Hyperstrike

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  1. Temp Invuln: No need for a 6-slot PVP set there. Billions for no appreciable gain. Sure the 3% def Unique is nice but...

    Jab: Underslotted for Acc and Damage. EndRed and Rech could use some beefing. Recommend Mako Quad or Triple.

    Res Phys Dmg: You have no need for a -KB Proc. None. Nada. Zip. Zero. Zilch. One-less-than-uno. Pretty much ANYTHING that can overcome the KB resistance you get later on won't even blink at another 4 points.

    Haymaker: Same problems as Jab.

    Res Elements: Taken way too early.

    Unyielding: WAYYYYYYYYYYYY overslotted.

    Superspeed: Meh. If it's for concept, I guess. You'll get more mileage out of Super Jump though. And you won't need to do more than put the Slow Resist in there.

    Res Energies: Taken too early. No need for the Status Resistance IO. Again, anything that's going to overcome your power-inherent status resists is just going to giggle run right over the top of this. See Tough for my critique of Impervium Armor.

    Boxing: Just hide it.

    Punch: Uhm. WHY? There's NO need for this attack. ESPECIALLY this poorly slotted.

    Tough: If you build right you don't need the additional Psi defense. You can't "plug the psi hole". And you don't encounter enough of it to be worrisome. Moreover, with your defenses done right, Ranged and AoE overlap this already!

    KO Blow: Well slotted but there are better options.

    Invincibility: Underslotted

    Weave: You're wasting too much slotting worrying about End Redux in toggles. And you're wasting slots on +RUN SPEED?!?!?!?!?!

    Dull Pain: Overslotted. And you DO NOT want the Numina Unique in a toggle. You want it in HEALTH where it belongs.

    Rage: Overslotted. 3x Rech. Any more is wasted. And technically, most of the 3rd Rech is wasted.
    '
    Tough Hide: Same as Weave.

    Combat Jumping: Expensive PVP IOs. Aren't really adding much. Honestly, 2x common defense can call it done.

    Hurl: Hideously underslotted.

    Foot Stomp: HIDEOUSLY UNDERSLOTTED. This power is your BREAD AND BUTTER! And you've given it 3 slots! One of which is only a "Chance to do damage"! Weekly Task Force man? Weekly Task Force?

    Taunt: If going with Zingers, go 5 slots for the recharge bonus. But you see better returns off a 6-slotted Mocking Beratement.

    Focused Accuracy: Uhm. WHAT? You have Rage? Hell, for a good chunk of time you have DOUBLE STACKED RAGE! You have precisely ZERO need for this power.

    Physical Perfection: You're better off, if you're looking for best fit going Common EndMod, PerfShifter: EndMod, PerfShifter: Chance for +End. Do the same thing in Stamina and pretty much kiss recovery woes byebye.

    Laser Beam Eyes: To hell with the defense debuff. With Rage and decent Accuracy slotting, you'll be hitting everyone all the time anyhow. Also, Hurl or LBE. Both is overkill.

    Health: Suggested slotting for Health: Common Heal, Numina: Heal, Numina: Unique.


    Optimal slotting for Toggle Resists (Temp Invuln, Unyielding, Tough): Reactive Armor: Res, Res/End, Res/Rech, Res/End/Rech

    Optimal slotting for passive resists (Res Phys Dmg, Energies, Elements): Aegis: Res, Res/End, Res/Rech.

