Hyperstrike

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  1. Honestly. I think everyone needs to just step back, take a couple deep breaths and chill.

    If not, I'll have to get upset. And you wouldn't like me when I'm upset. Because I'm like
  2. Quote:
    Originally Posted by Sandolphan View Post
    When we initially badged for the bombs, it was noticed that the team sometimes earned multiple credits for planting bombs at the same time.

    What happened: If two or more people clicked and cued up the bomb glowie at nearly the same time, all would go off and count as 'planted' for the badge. As long as the timer-bar was counting down, the game didn't create an exclusion because of another bomb planting. I'm not sure if this behavior has been changed, but at the time we managed to get off up to five bombs on a single group click.

    Since you have a highly organized method and group of players already, you might want to check into setting off all 18 bombs simultaneously without messing around with dropping people from team.

    I'd be interested to see if it can be done! (film at 11?)

    Hmm. Interesting.
  3. Quote:
    Originally Posted by SuperOz View Post
    I checked in my Dx Diag and they were reporting the correct date...Win7 presumably just downloaded the default drivers on install, I had no control over that one. But thanks.

    Hm. Win7 seems to be controlling my driver downloads. I'm still negotiating my way around it (don't like how i have to set 'Run as Admin' for seemingly everything), so should I just be doing a search for current Realtek/ATI drivers?

    Update: ARGH! Every time I try and update to 11.9, the stupid Install Manager pushes it back to the 8 drivers! How do I get around this?


    S.
    Turn off Windows Updates.
    • Start Button
    • In the search box type Windows Updates.
    • Down the left-hand side, click Change Settings.
    • Reboot into Safe Mode.
    • Control Panel
    • Programs
    • Uninstall a program
    • Strip out any ATI drivers.
    • Run a driver cleaner
    • Since you're on ATI, you'll want to decide whether to install something like the 11.3 drivers (the ones people seem to have had the fewest problems with). or the 11.11 (the very latest).
    • Also (not sure if ATI has it since I haven't touched ATI in years), if it gives an option for a "clean" install, take it.
    • Reboot and turn Windows Updates back on.
  4. Quote:
    Originally Posted by Sapphic_Neko View Post
    With the risk of jinxing it...

    defragging my C drive seems to have fixed it. I've jsut zoned in and out of missions 10 times now and no freeze.


    Thanks for the help
    I do the same thing on my laptop all the time. My laptop's a couple years old, but every now and again the hard drive just isn't fast enough to keep up if the files are badly fragmented.

    Don't have the same problem on my main system though (SSD in RAID-0).
  5. Scooped by newchemicals.

    Yeah. That's pretty much what I'd recommend right there.
  6. Quote:
    Originally Posted by Daemodand View Post
    When I input an attack chain of 1 with 7 powers entered into the program, the program went into an infinite (or at least extremely long with no apparent end) calculating mode.
    This has been reported already. He's basically got to put in a control to lock out a single-attack "chain". Technically a single attack isn't a chain, it's a spam.

    Quote:
    Also, the program will tell you not to use AOE but only single target powers. It's difficult to determine how to value AOE compared to single target for the purposes of optimizing attack chains. I've heard AOEs are usually valued at 2.5 times their stated damage assuming more than one target is being fought, but I'm not sure if that's a good approach or not.
    Yeah. I've also noticed that AoEs are deprecated out.
  7. Quote:
    Originally Posted by SuperOz View Post
    Video Device Name: ATI Radeon HD 5700 Series
    Manufacturer / Chip: ATI Technologies Inc. / ATI display adapter (0x68B8)
    Video Memory: 2804 MB
    Driver Version: 8.850.0.0
    Driver Date: 1/01/0001 12:00:00 AM
    Driver Language: English
    Sound Device Description: Speakers (Realtek High Definition Audio)
    Driver File: RTKVHD64.sys
    Driver Version: 6.00.0001.5874
    Driver Date: 1/01/0001 12:00:00 AM
    Old/Corrupt driver versions.
  8. THE BUTLER DID IT!


