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Quote:I really hate speaking on the "Internet" because if someone thinks/feels that the person isn't clarifying, sometimes, a simple topic can become easily misunderstood. Umbral, thank you for your resplies and insight, truly. Also, I apologize for not articulating so there's no confusion with either side. It's 3:46 a.m. here.Well, the big question is where you start seeing "tangible benefits". You'll start seeing tangible survivability benefits starting at ~15% +def wherein the average mitigation is high enough that you'll actually take a couple more hits (and thereby a few more seconds) to take out.
Either way, is your question pretty much whether */SR has anything going for it now that, thanks to set bonuses, people are packing in quantities of defense that would make an */SR proud? Sure, it's got enough defense debuff resistance to laugh at any defense debuffs that show up. It's also got a lot more +def as a foundation to build off of so you can build for other stuff more easily. It's also got +rech. */SR isn't really the one trick pony that a lot of people have come to expect it to be. It's got other stuff going for it and, even more importantly, it doesn't have to hurt itself in every other department to make itself softcapped.
I'm still curious as to why you switched terms in your questions. It's painfully ambiguous, especially when it wasn't exactly clear what you were asking in the first place. In general, when you're asking a question that is based upon semantic terminology and the difference between the two (*/SR defenses v. */SR-like defenses), it's best to simply go with the least ambigious terms, especially in the questions themselves.
There's also the problem that the terms "*/SR defenses" and "*/SR-like defenses" are painfully ambiguous. It could refer to just plain defense (ignoring the debuff resistances and scaling resistances) and normally would when you say "defenses" because we're talking about defense. It could also (as you tried to use it) apply to all of the damage mitigation and debuff resistance that an */SR brings to the fore.
There may not be any stupid questions, but there are questions that are just worded so poorly it's almost impossible to comprehend the original intent.
With that said, my topic wasn't focused on /SR alone, it was meant as an example because of what I did with my SOed DM/SR scrapper. Leading to wonderment about: "Wow...Soft-Capping versus /SR numbers AND /SR like with Aid-Self would equal...something neat?". I'm not a number cruncher, just someone who tries to have "fun" but listens to advice of informed people.
Sorry, but the current post that I'm responding to just seems a bit blown off course. Kinda like a kid who asks dad: "What makes a car go?" And the father saying: "Well, son, the vector and trajectory of the car in alignment with wind, pending, on the lattitude and longitude degrees of any given surface point in proportion with weather conditions on an angular or linear road...".
In the end, the kid just wants to know what makes a car go in a simple manner without the extraneous details (Yes, I realize those details can be of importance, but sometimes reading into something beyond surface value isn't worth a drop in a bucket). I'm just a simple guy wanting to know if I HAVE to be Soft-Capped Crazed....If not, yippee!! Aid-Self is going to get alot of mileage. If yes (Soft-Capped), ok, time to buy some IO sets. -
Quote:Wow!! Ok, I don't feel so "noobish" now. By the way, Bill, thanks for the reply (even if you had disagreed)...ehehe.That should tell you what you want to know right there.
Obviously your current build does the job. I've been concerned a lot lately with the fact that the devs have created a situation with defense that is flatly being abused by all of us.
We've got Fire/ tanks running around softcapped on defense to X for satan's sake. Makes the concept of super reflexes laughable because now EVERYONE can get super reflexes to at least some of the incoming attacks.
You've stated you're not into crunching the numbers like some of us. There's nothing wrong with that. 45% defense means that in the absence of defense debuffs and tohit buffs, you can't get a better chance to be missed than you've got. That's it. Nothing more.
If whatever else you have in your build is good enough to keep you up and swinging beyond that, you're gold.
"Good enough" is whatever you decide it will be.
My main character will NEVER be "good enough" for me when I sit back and run comparisons. He's never going to be able to push out the damage of a dark/shield saturating AAO and SD. He's never going to have the survivability of /regen that's cranked up to the softcap on defense.
But is he good enough for almost everything I throw at him? Hell yea. He's claws/sr. He's damned good at everything. -
Quote:I mentioned the /SR numbers and /SR like because, while I was typing I was thinking about /SR Defense Debuff resistance which I realize significantly improve /SR with Aid-Self versus a "Defense" set that may not have debuff resistance. I guess I should've clarified that. But, still, I'm not sure if having /SR debuff resistance (numbers) matters where it's a COMPLETE powerset breaker? For my BS/Invul I have Aid-Self and I'm no where near /SR numbers, but I do fairly well against melee. Or a better comparison would be /Shields.So what exactly are you asking? "/SR numbers" and "/SR like numbers" can mean a lot of different things. And by Tri-Cord, do you mean Aid Self (and if you did, why didn't you just say "Aid Self" like you did in the last line)?
I believe having Defense percentages in mid 30 range is where the tangible "Defense" benefits kick-in. Am I wrong??
Also, about the "Tri-Cord", heh, I didn't think the term would cause questioning of clarifying semantics. Yes, the "Tri-Cord" is Aid-Self. Just wasn't stated in the manner which you asked because there are folks (people) who commonly refer to Aid-Self as the "Tri-Cord", atleast commonly in the past. Player lingo comes and goes....kinda like who wants: "A CAB (Catch a Breath). Which is now who wants: "A blue?" -
Hey folks,
Hope all is well. Before I open my mouth and ask what is an absolutely stupid, blashpemous and face-palming question...I am not a COX guru like Aracanaville, BillZbubba, Werner, EvilGeko, PowerForge and a few others. For me, imho, having to "study" COX numbers and popping out data makes "fun" become "work". Atleast at my real job, I get a paycheck, heh.
