Hellguard

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  1. [ QUOTE ]
    This may have been asked and answered already, and I'm sorry if I'm asking it again but what if you cancelled your account at some point and then restarted it? Do the Veteran Rewards factor in both account periods or just the last one? I ask because I had cancelled my account at one point (for about 10 seconds) just to change the credit card info - will I only get credit for the time after my second activation or for both?

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    Given the information we have so far, all indications are that it will be "paid and played" time or all months that you've paid for excluding future months (like, if you pay for a year in advance, I *think* you won't get credit for future paid months until that time comes to pass). The veteran's rewards will, again, from information we have at the moment, use the same sort of calculation that determined whether you got into CoV Beta.

    In other words, all subscribed months will count; it doesn't matter if they're continous or not.
  2. [ QUOTE ]
    So, I'm asking .... if my account was "closed" from the perspective that I had discontinued my billing renewal, BUT I was still paid up, does that time count for me?


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    I would say so. Now, I really doubt that future time counts. Like if someone subscribed today and somehow paid for 3 years up front, they wouldn't get all the veteran's rewards up to 3 years.

    I think it's "paid and played," just like CoV Beta was determined, where the term "paid" includes the free months from purchases and upgrades and "played" just means subsribed time up until the current date.
  3. [ QUOTE ]
    That said, is there a confirmed list of rewards yet, or is that coming later?


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    No. We do know (per Positron's w00t radio interview, as well as probably other sources) that trenchcoats will be the first reward, available for 3 months of "service." Positron has mentioned other costume pieces, base items, and free respecs as possible other rewards, as well as something "really cool" for the 3-year mark. But other than trenchcoats, there hasn't been anything concrete mentioned.
  4. [ QUOTE ]
    You PM'd her... Why? Perhaps to ask for a clarification of something?


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    No. I PM'd her about this a week or two ago, and she responded that day. I posted her PM to me in one of the first few pages of this thread, before she made her first post here.
  5. [ QUOTE ]
    Since beta doesn't count, subscribed time stars when the game debuted, no? Around may 8? 13? 15?.


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    Close. April 28, 2004.
  6. [ QUOTE ]
    I think it's a fair bet that most people haven't been paying for a subscription for months/years without ever playing.

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    Actually, I paid for mine and my wife's CoH/CoV accounts during the 2 months or so we pretty much played WoW exclusively. She didn't log in at all, and I only logged in sporadically, mostly to go afk in PvP zones and get the time badges there (and I've got screenshots of such lovely language directed towards me for "griefing" in Siren's, but that's another story...).

    I just couldn't bring myself to cancel the subscriptions, even though I wasn't getting anything out of it. Some will say that's silly, but deep down I don't think I could leave the game behind voluntarily. And I believe in this game and the Dev team enough I guess I think they deserve my money. I guess that makes me... loyal?

    And those 2 months that I wasn't really playing will come in handy when Veterans Rewards start coming out, won't they?
  7. [ QUOTE ]
    Why has this question been asked so many times in just this one thread? I thought Cuppa's two posts in here made it very clear, yet just after her post, the question was asked again.

    I'm not ragging on people, I seriously want to know - are you all just not reading the thread?

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    No, they're not. If people would just make the Dev Digest their FIRST STOP when they visit the forums it would eliminate a lot of confusion. Not all, of course, and of course the Dev Digest only compiles Dev posts once per hour, but it would help quite a bit.
  8. [ QUOTE ]
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    Subscribed time would be a better term.

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    Blech. So much for actually being a game Veteran.

    Should call it "Billing Veteran Extra $$$ Sponge Awards" then.

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    So... now people WANT it to be in-game time? ::mind boggles::

    Loyalty to the game has nothing to do with how many hours someone has spent in game. Someone may love the game and believe in the game, but be unable to play as much as some others because of real-life responsibilities.

    Active subscriptions are the most important measure of an MMO's success. As such, the way Veterans Rewards are going to be handled here is the most logical and fair way.
  9. [ QUOTE ]
    Man, it BETTER not be times the account was billed. I've been paying 6 months at a time for a while now. That means that I've only been billed 5 or 6 times!

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    I get it now. I guess people just aren't reading the whole thread before they post.

