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This is the whole reason why I suggested removing the AE buildings from Atlas & Galaxy. That way players might actually learn a little bit before the brain-dead entity that is AE farming.
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Atlas, Galaxy, Kings Row, Mercy, and Port Oaks. The AE Tutorial contact should be raised to lv20-25 somewhere. And a diminishing-returns nerf to xp earned there wouldn't hurt.
People who want to play AE rather than the regular content because they've done it too many times have the in-game experience to leg it to Steel/Cap and can do it anyway. Someone lazy enough to farm is less likely to go all the way to Atlas/Mercy to herd a bunch of newbies into their pad-team though; that smacks of work. -
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I hinted to an SG mate who is interested in bidding that Doc Q should be done.
With the 'no travel powers' button checked
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Wow... That needs to be frapsed; the whole thing.
Then we can set it to Buster Keaton music. -
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you can sell them is atlas to the store there.
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Not for full price. He'll get half what he should from the Training Origin stores, and Wentworth's would be discounted as well if he tried that. -
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Thanks for the advice guys. Anyway i have no idea what an AE is so i think im all good. The toughest part for me so far i think was choosing what i wanted to be. I had only limited exposure to some of the archetypes. think the highest i ever got to was about level 20 on a rad/rad defender awhile back. Took me awhile to figure out exactly what i wanted to level but ended up deciding on claw/dark scrapper.
Also, someone gave me like 4 50+, im guessing i should just sell them since half of them aren't my origin. Just making sure this is a smart thing to do so i don't end up /facepalming myself later.
And btw whoever gave me them thanks!!! was alt tabbed when it happened lol.
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If they're round, sell them at the store for their origin (closest would be in Steel Canyon). If they are hexagonal, you need to come back here and give us the specific names on the enhancements; some of those could be quite valuable.
"AE" is Architect Entertainment, the user-generated content. And yes, you should stay away from it for now.
EDIT: Oh and Welcome to the Game. Please feel free to come back with any questions.
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I haven't done any AE missions yet. I wouldn't mind trying them out if they're a good source for the tickets mentioned. However, I do enjoy the regular story arc missions as well.
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I'd stay away from AE for a good while; keep learning the game. This is an extreme example of what you can get sucked in to, but still. -
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you don't suck! The people who used you to pad out their PL Farm did!
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Fixed. -
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ok as far as i know, (magic blaster) i think i have a pretty decent power build, even though i plan to respec to get rid of what i dont want. wondeirng why do i suck so much? i can barely do my missions solo, like right now i am trying to do the missions to unlock extra costume slots and literally getting my butt kicked! also how can i find a group for respec mission? i spent about a hour broadcasting but get no hits :S
thanks
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Uhm. You might try telling us what powersets you have and how you have them slotted.
That way the player experts can give you the advice your seeking.
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Telling us how you normally approach and tackle a spawn would help too. -
I'm going to have to disagree with _Acyl_ about the usefulness of Training Origin enhancements at low levels. Time was that people did ignore them or slot nothing but Accuracies until lv12 and access to DOs. However with issue 11 we gained "Beginner's Luck", which is a large ToHit buff that slowly degrades from lv1 to lv20. That buff makes the smaller-percentage Acc TOs able to push you to the 95% Hit Chance hard-cap. And while a 10% TO is very small compared to a 33% SO, they can still have a noticeable effect on a low level character.
To see how well (or not) you are hitting things: open up your Powers tab on your power tray and then click Combat Attributes at the top of the new window. Click open BASE in the pop-up and then right-click on "Last Hit Chance". Select "Monitor Last Hit Chance" in the dropdown menu. That will put a tiny window on your UI that shows the total percent probability you had of striking the last thing you swung at. This number is bounded at 5% and 95%. It's entirely reasonable for you to be at the 95% Hit Chance cap all time (barring some enemy with high Defense or some strong Debuff). If you are consistently below that number in your missions, slot more Accuracy. (Note that this window can also be used to tell when you've bitten off more than you can chew and you should run from the purple-con boss that you are suddenly swinging at 30% against.) 1-2 Acc depending on what you regularly fight should be plenty; whether they be TOs, DOs, or SOs because of that "Beginner's Luck" scaling ToHit buff.
