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Greetings,
I wanted to check back in with everyone to see if you have noticed any changes. We put in a partial fix a while ago specifically, the game should automatically 'sync' after 10 seconds of being out of sync.
If you are still having sync issues please post here and let us know what you are experiencing.
Thanks!
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The character that always desynced on each zoning still does so. The partial fix means no action is required on my part (to click my /Sync macro). However, I'm still stuck at a door every time I zone for at least ten seconds. This is obnoxious.
The problem still only affects that one character (my Main) and none of my others.
If a "complete" fix is in the works, that would be greatly appreciated. -
My main character "ManEater." SS/Inv Brute on Freedom desyncs Every. Time. I. Zone. It's been this way for over a month.
I have a "Sync" macro in my tray and use it whenever I step through a door now.
None of my other characters are affected. -
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Makes sense though, all the red names went anonymous also becuase they on on the list for closed beta as well...they need to access to the closed beta forums too!
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That's a nice theory, but Sunstorm and Synapse did not go anonymous. -
Villain
1st Respec
Contact: Sparcetriel
Merits: 15 (unchanged)
(The 1st usually takes longer than 2nd or 3rd. Since the first two are unchanged, I don't know that I'll check the 3rd.) -
I was reading the word "removed" as a deliberate act as opposed to being absent because it was "bugged".
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Villain
Operative Renault Strike Force (Sharkhead)
Contact: Operative Renault
Merits: 22 (-3)
Credit for organization: @Southern
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Why you ran this, is it still buggy in that it's missing 2 missions?
(does it go Save 'Cuda - 3 consecutive hunts in Nerva - Shockstorm, skipping a Sharkhead and Mercy 2-part mission between hunts?)
because I have a suspicion the devs are datamining off a bugged arc over the past month, and it's going to be REALLY bad when they realize they need to fix the SF.
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According to Paragonwiki the Find Coral Key and Steal from Fort Cerberus sections were deliberately removed. Can anyone else comment on that? (But no, they weren't in our run) -
Villain
Operative Renault Strike Force (Sharkhead)
Contact: Operative Renault
Merits: 22 (-3)
Credit for organization: @Southern -
Villain
Ice Mistral Strike Force
Contact: Ice Mistral
Merits: 25 (no change) -
Villain
Cap au Diable Strike Force/Virgil Tarikoss Strike Force
Contact: Virgil Tarikoss.
Merits: 12 (+2) -
I just realized this thread has The Greatest Fan Film Of All Time but it doesn't have the original Batman's Gonna Get Shot In The Face. (These guys really hate Batman
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But I notice no one's posted this one yet:
Ryan vs Dorkman
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I'm not much of a Star Wars fan, but I must admit, that was really good. Nice choreography.
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Be sure to watch the sequel too. -
You do realize you can actually put more than one link in a post...don't you?
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Hollywood's effect on otherwise decent people.
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Batman: The Birth Of the Joker (The Red Hood)
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This is actually an excerpt of Patient J. -
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OMG!! lololol this was cool!!
Punisher Vs Wolverine <-- costumes look good King Pin is in it too.. this one is pretty great!! The KingPin looks like the comic.
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Wow, that was better than the hollywood movie. -
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Great Spread yummy stuffs Thank You Arcanaville .
Shields is looking good for PvE. Inv seems to have gotten better.... but what is wrong with WP and Dark Armor? why are they leaps and bounds ahead of the other sets?
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You didn't wonder why Ice was twice as effective as everyone else at the 30 second point.
The Spreadsheet makes a number of assumptions (which it has to) which may or may not reflect the situation in-game. If you set the number of foes in range X, those enemies are there for the entire period rather than dropping one by one or standing at-range.
It also doesn't take into account items no one has come up with a good way to simulate. What effect do damage auras like Blazing Aura have? End Drain effects in Electric Armor? Mezz effects in Dark Armor?
So caveat calculator, er something.
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Ian and Ravenstorm were moved to MUO. The last bit of work Ian did for CoH was the Justice armor pieces for the GvE edition. Ravenstorm's last major contribution were Safeguard missions, but he came back on every once in a while to help out. He was responsible for setting up Hamidon(s) and GM spawn placements in the Hive and Abyss, as well as pathing for the Rikti Invasion ships.
Added to that list would be Ken, our art lead. Nick, an environment artist replaced with Don shortly after Issue 9. Nick moved to one of Cryptic's other projects while Don is now with us at NCNC.
On the programming side, there's Aaron, the lead programmer and Garth, replaced at some point with Graham. Garth was shunted over to Cryptic's core team when Graham came on board, but eventually ended up joining us as well. Pohsyb had also been moved off of CoH/CoV but we managed to sneak him out and take him with us.
I believe that's it. The rest of the team were production. Brian Clayton (now the head cheese), Mynx (producer), Ghost Falcon (producer) Lighthouse, Ex Libris, Blue Steel (design support), Richard (AP/Build Engineer), and Ross (marketing)
That 15? I lost count...
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Didn't Constellation leave between i10 and i11?
Last Beta Castle referred to a "Joe the Sound Guy". Is there such a person or was this a sarcastic "John Doe"?
As to there being 15: Well when it's the right 15....
I had skepticism and concerns about Cryptic's attention to CoX after MUO, but seeing *every* member of the Dev team move over to NCSoft so they could keep working on the game more than cured all of that. These people love this game. -
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I'm not sure where or how I found this, so take it with a huge grain of salt, because it could just be the fabrication of my sleep deprived mind.
The medi-port network villain side is due to Dr Aeon's work with the PTS. I want to say it comes up in the story arc [not the TF] involving the PTS, but that may be wrong, and well, if that's the case, it's very easy to miss.
