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Originally Posted by Durakken
So I've been watching this since I heard about it and i don't get why people are bothering with it. No, I don't mean I don't know why you are feeling bad and trying to save this game. I mean why bother trying to get NCsoft to change their position when regardless of why they are doing this the reality of the matter is that this keeps happening over and over again with CoH. Loyal fans and Dedicated (well mostly dedicated) developers are great at what they do be damned.
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The fact that NCSoft is no longer going to be the publisher of CoH doesn't mean they simply want CoH to dry up and blow away. This is why there are actually talks going on right now with NCSoft about the future of the game.
If NCSoft was actually trying to kill the game, they'd have rebuffed talks on the subject.
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The idea that CoH had to be cut to make up for lost money elsewhere is ridiculous.
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Yes. No. Maybe. Corporate strategy and politics are as murky as their public bretheren.
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The fact is, let's say you all get this saved and celebrate, given the track record, what makes you think that this isn't just going to happen again?
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Yes. Some day, CoH will probably be turned off for good. At this point, it's not because it wasn't making money. And, if NCSoft and the people talking with them can come to terms, it won't be in the near future either. And, if and when that day comes, hopefully a worthy successor product by the same studio is already in use.
Nobody is asking for NCSoft to remain the publisher. A new publisher is needed, someone with a more personal stake in the game.
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What makes you think that CoH as a product in the hands of NCSoft isn't damaged to a large degree already?
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It is damaged by the closure announcement. Had NC let people at Paragon know they were considering closing the title before making the announcement, the dealings we're currently talking about could have happened out of the public eye and there simply would have been an announcement that Paragon Studios had been spun off into its own entity.
Still, a LOT of advertising "hay" can be made of a game that was saved by the heroes it spawned.
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This matters because if it is, then that will be used for the next argument to shut it down.
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That's if NCSoft were to remain the publisher. That's not going to happen. And that's really not in their or our best interest. A new publisher needs to be found (or formulated). Again, said publisher should have some kind of personal tie to the game.
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So I say, why not do something relatively unique. You claim you have a great community here so why not try something more community based. As a community BUY the game. BUY Paragon Studios.
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Easier said than done.
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Put up the money via kick starter or indiegogo or one of those sites.
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Again, easier said than done. Both sides have rules about how their funding systems may be used. Something like that could inhibit a kickstart campaign.
Also, how do you legitimately assign ownership when essentially one person is in charge of the funds?
Also, are you stepping all over any possible dealings by Paragon to rescue themselves?
Coordination like this doesn't come easy or fast.
Also, did it occur to you that NCSoft might be interested in things besides just raw dollar signs?
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Obviously there would have to be something worked out for the ownership and control and all like that, but that should be easily handled by anyone with a keen enough business mind.
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Wow. Now we need a business version of the standard code rant.
Sorry, but armchair-exec'ing here doesn't help.
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My point is. Put your money on the table and show them you want it. Many of you pay months ahead and that's a big amount of money quarterly. The worst that can happen is it doesn't work out, but if it does. You've then done something amazing and unique that no other community can say they've done and you essentially have control over the game and don't have to worry about these things that keep cropping up every few years.
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You've glossed over so many "brass tack" issues it's not even funny.
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Originally Posted by Durakken
Corporations don't take much if at all to set up. There are large benefits of doing it some places, like, if I remember right, Maryland.
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Setting up a corporation is relatively easy. Sure.
Actually setting up a business organization to RUN things is harder.
And negotiating with a property holder who has demands beyond the strictly monetary harder still.
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Who would set it up is easy. I would assume one of the head developer.
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Never assume.
And, honestly, you don't want your developer as the person in charge of the business aspect of the game. Sorry. You just don't. You hire someone who knows how to run a business. Who actually can sit down and count the beans when necessary. Not the guy who goes "I have code to get out, maybe later."
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There is also another strategy. Plan to develop a new game and start now, if you can't get CoH, the game, maintain the spirit. There is nothing that says that you have to raise the money to buy that game because what is really important is the dev team and community so set a goal based on that figure and if you can buy the IP and such, great, if not, sink that into a newer better venture that is the "spiritual" successor.
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Hit up the Titan forums. Something like this is already in the planning stages.
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Game companies and various enterprises have already raised insane amounts of cash and to say that you're worried you can't while bragging about your community is pathetic. And any amount you would need to buy CoH would likely be enough, several times over to fund development for a new game.
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Okay straight question for you. Do you, you Durakken, know how much it costs to start up a studio? Do you know what's INVOLVED in starting up a studio?
Yes. Some of the things involved can be made to go away simply by throwing money at it. Others can't.
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What was the number of petitioners? 18,000? If each of them instead of signing that petition were to have donated to such a cause the VIP sub amount for 1 quarter it would 1.08million dollars and that is more than enough to get dedicated developers to working on something, but then I believe that this community is somewhat loyal and the devs do care enough to stay on with that budget.
The question really then comes down to are you about community and loyalty to the developers or do you just want your game.
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You're forgetting there has to be coordination between the developers and the community for something like this to happen.
Going out, buying something, and then giving it to someone else and telling them "here, get to work" doesn't always fly.
Also, what happens the first time they make a decision one of these people doesn't like?
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Originally Posted by Durakken
First of all, It's always amazing that people don't realize the power of slapping the million down over saying that you can do it, and this uncertainty of "I'd do it! I really really would, but I don't know how much you want...so I can't" is utter idiocy.
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Again, it's not always a matter of just throwing money at something.
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Oh and I never said anything about the negotians with NCsoft. Don't know. Don't care. My comment was to how to handle ownership if you were to make a player own company which would require contracts and such, but that's not really all that hard to do.
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Not that hard to do? The reek of bovine feces is overwhelming me here.
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Originally Posted by Durakken
Why would a community do that? They care about the game. Not the dev team, which should really make any creative person sad.
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Okay, you've just proved you know jack squat about the dev team.
What's the term? Oh yeah. "Willfully ignorant."