Hyperstrike

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  1. Quote:
    Originally Posted by Fiery-Enforcer View Post
    Not only do you not like your favorite AT or how they play, you don't like how the game plays as a whole. I could've sworn I've asked you this in the past, but why exactly are you playing a game you dislike so much?

  2. Quote:
    Originally Posted by Firemoth View Post
    *points at her daughters* One of them is named Tsunami for a reason....
    And I was always the more violent one in my circle of friends, and I was the only female. :-p

    For the female of the species is more deadly than the male.
    - Rudyard Kipling
  3. Quote:
    Originally Posted by Arcanaville View Post
    If you didn't keep scattering your crayons and construction paper, I wouldn't have to shoo you with my spreadsheets.
    Here's the rough translation for anything he dislikes and therefore doesn't agree with. He doesn't want a discussion of the issue. He just wants his way.


  4. Hyperstrike

    Incarnate Info

    Quote:
    Originally Posted by thgebull0425 View Post
    On my tank, I took the musculature, I got the three crafted, then on the fourth, it tells me I need the one below in order to craft the next one. From the tree, on the far right, I need the middle one, then can get the fourth. Confused by that.
    Okay. This is, more or less, how you craft with thread-based salvage.

    Tier1 Enhancement:
    • 3 pieces of common salvage.
    Tier2 Enhancement:
    • 1 pre-existing Tier1 enhancement
    • 1 piece of uncommon salvage
    • 2 pieces of common salvage.
    Tier3 Enhancement:
    • 1 pre-existing Tier2 enhancement
    • 1 piece of rare salvage
    • 2 pieces of common salvage.
    Tier4 Enhancement:
    • 2 pre-existing Tier3 enhancers of the same tree
    • 1 piece of very rare salvage
    • 2 pieces of common salvage.
  5. Quote:
    Originally Posted by Deus_Otiosus View Post
    How much of your meaningless mitigation, that allows you to survive on Incarnate Trials without Tough, Weave, Barrier or Rebirth, are you willing to give up in order to get a nice damage boost?
    I dunno about Johnny, but my answer here is "zero". I don't want to HAVE TO rely on ancillary and I ESPECIALLY don't want to have to rely on Incarnate powers to cap myself.
  6. Quote:
    Originally Posted by Vox Populi View Post
    There's nothing wrong with Brutes stealing some aggro, they benefit from it.
    But it's MY aggro! Mine! MINE I TELL YOU!
    MINEMINEMINEMINEMINE!

  7. Quote:
    Originally Posted by Aett_Thorn View Post
    There is a -KD IO in Fly. I might put another in Hover if need be.
    Whoops. Sorry I missed it.



    Quote:
    I will look into this. Maybe go Mu Mastery instead, to get the S/L/E resist shield and Conserve Power or Power Sink. Elec Mastery has a good shield, but that's it. I'm not a fan of any of the other powers in that pool, and I'd need to take at least one to get the armor. With the villain ancillaries, I can take the shields at level 35.
    While the Elec epic isn't "outrageously great", you get a lot of good stuff in there.

    The armor is fine as-noted.

    Thunderstrike is another KD/KB power. It outputs decent damage to schmucks who decide to get up-close and personal. It's a combat mitigation power. Most of the time you won't need it much, but if someone gets in your face *Up*Down*KABOOM!*.

    Power Sink comes up fairly often. And you're fairly Endurance-sufficient already. This gives you a nice counter to things like Malta sappers, or anything else that eats your endurance for you.


    Quote:
    I like combat maneuverability. Also, I'm already over the softcap for S/L/E, so I don't need more Def right now. However, if I switch to a different Ancillary shield power, I will likely do that.
    Even base hover is already fairly fast. Double-slotting Flys in there isn't really adding appreciably to your maneuverability. Also, while you have over already, you have to remember. No defense debuff resistance. So you want a nice BIG buffer in there.



    Quote:
    I'll look into this. My thinking was that if I was going to 4-slot them, I might as well get some set bonuses for it. However, HOs might free up some slots to get more positional Defense.
    Yep. Cytos are great here. Enzymes are freaking outrageous.


