Hyperstrike

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  1. Hyperstrike

    WIR? (Spoilers)

    Quote:
    Originally Posted by dark_respite View Post
    on a related note, has anyone else actually read the tv tropes page for coh? Some of them are kinda fun. (and we're a trope namer - homing boulders is courtesy of us.) :d

    michelle
    aka
    samuraiko/dark_respite
    lol!

    Quote:
    Originally Posted by tv tropes
    When it comes to the Mission Architect, Sturgeon was a wild-eyed optimist.
  2. First off: You're probably better-off asking in the Brute forums.

    Here's a rebuild of one of my current softcapped Tank builds for a Brute.

    Yes, it's not QUITE soft-capped (due to lower Brute numbers). However, it's essentially soft-capped with two enemies in range. So the difference is negligible.

    Warning: EXPENSIVE

    Code:
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  3. Quote:
    Originally Posted by Father Xmas View Post
    Looks like it uses a 2.5" drive with a SATA interface. Probably only a SATA I 1.5Mb/s interface (SATA II should work fine, don't bother with SATA III drives I doubt a netbook will have a SATA III interface).

    I think this drive from Corsair should work fine. Fairly inexpensive too.

    The drive itself is probably fine. But it has reliability issues.
  4. Quote:
    Originally Posted by OmegaKnightstar View Post
    Hi all. I'm looking at putting a SSD in my netbook and I'm looking at 100-120 or so gigs for one. What's the cheapest SSD you'd recommend? If it matters, my netbook is an Acer AOD255E (the N450 processor variety).

    Honestly, I'd drop one of these in if I didn't need that much space.

    I'm using about 180GB of my laptop though. So I need to wait for 240 GB drives to come down a bit more before I swap my laptop to SSD.

    You can find cheaper. But some of the others in the same size category have some reliability issues. So my knowledge, the Mushkin drive I linked hasn't had any major issues.

    Honestly, for a 120GB drive of this type of performance it's a bargain.

    And your system, once the BIOS hands off to the OS, should be up and ready to sign in between 15 and 20 seconds. Stuff should just open NOW.
  5. Quote:
    Originally Posted by Griffyn_ View Post
    I'm having this same issue. The NCLaucher will only work correctly the first time it runs. If I try to start the game a second time it freezes and then I have enter the Task Manager, kill the process and start it again.

    The Launcher is also grabbing resources that it does not need (CPU) when it is idle and will not always end the process when you choose Exit from the system tray.
    Have you gone through my Launcher optimization guide?
  6. Quote:
    Originally Posted by TemerousNox View Post

    LOL! Love it!
  7. Okay, after testing the build. Found that it's "duh" QUITE endurance efficient. I'm always good with that.

    The double AoE is quite effective for mashing minions out and the knock-up provides nice combat control.

    But Spring Attack recharges almost ridiculously slowly. I can fire off several Foot Stomps and the rest of my attack chain in the time it takes to recharge. As such, it's not as valuable a part of the attack chain as it might be. Which is a shame for a Tier 5 power.
  8. She's a lot more active and involved in the Carnival now than she used to be.

    She's a very hands-on villain.
  9. Group Name: United States Super Soldier Program

    Group Theme: Young, Dumb and Ugly by Weird Al

    Website (if applicable): NA

    Group Focus: A place to dump my stuff.

    Contact Info: @Hyperstrike1

    Description: Essentially this is a one-man SG. A couple alts in there.

    Other information: I'm pretty much open to anyone who needs an SG, even temporarily. I don't give a darn about prestige. I've got billions of Inf and I'm my own prestige bot. Base is a bit...sparse right now. But if that's a problem I'll toss a couple hundred million at Inf conversion.
  10. You kinda caught me as I'm going out the door to work. So forgive the brevity and specificity of this advice.

    Swap Char and Ring of Fire. And you want to slot it well for Acc/Hold/Rech. Ring of Fire is only a single-target IMMOB, so it still allows enemies to shoot back at you. Char is an ST HOLD, and doesn't.

    Char is your "spot control" for enemies that don't immediately succumb to your AoE holds.

