Hqnk

Legend
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  1. Fugaku Uchiha, father of Itachi and Sauske.
  2. Quote:
    Originally Posted by BBQ_Pork View Post
    Dora the Explorer's parents.
    "You're what, maybe 12 years old? Going out into the deepest, darkest jungle alone? Sure! Go right ahead. Just take a backpack full of junk and a talking monkey. You'll be fine."
    The parents of every single Pokemon Trainer or Coordinator.
  3. Quote:
    Originally Posted by BenRGamer View Post
    Oh, I meant actionwise. That bossfight was pretty fun.
    Devore HAX!!! I want that power on one of my characters: "Here, fight a whole lot of me while I hide in the corner!"
  4. Quote:
    Originally Posted by BlackArachnia View Post
    So, while doing Mrs. Arachnia's arcs, we are on opposite sides right now, I can call Marchand when I get the prompt, and when doing mine she can call Scott when she gets the prompt. Is this correct?

    We still had the problem that when we tried to call, he just sent us on the "Go meet so and so" mission.
    Hrm, that is odd. If your mission gives you the "A loyalist who truly...blah blah blah" a new conversation tree should open when you click on him. Marchand usually gives another option, or reveals a little bit more about what is happening at his level and gives you a directive. Of course it is also funny when you completely catch him off guard with what you've found.
  5. The Power Arcs are my absolute favorites. Reese is my nemesis...I hope he pops up in a Task Force or something.

    I also like Marchand. He scares me sometimes with what he knows and doesn't, but he's a reliable contact unlike Scott who seems to essentially tell me to "wing it" when I phone home with a potential quandary.
  6. Hqnk

    GL news

    Quote:
    Originally Posted by Rock_Crag View Post
    I don't see any Yellow. Didn't Yellow come before Red?
    From the info at the link, the show is planing to deviate a bit in the chronology. Sinestro is not going to appear for the first 13 or so episodes.
  7. I'm playing my first Willpower brute. I'm going to see how long I can get by on quick recovery, but I may respec in Stamina if my endurance usage does not improve noticeably with frankenslotting.
  8. Add me to the call for the return of the Malaise pattern.
  9. Quote:
    Originally Posted by Golden Girl View Post
    I've heard that Jack was a very big on the idea that everything in the game had to be explained with an in-game reason
    Hm, well that's something I can definitely agree with.
  10. Hqnk

    Apex?

    Quote:
    Originally Posted by SaintNicster View Post
    Ajax part of the Omega Team. The details of his return were revealed when the capsule was opened, and in Dean MacArthur's arc.

    Apex was a focus in the Blue King comics. At the end, he basically joined a PuG and disappeared into the crowd. Manticore made a post in the canon fodder thread basically saying as much.
    I hadn't read the letters before, thanks!
  11. Oooooooo. I love the eyes.
  12. Please let him fly tonight. PLEAAAASSSEE!!!
  13. Quote:
    Originally Posted by Castle View Post
    When we were redesigning the Hamidon Event a while back, I jokingly advocated having a chance to confuse players in the event equal to the number of HO's they had ever slotted.
    In the background I wrote for my very first villain that is exactly what happened. Except it was worse because Longbow had taken over Hamidon suppression and nearly all of their suppression troops had the equivalent of a full load of Hami-O's.

    The villain came back in time to stop it...by killing lots of Longbow.
  14. Daystar Bright (Complete with co'opted theme from "Rainbow Brite" http://www.youtube.com/watch?v=sENkUgkjRAk)

    He's a rad/mental blaster.
  15. Quote:
    Originally Posted by Samuel_Tow View Post
    And here's my question: Why can't I choose get screwed over like that? I realise the game does this to railroad me, but after CoV, I'm sick and tired of the game telling me what I can't do because I "don't want to" or because I'm "afraid to" or because "Hardcase said so." This is all that is - the game forcing my hand.

    Tell you what - have them both turn on me and boot me out into Primal Earth at level 6 to "escape their wrath" if you must. Just let me choose defiance at least one ******* time in that entire world's multiple storylines.
    Because the devs don't want to kill your character and have you start over? The Resistance runs the underground railroad and you don't even find out about Primal Earth at the earliest until Imperial if you make the right choices. In Praetoria death is the most common option for those who screw with the PTB. You could have a cutscene where you're escorted to the killing chamber underneath Nova and killed. You'd be dead, but you'd also have made the choice.

