Hyperstrike

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  1. This started happening after the maintenance last week, and apparently wasn't fixed this week.
  2. Quote:
    Originally Posted by Mandu View Post
    Since the character was based on the wrestler the answer to your question would be yes.
    Okay I retract this.

    A little more research on this shows him as Sgt. Stone, not Slaughter.

    My bad.
  3. Quote:
    Originally Posted by Mr. DJ View Post
    on another note, Sgt. Slaughter is rumored to have a cameo role and I don't see Marlon Waynes listed in the cast list, so I guess it's safe to say he dies off camera? ;D
    As in the wrestler Sgt. Slaughter? Or the G.I. Joe character?

    If the second, he was in the last movie too. That was the Brendan Fraser sequence with BF as the Sarge..
  4. Quote:
    Originally Posted by Azucar_NA View Post
    Is slotting the chance to hold proc in worth it? (Lockdown: Chance (15%) for +2 Mag Hold) I don't have much else to do with it (slot knockdown in firebreath maybe). I'm an earth/fire/fire dom nearing lvl 50. It would proc 6 times over the course of the power no?
    For something persistent like Choking Cloud? Yeah.
    For a fire and forget short term like Volcanic Gases? Not so much.
  5. Quote:
    Originally Posted by Ultimus View Post
    Yeah I think I am going to drop both of these from my build.
    Honestly, while you're not going to see huge LEAPS in performance from PerfShifter +End procs, they ARE useful.

    Even when your recovery is floored, they still proc and you still get endurance back (because +10% endurance isn't technically "recovery").
  6. Quote:
    Originally Posted by Electric-Knight View Post
    Thanks!
    I believe that is what the OP was looking for and I've actually been meaning to set this up for myself as well.

    I can't recall... can the game take binds with more than one Chord Key? I've thought about using ALT+CTRL+[number] and SHIFT+ALT and so on... Even though I don't think I could hit anything above the number 4 on those with one hand, hehe. I guess some people can't do ATL or CTRL + 0 with one hand though!
    /ends rambling
    I honestly don't know. But I don't think so.
  7. And here's a quick video of a Kheldian run.

    Skiing Squiddie!
  8. Still have my original softcap build. But here's the build I'm rocking currently.

    3 Reactive Armor 4-piece sets
    3 Aegis 3-piece sets
    3 Kinetic Combat 4-piece sets
    1 Mocking Beratement 6-piece set
    1 Steadfast Protection Unique
    1 Thunderstrike 6-piece set
    2 Eradication 3-piece sets

    Everything else is optional (and stupidly expensive).

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(5)
    Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9), Mako-Acc/Dmg/EndRdx/Rchg:50(9)
    Level 2: Dull Pain -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
    Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(15)
    Level 6: Boxing -- Acc-I:50(A)
    Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(17), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(19), GA-3defTpProc:50(45)
    Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(19), Mocking-Taunt/Rchg/Rng:50(21), Mocking-Acc/Rchg:50(21), Mocking-Taunt/Rng:50(23), Mocking-Rchg:50(23)
    Level 12: Combat Jumping -- HO:Enzym(A), HO:Enzym(25)
    Level 14: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(27)
    Level 16: Resist Physical Damage -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(29), Aegis-ResDam/Rchg:50(29)
    Level 18: Invincibility -- HO:Enzym(A), HO:Enzym(31)
    Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(33), Mako-Acc/Dmg/EndRdx/Rchg:50(33)
    Level 22: Weave -- HO:Enzym(A), HO:Enzym(34)
    Level 24: Super Jump -- Winter-ResSlow:50(A)
    Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(31), DefBuff-I:50(34)
    Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(36)
    Level 30: Spring Attack -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(37), Erad-%Dam:30(40), M'Strk-Acc/Dmg/EndRdx:50(45), M'Strk-Acc/Dmg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(46)
    Level 32: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(36), Aegis-ResDam/Rchg:50(36)
    Level 35: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(37), Aegis-ResDam/Rchg:50(37)
    Level 38: Foot Stomp -- Erad-%Dam:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), M'Strk-Acc/Dmg/EndRdx:50(39), M'Strk-Acc/Dmg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(40)
    Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
    Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(46)
    Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(48), Thundr-Dmg/EndRdx/Rchg:50(48), Thundr-Acc/Dmg:50(48), Thundr-Dmg/EndRdx:50(50), Thundr-Dmg/Rchg:50(50)
    Level 49: Physical Perfection -- Heal-I:50(A), P'Shift-End%:50(50)
    Level 50: Spiritual Core Paragon
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(42), Mrcl-Rcvry+:40(43)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:50(A), EndMod-I:50(43), EndMod-I:50(43)
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run



