Hindenburg

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  1. [ QUOTE ]
    If one isn't organized by the time I'm back tomorrow or Thursday, I'll start up a Champion redside channel.

    [/ QUOTE ]

    Think you guys would have better luck joining a large existing channel like BMT of Champion instead of another channel that fades away in a month...of course you could always try both
  2. lol..im laughing AND mezmerized by your avatar..

    4shes could you elaborate on the sudden death?

    are you talking about the sudden death that happens when the match reaches 0:00 with a tie (all players are reduced to a quarter health and more time appears in the Nav bar)?

    This doesnt seem like a good time to debate whether or not the 2 teams want to continue the match (while the time is running and health is low).

    Unless your talking about starting a whole new match for the tie breaker (which i guess is what your talking about ) :P

    I prefer the Sudden Death that the match provides..where everyone drops to low health and more time is put on the clock automatically..

    ooh, and are you gonna change the thread name back to "2v2 Saturdays"? cause you just said "today is the day" but its not sunday
  3. [ QUOTE ]
    Looking at my Shade I see the following:

    Luck of the Gambler: Recharge Speed +37.50% from Self
    Moderate Improved Recharge Time Bonus +20.00% from Self
    Large Improved Recharge Time Bonus +18.75% from Self
    Ultimate Improved Recharge Time Bonus +50.00% from Self
    Huge Improved Recharge Time Bonus +7.50% from Self

    So...Still listed seperate. Sweet

    [/ QUOTE ]

    damn, how fast does your dwarf mire fire?

    and, give me some money's!
  4. [ QUOTE ]
    [ QUOTE ]
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    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Debilitative Action: Disorient Bonus
    This enhancement adds a 2% chance to disorient your foe.

    [/ QUOTE ]

    Worst. IO. Ever.

    [/ QUOTE ]

    Isn't the Unspeakable Terror disorient worse, since it's the same chance and mag and will only proc on something that's already feared!?

    [/ QUOTE ]

    Wow, I didn't think something could be worse than Triumphant Insult (above), but you found it. It's a 2% chance for a MAG 1 stun in a fear power.

    ...I'm in awe.

    [/ QUOTE ]

    That's its real proc. 95% chance to make you ask "WtF"?

    [/ QUOTE ]

    In that case, it also has a high chance to double proc - it sure did for me!

    [/ QUOTE ]

    hmm, i have a sudden urge to collect them..
  5. [ QUOTE ]
    Ditto.

    Any Regeneration character I have has one in Stamina and Quick Recovery, and it is beautiful.

    If you are Electric Armor, place a second one in Power Sink.

    Anyone know what the effect would be if one of these were placed in Lightning Field?

    [/ QUOTE ]

    huh..never occurred to me you could slot more then one of these ..altho, ive never io'd a high lvl regen or willpower..kewl
  6. I remember waay back when, everyone was doom and gloom cause of this IO..."ZOMG! i have to delete my Cold/Rad!".."slow builds are dead for pvp!" etc etc..

    ..anyways this drive-by post is concluded
    ill go away now..
  7. here's my thought's on the first build you posted

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    second build looks good..might be end heavy..

    I would replace the Pounding Slugfest's with acc/dam enhancements.
  8. [ QUOTE ]
    Does anyone have a uber Inv/WM build I can look at...been wracking my brains...and I seem to be going a tad bit insane.

    Its for a buddy...but thanks in advace. PM me in game if you want to or email or carrier pidgeon whatever

    [/ QUOTE ]

    i've never had a 50 invul but this looks pretty good to me..

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: War Mace
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(23)
    Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
    Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(37)
    Level 4: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), HO:Nucle(13)
    Level 6: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), HO:Nucle(11)
    Level 8: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15), Dct'dW-Rchg(15)
    Level 10: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(19)
    Level 12: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(19), RctvArm-EndRdx(21), RctvArm-ResDam/Rchg(21), S'fstPrt-ResDam/Def+(34)
    Level 14: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(39)
    Level 16: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(43), AdjTgt-Rchg(43)
    Level 18: Invincibility -- Rec'dRet-Pcptn(A), LkGmblr-Rchg+(33), LkGmblr-Def/EndRdx(42), HO:Cyto(42), HO:Cyto(42)
    Level 20: Swift -- Empty(A)
    Level 22: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Def(23), LkGmblr-Rchg+(46)
    Level 24: Health -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(25), Numna-Heal(25), RgnTis-Regen+(27)
    Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(27)
    Level 28: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-End%(29), EndMod-I(46)
    Level 30: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(33)
    Level 32: Super Jump -- Empty(A)
    Level 35: Shatter -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), HO:Nucle(37)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(46)
    Level 41: Ring of Fire -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(50), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
    Level 44: Melt Armor -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-Acc/Rchg(45), Acc-I(45), EndRdx-I(45)
    Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
    Level 49: Unstoppable -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
  9. Hindenburg

    Elec/Elec/Elec

    ahh, i just noticed Thuderous Blast isn't 100% end crash like other nukes

    -1000.00% recovery rate for 20.00s on self (like most nukes)
    -40.00 endurance on self

    the nuke itself cost about 15 end to activate, so @55 end + recovery drops to zero..not bad

    definetely worth getting +max end accolades (Portal Jockey and Atlas Medallion)
  10. [ QUOTE ]
    The extra regen from Health is too good to pass up though.

