Hopekeeper

Citizen
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  1. Hopekeeper

    Blaster role

    [ QUOTE ]
    Well, that's true...keep forgetting that -Res also makes you more vulnerable instead of just taking away any +RES that you have. I guess I would change -Res to only take away positive resistance...in other words -REgen doesn't make you start losing health. More -REs would be bad for blasters more so than defenders...unless that changed it.

    [/ QUOTE ]

    I think untyped damage is the positive -res you're talking about...
  2. Hopekeeper

    Blaster role

    Oooops, sorry I didn't want to turn this post in "What's the best afk-er fighter" .

    Please forgive me Statesman !!!
  3. Hopekeeper

    Blaster role

    Blasters are really my favorite archetype, that's why I want to give you my opinion about this.

    I really don't think blaster's role is "range damage", but I see it as "fast damage". I've never done a blapper, though, but even with my main (Fire/energy with boost range, my only melee attacks are brawl and power thrust) I'll never respec to become a hovering sniper (and I agree that in that case, range would be defense against not flying mobs).

    I mean, build up (10s duration), aim(10s duration), 32 nuke (Inferno, nova...) draining all our end, the worst def/res of all AT... All of this is saying me : 1 shot them or you'll be 1 shotted !

    And that's why I love blasters It's not boring at all when you're playing it. You can't start to fight, set the auto-attack and go to get a coffee... And in my opinion it's because my fights are really short, not because I have range.