You're not going to have very many slots at low level, but once Accuracy is taken care of you can slot other things. Damage and Endurance Reduction will give you your most noticeable returns very early. Again, it won't be very much but it is something.
So how do you fund yourself? Sell your drops, especially Invention Salvage. You mentioned that some TOs run 1,000 apiece; you can sell some Uncommon Invention Salvage these days at 100,000 a pop.
However you've got limited auction slots, especially at low levels, so you're going to have to choose your battles. Look on the Market to see what your drops are selling at. Sell your more valuable drops and price them below the current-running price. The market matches the highest bid with the lowest asking price. If something is selling at 50,000 and you price yours at 41,000 or 31,000, it's more likely that you will get the sale. Having something sell and get you the cash *now* is more important than getting every penny you could for a single piece and waiting 2-3 days for it to move.
TO enhancements are unlikely to sell in a timely manner at the market, just sell those at NPC stores. If you go to the Store that would normally sell the item you have (TO stores for TOs, Magic store for a Natural/Magic DO, etc) they will give you the best price. All NPC Stores and Contacts will also buy Recipes and Salvage for the same fixed prices. Most of the recipes you get (lv10, 15, or 20 Basic IOs, etc) also aren't going to sell well on the Market; just give them to NPC stores.
Between Inf-rewards, TO/DO drops that you can't use, recipes, and Invention Salvage you should have plenty of cash to supply you with Enhancements.
If you decide to get into Invention Set enhancements later on (entirely optional by the way), it would be good to start familiarizing yourself with the Market and what is in demand. Begin trading on the Market to supplement your income. Some of the more desirable Set Enhancements can go for 200 million or more; others for just a few million but you'll want many of them.
The PLers will tell you that Farming is the *only* way to ever come close to being able to afford such things <eyeroll>. I make around 80-100 million per day on the (villain side) Market. I spend around 15 minutes managing my recurring trades...and then I can spend the rest of my time in the game playing; doing whatever I want rather than endlessly repeating the same boring thing over and over. It's not hard at all to make very large amounts of money using the Market, but it does take a little time to familiarize yourself with what's in demand and how.
Oh, there's also an Inventions Tutorial you can do at the University (Steel Canyon heroside and Cap au Diable villainside) from lv10+.
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i was on a team and the people were making fun of me cause apparently i dont have any ios...
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Get better teammates.
No really. There are many people in this game that never mess with IOs at all and stick with SOs. Inventions were added as a new play element to further customize characters, but the game wasn't made any harder with their introduction. The game is still balanced around enhancing powers with SOs and a non-IO build is perfectly fine. -
Because Ring Mistresses/Succubi have the niftiest boots in the game.
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AE buildings out of Atlas, Galaxy and King's Row, yesterday.
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well my build atm is FF/MM, Flight with superiority, fly and gfly. Presence with both taunts. Health and Stamina. I picked up Mace Mastery for the holds but my bots still knockback even when something is held so it isn't working as I hoped. I thought the presence powers would help for aoe control but if some tactics for damage and defense would be more beneficial as an MM I'll try either method.
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Try them thoroughly on Test, see what you like. -
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I was thinking of attempting some leadership at my lvl 50 respec on my MM. Since I do solo I'm thinking after these posts its not something I should consider and maybe go with one or both of the incapacitate skills on the presence tree.
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MMs get a bit more benefit from the Leadership toggles since the buffs apply to their Minions as well. It's also useful for things like adding some Defense to Gang War and thus allowing the extra pets to survive for longer.
I don't know what powersets/playstyle you would be applying them to, but I'd think they would be more useful than a 9 sec Mag 2 Fear. -
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You can use old base salvage for collector's items, or you can use it to make Brainstorm thingies at an invention table. I think that makes collectors cry though.
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Everytime you make a brainstorm, a collector cries.
GYAAH - HAH - HAH - HAH - HAH!
Join me!
GYAAH - HAH - HAH - HAH - HAH - HAH - HAAAAAH!!!