    [/ QUOTE ]

    true. aww screw it, Presence pool ftw!

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Dark Melee
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Presence
    Power Pool: Medicine

    Hero Profile:
    Level 1: High Pain Tolerance -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(17), Aegis-ResDam/EndRdx/Rchg(17), TtmC'tng-ResDam/EndRdx(45)
    Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46), HO:Nucle(50)
    Level 2: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(3), Aegis-ResDam/EndRdx/Rchg(3), TtmC'tng-ResDam/EndRdx(5)
    Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
    Level 6: Shadow Maul -- Erad-Dmg(A), Erad-Acc/Rchg(7), Erad-Acc/Dmg/Rchg(7), Erad-Acc/Dmg/EndRdx/Rchg(9), HO:Nucle(11), Armgdn-Dam%(45)
    Level 8: Indomitable Will -- EndRdx-I(A), EndRdx-I(9)
    Level 10: Rise to the Challenge -- EndRdx-I(A), DarkWD-ToHitdeb/Rchg/EndRdx(11), DarkWD-Rchg/EndRdx(43), DarkWD-ToHitDeb/EndRdx(43), DarkWD-ToHitDeb(45)
    Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-End%(13), Efficacy-EndMod(15), Efficacy-EndMod/Rchg(15)
    Level 14: Kick -- Empty(A)
    Level 16: Tough -- TtmC'tng-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(19), Aegis-ResDam/EndRdx/Rchg(21), Aegis-EndRdx/Rchg(40)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
    Level 20: Super Speed -- EndRdx-I(A), EndRdx-I(21)
    Level 22: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(34), RedFtn-EndRdx(37)
    Level 24: Siphon Life -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(25), Nictus-Acc/Heal(25), Mako-Acc/Dmg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Dmg/Rchg(34)
    Level 26: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(33), RedFtn-EndRdx(33)
    Level 28: Soul Drain -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(31), M'Strk-Dmg/Rchg(31), M'Strk-Dmg/EndRdx(31)
    Level 30: Provoke -- Zinger-Acc/Rchg(A)
    Level 32: Intimidate -- Empty(A)
    Level 35: Invoke Panic -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(36), Abys-Acc/EndRdx(36), Abys-Acc/Fear/Rchg(36), Abys-Dam%(37), EndRdx-I(37)
    Level 38: Dark Consumption -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-Acc/Rchg(40)
    Level 41: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(42), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(43)
    Level 44: Aid Other -- Empty(A)
    Level 47: Aid Self -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal(48), Dct'dW-Rchg(50), IntRdx-I(50)
    Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
  11. WP/DM sounds interesting to me...could skip the Fitness pool..
  12. I'd say elec and psi are the rarest
  13. Hindenburg

    Elec/Elec/Elec

    you could remove 2 slots from Sprint and Swift and put them in Aim and Build Up. With Guassians you keep some of the movement, gain much needed HP, and increase the recharge of Aim and BU.

    I would put Manticore's in Zapp instead of Apoc's..that's a 300mil difference? and not much loss in performance.
  14. Hindenburg

    Elec/Elec/Elec

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    What are your opinions on dropping Thunderous Blast for Charged Brawl?
    I know what TB can do but I just don't care for the end drain and CB seems extremely powerful.

    [/ QUOTE ]

    CB is powerful, and if you're planning on soloing mostly, you won't miss TB. However, you can mitigate the END crash by popping a blue and using Power Sink on any survivors.

    [/ QUOTE ]

    My wife has an E3 and the way she has her nuke slotted the end doesn't crash completely if she hits enough targets. She put an End Mod IO in the 6th slot. The nuke has the same chance to return endurance to you as the rest of the attacks in the set. If you hit enough targets with it a lot of times you will have enough end left to fire Power Sink without needing to eat a blue first.

    I have seen this phenomenon with my own eyes on her screen, so I know that it DOES happen. She nukes and I glance over and see her with a little bit of endurance still. My guess to why this happens is the end crash DOES happen, and THEN the end return effect kicks in, returning a small amount of endurance, which does not count as recovery because it is a different source.

    [/ QUOTE ]

    interesting, I'd have to see this to believe it. Mid's doesn't mention anything about "A portion of the drained endurance might be given to you" like it does for the tier 1 and tier 2 blasts..

    Wonder if it was a Performance Shifter Proc? unlikely. very interesting..