    Okay, here's a modification of your build with some slightly different choices made.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5)
    Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(7), Mako-Acc/Dmg/EndRdx/Rchg:50(9)
    Level 2: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-EndRdx/Rchg:50(9), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(19), Dct'dW-Rchg:50(34)
    Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(13), Mako-Acc/Dmg/EndRdx/Rchg:50(15)
    Level 6: Boxing -- Empty(A)
    Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(17)
    Level 10: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(50)
    Level 12: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(19), Mocking-Taunt/Rchg/Rng:50(21), Mocking-Acc/Rchg:50(21), Mocking-Taunt/Rng:50(23), Mocking-Rchg:50(23)
    Level 14: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:30(27)
    Level 16: Resist Physical Damage -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(27), Aegis-ResDam/Rchg:50(29), S'fstPrt-ResDam/Def+:30(29)
    Level 18: Weave -- DefBuff-I:50(A), LkGmblr-Def:50(31), LkGmblr-Rchg+:50(31)
    Level 20: Knockout Blow -- KntkC'bat-Dmg/EndRdx/Rchg:35(A), KntkC'bat-Acc/Dmg:35(31), KntkC'bat-Dmg/EndRdx:35(33), KntkC'bat-Dmg/Rchg:35(33), Mako-Acc/Dmg/EndRdx/Rchg:50(33)
    Level 22: Invincibility -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(34)
    Level 24: Super Jump -- Winter-ResSlow:50(A)
    Level 26: Tough Hide -- DefBuff-I:50(A), LkGmblr-Def:50(34), LkGmblr-Rchg+:50(36)
    Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
    Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37)
    Level 32: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(37), Aegis-ResDam/Rchg:50(37)
    Level 35: Hurl -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg:50(39), Thundr-Dmg/EndRdx:50(39), Thundr-Dmg/Rchg:50(40), Thundr-Acc/Dmg/Rchg:50(40), Thundr-Acc/Dmg/EndRdx:50(46)
    Level 38: Foot Stomp -- Erad-%Dam:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(40), M'Strk-Acc/Dmg/EndRdx:50(42), M'Strk-Dmg/EndRdx/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(42)
    Level 41: Conserve Power -- RechRdx-I:50(A)
    Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(48)
    Level 47: Physical Perfection -- EndMod-I:50(A), P'Shift-EndMod:50(48), P'Shift-End%:50(48)
    Level 49: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(50), Aegis-ResDam/Rchg:50(50)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Heal-I:50(A), Numna-Heal:50(43), Numna-Regen/Rcvry+:50(43)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(43), P'Shift-End%:50(46)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|
    Note: If you already have the Gladiator's Armor Unique (TP Resist/3% Defense), strip the common defense IO off Tough Hide and use the third slot to put another slot on Temp Invuln and place it there.
  2. Quote:
    Originally Posted by Righter View Post
    No, no, I don't think you're getting it. The game ran fine with my current RAM and processor with a worse video card and also integrated graphics. There's no reason it should run worse with a better video card when every other game works fine.

    Yes. Actually there is.

    These video cards require a certain amount of computational power from the parent machine. And they don't really react well to being starved of data.

    Moreover, I'm betting most of your "every other game" are all DirectX-based games. These load a card and system down differently than an OpenGL game does.

    OpenGL generally requires higher system resources than DirectX does. There are myraid reasons for using it too. First is that OGL is multiplatform. Moreover, it's development isn't controlled by a single company. So if Microsoft deprecates DirectX *INSERT VERSION*, the game doesn't need to be rewritten from scratch or "go away" or suffer in some lousy "compatibility mode".

    It ran fine on the old card because the old card wasn't requesting data from the parent system with the frequency and volume that your current one does. Your parent system can't handle the load.

    'Nuff Said.
  3. Quote:
    Originally Posted by Talen Lee View Post
    I'm curious as to why you guys weren't all making this much fuss about the poor blaster when the Scrapper was doing his job. Could it be that this 'muddying' has been going on since Day 1 and isn't any kind of a big deal?
    Lots and LOTS of "MPH".
  4. Quote:
    Originally Posted by Johnny_Butane View Post
    You said it:

    "Johnny, the tank's other role used to be melee damage and the lines you're emphasizing were true"
    There's a difference between "melee damage", which is what the tanks ARE inflicting. Only in a couple cases, are there ranged attacks involved and "scrapper-level melee damage".

    You're simply missing the difference.
  5. Quote:
    Originally Posted by EvilRyu View Post
    From what I seen is that you will sooner get mechanical failure on a normal drive well before you lose data on a SSD.


    Of course you'll get mechanical failure sooner on a HD. An SSD isn't a mechanical storage device!

    That doesn't mean you won't have failures sooner.

    Part of it depends on drive I/O. Part of it depends on drive reliability. Some of the drives out there are horrendously fast, but a couple of the brands are rather notorious for high drive failure rates.

    Quote:
    I cant wait till the cost gets down to some sane level so I can finally buy a few for my desktops at home when I build a new system.
    SSD's have a window in which to get a "leg up" on hard drive prices, due to that Thailand flood. Prices on some of the most desirable mechanical drives have gone ape-*** crazy expensive and even cheapo drives have nearly doubled in price.

    But this window is starting to close.
  6. Quote:
    Originally Posted by Johnny_Butane View Post
    *
    Johnny, what you want is to play a Brute.

    So just stop beating that poor, abused equine skeleton and go play a brute.
  7. Quote:
    Originally Posted by CuppaManga View Post
    Now I'm curious - what kind of hard drive did you have before that? Because I have a Seagate Momentus XT Hybrid, which contains a small SSD, maybe that's why I don't crash much.
    Possibly. Sometimes the client can time out waiting for data from the hard drive. In swap-heavy situations (especially on older machines with single drives), it's possible to swamp a hard drive, even with large caches.
  8. Quote:
    Originally Posted by Sailboat View Post
    Regarding iTrials: I recognize that the devs are trying to 1) challenge teams and 2) make us think outside whatever boxes we've become accustomed to. But still, the various "instant death" mechanics added to the iTrials, while frustrating for all ATs, seem to especially impact Tankers. At least my own character concepts are predicated on my Tankers being tough and hardy, not on their ability to notice a flashing circle amid the dazzle of everyone's combat effects.