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Actually it's the Brainstorm-crafters that cry when they see that a single piece of Base Salvage that they just destroyed sold for 100+ million to someone else. -
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I agree. I think their main problem was demographics. They were trying to sell sneakers and special edition Sidekicks to people who play a computer MMO.
Seriously, did anyone that plays this game even remotely consider buying those? I doubt it.
They should have been advertising for Red Bull or Pepsi, Doritos or Granola Bars, Taco Bell or Panda Express. Hopefully they'll get it back up and running someday.
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They missed out with not advertising Super Hero movies. -
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Wow! What an awesome response!
It's good to see the community is still so helpful (and quick).
Inventions...still trying to wrap my head around that concept. My defunct SG has a load of salvage in the base that I can monkey around with, but I still haven't taken the plunge in actually learning how to use it yet.
I'm playing a lot of catch up.
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Download Mids Hero Designer. It's the current-standard fan made build utility and supports Invention Sets. It will let you see what Invention Sets will fit in a given power and give you totals for the cumulative bonuses on the character.
You can also do a basic Inventions Tutorial at the University in Steel Canyon or Cap au Diable from lv10+.
Furthermore, open your Powers tab in-game and click Combat Attributes at the top of the new window. Tah-dah! Real Numbers for your character; they were introduced to the game literally two weeks after the NCSoft buyout when Jack Emmert could no longer tell them "no". To see the numbers for a specific power, right-click on it or type its name in [brackets] in chat and click on the hyperlink.
Finally, that Salvage in your base is likely BASE Salvage rather than INVENTION Salvage. Since it was redundant and confusing, Base Salvage was removed from the drop tables of the game and declared obsolete. All the old Base building applications Base Salvage was put to are now filled by Invention Salvage.
However, since Base Salvage is now unobtainable, it has become a Collector's Item. You can get anything from a few thousand to tens of millions for pieces of Base Salvage at the auction house (depending on what a collector needs and how close they are to completing their set).
If you have any Base Salvage Villain Side, on any character on any server, I implore you to look through it for a Broken Mask, Meat Cleaver, or Pumpkin Bomb. I know for a fact that those three pieces have solid bids up for them on the Villain side Market. -
They can be useful, but they are extremely expensive on Endurance.
Open your Powers tab and click Combat Attributes at the top of the new window. Open Base and then right click on Last Hit Chance; select Monitor Last Hit Chance. That will put up a tiny window that shows the total percent probability you had to strike the last thing you swung at. If that number is habitually lower than 95% with your regular play and you don't think you can reasonably slot more Acc, then Tactics might help.
Maneuvers by itself isn't a terribly large amount of Def, even on high buff-modifier ATs like Defenders, Tanks, and VEATs. However, if you are just short of the Defense soft-cap of 45%, Weave is not an option, and you can afford the End cost, then it's very useful.
Assault is a small amount of +Damage, and doesn't show much effect on low Damage Modifier ATs like Tanks and Brutes. High Damage Modifier ATs like Blasters, Dominators, and Stalkers on the other hand, see more benefit with the percent multiplying a larger base damage number. If you commonly have enemies with slivers of HP left, then Assault can get rid of that problem for you. Again, that's assuming you can afford the End cost. -
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What's the "C:/Program Files/City of Heroes/doublefusion" folder all about?
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There was a system for showing in-game ads. The company that managed the advertisements was called Doublefusion. I don't think it was much of a success and haven't seen any ads for a long time. In fact I'm not even sure Doublefusion is still in business. -
One thing: try out Sonic Blast before committing to that duo. The sound effects aren't for everyone and can seriously annoy some.
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You'll also want to read up on Enhancement Diversification's system of diminishing returns. That will seem like a Nerf, but really Set Inventions have completely outstripped the performance of pre-ED builds.
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You weren't getting any hits in the right section, so you reposted it in the wrong section.
Makes sense to me!
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In order to speed up, you must slow down! O_O
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Dominators and Stalkers are the least played Red side IMO because they both have limitations in a team atmosphere (or at least perceived ones). Brutes and Masterminds are a dime a dozen.