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    If we roll back from this and simply go with common defense IOs and pull the PVP IO.

    You come up JUST short on F/C but are soft-capped to everything else (and your "resting" endurance consumption rises a bit).

    I have a Brute built the same way as this and he...is...AWESOME!
    1. Run into a huge mob
    2. Stand there and yawn (with the ostentatious hand over the mouth gesture) while your fury goes ballistic.
    3. Hit Rage.
    4. Spring Attack
    5. Foot Stomp
    6. Mop up whatever's left with your ST attacks.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(5)
    Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9), Mako-Acc/Dmg/EndRdx/Rchg:50(9)
    Level 2: Dull Pain -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
    Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(15)
    Level 6: Boxing -- Acc-I:50(A)
    Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(17), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(19)
    Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(19), Mocking-Taunt/Rchg/Rng:50(21), Mocking-Acc/Rchg:50(21), Mocking-Taunt/Rng:50(23), Mocking-Rchg:50(23)
    Level 12: Combat Jumping -- DefBuff-I:50(A), DefBuff-I:50(25)
    Level 14: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(27)
    Level 16: Resist Physical Damage -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(29), Aegis-ResDam/Rchg:50(29)
    Level 18: Invincibility -- DefBuff-I:50(A), DefBuff-I:50(31), DefBuff-I:50(45)
    Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(33), Mako-Acc/Dmg/EndRdx/Rchg:50(33)
    Level 22: Weave -- DefBuff-I:50(A), DefBuff-I:50(34)
    Level 24: Super Jump -- Winter-ResSlow:50(A)
    Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(31), DefBuff-I:50(34)
    Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(36)
    Level 30: Spring Attack -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(37), Erad-%Dam:30(40), M'Strk-Acc/Dmg/EndRdx:50(45), M'Strk-Acc/Dmg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(46)
    Level 32: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(36), Aegis-ResDam/Rchg:50(36)
    Level 35: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(37), Aegis-ResDam/Rchg:50(37)
    Level 38: Foot Stomp -- Erad-%Dam:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), M'Strk-Acc/Dmg/EndRdx:50(39), M'Strk-Acc/Dmg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(40)
    Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
    Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(46)
    Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(48), Thundr-Dmg/EndRdx/Rchg:50(48), Thundr-Acc/Dmg:50(48), Thundr-Dmg/EndRdx:50(50), Thundr-Dmg/Rchg:50(50)
    Level 49: Physical Perfection -- Heal-I:50(A), P'Shift-End%:50(50)
    Level 50: Spiritual Core Paragon
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(42), Mrcl-Rcvry+:40(43)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:50(A), EndMod-I:50(43), EndMod-I:50(43)
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run



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  9. Then there's always the "Cheatin' *******" method.
    Teleport team!

    Your team sets up on the last 7 markers of the run. You ski your *** off to get to into visual range of the first guy, he teleports you and then they cascade it by watching the endurance bar of the guy above them.

    Cue ridiculously low run times once your team becomes proficient.