    Simply exempting Tankers from all the "instant death" mechanics in the iTrials would be a start.
    Essentially the newer incarnate trials are "If you don't have the "right" types of characters and the "proper" Incarnate power choices you fail. And everything's "unresistable".

    It's a friggin' joke.
  9. Quote:
    Originally Posted by Maudy View Post
    Is there any way to email myself more than one candy cane at a time (so I can collect them all on one alt)?
    1. Create a freebie account for yourself.
    2. Trade from your primary account to the freebie character.
    3. Switch to the character on the main account you want to give the salvage to.
    4. Trade from the freebie back to the primary account.
  10. Quote:
    Originally Posted by Righter View Post
    I used to have an GeForce 8500 GT and that ran the game just dandy. Then that died and I had to use the integrated graphics, and even that ran... playable. I could get 60 FPS with my resolution set pretty far down. A few days ago I got an HD Radeon 6750 and everything was cool. It ran all my other games perfectly, so I loaded up CoH... and it caps at about 8-15FPS no matter what I change my graphics to. Por ejemplo: uno, dos.
    Essentially, what's going on is that your system itself, using OpenGL, can't keep the video card "fed" with data. It simply doesn't have the processing and memory resources.
  11. Quote:
    Originally Posted by Judas_Ace View Post
    The real problem is that as as long as the devs allow this, it prevents them from having to really solve the issues of PvP and the drop rate. Relying on AFK farmers to fix glaring design flaws in your game doesn't speak very highly of them as designers.

    What part of "They're NOT going to "solve" the issues with PVP" wasn't understood?
  12. Quote:
    Originally Posted by Rangle M. Down View Post
    Shockingly enough, Witty never died.
    Oh crap. We're doomed.

    THE END IS NIGH!
  13. Quote:
    Originally Posted by Erudin View Post
    Great. Now I go to bed with a stiffy...
  14. Quote:
    Originally Posted by Blue_Centurion View Post
    I can afford maybe 3 high end builds at any one time.
    Heh. Had a guy from Help (yeah I stick my head in there now and again, I'm a masochist) try to tell me "you can never have too much inf".

    Then I told him (within a few billion) how much I had spread across all my toons.

    It got REALLY quiet from him after that...I could almost feel his eyeballs popping out and hitting the screen.
  15. Before I succumb to the stacked sleeps on me, I'll report.

    A group of us formed up for a 24-man assault on the Lord of Winter. I was the dumb schmuck running Obsidian Seraph.

    Unfortunately, as with last week, a number of people got dumped by the stupid piece of...the Team Up Teleporter.

    But, barring this, we still put a pounding on that puny pile of putative powder and beat him (and his little guardians too!) down with three plus minutes to spare.

    My apologies to those who got belched out by the TuT. The devs need to start working on a fix for that like...well...early this year!

    To those who were able to get in with all of us, GREAT job. Very smooth and as far as I know, nobody died (though Witty did jump ship to a Manti).

    See you again next week.

    *Teleports into bed*

    Zzzzzzzzzz....
  16. Quote:
    Originally Posted by Ogi View Post
    If the devs didn't have to balance the drop rate around 24/7/365.25 afk farming the drop rates might be able to be raised to be obtainable through reasonable play or reasonable alternate methods to purchase them added.
    And Rikti dolls, Mitos, all-boss and ambush farms would have been left unnerfed in AE too.

    The thing is, you're ALWAYS going to have some segment of the population looking for "the line" and trying to put a toe over it to see if it's possible and profitable.

    Anyone, devs included, who doesn't understand this is living in a dream and needs to come back to the real world.
  17. Quote:
    Originally Posted by Machariel View Post
    "I'm blunt" is not an excuse to treat everybody else like a child, and generally act like you're the only person capable of behaving rationally. You are actually coming off as though you're autistic.

    Some nice, helpful, "blunt" advice for you.
    I'm not treating anyone here like a child.

    Trust me. If I thought some of these individuals were children I'd actually be nicer. That they're putative adults leaves them no excuse.

