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Quote:There are at least 5 areas to consider
1. Solo
2. Small team (2-4)
3. Large team (5-8)
4. League
5. PvP
- Survive long enough to kill stuff
- Hold enemies in place while your team nukes them
- See #2
- Dance around while trying to avoid various cheat mechanics that make you about as durable as a blaster and like it.
- Taunt like crazy and die a lot until you realize that PVP is a gigantic waste of time in CoH.
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Sure. Why not? I want to be able to easily ask for (and get) 4 billion for a PVP Unique...
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Tanks are NOT damage-doers.
Tanks are combat control experts.
If it's an enemy he aggros it.
If it's wandering lose, he taunts it in.
If it's in a lousy spot he moves it.
If he's lucky, he'll die young in the center of his teammates AoEs and get used as a corpse bomb, for that is the closest he'll ever get to being a damage doer.
Hell! I don't know why any man would want to be a tanker!
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Basically if PVP was actually a going concern, it'd police itself. Since you really SHOULDN'T be AFK'ing in a PVP zone. The fact that it's successful as it is shows how low and erratic the population in PVP actually is.
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Quote:Basically the AFK farmers are the main reason PVP IOs are available AT ALL. The gating prices for the recipes via various merit systems are fairly steep. And while some people take that route, I'm willing to bet that even with that avenue, the market would absorb 100% of supply in short order leaving nothing available.The PvP community is like grade school. There are some mean kids and then a few kids that jump on the bandwagon to laugh at evertyhing they say. Then theres the group of good kids that dont really get involved in the nonsense so much.
As far as this AFK farming thing, who really cares...
If the PvP community makes up 1% of the game population and thats the main reason the devs dont care about that aspect of the game, why would the devs care about AFK farming which probably makes up .1% (I dont know the real #, just cant see that many people doing it)?
Essentially the people damning these guys for providing an actual supply are potheads cursing out their supplier for being bad and selling drugs. -
Quote:Yep. You can get reward merits. For which you still need piles of Inf to convert to AMs. If you're one of these people with a WW hate-on, this helps you not at all.Really?! I did not know that.
So, since I have a good income in Real Life, I can simply crush everyone else by throwing cash at the issue, and you will, of course, consider that perfectly fair play.
Good to know. (Pulls out debit card and waits patiently.)
Hey, at least the PVP stuff is being used for SOMETHING, rather than standing empty 24x7x365. Right?Quote:You know, I'd wager that at least 75 percent of all pvp hours spent on the game right now are bots auto-killing each other.
A sad state, that is. -
I know right? I wonder what vintage that whine is. Seems like a bad year.
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Quote:Yep. =)AoEs (particularly Footstomp and its large radius) will be notorious for hitting their target cap if you can fit more than the caps worth of enemies in range. The way it works is that it starts checking to hit against the nearest enemy until it's checked every enemy in range or you've hit ten things. With even decent accuracy, the streak breaker ensures you'll be hitting your ten in a crowd.
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On my Inv/SS tank, I have about +41% Accuracy in my ST melee attacks.
On top of that I have 7% Global Accuracy from one set.
That's fine though. I spend most of my time in Rage (though Rage is only slotted with 3 Rech). And what little I don't spend in Rage, I spend in DOUBLE Rage.
Still, every now and again, I get an annoying miss. Usually on stationary, destroyable glowies (like altars, etc). And I usually wind up missing with KO blow, which should do enough damage to embed the fragments in the wall of another building across town.
GRRR!
My ST ranged attack (LBE) has +68% Accuracy. I find that misses less frequently.
And on my AoEs (Yes! Two! Foot Stomp and Spring Attack), I'm sporting +94% Accuracy. They pretty much NEVER miss. And DAMN do my enemies hate it.
On the flip side. My FF/Archery defender has +69% Acc on all the ST attacks, 47% on Targeted AoE, and 32% on her one Melee Attack. Then has the Kismet +6% for Global Acc.