    Click for larger version:
  10. Quote:
    Originally Posted by Rangle M. Down View Post
    Question: do you have a way to assign macro's to the keys outside the game?
    Yeah, the Nostromo has 16 programmable keys with 8 separate keymaps.
  11. Quote:
    Originally Posted by Scarlet Shocker View Post
    I guess I've not explained what I'm trying to achieve very successfully.

    On tray 1, if I want to use the 4th power slotted there, I press key 4. On tray 2 the 4th power is alt+4, and tray three, ctrl+4

    But what if I want to use the 7th power in Tray 5? Is there a single or multiple keystroke as per above that will enable me to use that?

    I can have (so far as I can tell) 8 trays running that way. I don't think the Powexec route is going to work for me unless I build macros. Also I don't have every toon configured the same way and so sadly Local Man's suggestion won't work for me.
    /powexec [Power Number] [Tray Number]

    Tray 4 (positions 1-10)
    powexec_tray 1 4
    powexec_tray 2 4
    powexec_tray 3 4
    powexec_tray 4 4
    powexec_tray 5 4
    powexec_tray 6 4
    powexec_tray 7 4
    powexec_tray 8 4
    powexec_tray 9 4
    powexec_tray 10 4

    Tray5
    powexec_tray 1 5
    powexec_tray 2 5
    powexec_tray 3 5
    powexec_tray 4 5
    powexec_tray 5 5
    powexec_tray 6 5
    powexec_tray 7 5
    powexec_tray 8 5
    powexec_tray 9 5
    powexec_tray 10 5

    Tray 6
    powexec_tray 1 6
    powexec_tray 2 6
    powexec_tray 3 6
    powexec_tray 4 6
    powexec_tray 5 6
    powexec_tray 6 6
    powexec_tray 7 6
    powexec_tray 8 6
    powexec_tray 9 6
    powexec_tray 10 6

    Tray 7
    powexec_tray 1 7
    powexec_tray 2 7
    powexec_tray 3 7
    powexec_tray 4 7
    powexec_tray 5 7
    powexec_tray 6 7
    powexec_tray 7 7
    powexec_tray 8 7
    powexec_tray 9 7
    powexec_tray 10 7

    Tray8
    powexec_tray 1 8
    powexec_tray 2 8
    powexec_tray 3 8
    powexec_tray 4 8
    powexec_tray 5 8
    powexec_tray 6 8
    powexec_tray 7 8
    powexec_tray 8 8
    powexec_tray 9 8
    powexec_tray 10 8

    Tray 9
    powexec_tray 1 9
    powexec_tray 2 9
    powexec_tray 3 9
    powexec_tray 4 9
    powexec_tray 5 9
    powexec_tray 6 9
    powexec_tray 7 9
    powexec_tray 8 9
    powexec_tray 9 9
    powexec_tray 10 9


    And if you have a program that maps keys to your device (like my G510 keyboard does for my 18 G-Keys) you do stuff like this.

    /bind ALT+A, powexec_tray 1 4
    /bind ALT+B, powexec_tray 2 4

    And so on and so forth.

    Then, when you map the keys, map 1 to ALT+A, map 2 to ALT+B, etc.

    Now remember, the chord keys (CTRL, SHIFT, and ALT) have to come first, you can't do B+ALT.
  12. Quote:
    Originally Posted by edwashere View Post
    I am not in love with energy torrent but it seems to have about the same damage as Laser beam eyes and hits more than 1 target. It's knockback can be an issue so I typically try to aim it at near by walls and don't use it while tanking for a group. Sometimes I find having an extra soft control useful for thing like Sappers and those @%^&# psi monkeys.
    As you approach soft-cap, things like sappers become less and less of a problem. Quite simply, their chances to hit you suck so bad that you're nearly immune to them. Moreover, with sappers, it takes more than one hit to do you in. That leaves you with lots of time to go over and beat them into pudding.

    Quote:
    Perhaps another power altogether in that slot?
    I'm actually growing rather fond of Spring Attack myself. A teleport attack like a weak Shield Charge. GREAT for combat placement. ESPECIALLY if you've been pinned into a corner and can't move.