    Would you care to stop attempting to dissect my perceived failings in your book and get back on topic? I think you guys have hijacked the thread to whine at me long enough.
  18. Quote:
    Originally Posted by Xenos View Post
    Over the weekend I replaced the 160GB 7200RPM drive with a new OWC 240GB SSD.
    Ooh. Pricey but oh-so-nicey!

    Quote:
    Just for kicks I timed the boot (incl. start of Photoshop) of the MBP pre and post upgrade (I cloned the drive, so it was loading all the same stuff). Pre came in at 2:26 and post at 1:16. The biggest change of course was in opening the apps once I was booted to the desktop. Needless to say I am very happy.
    When people talk about 17 second startups, they're usually talking about the time from whenever the BIOS hands off to the OS to the time you sign on to the operating system. Betting the 1:16 is 1 minute of BIOS and 16 seconds of OS startup.

    Quote:
    I don't have any numbers for the changes in COH, and I don't think that it would show in the frame rate, but I could tell that in areas that the MBP was choking on previously, it now does not seem to show any significant slowdowns.
    You won't really see framerate increases with SSDs. You'll notice fewer chokepoints because swaps for textures happen faster. And zone loads should be noticeably faster.

    Quote:
    Two thumbs up for SSDs.
    If I could grow an extra arm, I'd make it three thumbs up *Goes and co-opts a random thumb*.
  19. Quote:
    Originally Posted by SolarSentai View Post
    Oh look, another thread where someone it telling me how to spend my $15/mo. (Well, $30/mo since I have two accounts).

    Seriously though, how about you play the game your way, and I'll play my way.

    I'm surprised no one has started an "omg how can the devs allow bad costumes, they hurt my eyes!" thread.

    Can I get a "DAMN SKIPPY!"
  20. Quote:
    Originally Posted by recalx View Post
    pre-selection.
    you're stupid enough to get a mac, you don't deserve pvp ios. end of story.
    As I just pointed out. It's not like he couldn't dual-boot Windows an run the Windows client.

    The problem is him/her. Not their machine.
  21. Quote:
    Originally Posted by Rikti View Post
    I'm playing on a macbook, genius.
    Yep. Because this prevents you from dual-booting to Windows and running multiple instances.

    Quote:
    Regardless of how powerful it is, it simply doesn't load 2 instances of CoH
    Shenanigans. See above method.

    The problem isn't a technical one for you. It's a PEBCAK one.
  22. Quote:
    Originally Posted by Energizing_Ion View Post
    Except you wouldn't get 4 billion from people.
    If the supply were low enough? Yeah. Yeah I would.

    Quote:
    The people that want it (for the most part) would be the ones farming the SSAs on their toons to get the PVP recipe they wanted.
    Maybe. Remember, my customer base aren't the diligent "I'll earn it myself" types. They're the lazy "WANT IT NAO!" types.

    Quote:
    I would agree though that having a PVP (or even a purple) recipe as a reward choice for an SSA wouldn't be the best idea.
    I'd be hammering SSA's like there was no tomorrow.
  23. Quote:
    Originally Posted by Deus_Otiosus View Post
    Which is to say you seem to automatically go into EVERYONE BUT ME IS OBVIOUSLY AN IDIOT AND I WILL NOT LISTEN TO ANY REASON OR LOGIC TO THE CONTRARY.

    That's your mode.
    No. Actually it isn't. It's one of those side effects of text being really poor at verbal shading and conveying subtlety. And because I state things bluntly, you're assuming that I'm assuming you're an idiot. It's not, it's my desire not to waste time with "Well I really meant..."

    Quote:
    It would actually be easier to get to your ideas if they weren't wrapped up in the effective equivalent of internet shouting.
    Sad experience leads me to have to disagree with you.

    Quote:
    That's not what I'm saying.
    No, that's what *I* was saying. Developer time and money to fund it are finite resources. Paragon and NCSoft have to make choices about what's likely to bring in the most bang for their developer buck.

    At that point, PVP is going to lose based on simple financial principle.

    You can argue "But PVP COULD {INSERT HERE}".

    Financial trends will still keep them away from this sort of speculation.

    Quote:
    I'm saying the freedom model basically exists to get new players interested in the game, hopefully they will either spend money while they are here or even better become full subscribers.
    And you're being told flat out that PVP is NOT a priority because nobody in their right mind at Paragon actually believes that PVP appeals to more than a miniscule percentage of the community (paying or otherwise). And it's been shown pretty conclusively that no amount of alterations are going to significantly increase PVP participation to the point where investing more time and money will be profitable. It's a money pit.