    Quote:
    Originally Posted by Garielle View Post
    I have an old build for a Fire/Kin controller that I want to bring up to date. I originally got this build from a friend, back before Fitness was inherent. I used the power slots that were freed up to rearrange a few powers to pick them up a little earlier, and also to pick up a few things that were not in the initial build (Char and Smoke for instance). Of course, I still didn't have any slots to use since I was still using slots in the inherent versions of the fitness powers.

    It should be noted that this build was originally designed by him specifically optimized for running the Battle Maiden farm that was all the rage at the time in Peregrine Island. Though I am not much into farming, I am looking for something that has a decent survivability at high levels.


    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Incendia of Verum: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(43), Dev'n-Hold%(46)
    Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(34), Dct'dW-Rchg(34), Acc-I(34)
    Level 2: Fire Cages -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(3), GravAnch-Acc/Rchg(5), GravAnch-Immob/EndRdx(7), GravAnch-Hold%(15)
    Level 4: Siphon Power -- Acc-I(A)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(9)
    Level 8: Char -- RechRdx-I(A)
    Level 10: Siphon Speed -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(11), TmpRdns-EndRdx/Rchg/Slow(13), TmpRdns-Rng/Slow(17), TmpRdns-Acc/Dmg/Slow(19), RechRdx-I(33)
    Level 12: Flashfire -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(15), Amaze-EndRdx/Stun(17), Amaze-ToHitDeb%(21)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Hot Feet -- HO:Nucle(A), HO:Nucle(23), EndRdx-I(23), EndRdx-I(25), Sciroc-Dam%(46)
    Level 18: Cinders -- Acc-I(A), Acc-I(19), Hold-I(21), RechRdx-I(25), RechRdx-I(31)
    Level 20: Speed Boost -- Run-I(A)
    Level 22: Recall Friend -- IntRdx-I(A)
    Level 24: Super Jump -- Jump-I(A)
    Level 26: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(27), Stpfy-Acc/Stun/Rchg(31), Stpfy-Stun/Rng(31)
    Level 28: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(29), S'fstPrt-ResKB(29)
    Level 30: Smoke -- RechRdx-I(A)
    Level 32: Fire Imps -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(33)
    Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
    Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), Acc-I(39), RechRdx-I(39), Acc-I(40), RechRdx-I(40)
    Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/Rng(43), Ragnrk-Knock%(43)
    Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), HO:Nucle(46)
    Level 47: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(48), Efficacy-EndMod/Acc/Rchg(48), Efficacy-Acc/Rchg(48), Efficacy-EndMod/Acc(50), Efficacy-EndMod/EndRdx(50)
    Level 49: Fire Shield -- ResDam-I(A), ResDam-I(50)
    ------------
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Heal-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(5)
    Level 4: Ninja Run
  11. Hyperstrike

    New Archtype

    What you're looking for can be found in a Bubble defender or Corrupter.
  12. Okay, if there's a Hami raid this evening I'm not going to be there.
    Wish I could. But some dope was up for three hours reworking an alt-build for his main into a soft-capped, Endurance sipping, full-attack-chain monster when he KNEW he had a client to take care of this morning, followed shortly by a family party.

    Yup. Damn curse of weariness.

    See you guys on later.
  13. Quote:
    Originally Posted by Fireheart View Post
    'Clanket'?? Is this a blanket made of Clockworks? When you cover yourself in clockworks, do they try to convert you into a Paladin?

    Be Well!
    Fireheart
  14. Okay. I've put my money where my mouth is.

    I've just completed a top-end non-exemping build for this:

    No, I didn't BUY the PVP IO. Well, sorta. Got it with Alignment Merits a while back and was going to sell it as a level 10. But some ******* forgot to slide the slider down to level 10 and said ******* got himself an L50 instead.

    Next time I head into a trial with him I'll try this build.
    Or I may try him out next Thursday for the MoSTF runs on Protector.

    I almost have 35 AMs again too. So I may swap out one of the defense IOs in Tough Hide for the Shield Wall Unique.