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There's a clue or plaque or something that says Dr Aeon invented the villain mediport system immediately after inventing the PTS (not because of the PTS). But the PTS predates the Rikti War by twelve years so that would have meant Aeon completely replicated Rikti teleport technology in parallel but the rest of the world didn't adopt it for a decade. The claim never appears anywhere else and I think this is a continuity "oops".
Regardless, Villains don't have the hosp-port system explained to them in tutorial or when they pop out in Mercy. Indeed, the first porters they see aren't even part of an actual clinic or field hospital. They're just open air. -
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The enemy I would love to see more than anything for villains is some kind of "real world" military. But not just a Council or Longbow clone. They should use large groups of disciplined infantry, sure, but in addition they should be able to call in long-range artillery strikes, air strikes, bomb runs and missile strikes. They should also have tanks that actually fire their guns. How many times has The Hulk fought the US military? That's right, I want to feel like the Hulk, bouncing around and smashing puny humans and their tanks.
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Oh hey that sounds like fun! A complex destructible vehicle instead of a single piece with just 'standard' debris left over?
Smash the turret and hull separately?
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The Legacy Chain is a heroic group who've tasked themselves with making sure that magic does not fall into the wrong hands. They're the balance between the wars of Mu and Thorns, trying to save humanity from tampering with things we don't understand. They aren't religious fanatics they are wielders of the elements and arcane that have sworn to keep an eye on the world and our use of magic.
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They're shadowed zealots who arrogate to themselves judgment of what constitutes "misuse" of mysticism and attack anyone who uses magic in a way they disapprove of. For "their own good" of course.
They aren't a balance between the wars of Mu and Thorns either because the Thorns only started operating in 1898 and the Mu have only existed again as a people with the post-60s Arachnos breeding program. The two groups have only "clashed" in the last couple of years and not in open warfare. The Legacy Chain goes back to pre-Christian Celts.
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Legacy Chain could later get storm/sonic, leadership powers or water/ice, give their champions dual wield or swords and shields and luminescences defense powers.
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If they're going to make all new units, I'd just as soon they be an all new faction.
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Wyvern is also a funded group to hunt down villains before they get out of hand, they are a group that works behind the scene and aren't afraid to kill. They could be seen as anti-hero style assassins and could have stealth and teleport powers as well as more powerful Arch/TA attacks and maybe even some poison based daggers or other high tech equipment.
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They're so dark that ends-justify-the-means Longbow won't acknowledge their ties to them...and they shoot arrows at super-powered threats. Arrows.
There's no way I can take that seriously when I'm supposed to now be classed as a Global Threat.
(And before someone tries to jump all over me, I'm a practiced archer and have done some bowhunting; so don't go defending the sport from a perceived attack.) -
I've never found the Wyvern or Legacy Chain groups very compelling and wouldn't really want to see them all the way to 50.
I have enough trouble taking a token "archer" Signature Hero seriously without a small army of Errol Flynn wannabes with jetpacks lobbing arrows at my lv50. I mean seriously, it's just too kitsch-ey. It was bad enough that after defeating Special Forces, Demons, and radioactive Alien Protoplasm Monsters...some tantrum throwing unionist threw a brick at me. Wyvern are cutesy in the early levels but would really be a stretch if they appeared all through the game.
Legacy Chain I just find uninteresting. Partly it's the fact they boil down to violent religious fanatics. They're right to operate in the Isles rather than Paragon: the heroes would shut them down! Partly it's that they're boring to fight. The *crunch-whoomp* of their rock-propel makes me sigh and just try to get it over with as fast as possible in hopes of a better enemy next time. Partly it's that they have replaced Azuria in the Isles. Need a magic book? Steal it from the Legacy Chain! Everyone does it.
It's true that the Luddites are terribly unused; I think they show up inside only two missions. Their problem though is that their reason for existence is directly tied to Cap au Diable. I certainly wouldn't mind hearing more about Padre Henri, the Children of Enos, and the spectre that the modern Henry has seen (ghost of the original padre trying to keep the demon trapped or ploy of the demon to have its bonds broken?), but they really have no reason to abandon the PTS and hand out fliers in, say, St Martial.
I would point out though, that the Coralax have almost not shown up at all. We've been teased with a truly prehistoric backstory for them, they have Lovecraftian characterization, but they only appear in one SF and as an Arch Villain that apparently prefers to operate solo. If you want to shake things up, this is a tool that hasn't been used yet. (If they do get used though, stick with the "they showed up and Merulina went silent" and "alien thoughts and inhumanely uncompassionate minds angle" for motivation. The "humanity is evil and its very existence poisons us" cliche is really tired)
I'm also surprised less is done with the Devouring Earth in the late game villain side. They show up outdoors in St Martial and Nerva and are nearby to the Second Hamidon; this should be a bastion for them. Y'know, we never have been told what the story for the appearance of The Abyss is...
Beyond that, "extending an enemy to 50" probably means just as much work to create enemies and balance them as it would to create new ones for the higher level-tiers. If that be the case, I'd just as soon see something that hasn't appeared yet. I'm not at all married to Legacy Chain and Wyvern. We just need a vacation from the anti-heroes in Longbow.
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Heck, I wouldn't even mind some 'Rogue Isles Scholar' contacts to point you in the direction of the plaques, and maybe give a few zone history oriented missions as well.
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Ah thank you, I'd forgotten to mention that unlike hero side where you are given a mission and waypoint to go read a plaque, there is nothing to tell a new villain player that plaques even exist in the game! -
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As to the other ATs getting pets, as I said before corruptors can really get a lot of mileage out of them, dominators less so (although I imagine they're pretty useful for mind/ dominators)
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Some people take Mind Control/ because they despise brainless pets and don't want one to begin with.