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Actually they're rarer because traditionally they sucked. Both ATs were visibly underpowered compared to their peers. That changed for Stalkers over a year ago with an overhaul that buffed just about every aspect of the AT. It changed for Dominators with the revamp in now-Live Issue 15. Both of them are still under-represented just because there have been fewer characters developed over the years for those ATs, but it's not because they are in some way inherently limited for teams. Currently Stalkers are raw killing machines and Dominators...well..now do.
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PVP recipes stopped dropping with i15 as a bug. That bug is resolved in a Patch put on Test Tuesday...but also included anti-farming techniques that will reduce some of the PVP recipe supply on the market.
There basically *are* no PVP recipes or crafted enh on the villain side Market right now. Between speculators and people rushing to complete Sets at what will be the lowest price for some time, they've been hoovered up in the last two days.
Hence, he's asking around to try and get some moving which aren't on the Market.
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Not saying this is good or bad but...
It now seems this was there plan from the start to make this change and it was not ready... disguise it in a bug so we are like fix it please, and when they fix it say ooh by the way we at the last minute we decided to change this lol...
Don't know if this will do anything but raise the prices of PVP sets on the market was in a pvp zone the other day for 4 hours and only saw one guy attempting to sneak around to get a badge quick.
They just don't like to be forward about these things.
Seems like standard NCsoft practices.
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Paranoid much?
It was a bug, deal with it. -
*Opens mouth*
*Closes it*
What they said.
What they've said really is correct. If you see a tell in Broadcast saying "level 20 team looking for members, need a Healer", that's a pretty sure sign of someone who doesn't know what they are doing. Healing isn't the end-all and be-all of damage mitigation, especially since it's reactive mitigation rather than preventative. Often times on Villain side I'll be running around on teams with *no* character with Healing ability, or I end up with my Brute (read: Light Tank + Solid DPS hybrid) being the strongest "Healer" on the team because that melee character has the Medicine Power Pool ability Aid Other.
Others have suggested you try a Scrapper or a Brute for the simplest, most self-sufficient initial runs through the levels. I'll echo that, but add some comments about Endurance. Endurance is the resource you spend to activate all of your various powers. Unlike HP, total amount of End does not increase with level; what you have to use at lv1 is what you'll have to power your abilities at lv50. Management of Endurance is a skill that you must master. Early on it's very easy to run out of Endurance or nearly-so every few spawns. As you gain enhancement slots to your powers you can start to add Endurance Reducer enhancements and at lv20 you can take the Stamina power in Fitness Pool (assuming you've taken two powers from that Pool already) that will increase the rate at which Endurance refills. In the later game it's possible to rig up your character so that you basically never run out of Endurance (unless something hits you with a power that takes it away) and can run at full speed all the time.
I mention all of the above because Scrappers, and even moreso Brutes, tend to be Endurance eaters at lower levels. They attack very quickly and often have "Toggle" powers that form their base-protections but eat up a constant amount of Endurance while active. If you play one of these characters and feel like you are "always exhausted" in the early game, don't worry. It gets better.
I will also say that, like the absence of the Holy Trinity of Classes, this game starts at lv1 - not at lv50. The leveling process is not a Developer instituted Time Sink designed to keep you subscribed for longer before you get to the "real" game. This game follows a business model of being very "casual" and making you want to keep subscribed because you enjoyed the content in and of itself.
Also, the Exemplar/Malefactor/Side-Kick/Lackey system, the Ouroboros system, and auto-scaling of mission instances to your level mean that any group of friends can bring characters of any level and still play together. Furthermore, you don't "outlevel" content and have it forever beneath you.
Take your time, have fun, there's no need to rush to the level cap. Since there is no Holy Trinity in the game, what's important is that you understand the strengths and limitations of all of your powers. That kind of knowledge only comes with trial-and-error experience. If you Power Level (at Architect Entertainment or elsewhere), you're likely to pick up some very bad habits and it will be obvious to others you team with that you don't know what you are doing.
Welcome to the Game.
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i am a blaster/magic person, i use energy waves and punches and attacks like that
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What is it about your missions that you find difficult? What aspect is making them hard for you?