    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(5)
    Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9), Mako-Acc/Dmg/EndRdx/Rchg:50(9)
    Level 2: Dull Pain -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
    Level 4: Haymaker -- KntkC'bat-Dmg/EndRdx/Rchg:35(A), KntkC'bat-Acc/Dmg:35(13), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(15)
    Level 6: Boxing -- Empty(A)
    Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(17), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(19), GA-3defTpProc:50(31)
    Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(19), Mocking-Taunt/Rchg/Rng:50(21), Mocking-Acc/Rchg:50(21), Mocking-Taunt/Rng:50(23), Mocking-Rchg:50(23)
    Level 12: Combat Jumping -- HO:Enzym(A), HO:Enzym(25)
    Level 14: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(27)
    Level 16: Resist Physical Damage -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(29), Aegis-ResDam/Rchg:50(29)
    Level 18: Invincibility -- HO:Enzym(A), HO:Enzym(31)
    Level 20: Knockout Blow -- KntkC'bat-Dmg/Rchg:35(A), KntkC'bat-Acc/Dmg:35(31), KntkC'bat-Dmg/EndRdx:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(33), Mako-Acc/Dmg/EndRdx/Rchg:50(33)
    Level 22: Weave -- HO:Enzym(A), HO:Enzym(34)
    Level 24: Super Jump -- Winter-ResSlow:50(A)
    Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(34), DefBuff-I:50(34)
    Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
    Level 30: Spring Attack -- Erad-%Dam:30(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Erad-Acc/Dmg/EndRdx/Rchg:30(45), Erad-Acc/Dmg/Rchg:30(46), M'Strk-Acc/Dmg/EndRdx:50(46), M'Strk-Dmg/EndRdx/Rchg:50(46)
    Level 32: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(37), Aegis-ResDam/Rchg:50(37)
    Level 35: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(36), Aegis-ResDam/Rchg:50(37)
    Level 38: Foot Stomp -- Erad-%Dam:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), M'Strk-Acc/Dmg/EndRdx:50(39), M'Strk-Dmg/EndRdx/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(40)
    Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
    Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(45)
    Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(48), Thundr-Dmg/Rchg:50(48), Thundr-Acc/Dmg/Rchg:50(48), Thundr-Acc/Dmg/EndRdx:50(50), Thundr-Dmg/EndRdx/Rchg:50(50)
    Level 49: Physical Perfection -- Heal-I:50(A), P'Shift-End%:50(50)
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(42), Mrcl-Rcvry+:40(43)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:50(A), EndMod-I:50(43), EndMod-I:50(43)
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Jump-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run



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  15. Quote:
    Originally Posted by Ang_Rui_Shen View Post
    Widescreen 16x9, 1366x768 native resolution.
    That's going to be your other problem. Remember, widescreens don't show MORE of the game world to you. They show LESS. They essentially resolve as a 4x3 screen of the same width as your screen, but then crop the top and bottom.

    Pretty much this:

  16. Quote:
    Originally Posted by Dark_Impact View Post
    It sounds like they're well aware of the standard camera controls. Like he said, you can't get a good, large-sized capture that includes your full character. It has long been one of my annoyances with the game, minor though it may be.

    Also, are you using a widescreen monitor?
  17. You're still trying to brute-force things with Maneuvers. That's why it's so End-heavy.

    Try this instead:
    Addendum: I know that the LOTG pieces are expensive. But if you're going to slot LOTG +Recharge pieces, you may as well drop the inf for the corresponding Defense piece. It gives you a VERY nice regen bonus (especially x3).

    Also, I worry about your slotting for Rage. It's not perma on its own. Meaning you are going to have downtimes besides the Rage crashes when you're outputting "meh" damage. I still maintain 3x Recharge or 3-4 Membranes are your best bet.