    Warning! Spoiler above!
  9. Quote:
    Originally Posted by Ironblade View Post
    Oh? Who am I going to listen to? You, or Bill Gates?
    Ask yourself. "Who has been less rapaciously pillaging my pocketbook for the last 30+ years?"

    The answer is simple then.
  10. Quote:
    Originally Posted by Sapphic_Neko View Post
    Since the latest patch i'm experiencing some game freeze when i zone.
    It seems very random, no issues when actually in a zone, its only when zoning between them.
    Run a repair on your game files.

    Then, if you have a defragger that just does individual files (*Kisses PerfectdDisk*), defrag the PIGGs. It may be your hard drive is burping when it has to search all over hell and back for file fragments.
  11. I'm having issues with the next enemies just not selecting at times.
    Sometimes I'll kill an enemy, hit a next attack and the HUD will grab someone and I attack.
    But a lot of the time lately, I'll be standing there doing jack **** because it won't targetenemynext. I wind up having to MANUALLY select a target with my mouse.
  12. Quote:
    Originally Posted by Kioshi View Post
    I kinda went overboard on RAM.
    LIAR! There's no such thing as "overboard" when it comes to RAM. 640K is NOT "all you'll ever need"!
  13. Quote:
    Originally Posted by Scarlet Shocker View Post
    I can fire up the launcher when my PC starts.
    Don't do that.

    Quote:
    I can start it manually.
    The only time you wanna do that is when you're slurping in updates during patch day.

    Quote:
    It sits there in its tray doing nothing.
    You...leave it...up?

    *Mutters to self* Hoo boy. LONG way to go with this'un.

    In short:



    Read it. Use it. STOP WORRYING ABOUT THE LAUNCHER EVER AGAIN!

    Quote:
    Let's face it... the launcher is junk and we were forced into it but it's an unreliable piece of excreta that's clogging up my PC and I LOATHE AND DETEST IT WITH A PASSION!
    No. Let's face it, the launcher is an app that really isn't meant to be kept up 24/7. Especially not when it's done its job (launching the game). Leaving it live in memory is just bad. Even if it wasn't prone to memory leaks.

    Set up properly, on a well-maintained system, and the launcher is quite reliable. I've had exactly 2 (TWO!!) instances where the launcher has failed on me and needed to be restarted. That's a pretty decent track record.

    Quote:
    It's getting to be close to a deal breaker for me
    Again, read the guide, optimize your use of the launcher and soldier on.
  14. Quote:
    Originally Posted by KnightofKhonsu View Post
    Heh heh heh...which is even more crazy on Tanker Tuesdays when all the tankers charge in at once thinking they are leading the charge! lol
    Rule #1: Follow the Tank.
    Rule #2: Witty dies first.
    Rule #3: It's all Rangle's fault.
  15. Hmm. My "optimal" attack chain on my Inv/SS tank is either 7 attacks long.

    7 puts out 106.348 and 3.400 end/sec and zero latency.

    While my recovery is less than that (3.26/sec), given I have two PerfShifters and Conserve Power, I can effectively keep that up forever.

    Something worrying though.

    Once you get into longer attack chains, it's not always returning the same values. You walk up and hit generate for 6, 7, 8, 9, 10, 11, 12, 13 attacks, it returned one value. Do the same walking back from 16 to 13 it returned a different attack chain with a wildly different dps.
  16. Honestly, as long as you're not expecting blazing performance, super-high resolutions or stupid-high graphical settings you should be okay.

    Load times are a byproduct of how fast your network connection is, how fast your storage medium (disk drive) is, and how fast your CPU can churn stuff.