    I've got a Kin/Nrg Defender I built all around nuking and filling blue bar with Transferance, and I've noticed several times I didnt have to pop a blue to Transference right after a nuke..always thought i was imaging it or maybe someone SB'd me with a PerfShifter proc..
  15. you really need Build Up.

    I would drop an aoe..Burn would be my choice. Also you have 9% Acc bonus 6 times in your build..anything after the 5th will not count

    Guassian's (in BU) will give you more even more defense

    Whirlwind is pretty much worthless

    you need knockback protection (i put a karma in CJ)

    Armageddons would be better in FSC.
  16. You forgot the Steadfast unique Res/+3% Def to all

    I think a end reduction in Acrobatics would be more useful :P
  17. what travel power do you prefer?..that would go a long way towards posting a helpful build. Some people just loove Fly.

    Cold Mastery is the most popular Epic, although Force Mastery + Aid Self isn't bad.

    Power Push is nice in PvP

    you might slot a "Force Feedback: Chance for rech" proc in Energy Torrent and Explosive Blast (if you take them). This proc works better in AoE attacks (greater chance to proc) altho opinion's go either way on the usefulness of it.

    here's a couple of random builds

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    cheaper with fly
    [u]Click this DataLink to open the build![u]

    hp build with slots left-over
    [u]Click this DataLink to open the build![u]
  18. best thing about Fire Armor is Fiery Embrace..

    I'd recommend you pick up Fiery Embrace and Hasten,

    any of your last 4 pick's could be dropped IMO.

    I've never taken rez powers (seems like a waste), but for this build i could see keeping RotP
  19. this hurts my eye's without Mid's..can you give the "data chuck" (i'm lazy)

    steadfast is pretty cheap now btw

    -you prolly want more slots in Parry

    -not sure what globals Seredipity gives..but i bet Red Fortunes are better
  20. i would remove a slot from Conserve Power and 1-2 slots from RPD (look at the numbers. not much difference)

    you might as well put a 5th slot in Weave and put Red Fortunes in for the rech

    i love Adjusted Targeting, so i added 2 slots to Rage for that set

    if you remove 5 slots from Taunt and put 3 of them in Boxing you'll have a lil more sm/leth def (the 5% rech lost was gained in Rage)

    this version of your build has 2 slots left to place

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    altered: Level 50 Mutation Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- ImpArm-ResDam(A), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx(3), ImpArm-ResDam/EndRdx/Rchg(5)
    Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
    Level 2: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal/EndRdx(37), Dct'dW-Heal(42), Dct'dW-EndRdx/Rchg(46), Dct'dW-Heal/Rchg(46)
    Level 4: Haymaker -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(11), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), Mako-Acc/EndRdx/Rchg(43)
    Level 6: Combat Jumping -- DefBuff-I(A)
    Level 8: Unyielding -- ImpArm-ResPsi(A), ImpArm-ResDam(9), ImpArm-ResDam/EndRdx(9), ImpArm-ResDam/Rchg(15)
    Level 10: Taunt -- Zinger-Dam%(A)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/Rchg(17), Mrcl-Rcvry+(40), Mrcl-Heal(42)
    Level 18: Invincibility -- Ksmt-ToHit+(A), Rec'dRet-Pcptn(19), LkGmblr-Rchg+(19), HO:Cyto(23), HO:Cyto(25)
    Level 20: Stamina -- EndMod-I(A), P'Shift-End%(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23)
    Level 22: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(34)
    Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(45)
    Level 26: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam(27), ImpArm-ResDam/EndRdx(27), ImpArm-ResDam/Rchg(29)
    Level 28: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(34), AdjTgt-Rchg(34)
    Level 30: Resist Physical Damage -- ResDam-I(A)
    Level 32: Unstoppable -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(33), P'Shift-Acc/Rchg(33)
    Level 35: Hurl -- Apoc-Dam%(A), Apoc-Dmg(36), Apoc-Dmg/Rchg(36), Dev'n-Hold%(36), Dev'n-Dmg/EndRdx(37), Dev'n-Dmg/Rchg(37)
    Level 38: Foot Stomp -- Sciroc-Dam%(A), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Dmg(40)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
    Level 44: Tough Hide -- DefBuff-I(A), DefBuff-I(45), LkGmblr-Rchg+(45)
    Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(48), RedFtn-EndRdx(50)
    Level 49: Resist Energies -- ImpArm-ResPsi(A), Aegis-Psi/Status(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
  21. looks a lil end heavy to me, but other then that...should do fine
  22. a defensive fire/fire works..i prefer to leave the "tanking" to one of my other tanks..and i build fire/fire more offensively..

    i just go for recharge first. with healing flames coming back so fast you dont really need defense.. but more importantly with alot of recharge you can fire off your bread n butter power (FSC) more often.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    cheaper version

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]