What? Me? A miss-hatin' fiend?
*Pops an insurgent between the eyes from a mile out*
What ever gave you that idea?
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Quote:Now the problem is actually getting it an actual priority ahead of base overhauls and Boomtown revamps.Pretty sure Posi, and I think it was Synpase in one of the more recent (think last month or so) Ustream chats speaking how they would/are considering changes to PvP - but the goal would be no more fiddling.
The goal would be to make a decent overhaul to improve the experience.
The Devs are there, and the thought is at least there.
And that's assuming the changes they make are in line with what the players want, not necessarily what it'll take to balance PVP, let alone make it an attractive proposition in the game.
Simply because I agree with the devs on some things, and support them in others doesn't mean I don't find some of their decisions...questionable (let alone downright DUMB). If you want to try and apply my positions on individual points in and about this game to it as a whole, you've already failed.Quote:My point was that you constantly take digs at the devs in this and many other threads, you often come off as ranting and railing against them (not honest, blunt or forthright like you seem to think).
And if it's any consolation. You're neither required to like anything I say, nor agree with it.
The problem is, you're still talking pay to win. Some players could afford to dump hundreds/thousands onto the market. But some can't. In short, PVP becomes pay to win.Quote:My point was not to encourage pay to win, I'm against pay to win.
True, but it still doesn't stop the scenario from being pay to win.Quote:My point was that is that freedom and the paragon market has as one of its goals the generation of revenue.
On a sarcastic illustration of the economics of scale?Quote:Evidence to support your numbers?
Surely you jest!
My point remains. Do the devs think they can make more off selling a few expensive expensive things to a small group of wealthy minority players? Or selling several orders of magnitude more cheap items to the majority of players?
And which one would give the best returns on investment of time and development resources.
I haven't seen any $9000 monocles in CoH yet.
Rolls Royce or Chevrolet?
The problem is, you cannot guarantee that.Quote:More People interested in pvp could see more players total, adding to the 70k.
You can't even guarantee that the changes wouldn't drive more people away.
The PVP community right now is probably several hundred people strong at the moment. Talk of them going to 70,000 (a majority of the game's TOTAL population) is absolutely insane. As is asking Paragon and NCSoft to bet the farm on it.
How is someone who states, flat out "I will not engage in PVP. PERIOD." a potential customer in any but the most deluded mind? A good chunk of the PVE population will only enter a PVP zone for:Quote:But you seem to have an adversarial position of PvP players vs. PvE players, rather than seeing them as they should be seen "Potential customers".
- Badges
- Temp Powers
- Farming PVP recipes
Maybe not to you. But you don't like my message. So that's going to color your perception.Quote:You don't come off as blunt and forthright.
As I've said, some people simply wouldn't recognize subtlety if they were beaten to death with it and resurrected on a daily basis.Quote:You come off as bombastic, negative and with an unnecessary need to use caps lock.
Well, you're obviously not going to change your position. So yeah, I'd change things by not wasting my time trying to explain to you in any way shape or form.Quote:If you're really serious, I'd ask you to go back and take a look at how our exchange went.
This is what I'm talking about with subtlety and how it is missed.Quote:You posted something, I disagree with it, and then you replied with a post full of caps, and some nonsense with Kevin Spacey.
It was stated that the attractiveness of PVP was a completely separate issue.
I disagreed, vehemently (and graphically), with that statement. The attractiveness is an issue that is part and parcel to the whole giant clump of offal that is the current state of PVP in CoH.
Why? Putting them in terms that are more palatable to you still isn't going to change your position. As such, I'm just going to keep pointing at the elephant in the corner that you're consistently trying to ignore. And I'm not going to be nice about it. Because making the effort to be nice nets me nothing.Quote:If you really think this is me not wanting a healthy dialogue, you might want to review your way of presenting your ideas in posts.