With that said, I know what Soft-Capping is, the general concerns of Defense Debuffs and why someone should/want to Soft-Cap and so on. In fact, my Invul Tank is near Soft-Cap (he is because I am part of the craze. Do I know any better? Not sure....).
I have ran the ITF a few times with my four year old, retired DM/SR who has only SOs (50-53), Elude and Aid-Self. I face-planted only once because of simultaneous hits while being the last one standing on a team of 8. Looking at this toon and seeing what I did makes me think:
"Having /SR numbers and Aid-Self...isn't this good enough for PVE minus attempting to solo AVs?" Am I foolish in thinking:
"Having /SR like numbers along with Tri-Cord, good enough?" Or do I fail to see what would be common sense to others?
***Why do I feel like someone is going to tell me to hand in my account, gah...?***
Edited for spelling/grammar error, sorry, Mr. Craig (rolling over in his grave right now. Good man, though). -
First, awesome information. And I agree with PhiloticKnight, this should be in a Guide.
I am conflicted by this crazed "Soft-Cap" obsession because:
minus "soloing" AVs, for rest of PVE, wouldn't I still be ok with regular SR numbers or such AND having Aid-Self?
I have a SOed /SR scrapper (haven't felt like planning out IOs) that I made almost four years ago and he has Aid-Self. On the ITF, the only time I face-planted was when I took simultaneous hits which ocurred once.
Just curious what the math would say Soft-Cap versus /SR numbers alone with Aid-Self? -
Blpup,
Unfortuantely, looks like I need a moderator to "unsilence me" and such. -
American Valor,
Will do. Thank you very much. Going to log in soon.
Sincerely,
HwaRang -
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Hey folks,
Just wondering if anyone can recommend a "Chat channel" that consistently offers good game insight and one "that" is friendly too? I tend to "lurk" soaking up information and not chat much because my limited time is spent playing.
As a long time veteran, I have found that several popular channels are quite "clicky" (not friendly to outsiders) and, often, one third of COX talk is actually informative. The rest of chat from so called "Veterans" is often contradictory with their "l337" speak in correlation to actual game knowledge.
Thanks in advance. -
63rd Vet Badge power is lame. Anyone who has subscribed for such an extensive time, couldn't you have offered something more significant? Instead of a "click" power that removes Fog of War....
For instance, a token for a character server transfer/character slot, a costume outfit from in game NPC foe (I would love the Tsoo Sorcerer outfit, imho, for example), a permanent Wentworth's teleporter, or something more "substantial".
Dedication from player base should be rewarded with more "meaningful" rewards. -
Sorry folks,
I utterly dislike the aesthetic layout of new boards. They look quite generic and just like any other "game" forum. Also, the white font on grey background (atleast for me) is harder to skim and read. Last point, navigating these boards seems tedious because category tabs aren't quite noticeable. This was not an issue with old boards.
I miss the original blue background and eye-friendly, easy to spot categories. Reading posts were quick and easy.
That's my two cents. -
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1. They both misrepresent the minimum and maximum contact levels. For instance, selecting 16-19 when "real" levels can be 15-20. As in the case of say, Willie Wheeler.
2. From these two sources, some Merit Total differences are:
---(15-20) Willie Wheeler gives 6 Merits when I received 8 Merits total from two Arcs.
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1. Willy Wheeler's arc "There's a Sucker born Every Minute" is found in the 15-19 range in Ouros. His "Agent of Discord" mission is 15-20.
2. I ran "There's a Sucker born Every Minute" and got 6 merits.
[/ QUOTE ]
The Merits from Willie that I received were not from O-Portal. They were normal content. Looks like the two links need to have information for regular leveling and O-Portal. -
Hey folks,
Hope all is well. While browsing for a contact list with Merit values, I believe I have found some errors from a few contacts that I have done. I have only begun to keep a small track of Arcs which I have been able to complete. I have only found three discrepancies so far. So let me say in advance, I apologize if I have goofed in anyway.
Before I continue, thank you, thank you to the folks who compiled all the data.
With that said, do the following two sources of information need revision?
First is: Meritorius Measurement
Second is: wiki.cohtitan/Villain Merit Rewards
If you notice, in both links, they state:
1. They both misrepresent the minimum and maximum contact levels. For instance, selecting 16-19 when "real" levels can be 15-20. As in the case of say, Willie Wheeler.
2. From these two sources, some Merit Total differences are:
---(15-20) Willie Wheeler gives 6 Merits when I received 8 Merits total from two Arcs.
---(15-20) Marshall Brass gives 8 Merits when I received 9 Merits total from two Arcs.
---(20-25) Lt. Chalmers gives 4 Merits when I received 2 Merits Total from one Arc.
Thanks in advance. -
Not thrilled about the powersets. Just getting tired of powers being "recycled". How about making newer ones that are original? Players have listed lots of ideas since release.
As for the rest of I12, I welcome it. -
Houtex, thrilled to see this!!!