    Quote:
    My biggest concern was how to slot and what IO's to get that I can. It does seem that it is far easier to make millions of Inf than it used to be. Frankly having a Billion Influence was unheard of last I played regularly.
    Yep. Market is a wonderful thing.

    Okay, for resists, when it comes time to "kit out", I recommend:

    Active/Toggle Resists: 4 Reactive Armors (Res, Res/End, Res/Rech, Res/End/Rech)

    Passive Resists: 3 Aegis (Res, Res/End, Res/Rech)

    These provide maximum return in set bonuses for defense.

    Also, if you go the hero merit route, it's only a little time before you begin racking up either lots of Inf or the IOs you want/need.

    Quote:
    I had the Combat jumping to try and eek out some defense, and of course weave. I still hate that tough is required to max S/L resist, I try to run it only as needed.
    In my tank and brute Inv/SS, SS/Inv builds, I have enough EndRed built in that running Tough all the time isn't a massive problem.

    Quote:
    I do not think I will ever wrap my mind around swapping unstoppable for Resist elements. I understand and agree with the logic yet it seems somehow wrong.
    As you layer more and more defense on, the utility of Unstoppable decreases logarithmically. While the utility of the power never QUITE reaches zero, eventually you're just never using it. I carried it around in my pocket as a "backup" for over a year without ever using it. I finally got rid of it and don't miss it in the slightest.

    Just about anything that's rapidly killing you through capped defense and your defenses is only going to kill you slightly slower through capped defense and Unstoppable. Then you have cheaty crap like the death patches in Apex and MoM that kill you regardless of defenses, resistance and HP, and the unresistable death pulses in Keyes. Unstoppable won't save you in any of those circumstances.
  13. Okay read up on Call Me Awesome's Guide to Invuln and the soft-cap.

    This'll give you an idea of where to start.

    Working from the top down.

    Hurl or Energy Torrent. Take one or the other and slot it up fully. Thunderstrikes are your friend. Personally, I prefer LBE myself.

    SCREW PUNCH! You don't need it.
    SCREW KICK! You don't need it.
    Leave both of these at 1 slot and use the slots where they're needed.

    Get your hands on a Steadfast Protection 3% defense Unique. It takes exactly 2 days to earn the 1 hero merit this requires.

    Don't have hundreds of millions? Tip missions are your friend! You can either straight spec-buy the recipes you want or need. Or do things like buy LOTG 7.5% recharge IOs.

    Slot up Taunt. Yes! Taunt!

    Mocking Beratements are relatively cheap and cheaply assembled. They also give a broader spectrum of defense than Perfect Zinger does. And while you don't get the nifty +Psi damage effect, you get a 7.5% recharge bonus.

    Honestly, take Hasten. Your build can handle it.
    If you're starting with common IOs, lose the +ToHit in Rage. 3xRecharge.

    To hell with the regen from Freebird. If Fly isn't fast enough for you put one common Fly IO and call it done. Or go with SJ and put a Winter's Gift Slow Resist in there.

    You don't need Unstoppable. Your defenses are already fine. And they'll get better. Unstoppable is essentially useless baggage.

    Performance Shifter. It's your friend. For Stamina, go Common EndMod, PerfShifter EndMod, PerfShifter +Endurance. For Physical Perfection go PerfShifter EndMod and PerfShifter +Endurance.

    Basically, a few small changes and your defenses and resists pop up a bit.
    Also, capping your damage and speeding up your attacks will help cut down on fight times.


    Here's a MINOR reworking of your current build. It's not disgustingly expensive, but it DOES put you one small purple inspie away from soft-cap for everything but Psi. It also bolsters your resistance to Fire/Cold/Toxic and slows. I'm willing to bet the slows built into various attacks (like Malta Gunslingers) are what were contributing to some of your feelings of squishiness. The fights take longer, giving more opportunities for people to swing at you.