    Quote:
    I'll probably build one Cardiac, and one of the new Agility Alphas. I figure the Agility will help with combat maneuverability, increase my Defense powers for high-level content, and recharge for my attacks. But if my End use is a problem, then Cardiac will be slotted.
    Basically, with Cardiac slotted, unless you're mashing buttons like a crack-addled caffeine fiend who's been sutured to his console gaming system.


    Quote:
    For other Incarnate abilities, I figured I'd go Pyronic for Judgement (obviously), Reactive Interface, and Rebirth Destiny, since a heal is probably the only thing I really need on this build. Not sure which Lore Pet I'll go with, but something techy. Probably Warworks.
    Yeah, I guess. Ionic is less thematic, but arguably more effective.
  8. Quote:
    Originally Posted by Aett_Thorn View Post
    Right now, I can not only softcap my entire team to S/L/F/C/E/NE/M/R/AoE, but I myself will be over the softcap for S/L/E and ~40% to Ranged, which should be good enough, considering. Endurance use might be a bit high, but I'm not sure how much I can bring that down, with all of the toggles.
    No KB protection? This is gonna hurt you. In large mobs doing KB you're going to spend your time spinning like a Ferris wheel.

    Honestly, I think you'd be better off just going with maxing positional defense for personal use and taking a different Epic that, like Elec, gives you some resistance underneath that defense. This way stuff that happens to bypass your defenses don't instantly wreck you.

    Also, flight speed in Hover? SCREW THAT! 2 Def/End IOs, or 2 Cytos or 2 Enzymes.

    Not really sure 4-slotting defenses with LOTG is the best use of slots either. With the way you're able slot out most of your attacks, you have massive Accuracy already.

    I'd be inclined towards 2 Cytos/Enzymes and an LOTG. If you really must have the Regen, toss a Def/End on there as well.

    Stamina, replace 2 of the common EndMods with a PerfShifter EndMod and the PerfShifter +End. Your endurance recovery will go down SLIGHTLY, but the proc is still a better choice.

    I've not actually played FF/Fire, so I'm not sure how is compares with Archery for speed.

    For an Alpha, I'd go with Cardiac. You've already got really decent EndRed on most of your powers, this will help floor it. If you'd built for Def+Resist instead, it'd have magnified it (currently rocking about 50% on my FF/Arch defender).
  9. Quote:
    Originally Posted by Aett_Thorn View Post
    Did I miss any?
    I'd actually like to see tankers have superior generation control compared to brutes and scrappers. Technically they already do, but it's still possible for a heavy-taunting brute to pull aggro off a tank that isn't spamming Taunt. As such, I'd like to see the taunt magnitude for tanks elevated slightly. In the Taunt power itself, in the Taunt component of their aura, and Gauntlet. I'm not saying double, triple or quadruple. But have it so that people have to actually WORK to strip aggro off. Sure, a damage increase would be nice. But I'll take better combat control any day of the week.
  10. Hyperstrike

    Chuck Norris

    Quote:
    Originally Posted by Oathbound View Post
    Nope. Wouldn't even have been good years ago. Because the Chuck Norris meme was never even remotely funny. Period.


    So sick of it.
    Let's just say that we disagree on the funniness of the meme. This way, I can survive when Chuck comes along and takes you out.
  11. Quote:
    Originally Posted by Aett_Thorn View Post
    So 100% of responses say that I should get both.

    Are they both "ASAP" powers? Or can you hold off on one of them for a few levels?
    Nah. They're powers that can be delayed. Both can be fairly endurance-intensive.
  12. Quote:
    Originally Posted by Zombie Man View Post
    Anyone who expects to be a VIP for the next year should also view this as a no-brainer. You get $30 extra value from it.

    Though, it does limit one's ability to threaten a /ragequit.
    Technically you have NO ability to threaten a /ragequit anymore. The worst you can do nowadays is a /ragedowngradetopremium.
  13. Quote:
    Originally Posted by Organica View Post
    That's crazy.

    You're well past the point where you're only competing with yourself. ^_^

    Competing or "playing"?

