Hopeling

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  1. Quote:
    Originally Posted by JKPhage View Post
    I have a bit of a dumb question actually, but I can't seem to find the answer anywhere. Does one have to be a Titan Weapons character to get the recipe drop, or can anybody running the trial get it by chance? I ask because if so then I'm gonna start trying for the drop on my incarnate toons so I can get it for my TW charcter who is currently sitting in the tutorial, waiting for the recipe before I even want to play him. If not then I'm just gonna have to wait it out until the recipe drops to a (at least moderately) reasonable price. I understand it's a rare drop, but seriously, nearly 1 billion inf for a costume piece is unreasonable for anyone to ask.
    I was in a run with a Defender who got the drop, so no, you don't have to be TW to get the recipe.
  2. I guess I misread a "should be" statement as an "is" statement. My bad. I need to go to sleep.
  3. It is available for 10 Empyrean merits, but only after completing the Magisterium trial. If you want it from level 1, you need the recipe, which are currently going for $texas. :/
  4. Few things are more hilarious than playing through Neutropolis and watching every NPC lambast Neuron for his "even if it's broke, don't fix it, I've got new and exciting garbage to build" philosophy, then coming to the forums and seeing the devs apply it unironically. Yes, I agree.

    But yeesh, you just proposed three different ideas that provide little or no clear benefit and offer several new and exciting ways to fundamentally break existing mechanics. You're in Neuron-mode here yourself. Auto powers that update only on loading screens would break SR scaling resists, Vigilance, and any number of other powers, not to mention the multitude of short-duration temp autos that are granted by other powers (eg, Mystic Fortune/Secondary Mutation buffs, Ion Judgement jumps, Achilles Heel proc), for example.
  5. Quote:
    Originally Posted by Erratic View Post
    No. What I am telling you is that people aren't lying. If a person tells you they are finding it difficult why are you here saying they aren't?
    No, I believe you are entirely correct:
    Quote:
    Originally Posted by Erratic View Post
    Fact of the matter is I have encountered multiple people in my time back who look at the totals tossed about, compare what they earn and make the conclusion that they are missing out on something.
    I'm saying that the person who concludes they are missing out on something, wants to know what that something is, and makes no effort to find out is their own obstacle. The game or the market isn't holding them back.

    ...and yeah, actually, if Bill Gates had become a billionaire by wandering around on his days off, doing whatever struck his fancy until it became boring without regard for the money he'd earn doing it, and also being incredibly irresponsible with the money he did earn, and without encountering any particular lucky breaks, he'd have pretty good justification for calling the rest of us lazy and incompetent for our financial troubles.
  6. Quote:
    Originally Posted by T_Immortalus View Post
    Ironblade said "the pool version is meant to be inferior"(maybe he had "probably meant" in there, but the point stands).
    I didn't bother checking because I was trying to point out that "IF it is inferior then it is not in the way untouchable is applied".
    And you're wrong about that, which was my point. The epic RotP is different than the Fiery Armor RotP in only one way, which is the delay on the Untouchable effect. Since epic pool powers are as a rule inferior to primary/secondary versions of the same power, this seems intended.

    Like I said, if you want to make a suggestion that it should work differently, you have my support.
  7. Fulmens specified AoE powers, though. Sure, you can one-shot minions with a good ST attack, that's easy.

    Unless you really are oneshotting minions with Whirling Axe/Mace just from Fury; it's been a while since I played a lowbie brute, but I don't remember Fury being THAT good.
  8. If I recall, you can't delete catalysts. It doesn't even give you the option.

    But yeah, basically decide if you'd rather use your catalysts on the current set of ATOs, or the next set. Or if you earn a lot of catalysts, do whatever with the ones you have now and earn more when the next ATOs arrive.
  9. AFAIK, auto powers have to update the server just as often as toggle powers. I guess the packet might be smaller since it doesn't have to send the endurance cost.

    "Leave everything the same and hope it still works" is not always ideal; "change everything and hope it still works" tends to be worse.
  10. Quote:
    Originally Posted by T_Immortalus View Post
    And as I pointed out....the pool version is inferior in the amount of health and endurance it provides and the amount of damage it does to nearby enemies.
    I'm not sure why you've asserted this twice now without even checking. RotP provides 50% health and 50 end, and deals 333.7 damage with a 14.9 second stun on Blasters, Brutes, Scrappers, Tankers, Dominators, and Controllers. I'm not sure how much damage/stun the Mastermind version deals, Mids doesn't list it for some reason, but it seems like a safe bet that it matches the others.

    From direct experience, the .25 seconds of vulnerability does not totally cripple the power. Not every death is followed by a large spawn of angry enemies camping your corpse. I would personally rather it gave less health or did less damage or had a longer recharge or whatever than that it had the delay, sure, true. Make a suggestion that effect, and I'd agree.
  11. Hopeling

    Water Blast!

    Or mock them for harnessing the power of lemonade. As lame superpowers go, that's a big one.

    After all, protest as they might, they can't prove they're not drenching foes in cool, refreshing lemonade. It's just your word versus theirs.
  12. Yeah, doesn't show up until you purchase it, as seems to be the usual for beta.
  13. It went up on beta yesterday.

