: Level 50
- (A) Reactive Armor - Resistance: Level 40
- (33) Reactive Armor - Resistance/Endurance: Level 40
- (34) Reactive Armor - Resistance/Recharge: Level 40
- (34) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Defense Buff IO: Level 50
- (34) Defense Buff IO: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (36) Kinetic Combat - Damage/Endurance: Level 35
- (36) Kinetic Combat - Damage/Recharge: Level 35
- (36) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (37) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (A) Defense Buff IO: Level 50
- (37) Defense Buff IO: Level 50
- (A) Defense Buff IO: Level 50
- (37) Defense Buff IO: Level 50
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (39) Mako's Bite - Damage/Endurance: Level 50
- (39) Mako's Bite - Damage/Recharge: Level 50
- (39) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (40) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Obliteration - Accuracy/Damage/Recharge: Level 50
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (42) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (42) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (42) Multi Strike - Damage/Endurance/Recharge: Level 50
- (43) Eradication - Chance for Energy Damage: Level 30
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (45) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Recharge Reduction IO: Level 50
- (46) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (A) Endurance Reduction IO: Level 50
Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - Heal: Level 50
- (17) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (46) Miracle - +Recovery: Level 40
- (46) Regenerative Tissue - +Regeneration: Level 30
- (A) Empty
- (A) Endurance Modification IO: Level 50
- (48) Performance Shifter - EndMod: Level 50
- (48) Performance Shifter - Chance for +End: Level 50
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Code:Defense capped for Melee and AoE. Add a teammate and you're soft-capped to all. Add two more and you're basically homing in on the Incarnate Content Soft Cap.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1470;660;1320;HEX;| |78DA6594DD52525114C7F7814306A2A8E04113F91203310E30795D33A636D3C80CC| |5D42DC3C8168E12328029DDF50ADDF4027DDE74D3D70BD454DAE7535417994F102D| |CFFA034EE70CCCEFECFFDA6BAFB5D75E67E7F657DCCFAFDEBB2C94E12BB552AB555| |C6EEEB6A52357AA181B7641CF10FD7DA658CCC99A94FA72B3B45733EA95008B2B72| |53D65B522F540D592BF7866224BFB353D3D78C4AB54D733DE6685D96CAB2D9AA1A0| |D776FDC20A3CB1C141A5296A7571BC686BE5A97CD4AA7982BB5DAB2D9E18CA6288D| |04FDDF6A024F571579425415B6EBE00DA65A000D625615076EA262FA384490B5333| |D46C91057C5D9201861BAFCC45955BCD3E04AF1943BECE3DA63BAF7C10E73F42EF3| |90E2D9399ECD8E38A36016FC44731C3C4775C4581B03279638877446619F2CF3BDC| |6C771E23384BD4F60EF3EECDD87BD6BD8FB678AE3E4388A7391350DFC40EB0DF37A| |8EE1AACDD4A60C708B796E1BAC3103B7990A2532C2BE62A44B8FF842913C8A6246F| |244384200FC4891C691F9F80BD6822FC157E06B66F80DF32BADE745E65E542D0CDA| |29FA24DBEC9338C1304E30120271922ACDF5631D3FFC23E001E5358DBCA651D1395| |4740E159D434563A8E838AD3783F566B04E0CD4C8360BDBEC7FB6438A1542B5439B| |AC9DAF80551031E25BE036F33BD5220ADFE85F3E817897B980AE5B6883BBCCE491C| |DEC602FE5348FEE9F7FC83EC947E063E68527E053F019334ABE097472025D9302B3| |A0930E7691E788C507ECE7264D87A643FB467BC840CBA02F7EBBE8EB82A6985DF46| |7A0D8959BDCF763B798A96B7CA2A94BFC6D1E59BC8F078A4D09738CF47D8E9F461E| |01B57F83D0EFC42B69513216256B512E5A94258BB2A6F66F9EEEBAC59A57FB770BF| |2778ED1CDC14AF7C7E0A6EBFE3CF5FEEBD4FB3FC308E799| |-------------------------------------------------------------------|
Better resists (more than double for S/L and nearly double for Neg). So stuff that gets past your defenses won't hurt as badly
SIGNIFICANTLY lower resting endurance consumption
Lower active endurance consumption as well.
If you can get your hands on some Enzyme HOs, you could cut your endurance consumption even further. -
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Quote:Ant Man was. Wasp and Scarlett Witch came later.Three things that has me a bit disappointed:
1. No Antman
2. No Wasp
3. No Scarlet Witch
I'm pretty sure Antman and Wasp were part of the founding members along with Thor, Ironman and Hulk. They both came before Captain America even, who didn't join until Issue 4 of the original 1960s comics. -
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Hopefully, once the booze stops flowing and Zwill sobers up, this useless piece of inanity will disappear.
-
Oh boy!
*Bounces up and down like a Granite tank asked to solo +4's*
Oh boy!

Unfortunately I won't be able to take part in the Apex. Only L45 and NOT willing to have someone PL me to 50 just to run Apex.
Now if we want to do an all-tank STF. Or I can try to pick up Maria Jenkins (Though I have Harvey Maylor at this point.) and get some prereqs for Portal Jockey out of the way. -
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Quote:Uh. I dunno. Maybe they'll take about half a second and LEARN THE LAYOUT OF THE FORUMS JUST LIKE EVERYONE ELSE?Right now, we're looking at things from the viewpoint of folks who have been around for a long time, who know the ins and outs of this forum. But what about from the viewpoint of people who have either never been to the forums or are completely new to our Community?
Seriously, it's not hard Zwill. A lobotomized chimpanzee could do it.