    Damnthassalottaprestige.jpg
  14. Quote:
    Originally Posted by Zwillinger View Post
    Summonable Emilio Estevez
    Oh yeah. I'd pay for that!

    *POOF*
    PULLING THE TRIGGER EMILIO!
    *BLAM*



    *POOF*
    PULLING THE TRIGGER EMILIO!
    *BLAM*


    *POOF*
    PULLING THE TRIGGER EMILIO!
    *BLAM*


    *POOF*
    PULLING THE TRIGGER EMILIO!
    *BLAM*
  15. Quote:
    Originally Posted by Genetic Freak View Post
    Will someone tell me what Attuned IO's are?
    I've got.. that noobish feeling, oh that noobish feeling....
    Quote:
    Originally Posted by Rajani Isa View Post
    Attuned items match the level of who slotted them as long as it's within the level range of the item (25-50 for Luck of the Gambler, so spottable at 22 still). Set bonuses always work as long as your combat level is in the slotable range.

    Attuned also means they can only be used by your account. You can't trade them (save between toons on your account). You can't sell them. I'm not even sure you can store them in enhancement storage.
  16. Quote:
    Originally Posted by Snow Globe View Post
    Exactly.


    Yeah, last year's special finally caught up to my account time.

    Here is a funny one: The recent winner of the MMORPG contest (5 year) can sign up for the 12+2 now, but it won't come into effect until his current time lapses (ie. at least 5 years from now).
    Heh. It is to giggle (MANFULLY!) over.

    "NC Billing Wonk1" What the hell is this old billing code?
    "NC Billing Wonk2" Looks like a 12+2 code.
    "NC Billing Wonk1" But it's from the promo FIVE YEARS AGO!
    "NC Billing Wonk2" .... *HEADSPLODY!*
  17. Quote:
    Originally Posted by sypher_vendetta View Post
    i dont mean to sound funny, but this is probably the most useless promotion ive heard in a while, feel free to correct me with some actual points on this, but i dont think its much use, 1 free month for us Europeans since we cant get the 12 month deal is pretty pathetic.
    i can see alot of people jumping on the hate wagon after this comment but i call it as it is, so feel free to give your opinions, but i certainly wont be taking the "opportunity" for this "super speed deal".

    Nah. I understand your irritation. It DOES suck that you guys don't have equivalent deals. But hey. A free month is a free month.
  18. Quote:
    Originally Posted by Energizing_Ion View Post
    notsureifserious.jpg
    Man! I am THIS serious!




    Quote:
    Go back to the Protector forums!
    Nah. You'd miss me (so put a scope on the damn rifle already!)
  19. Quote:
    Originally Posted by Dechs Kaison View Post
    Dude.

    Thanks.
    It's my OCGWD (Obsessive-Compulsive Guide-Writing Disorder).
  20. Quote:
    Originally Posted by Aett_Thorn View Post
    So I've started on a new FF/Fire Defender, and I'm liking it so far, along with all of the potential slotting options for it. When all is said and done, I should have softcapped S/L/E and ranged defense, at the very least.

    However, having never played a high-level bubbler before, I have questions about Repulsion Field and Force Bubble. Which of these two is better? Which should I take? Both? Are there different strategies to these powers? The guides section's latest FF guide is from I11, and seemed to assume that you'd take both of these. Just wasn't sure if this had changed with more IO knowledge and Incarnate content or not.

    Thanks for any help you can offer!

    Take them both. You can never have too much "Get the hell offa me!"