    I haven't removed Energy Torrent. But I still feel it's a mistake. Blasting people AWAY from you is the LAST thing you want on a tank rocking Invincibility.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- ResDam-I:50(A), ResDam-I:50(3), ResDam-I:50(5)
    Level 1: Jab -- Dmg-I:50(A), Dmg-I:50(3), RechRdx-I:50(5), Acc-I:50(7), EndRdx-I:50(36), Dmg-I:50(37)
    Level 2: Dull Pain -- Heal-I:50(A), Heal-I:50(7), RechRdx-I:50(11), RechRdx-I:50(11), RechRdx-I:50(46)
    Level 4: Haymaker -- Dmg-I:50(A), Dmg-I:50(13), EndRdx-I:50(13), Acc-I:50(17), RechRdx-I:50(36), Dmg-I:50(37)
    Level 6: Fly -- Frbd-Fly:50(A), Winter-ResSlow:50(43)
    Level 8: Unyielding -- ResDam-I:50(A), ResDam-I:50(9), ResDam-I:50(9)
    Level 10: Kick -- Dmg-I:50(A)
    Level 12: Taunt -- Mocking-Taunt:50(A), Mocking-Rchg:50(15), Mocking-Taunt/Rchg:50(17), Mocking-Taunt/Rchg/Rng:50(19), Mocking-Acc/Rchg:50(33), Mocking-Taunt/Rng:50(37)
    Level 14: Tough -- ResDam-I:50(A), ResDam-I:50(15), EndRdx-I:50(19)
    Level 16: Weave -- DefBuff-I:50(A), DefBuff-I:50(21), EndRdx-I:50(21)
    Level 18: Invincibility -- DefBuff-I:50(A), DefBuff-I:50(23), ToHit-I:50(23)
    Level 20: Knockout Blow -- Dmg-I:50(A), Dmg-I:50(25), Acc-I:50(25), RechRdx-I:50(27), EndRdx-I:50(27), Dmg-I:50(40)
    Level 22: Resist Physical Damage -- ResDam-I:50(A), ResDam-I:50(29), S'fstPrt-ResDam/Def+:30(34)
    Level 24: Resist Energies -- ResDam-I:50(A), ResDam-I:50(29)
    Level 26: Tough Hide -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(31), DefBuff-I:50(31)
    Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(33)
    Level 30: Combat Jumping -- DefBuff-I:50(A), DefBuff-I:50(33)
    Level 32: Resist Elements -- ResDam-I:50(A), ResDam-I:50(48)
    Level 35: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(43)
    Level 38: Foot Stomp -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/Rchg:50(39), Dmg-I:50(39), Acc-I:50(39), EndRdx-I:50(40), RechRdx-I:50(40)
    Level 41: Physical Perfection -- Heal-I:50(A), Heal-I:50(42), P'Shift-EndMod:50(42), P'Shift-End%:50(42)
    Level 44: Hurl -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(46)
    Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
    Level 49: Energy Torrent -- Acc-I:50(A), Dmg-I:50(50), Dmg-I:50(50), EndRdx-I:50(50)
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Heal-I:50(A), Heal-I:50(36), Heal-I:50(43)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(34), P'Shift-End%:50(34)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  14. Okay enough guys.

    As I pointed out in my thread.

    If you don't want to pay 2.6 billion inf to this guy and are patient enough to get it for cheaper from other sources GOOD FOR YOU!

    You're not the people he's aiming this at.

    So stop stepping all over the person's attempt to sell an IO. I know being a ***** comes natural to some people but suppress your urges!
  15. Quote:
    Originally Posted by SuperOz View Post
    Promised I'd report back in on this one. Two things.

    1) 11.9 is heaven on a stick. Makes the game run SO much more smoothly, it's unbelievable. Consider this my user recommendation.