    On a laptop, expect longer load times unless you're running an SSD.
  17. Quote:
    Originally Posted by ClawsandEffect View Post
    And the aforementioned point about IPs seldom being static anymore holds weight as well.
    Heck, MAC addresses seldom hold weight anymore since most of the ones on the market can have it reprogrammed in under a minute.
  18. Quote:
    Originally Posted by Nitra View Post
    Great point Hyper, most people think it's a graphic issue and I wasn't sure that's why I posted this... Thing is I have 2 machines same built and it's happening on both and I didn't even think of upgrading the sound drivers! The sound card I am using on both is the Xonar Dx, should I take them out and just use the onboard sound?
    I can redo the coh helper and hijack and send it to you via email if that's cool?

    Thank you very much for your help on this
    1: Just post the CoH Helper and HJT logs here.
    2: Check to see if you're on the latest drivers. If not, update.
    3: Check to make sure you have the on-board sound device disabled in the BIOS. This way Windows doesn't get corn-fused about which device it's supposed to be using.
    4: If it continues, try removing the sound card from one of the machines and use the on-board.
  19. Quote:
    Originally Posted by Desi_Nova View Post
    OK that was what I suspected but it needs to be updated to include Martha, Donna, Amy and River
    Read her site. Not happening.
  20. Quote:
    Originally Posted by Nitra View Post
    I am running a gtx 560 ti and from time to time I will get this crash which the game freezes and there is a sort of sound loop affect which causes me to have to reboot the machine to get rid of it... I contacted CS and they had me do a game advisor and the answer they came up with was, upgrade to a beta driver which didn't work even rolling the drivers back didn't work. I don't think it's a sound issue because I am running a seprate sound card I have 16 gigs of ram and 1 gig on the card the os is win 7 pro 64 bit. Some people say it's a client issue at this point I have no idea... is anyone else dealing with this?
    Give us a dump of your CoH Helper and HijackThis logs.

    Likely your sound driver is crashing and taking the game down with it.
  21. Or if you want the crazy "I have more Inf than brains" build.