    Maybe permadeath should be an option in Praetoria?
  16. Yeah that happened to me on my first villain. I'd been playing other characters for ages and finally went back to him. He had only SO's and I was dying like flies in Lysol.
  17. Seems like making a tank for my new Praetorian was me being prescient about this arc.
  18. I loved the episode, I had to stop playing CoH to pay full attention.
  19. Quote:
    Originally Posted by Talia_Rayvyn View Post
    Micro-Episode #3 and another character profile trailer is out, I added the links to the first post!


    Also 2 questions...
    #1: Has Ant-Man always had the ability to shrink down and still be able to knock out a normal sized person with a punch?

    #2: Has he always been able to control ants?
    I thought he just took the name Ant-Man cause that's the size he shrunk down too not cause he also was the Ant King =P
    1. Yes
    2. Yes

    And actually he re-engineered the Wasp so that she actually grows stronger as she shrinks (don't ask me how that works). In the Official Handbook of the Marvel Universe from the late 80's, it says and shows that she could bend a pretty sizable steel pipe double while shrunk.

    She gets no credit, shrinking, flight, enhanced durability and strength while shrunk and bio-blasts that can level a small house. During the grim and gritty years, the Hand should have kidnapped her and made her into an assassin.
  20. Quote:
    Originally Posted by QuiJon View Post
    There are a few scenes i think that need to be done just almost as is to the book. The molly scene for sure, but also the scene with Neville prior to that when he stands up and grows a set and kills the snake.
    It's a small thing and it happened mostly off page, but Neville apparently had grown a set during the entire year at Hogwarts including repeated torture sessions with the Carrows, who weren't allowed to outright kill misbehaving students. The scene with the sorting hat and Nagini was kind of his crowning achievement on top of a lot of ballsy things he did that semester.
  21. Quote:
    Originally Posted by BenRGamer View Post
    Yeah, the thing, Toxa, with every evil thing that's on Loyalists and Cole's hand, he's keeping the people alive. The Resistance are pretty much going to make the world burn if they win, because most of the Resistance is Crusaders (At least, that's what I gathered)
    The Wardens, are not very visible. I think it's a telling thing that the Crusader contacts suffer the most casualties. After Nova Praetoria, the Crusader contacts to a man were created by the actions of the State and they commit heinous acts to draw attention to what was done to them, but are ignored. Most can die. (well they can die if the PC wills it...well and does the right story arcs.)

    Splice, Ricochet, all of the Praetors, live those who seem to act the most selfishly, the most destructively, the truest villains cannot die. If you as a player feel so strongly, kill the ones you can kill. You won't find out how the vacuum is filled just like you're not going to find out what the end game is going to be because it's not written yet.

    Somone upthread said that the leaders of the American Revolution had a plan in place after the revolution. That isn't so. The Declaration of Independence was just that, a Declaration. After the war, they tried to make Washington king and he turned it down. They tried the Articles of Confederation and then developed the Constitution and even it required the Bill of Rights to get the colonies to ratify it.

    No revolution has slid into place with a complete pre-planned set up. You can't predict it. It doesn't happen in real life. And it's also not written yet in this game, at least it's not published.

    And no, the Crusaders aren't going to pick up the pieces because the Wardens will, and no the PC's don't know about it because they don't need to know. You don't even learn there are Wardens in the upper echelons of government until you discover that Cole uses Devouring Earth to make examples of people.

    Quote:
    So you're character is pretty much stuck between an evil guy gone mad over the stupidity of people, or an evil psychopath gone mad over a woman and willing to make the world burn to get 'er back. Is it any wonder your character jumps ship to Primal the first chance he or she gets?
    You are stuck between someone who exploited the Hamidon war for his own gain and a man who is consumed by love turned to rage. (There are plenty of people who are willing to do horrible things for "justice" particularly when family is involved).

    There are a lot of questions in Praetoria that aren't going to be answered by the time you get out of the zone. And there are a lot of questions that won't be answered unless you do a lot of the missions and hunt for the badges.

    I've repeatedly said that the missions provide one layer, a very ambiguous one. The badges do not mince words about the underbelly of Praetoria.

    The Fate of the Hamidon, Resistance Plans for Post Praetoria, all of that stuff is conjecture and fodder for future issues.