    Orange tint = LAVA BLAST!
  14. http://boards.cityofheroes.com/showp...ostcount=10236

    Obviously it's not being wielded by a player there, but the unlock looks the same, and is colorable. You can unlock it with a recipe which drops in Magisterium (currently going for ~900 million, sheesh - hopefully that will drop once people stop farming the first phase and figure out how to complete it consistently?), or you can unlock it with 10 Empyrean merits, but only on a character that has completed the Magisterium trial. Maelstrom's Pistols 2.0, basically.
  15. When the piece is available for a very short time with no warning and no way to even know what the freebie is from the announcement, I would hope it returns in some way or another in the future.

    I'm... not sure what grain Captain-Electric is going against, but I think limited time offers are great. Like I said, this Freebie has me actually excited for future Freebie Fridays, even if surprises like this are rare. I just hope that if I'm out of town for a weekend or whatever, I don't come back to "oh man, the freebie was awesome, too bad it is forever out of your reach".
  16. Quote:
    Originally Posted by Erratic View Post
    Nice and wonderful but you do realize generalizing from one's own perspective is not going to put you in place to understand someone else's?
    But your anecdotal evidence was totally a valid generalization?

    You don't need to understand the whole market. You don't need to know everything that can be bought with every kind of currency. You don't need billions to make a solid build. It takes one good market niche, one question in /help, one quick tip from another player, to learn how to earn enough for almost anything you could want. Keeping your SOs up to date so they didn't turn red was harder. I'm not saying everyone knows the methods instinctively, I'm saying that the methods are right out in the open for anyone who attempts to look.

    Someone who totally doesn't understand how other players can have so much inf, wants to have that much inf, and does not bother to ask or look for info is the kind of person I'm saying is their own obstacle.
  17. Quote:
    Originally Posted by Erratic View Post
    No, influence does NOT grow on trees.
    I have spent roughly zero hours in the last year focused on earning influence. The only inf I've earned from the market has been from selling items I obtained as drops or via merits I got from stuff I wanted to do anyway. The only farming I've done has been, hm... I haven't actually done any. I don't have a character that could farm competently if I even wanted to.

    Currently, starting from approximately broke a year ago, I have every 50 I care about (about ten at the moment) equipped with the best build I want, plus a few billion liquid.

    Yes, inf does grow on trees. Knowledge is definitely a part of it, but you don't have to be a market expert or an awesome farmer to make hundreds of millions. I'm certainly not in either category. I agree with Nethergoat: anyone who has IO access, knows what an IO build is, wants an IO build, and tries to obtain an IO build, will be able to do so, fairly easily.
  18. It's definitely knockdown, both from looking at the magnitude (.67, the threshold is at .75 iirc) and in-game experience. Turns into knockback against sufficiently lower-level enemies and etc as usual, of course.
  19. Quote:
    Originally Posted by Erratic View Post
    Influence and money grow on trees now?
    Influence, yes, pretty much. RL money, still no, but it's no more necessary for IOs than it's ever been.

    You don't need to be a market guru to run tip missions and cash in the merits, or most of the 417 other ways to quickly and easily obtain very valuable items.
  20. Doublehit intentionally caps recharge at 20 seconds for its damage calculation, which means powers like KOB and CU don't gain the full benefit of their 25-second recharge times. That's not the same as doublehit not working at all, though. Unless there's a separate bug that isn't in the bug thread.

    Doublehit for tankers is also being penalized by Gauntlet's AoE, much like PPM procs were, but hopefully that will be fixed in relatively short order, much like PPMs were.
  21. Quote:
    Originally Posted by Rintera View Post
    I, for one...would have gladly suffered the(in my opinion NOT high amount of endurance) endurance cost in order for it to be constantly on....
    The fact that people could/would do this is WHY the end-cost-no-cooldown approach was scrapped. Tweaking a build and running the toggle full-time was specifically how they wanted Hybrid to not work.
  22. Base recharge. Come i24, PPM mechanics are changing somewhat (http://boards.cityofheroes.com/showthread.php?t=288581), so that will affect the chance for doublehit to go off, but the damage when it does go off shouldn't be affected by that. I wouldn't be surprised if doublehit's damage formula is at some point also, though, because it really is weird how it double-dips on recharge and aoefactor.
  23. Yeah, Sturgeon's Law and all that.

    I got started on comics with TPBs from a regular bookstore, so they've always dominated my collection. Single issues seem too easy to damage or lose (considering that the few I've bought have all ended up damaged and/or lost).
  24. Hopeling

    Hybrid Melee

    Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Hybrid Melee is a STACKING +Resist/Defense (depending on the tree) and +Regen buff. For every enemy near your character (up to 10, I believe), those stats will increase.
    The target cap depends on the power; the t1 caps at 4, but by t4 they cap at 10.

    But yes, the buff scales with nearby enemies, like Invincibility/Rise to the Challenge/Against All Odds/etc. So you're looking at something like 300% regen, 20% resist or 10% def, and mez protection at t4, which is reasonably competitive with Assault's +75% damage at t4. The Radial path provides a buff only per enemy; Core provides some of its buff up front even with no enemies in range.