Hozer

Citizen
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  1. [ QUOTE ]
    A) The Devs feel that there is too much Inf in the system. Even if they never admit it in so many words the numerous ways that we have to remove Inf from the game is evidence enough IMHO. Why else would it cost 250K to alter your costume? Why else would they restrict Inf trades to 100K until I9 and not allow simple ways to transfer Inf from one player-character to one of his alts without a third party? At the lowest levels of the Invention system the largest expense in the Crafting cost. Why? Because it can't be recovered in any way. Enhancements, salvage, even whole IO sets can be bought, sold and traded but the Crafting cost comes out of the system and is gone forever.

    B) Not everyone is going to like or want to participate in Inventions. It has been touted as being totally optional from the start and I think that that is a major selling point. You don't HAVE to craft one thing to play...but you'll still get the salvage and the recipes through standard drops. If you don't want them what do you do? Benevolent (or wealthy) characters may simply give the stuff away or sell it so cheaply that they might as well be doing so. Others who want the Crafting badges and such might turn into misers and horde everything and that's fine for them. But the fact is that a new way to make money is being added to a game where the Devs obviously feel that there is too much already. I don't see this as being bad but I have a hunch that the Devs might.


    [/ QUOTE ]
    Well actually although someone made inf it was at the expense of someone else, so the amount of inf in the economy stays the same, except that the CH takes it's cut of everything so actually on every CH transaction inf is being siphoned away from the economy. Unless I'm missing something that's the purpose of the CH. That and to allow trades to happen which is the real purpose in my opinion. Now if those items are sold to vendors instead, then inf is being introduced to the system but I don't think anyone is gonna get rich off of doing that, at least not for a good long time.

    Now to answer your question as to why the developers don't like all this inf laying around, the answer is pretty simple and that's because it drives the prices up on the CH which means that those who have been playing a long time with nothing to do with their inf can afford to spend wildly, whereas the newcomer doesn't have the jack to do anything. So the idea is to remove some of the excess inf so that it's a more appealing game to the new comers. It's going to take time mind you, but it should eventually do the trick.

    If you would play a few other MMO's you would find that developers are always very concerned with the economy in the game, desperately trying to balance things so that all the good stuff is not too difficult to come by but at the same time not easy to get and allows for new comers to actually get a few "nice" things for themselves without blowing the economy. It's all about the economy.

    That's just my opinion. I could be wrong.