    You do find the truth about the Seers, Tillman, the Destroyers, the planned invasion of Primal Earth, the ghouls

    What the now tells those who are willing to turn off XP and slog through it all is that Praetoria is not a world of heroes of and villains. The Government does horrible things. The people accept it. The Crusaders do horrible things to force the government to react and catch the populace in the middle, while the Wardens restrain the crusader's worst offenses and, get people who want to leave Praetoria out of the city and work to reveal the excesses of the regime while staying hidden so they be where they will do the most good.

    So for those who feel so strongly about the Crusaders, go undergover and stop them, but then again that would require doing the story arcs and mission content and since beta there has been a "I want to only do one side" mentality that Red Side and Blue Side supported but Gold Side does not.

    If you have the best interest of Praetoria at heart. Join the Resistance: And kill them.

    And that is it. The flamewar between GG and Steampunkette has been going since beta and is now really old. Play the game, have fun, but this is a complex little playground and you are encouraged to create and maintain moral extremes and only by play and replay can you gain an understanding of the breath of the conflict revealed to date.

    There are not answers to everything. There never is in a game like this. Otherwise it would be a stand alone RPG.

    Bah. I've spent too much time typing. I'm going to go play. I have a new Praetorian delve into.

    /em rant off
  22. Quote:
    Originally Posted by CapnGeist View Post
    While I know that the Seers are misused for a lot of purposes, they are ABSOLUTELY responsible for keeping people safe. They alert the police of hostile activity in the Responsibility arcs, and when you're finally given the opportunity to destroy them in the Warden arcs the Narrration tells you directly that they help keep people safe. Whether they're often misused or not, it is fact that they regularly aid in keeping people safe from harm.

    Also, I'm not sure if the Seers ignore the Destroyers on Tilman's orders. We're given reason to believe that the Praetors don't really know what each others secret projects are. While Tilman probably knows by virtue of being a super psychic, it's likely that White and Duncan's Destroyers aren't sanctioned by Cole. I don't remember even being given evidence that the Seers actively ignore ANY threat, but I may just be missing it.
    In Evil Manticore's arc, he specifically states that Tillman screens targets out if asked by another Praetor.

    The Seers' function could be served just as well by a volunteer corps. The slavery and systematic psychic cannibalism is still indefensible. Praetoria pretends to be a Metahuman Oligarchy with Cole at the top and the Seers works to give the normal masses someone to crap on and be afraid of at the same time.
  23. Quote:
    Originally Posted by CapnGeist View Post
    Really? Because Primal Earth, as far as I can tell, is a hellhole where criminals outnumber civilians, a woman can't walk down the street without getting her purse nabbed, and aliens and zombies fill the streets regularly. And the most dangerous woman in the world, Countess Crey, happens to be one of the world's strongest psychics. And then there's the Carnival.
    Seers aren't there for anyone's safety. The story arcs clearly state that Seers are part of a computer network that Tilman controls. She can tell them to not find people. The Destroyers are the prime example. They are Praetor Duncan's and Praetor White's unofficial terrorist group. They do the same theing the Resistance does, except they do it on Praetor's orders. The seer's ignore them on her orders.

    She also feeds on them psychically, drastically shortening their lifespans. The Seer's are just a buffet and amplification network for Tillman. There is nothing in Paragon City that compares. And between the registered Heroes and and the PPD Psi Corps, Longbow, and Hero Corps, Paragon city's psychics have plenty of options and outlets. A few villans are not an excuse to enslave a chunk of your population. Psychics are already liscensed and tracked in Paragon City, but they still have freedom to not be used as food.

    Arrest the villains and move on.

    Quote:

    Anybody who tries to argue that "Primal Earth does fine without resorting to Cole's tactics" hasn't been to Primal Earth lately. At least in Praetoria muggings are rare and civilians are rarely /randomly/ killed. Yes, some get 'disappeared' for doing stuff they knew they shouldn't be doing, but nobody gets attacked, killed, and sewn up as a walking corpse.
    Civilians are harassed by PPD. Murdered by Destroyers who do so on the orders of the government. They are turned into cannibal zombies and walking disease factories. They are enslaved and turned into cybernetic zombies to feed the voracious hunger of a psychic vampire. They are killed by DE to make an example of when Cole is displeased. They are drugged into happiness.

    Scores of people are killed. There is a badge site marking the killing chambers in Nova Praetoria. There is no free thought. You think what Cole wants or you will die. Hell, even if you are loyal, you can wind up a mindless mutated monster in the bowels of Praetoria.

    And Enriche. The chemical is in the water, but it is also in Enriche which is sold effectively double dosing anyone who obeys the advertising.