    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Tulare i21 maneuvers: Level 50 Natural Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(31)
    Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(29), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(31), Mako-Acc/Dmg/EndRdx/Rchg:50(40)
    Level 2: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(37), Dct'dW-Heal/EndRdx:50(37), Dct'dW-Rchg:50(37)
    Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(7), Mako-Acc/Dmg/EndRdx/Rchg:50(9)
    Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(42)
    Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(17)
    Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(11), Mocking-Acc/Rchg:50(13), Mocking-Taunt/Rng:50(13), Mocking-Rchg:50(15)
    Level 12: Resist Physical Damage -- Aegis-ResDam:40(A), Aegis-ResDam/Rchg:40(19), Aegis-ResDam/EndRdx:50(25)
    Level 14: Super Jump -- Jump-I:50(A)
    Level 16: Boxing -- Acc-I:35(A)
    Level 18: Invincibility -- DefBuff-I:50(A), LkGmblr-Def:50(19), LkGmblr-Rchg+:50(21)
    Level 20: Knockout Blow -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(21), Mako-Acc/Dmg:50(23), Mako-Dmg/EndRdx:50(23), Mako-Dmg/Rchg:50(48), Mako-Acc/EndRdx/Rchg:50(48)
    Level 22: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(27), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(29)
    Level 24: Weave -- DefBuff-I:50(A), LkGmblr-Def:50(25), LkGmblr-Rchg+:50(42)
    Level 26: Tough Hide -- DefBuff-I:50(A), LkGmblr-Def:50(33), LkGmblr-Rchg+:50(48)
    Level 28: Rage -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(33), AdjTgt-ToHit/EndRdx/Rchg:50(33), AdjTgt-ToHit/EndRdx:50(43)
    Level 30: Resist Energies -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(34), Aegis-ResDam/Rchg:40(34)
    Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(50)
    Level 35: Hurl -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx/Rchg:50(36), Thundr-Acc/Dmg/EndRdx:50(36), Thundr-Dmg/Rchg:50(42), Thundr-Dmg/EndRdx:50(43), Thundr-Acc/Dmg/Rchg:50(43)
    Level 38: Foot Stomp -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-Dmg/Rchg:30(39), M'Strk-Acc/Dmg/EndRdx:50(39), M'Strk-Dmg/EndRdx/Rchg:50(40), Sciroc-Acc/Dmg/EndRdx:50(40)
    Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45)
    Level 44: Physical Perfection -- P'Shift-End%:50(A), EndMod-I:50(46), Heal-I:50(46)
    Level 47: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(50), Aegis-ResDam/Rchg:50(50)
    Level 49: [Empty] -- Empty(A)
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Heal-I:50(A), Heal-I:50(46)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:50(A), EndMod-I:50(45), EndMod-I:50(45)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  18. Hyperstrike

    SG question

    Quote:
    Originally Posted by Silas_Gray View Post
    I knew I was risking cramming both my feet into my mouth.... At least they taste good.
    At least you weren't trying to contort yourself to shove your head someplace at the same time.

    I've seen people in that predicament more than a few times and you'd think the pain would stop them (at least after the first time). But noooo!
  19. Quote:
    Originally Posted by Celestial Might View Post
    Well now, THAT was a rather enthusiastic response wasn't it?
    Glad you appreciated it.

    Quote:
    I'm looking at the Mids again, you do realize I chose Nerve for the defense boost right?
    Honestly, it didn't come into Mids turned on. Additionally, is this build ever going to exemp? If so, it's best not to rely on Alpha for critical things like Defense. Less important things like damage, recharge, etc? Yeah. Defense and Endurance Reduction?

    Granted, this is my (Not So Humble) opinion. But my reasoning is fairly sound (well, depending on who you ask).

    Quote:
    When you click that on (and you select the accolades)
    Hope you meant the Incarnate stuff. Don't EVER depend on accolades as regular boosters of anything besides health and endurance.

    Quote:
    as for the end issues, ya eventually i'd tire. but hey, easy fix right? just go into the Agile alpha slot and pick up the endurance recovery
    Re-read what I said about depending on the Alpha slot if you're exemping.
  20. Quote:
    Originally Posted by Celestial Might View Post
    With regard to Mako's, it helps a bit to increase that range defense. The biggest achillies heel to invulnerbility is psionics attack. In my experience, most of these annoying little attacks come by means of ranged attack. So amping up that range (which Mako's does rather well) reduces the chance that psi will land.
    If you're going to increase ranged defense, then why the hell did you go chasing Psi defense?

    If that's the case, free up all those Impervium Armors for something more useful. Like swapping out Unstopable and slotting in another attack power, or Conserve Power.

    Here's a rework of your original build, with slightly better tweaked power order.