    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Bubbleshot: Level 50 Magic Defender
    Primary Power Set: Force Field
    Secondary Power Set: Archery
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Flight
    Power Pool: Teleportation
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Personal Force Field -- DefBuff-I:50(A), DefBuff-I:50(3), Ksmt-ToHit+:30(3)
    Level 1: Snap Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(5), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Acc/Dmg/EndRdx:50(7), Thundr-Dmg/EndRdx/Rchg:50(9)
    Level 2: Aimed Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(9), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(11), Thundr-Acc/Dmg/EndRdx:50(13), Thundr-Dmg/EndRdx/Rchg:50(13)
    Level 4: Fistful of Arrows -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(15), Det'tn-Dmg/Rchg:50(15), Det'tn-Dmg/Rng:50(17), Det'tn-Acc/Dmg/EndRdx:50(17), Det'tn-Dmg/EndRdx/Rng:50(19)
    Level 6: Deflection Shield -- DefBuff-I:50(A), DefBuff-I:50(19), Krma-ResKB:30(21)
    Level 8: Insulation Shield -- DefBuff-I:50(A), DefBuff-I:50(21), Krma-ResKB:30(23)
    Level 10: Blazing Arrow -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(23), Thundr-Dmg/Rchg:50(25), Thundr-Acc/Dmg/Rchg:50(25), Thundr-Acc/Dmg/EndRdx:50(27), Thundr-Dmg/EndRdx/Rchg:50(27)
    Level 12: Dispersion Bubble -- HO:Enzym(A), HO:Enzym(29)
    Level 14: Boxing -- Dsrnt-I:50(A)
    Level 16: Aim -- HO:Membr(A), HO:Membr(31), HO:Membr(31)
    Level 18: Repulsion Field -- FrcFbk-Dmg/KB:50(A), FrcFbk-Acc/KB:50(33), FrcFbk-Rchg/KB:50(33), FrcFbk-Rchg/EndRdx:50(34), FrcFbk-Dmg/EndRdx/KB:50(34), FrcFbk-Rechg%:50(34)
    Level 20: Explosive Arrow -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(36), Det'tn-Dmg/Rchg:50(36), Det'tn-Dmg/Rng:50(36), Det'tn-Acc/Dmg/EndRdx:50(37), Det'tn-Dmg/EndRdx/Rng:50(37)
    Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(29)
    Level 24: Weave -- HO:Enzym(A), HO:Enzym(31), SW-ResDam/Re TP:50(33)
    Level 26: Repulsion Bomb -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(39), Det'tn-Dmg/Rchg:50(39), Det'tn-Dmg/Rng:50(40), Det'tn-Acc/Dmg/EndRdx:50(40), Det'tn-Dmg/EndRdx/Rng:50(40)
    Level 28: Maneuvers -- HO:Enzym(A), HO:Enzym(37)
    Level 30: Hover -- HO:Enzym(A), HO:Enzym(39)
    Level 32: Force Bubble -- EndRdx-I:50(A), EndRdx-I:50(43)
    Level 35: Fly -- Flight-I:50(A)
    Level 38: Rain of Arrows -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(43), Det'tn-Dmg/Rchg:50(45), Det'tn-Dmg/Rng:50(45), Det'tn-Acc/Dmg/EndRdx:50(45), Det'tn-Dmg/EndRdx/Rng:50(46)
    Level 41: Thunder Strike -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(42), Erad-Acc/Dmg/Rchg:30(42), Erad-Acc/Dmg/EndRdx/Rchg:30(42)
    Level 44: Charged Armor -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(46), RctvArm-ResDam/Rchg:40(46), RctvArm-ResDam/EndRdx/Rchg:40(48)
    Level 47: Power Sink -- P'Shift-EndMod/Rchg:50(A), Efficacy-EndMod/Rchg:50(48)
    Level 49: Recall Friend -- RechRdx-I:50(A)
    Level 50: Cardiac Core Paragon
    Level 50: Ion Core Final Judgement
    Level 50: Reactive Core Flawless Interface
    Level 50: Warworks Core Superior Ally
    ------------
    Level 1: Brawl -- Dmg-I:50(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Vigilance
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I:50(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(43), Numna-Heal:50(48), Heal-I:50(50)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(50), EndMod-I:50(50)



    Code:
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  22. Quote:
    Originally Posted by Ennui View Post
    Ok, so I have been playing heroes off/on for 2-3 years now and have never made a Force Field Defender. I don't really have a build, but I know what I want. So ANY and ALL help would be appreciated. I would like to slide stealth in there, because it's a handy power and I would like to bring as close to def s/c as possible. Anything else that you think would help or benefit me I will definitely consider. So thanks in advance!! I don't really know which ancillary is best, or what alpha would be most advantageous to choose. So any and all help, suggestions, or critiques would be helpful as well.

    Thanks
    I just so happen to have an FF/Archery defender and this is how I built it out:

    Capped to E/N/Ranged/AoE and 35.8% S/L. Some decent S/L and Energy resists underneath that turn it into a mini-tank. It's also a fairly nasty sapper with LOTS of "Get the hell offa me" built in for damage mitigation.

    As built, it doesn't exemp all that great, but at 47-50, it feels just as safe as one of my tanks.