There's that term. "Relatively". Luckily for you "compare and contrast" posts are verboten here isn't it?Quote:Other MMOs have PvP that is relatively balanced. Its not impossible. -
Quote:I'd say that, since Paragon are going to be selling Alignment Change tokens, the point's pretty much moot.How about they just give a 20 hour cool down period for the alignment merits only, but still allow you to play an unlimited amount of tip and alignment missions?
You know, like how there's a similar cool down period for Emperian merits? Between those times, alignment missions can just earn your standard Reward Merits (with diminishing returns on them if they must insist)....
Just a thought. -
Quote:No. Nobody said it was fun.Yeah, you are trying to convince me that a 20 hour forced restriction is good in a game and fun....you're a real Einstein. Ride the short bus ever ?
Nobody even said it was "good for the game".
It simply IS one of the mechanics in the game to limit accumulation of Alignment Merits.
To drive traffic to the alignment system, they put in several rewards for participating.
- 50 Reward Merits on first affirming your alignment (Hero or Villain).
- 1 Alignment Merit on reaffirming your alignment (Hero or Villain).
- A power tied to an alignment on a 7 day delay for all alignments.
- The ability to change sides (Rogue and Vigilante).
To prevent people from milking the VERY valuable AMs, they put a limit on how many tip missions count towards your Alignment movement in a day.
They also put a limit on how many tip missions you could hold.
They also put a limit on how many tip missions could be earned in a 20 hour period.
About the only one that wouldn't be detrimental to remove would be the last one.
Being rude and curmudgeonly on this won't change anything. All it'll do is stop people from interacting with you. -
Quote:The devs never promised you "convenience".Quote:No it's not. There's rationale there. YOU simply don't subscribe to it because it's inconvenient for YOU.
The devs didn't want players flipping back and forth between alignments at will when the system first started.
Now, with F2P, they're going to monetize that desire. You can either spend 4 days flipping from full hero to full villain (or vice-versa), or you can pay real money for an alignment change token which will accomplish the same thing instantly.
Its inconvenient for everyone attempting to change alignments.
And they've SPECIFICALLY said that they didn't want players simply flipping back and forth at will (now likely modified to "without paying for it").
YOU do not care for the reason for the way this is set up.Quote:What the hell are you talking about .
So YOU act as if there was no reason.
I gave you the reason.
You still do not like it.
So YOU act as if there is still no reason.
I tried to keep it as monosyllabic as possible to limit confusion for you.
So, in the future you have two options for changing alignment.
Free: You pay no real money, but it takes 2 days.
Not Free: You can pay real money and rights RIGHT NOW. -
Quote:Honestly, not really worth it.A kiloton is a kiloton... Speaking of which I think I'll invest in the +3% Res I/O. I already have the +3% Def slotted on the Brute. Since I'm going whole hog Tank I might as well get, well, another kiloton.
PS, anybody got a lvl 10 +3% res they wanna sell :-)
In fact, while I have a slot open for it on my current SS/Inv Brute and Inv/SS tank, I'm probably going to reassign it someplace else. -
As with your question in the tanker threads.
You're essentially comparing how much it'd suck to be slurped into a black hole with a mass 5000 times that of the Sun against how much it'd suck to be slurped into a black hole with a mass 6000 times that of the Sun. -
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Quote:No it's not. There's rationale there. YOU simply don't subscribe to it because it's inconvenient for YOU.Cool, next time don't be so parochial or try to play devils advocate trying to defend a hopeless position. As I said, putting a 20 hour brake on a character and forcing a player to spend days or weeks having to wait for alignment changes because of inability to run missions pertaining to that goal is completely and utterly irrational.
The devs didn't want players flipping back and forth between alignments at will when the system first started.
Now, with F2P, they're going to monetize that desire. You can either spend 4 days flipping from full hero to full villain (or vice-versa), or you can pay real money for an alignment change token which will accomplish the same thing instantly.