    Quote:
    My point is making a system that is already in place, more attractive, might attract customers interested in PvP. Some of them might even be PvE players who are PvP curious and would play if it didn't seem like an unbalanced system with a terrible reward mechanic implementation.
    The system's never going to be terribly balanced. There's too many variables in there to ever balance it properly. As such, you'll continue to see reliance on "the right build" with everything else losing out.

    At which point, they may as well build a separate "CoH FPS" where everyone starts off as a clone character with zero differentiation between players.

    Quote:
    Some PvE players will never play PvP, no problem. Some might.
    While you look at "some" and see "thousands", everyone else is looking at "some" and thinking, maybe another 10-100 players.


    Quote:
    I'm not suggesting the devs sell PvP gear that is awesome and people want to buy it, I'm just suggesting that increasing the overall available game experience by having more to offer (like a robust PvP system, a robust PvE system, and Endgame, etc) is a potential way to drum up some business.
    You're not listening. The PVP system is NEVER going to be "robust". Why? Because of the twin-yet-opposing need for BALANCE. They have to normalize everything so that everyone has a competitive advantage. At which point it's essentially a separate game with only cosmetic similarities to CoH. The problem is, by "normalizing" values, they also introduce yet more inequities due to how various powers work. It's like trying to build a house of cards in a hurricane.


    Quote:
    Much in the way that you need to be a sub to earn EMP & Astrals, my idea would be that you would need be a sub to earn PvP merits.
    Again with another currency. The only problem is, the devs are inevitably going to limit the currency down far worse than any random drop rate. Making spec-buying punitively expensive.


    Quote:
    Its not the ideas, its the communication mechanism.
    Honestly, I think it's both. I'm telling you something you don't want to hear. And I'm not couching it in suitably soft, soothing terminology.

    Therefore you're not going to react well because you don't like it.

    You're missing one small piece here. An important one.

    The emotionality of your response is a matter of supreme indifference to me. Like a drill sergeant, whether you like what I'm saying is irrelevant so long as you listen.

    Quote:
    Do you shout in your co-workers faces at the very start of a dialogue? How about your family?
    Occasionally, when the situation calls for it. The thing is, they're able to gauge a response based on direct observation of my visage and tone of voice in a way you're completely incapable of here.

    Quote:
    Random shopkeepers? Do you stuff pictures in their face and fly off the handle, resorting to derogatory digs the instant you think they don't understand you?
    Again, verbal-visual contact there allows me to convey my message in a way that's impossible to do here.

    Quote:
    Do you automatically assume that subtle ideas are lost on everyone else in the world, except for you?
    Do you want the NICE answer or the HONEST one?

    Quote:
    Do you do those things in your life and consider that being honest and forthright? Do you think that is a healthy dialogue?
    This is an internet bulletin board system.
    I also have years of dealing with people who simply will not assimilate an idea because of "do not like" within systems like this. And several individuals here have all the hallmarks of that form of reaction.
    As such, I feel precisely zero reason to frustrate myself (and feed sub-bridge dwellers) by trying to mush-mouth a "PC" reply to people who won't respond to it in an honest manner anyhow.

    Quote:
    Who are some people?
    Serious this time. Do you want the NICE answer or the HONEST one?
    Most of the time people who ask for the HONEST one are still secretly hoping it'll be the NICE one.

    Additionally, keep this in mind. Calling people out on the boards is a violation of TOS. Therefore, I try to keep to a neutral "them". It keeps Moderator {Insert Number Here} from needing to e-mail me to tell me he deleted or edited a post into incomprehensibility because I violated TOS.

    Quote:
    You are having this conversation with me.
    No. Actually look back. I'm responding to several people throughout the thread. You just happen to be the most vocal bully-boy of the moment.

    Quote:
    Did you, after 1 post, automatically assume any and all subtlety would be lost on me and therefore you should most certainly go to the diametric opposite of the spectrum and launch into screaming ranting hyperbole mode?
    You also seem to be ignoring (or ignorant of) the fact that this topic has surfaced multiple times in various forms over the last few years. What you see as a brand new discussion is simply an extension of several years worth of verbal wrangling.
  24. Quote:
    Originally Posted by Johnny_Butane View Post
    -They're not "melee controllers" or anything like that. If they were, their secondary would be closer to a Blaster's secondary; a mix of attacks and crowd control.
    Yeah Johnny. They are.

    Aggro is a soft control. As opposed to holds, immobs, and sleeps which are hard controls.

    I know you don't like to hear it. But it's the truth.
  25. Quote:
    Originally Posted by Kitsune9tails View Post
    Well, let's see. PvP came to the game in Issue 4? It was revamped in I13, 9 issues later. And 9 issues after I13 would be...

    Issue 22...

    ...
    *Continues taking deep, regular breaths.*