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Bubbleshot - FF-Fire Redux: Level 50 Magic Defender
    Primary Power Set: Force Field
    Secondary Power Set: Fire Blast
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Flight
    Power Pool: Teleportation
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Personal Force Field -- HO:Enzym(A), HO:Enzym(3), Krma-ResKB:30(21)
    Level 1: Flares -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(5), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Acc/Dmg/EndRdx:50(7), Thundr-Dmg/EndRdx/Rchg:50(9)
    Level 2: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(9), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(11), Thundr-Acc/Dmg/EndRdx:50(13), Thundr-Dmg/EndRdx/Rchg:50(13)
    Level 4: Fire Ball -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(15), Det'tn-Dmg/Rchg:50(15), Det'tn-Dmg/Rng:50(17), Det'tn-Acc/Dmg/EndRdx:50(17), Det'tn-Dmg/EndRdx/Rng:50(19)
    Level 6: Deflection Shield -- DefBuff-I:50(A), DefBuff-I:50(19), Ksmt-ToHit+:30(3)
    Level 8: Insulation Shield -- DefBuff-I:50(A), DefBuff-I:50(21), Krma-ResKB:30(23)
    Level 10: Rain of Fire -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(23), Det'tn-Dmg/Rchg:50(25), Det'tn-Dmg/Rng:50(25), Det'tn-Acc/Dmg/EndRdx:50(27), Det'tn-Dmg/EndRdx/Rng:50(27)
    Level 12: Dispersion Bubble -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(29), RedFtn-Def/EndRdx:50(29), RedFtn-Def/EndRdx/Rchg:50(31)
    Level 14: Boxing -- Dsrnt-I:50(A)
    Level 16: Fire Breath -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(31), Det'tn-Dmg/Rchg:50(31), Det'tn-Dmg/Rng:50(33), Det'tn-Acc/Dmg/EndRdx:50(37), Det'tn-Dmg/EndRdx/Rng:50(37)
    Level 18: Repulsion Field -- FrcFbk-Dmg/KB:50(A), FrcFbk-Acc/KB:50(33), FrcFbk-Rchg/KB:50(33), FrcFbk-Rchg/EndRdx:50(34), FrcFbk-Dmg/EndRdx/KB:50(34), FrcFbk-Rechg%:50(34)
    Level 20: Aim -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(36), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-Rchg/EndRdx:50(36)
    Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A)
    Level 24: Weave -- HO:Enzym(A), HO:Enzym(37), LkGmblr-Rchg+:50(39)
    Level 26: Repulsion Bomb -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(39), Det'tn-Dmg/Rchg:50(39), Det'tn-Dmg/Rng:50(40), Det'tn-Acc/Dmg/EndRdx:50(40), Det'tn-Dmg/EndRdx/Rng:50(40)
    Level 28: Maneuvers -- HO:Enzym(A), HO:Enzym(42), LkGmblr-Rchg+:50(42)
    Level 30: Hover -- HO:Enzym(A), HO:Enzym(42), LkGmblr-Rchg+:50(43)
    Level 32: Force Bubble -- EndRdx-I:50(A), EndRdx-I:50(43)
    Level 35: Fly -- Flight-I:50(A)
    Level 38: Inferno -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(43), Erad-Dmg/Rchg:30(45), Erad-Acc/Dmg/Rchg:30(45), Erad-Acc/Dmg/EndRdx/Rchg:30(45), Erad-%Dam:30(46)
    Level 41: Thunder Strike -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(46), Erad-Acc/Dmg/Rchg:30(46), Erad-Acc/Dmg/EndRdx/Rchg:30(48)
    Level 44: Charged Armor -- EndRdx-I:50(A)
    Level 47: Power Sink -- P'Shift-EndMod/Acc/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(48)
    Level 49: Recall Friend -- RechRdx-I:50(A)
    ------------
    Level 1: Brawl -- Dmg-I:50(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Vigilance
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I:50(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Heal-I:50(48), Heal-I:50(50)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(50), EndMod-I:50(50)



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  21. Quote:
    Originally Posted by Trilby View Post
    Shove: Super Strength: After a power is used, for the next 3 second, the player will be able to run through enemies or shove them aside allowing for a quick escape.
    Won't work, due to the "the server's data wins" setup for the positioning system in the game. Having the power somehow reset it to "client side position wins" would create a potential exploit.
  22. Quote:
    Originally Posted by Winterminal View Post
    Though the free months be terribly tempting... with all the other gifts I am buying this year, not sure if I want to drop the amount on myself. Thankfully, this last's for a while, so if I discover in a few weeks that I'm within budget, I will probably take this offer.
    When does your account renew?

    Are you on monthly? Semi-annual? Annual?

    If you're on either of the latter, it won't cost you a cent now. And it's merely changing how many months you'll get when your account DOES renew (with no extra cost to you).