    2) Win7 is a resource hog. Out of the four gig I have installed, nearly half it is used up just running Win7. Which leaves me with two gig to run the game and anything else I might have going, which starts running my available resources down. Naturally enough, more RAM is on my shopping list. 8 should tide me over.


    S.

    Win7 64-Bit. Yeah.

    http://www.crucial.com/store/listpar...5-UD3R&Cat=RAM

    You can put 16GB onto the machine. It'd cost you about $120 (US or Austrialian, the difference is neglgible), plus whatever the shipping is (normally Crucial is free shipping US, $25 for shipping to Oz).

    Also, how many sticks of memory do you have in there right now?

    If you're 4GB (2GBx2), $60 for an 8GB (4GBx2) upgrade would bring you to 12GB.

    If you're 4GB (1GBx4) it's not such a hot option (but would bring you up to 10GB).
  16. Quote:
    Originally Posted by Eva Destruction View Post
    At least one person has documented their journey from 1-50 playing arcs that aren't farms. My 1-50 in AE toon is level 44, and would be higher if I wasn't easily distracted by shiny objects and determined to roll ALL the tickets and get maximum inf out of the results.

    It is a viable means of levelling. Certainly not the fastest if you're not farming, and a bit slower than standard content, but having new content to level with is a draw for some people. From level 1-5 for me it's either AE or street sweeping, and has been since AE was introduced. Lowbie content gets very repetitive even for someone like me who doesn't alt nearly as much as some people, and considering how many posts we've seen over the years in the AE forums asking for arcs that are appropriate for lowbies, I don't think I'm the only person using it to bypass standard lowbie content.
    I understand where you're coming from. My basic point is that if speed-leveling just plain wasn't possible, then AE might not have needed some of the screwy nerfs that had to be implemented.

    Unfortunately with the per-enemy experience system (and the various ways to game it), reducing XP to a steady stream, regardless of enemy numbers or types or powers is pretty much impossible without major rewrites to the system.
  17. Quote:
    Originally Posted by Matthew_Orlock View Post
    This movie is going to be as fun as the first, I would say I wish Seagal had signed on but with Chuck and Jean-Claude who needs him?
    Honestly, not sure if Segal really would have fit.

    He hasn't aged all that well.

    He's essentially
  18. Quote:
    Originally Posted by I Burnt The Toast View Post
    I look at AE differently... If people are going to quit over AE babies... that is their choice. These supposed AE babies had a short half-life and imo have been completely been blown WAY out of proportion.
    Okay, can't tell from your forum date. But it really sounds like you weren't here during the worst of it.

    For the first time that I could remember, Portal Court was DEVOID OF PLAYERS begging Battle Maiden farms.

    And several instances of AP and Cap were packed with people looking for any PL farm they could find. What we have now is a mere shadow of how bad it was originally.

    Honestly, my biggest regret is that the devs promised you could use AE as a leveling path. In retrospect, they really shouldn't have. If someone wants to use AE to farm for Inf? BFD! But the whole 1-50 in a couple hours thing. While interesting, is ultimately detrimental to the game as a whole.
  19. For a minute there I was reading it as "35 Hermits" and I'm thinking

    ?????
  20. Quote:
    Originally Posted by Genetic Freak View Post
    Hi folks,

    So recently, I'll turn on my pc, load up CoX and start playing. Up until recently (past week) everything has been okay. But, this past week, when I do some costume stuff, parts of my characters body disappear and it carries over into actual mission play.

    If I log off and back on, it clears up.

    Has anyone else had this happen? Is it a known bug? Or - is it my graphics card?! (hopefully not)

    Thanks for any thoughts on this or guidance.


    Read this HOWTO , and post the results back here in THIS thread.
    That should give us some of the info we need to help diagnose you.
  21. Had good luck with fire/rads, fire/kins, and even my FF/Archery fender.
  22. Tanker Tuesday on Justice was experiencing this with the Winter Lord trial last night too.

    So it appears to be common to all trials.