    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Bubbleshot: Level 50 Magic Defender
    Primary Power Set: Force Field
    Secondary Power Set: Archery
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Flight
    Power Pool: Teleportation
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Personal Force Field -- DefBuff-I:50(A), DefBuff-I:50(3), Ksmt-ToHit+:30(3)
    Level 1: Snap Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(5), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Acc/Dmg/EndRdx:50(7), Thundr-Dmg/EndRdx/Rchg:50(9)
    Level 2: Aimed Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(9), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(11), Thundr-Acc/Dmg/EndRdx:50(13), Thundr-Dmg/EndRdx/Rchg:50(13)
    Level 4: Fistful of Arrows -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(15), Det'tn-Dmg/Rchg:50(15), Det'tn-Dmg/Rng:50(17), Det'tn-Acc/Dmg/EndRdx:50(17), Det'tn-Dmg/EndRdx/Rng:50(19)
    Level 6: Deflection Shield -- DefBuff-I:50(A), DefBuff-I:50(19), Krma-ResKB:30(21)
    Level 8: Insulation Shield -- DefBuff-I:50(A), DefBuff-I:50(21), Krma-ResKB:30(23)
    Level 10: Blazing Arrow -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(23), Thundr-Dmg/Rchg:50(25), Thundr-Acc/Dmg/Rchg:50(25), Thundr-Acc/Dmg/EndRdx:50(27), Thundr-Dmg/EndRdx/Rchg:50(27)
    Level 12: Dispersion Bubble -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(29), RedFtn-Def/EndRdx:50(29), RedFtn-Def/EndRdx/Rchg:50(31)
    Level 14: Boxing -- Dsrnt-I:50(A)
    Level 16: Aim -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(33)
    Level 18: Repulsion Field -- FrcFbk-Dmg/KB:50(A), FrcFbk-Acc/KB:50(33), FrcFbk-Rchg/KB:50(33), FrcFbk-Rchg/EndRdx:50(34), FrcFbk-Dmg/EndRdx/KB:50(34), FrcFbk-Rechg%:50(34)
    Level 20: Explosive Arrow -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(36), Det'tn-Dmg/Rchg:50(36), Det'tn-Dmg/Rng:50(36), Det'tn-Acc/Dmg/EndRdx:50(37), Det'tn-Dmg/EndRdx/Rng:50(37)
    Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A)
    Level 24: Weave -- DefBuff-I:50(A), DefBuff-I:50(37), DefBuff-I:50(39)
    Level 26: Repulsion Bomb -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(39), Det'tn-Dmg/Rchg:50(39), Det'tn-Dmg/Rng:50(40), Det'tn-Acc/Dmg/EndRdx:50(40), Det'tn-Dmg/EndRdx/Rng:50(40)
    Level 28: Maneuvers -- DefBuff-I:50(A), DefBuff-I:50(42), DefBuff-I:50(42)
    Level 30: Hover -- DefBuff-I:50(A), DefBuff-I:50(42), DefBuff-I:50(43)
    Level 32: Force Bubble -- EndRdx-I:50(A), EndRdx-I:50(43)
    Level 35: Fly -- Flight-I:50(A)
    Level 38: Rain of Arrows -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(43), Det'tn-Dmg/Rchg:50(45), Det'tn-Dmg/Rng:50(45), Det'tn-Acc/Dmg/EndRdx:50(45), Det'tn-Dmg/EndRdx/Rng:50(46)
    Level 41: Thunder Strike -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(46), Erad-Acc/Dmg/Rchg:30(46), Erad-Acc/Dmg/EndRdx/Rchg:30(48)
    Level 44: Charged Armor -- EndRdx-I:50(A)
    Level 47: Power Sink -- P'Shift-EndMod/Acc/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(48)
    Level 49: Recall Friend -- RechRdx-I:50(A)
    ------------
    Level 1: Brawl -- Dmg-I:50(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Vigilance
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I:50(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Heal-I:50(48), Heal-I:50(50)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(50), EndMod-I:50(50)



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    |-------------------------------------------------------------------|
  23. Okay,

    As of 12/08/2011, this is still happening.
    I've reported it to Gus at TVTropes, but I don't know what else is gonna happen.

    Guys. Do your friends a favor and stop linking to TVTropes.
  24. I claim mine manually as well. Stuff like the varying veteran powers (mu/axe/blackwand/nemesis staff) and i want to make sure I'm picking the appropriate ones.
  25. Quote:
    Originally Posted by Nos482 View Post
    just had to make one...
    Nice...