    Code:
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    On the flip side, if you don't mind swapping which purple set you take, here's one where you give up a bit of recharge and a little S/L defense (taking you just below soft-cap), but bumping ranged defense and recovery.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  21. Quote:
    Originally Posted by Celestial Might View Post
    For kicks, unlimited budget build. I used Nerve Radial for alpha and assumed accolades of Freedom Phalanx Reserve, Atlas Medallion Task Force Commander and Portal Jockey.
    Save your pennies..and dominate! :P

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    Fun fun!

    Okay the build is going to suffer Endurance issues. Period. You have Hurl and Foot Stomp minimally slotted for EndRedux and have recharge kicked way up.

    Also, you didn't cap (or close to cap) anything. While I know you're trying to close the psi hole, you compromised the build in other ways. You one-slotted Combat Jumping (which was taken WAAAAY late) and then 6-slotted rage for a 1.25% defense bump. Uh. What?

    Here's a rework of your build with slightly better slotting (though I didn't change the power order). Psi defense isn't as high. But, honestly, it's a "who cares?" corner case.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership

    Hero Profile:
    Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A)
    Level 1: Jab -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(23), Hectmb-Acc/Dmg/Rchg:50(37), Hectmb-Acc/Rchg:50(40), Hectmb-Dmg/EndRdx:50(42)
    Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), ImpArm-ResDam/EndRdx:40(5), ImpArm-ResDam/EndRdx/Rchg:40(33), RctvArm-ResDam:40(33)
    Level 4: Dull Pain -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(42), Panac-Heal/Rchg:50(42), Panac-Heal/EndRedux/Rchg:50(43), Panac-Heal:50(43)
    Level 6: Haymaker -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(7), Mako-Dmg/Rchg:50(34), Mako-Acc/EndRdx/Rchg:50(36), Mako-Acc/Dmg/EndRdx/Rchg:50(37), Mako-Dam%:50(37)
    Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), ImpArm-ResDam/EndRdx:40(11), ImpArm-ResDam:40(50), RctvArm-ResDam:40(50)
    Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(15), Mocking-Acc/Rchg:50(15), Mocking-Taunt/Rng:50(17), Mocking-Rchg:50(17)
    Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
    Level 14: Super Speed -- Empty(A)
    Level 16: Resist Energies -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam:40(19), ImpArm-ResPsi:40(23)
    Level 18: Resist Elements -- Aegis-ResDam:50(A), Aegis-Psi/Status:50(19), Aegis-ResDam/Rchg:50(33)
    Level 20: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(21), LkGmblr-Rchg+:50(21)
    Level 22: Knockout Blow -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(25), Mako-Dmg/Rchg:50(25), Mako-Acc/EndRdx/Rchg:50(27), Mako-Acc/Dmg/EndRdx/Rchg:50(34), Mako-Dam%:50(34)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough Hide -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(27), SW-ResDam/Re TP:50(45)
    Level 28: Rage -- HO:Membr(A), HO:Membr(29), HO:Membr(29)
    Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(31), RctvArm-ResDam:40(31)
    Level 32: Unstoppable -- GA-3defTpProc:50(A)
    Level 35: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(36), LkGmblr-Rchg+:50(36)
    Level 38: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(40)
    Level 41: Hurl -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(43), Apoc-Acc/Dmg/Rchg:50(46), Apoc-Acc/Rchg:50(46), Apoc-Dmg/EndRdx:50(46), Apoc-Dam%:50(48)
    Level 44: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45)
    Level 47: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(48), LkGmblr-Rchg+:50(48)
    Level 49: Super Jump -- Empty(A)
    Level 0: The Atlas Medallion
    Level 0: Portal Jockey
    Level 50: Nerve Radial Paragon
    Level 0: Task Force Commander
    Level 0: Freedom Phalanx Reserve
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(5)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(7), P'Shift-End%:50(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  22. Quote:
    Originally Posted by Julia_NA View Post
    Did they change any graphic settings within the past two months?
    Besides my point.

    The game engine itself isn't the only thing contributing to graphical issues. Patches to other software systems in Windows can cause destabilization as well.

    Simply because YOU had not experienced these issues doesn't mean others were not.

    That's, essentially, like being the only one on your block whose house WASN'T hit by a tornado and then griping about the disaster relief workers in your area.