    /waits for everyone to catch up to redname posts so they won't be worried anymore
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    The reason you are seeing it in the first place is because of Auto Assault. They calculate their rewards based on paid time.

    However - we will be basing ours on played time (beta doesn't count tho yo).


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    Let me get this straight...

    So, if a Friend and I both had our own accounts since CoH Day 1, never lapsed on a renewal, always had an active account...

    I've played... 5000 hours, he's played 1000 (arbitrary numbers), but we've paid for the same amount of time... I would receive more Vet rewards than him?



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    Wow, people are dense... Played time = time subscribed, i.e. time when you have been able to play. Not your hours played.

    Geez.

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    QFT. It's really funny to me how many ways people can misinterpret perfectly clear language just so they can get themselves all in a tizzy.

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    QFE of jackassery.

    I asked for a clarification, as did many others.

    CuppaJo said paid time versus played time. Right now I am at work. I am currently paying for City of Heroes, since I paid my $15 this past 28th, and is good until the upcoming 28th. But am i playing now? No, I am at work.

    In the past, I realize Cuppa has said things such as the 3 months = Trenchcoats, but things change, especially in this game.

    Try to act like this forum is just a bunch of people gathered in a room, talking over some things. I hope the next time you're in a board room and someone asks for clarification you don't tell them they're an idiot for not immediately grasping the concept.

    Pretend like you don't have your internet anonymity to say whatever that pent up child inside wants.

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    LOL. Look, you've been around for awhile, and I'm sure you were in CoV Beta. We got into CoV Beta based on "paid and played" time or "subscribed time." I just thought Cuppa's statements, both in her PM to me and in her original post here, spoke of the very same system for veteran's rewards. Plus, the fact that Cuppa in her original post said it would include any free time given by CoH/CoV/Hero Gear purchase would imply that it's NOT in-game time.

    Anyway, she has since clarified her statements even further, so hopefully that will end all confusion. I doubt it, but there's always hope.

    Also...
    I didn't call you an idiot. Spacenut said you were dense, not me. And I don't even agree with that, for the record.
  11. [ QUOTE ]
    sooo if its time logged baiscally

    so whats from stopping people hearing this to log into a mish for more reward(reward farming if you will

    sounds like people who are actually playing might get alittle screwed

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    OMG.

    /joins other guy in banging head against wall in frustration.

    It's SUBSCRIBED TIME. Not in-game hours time.

    Cuppa's original statement was pretty clear, and she has since clarified it further.

    SUBSCRIBED TIME.
  12. [ QUOTE ]
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    The reason you are seeing it in the first place is because of Auto Assault. They calculate their rewards based on paid time.

    However - we will be basing ours on played time (beta doesn't count tho yo).


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    Let me get this straight...

    So, if a Friend and I both had our own accounts since CoH Day 1, never lapsed on a renewal, always had an active account...

    I've played... 5000 hours, he's played 1000 (arbitrary numbers), but we've paid for the same amount of time... I would receive more Vet rewards than him?



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    Wow, people are dense... Played time = time subscribed, i.e. time when you have been able to play. Not your hours played.

    Geez.

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    QFT. It's really funny to me how many ways people can misinterpret perfectly clear language just so they can get themselves all in a tizzy.
  13. [ QUOTE ]
    Hey Xandra. I did re-re-re-peruse the Dev digest, but to little avail. So then, how DO they know?

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    I PM'd CuppaJo asking if vet rewards were going to be calculated based on what it says on the NCSoft account page, or on actual total time PLAYED (which of course are 2 different things because of the free months). Her reply was this:

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    total time played

    you only see paid time on your screen - on my internal account screen I see that, and total time.


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    I don't know how "official" you'd consider that, but it was good enough for me. I posted this reply a week or so ago in one of the other seemingly hundreds of thread already on this subject.
  14. Dang. I'm actually depressed over this. My wife and I are both huge Cricket fans, and I'm sure she'll have no problems stepping up to the plate, but dang.

    Well, I was thinking of giving TR a chance anyway...
  15. [ QUOTE ]
    Did you know that recently, there was a Brute (On Triumph) that crashed while in Bloody Bay and was "Switched" to Hero Statis. He grouped with Heroes, got badges, and did TFs. Eventually, a GM took control of Ghost Widow and ordered the Brute to go to Atlas Park to be dealt with, lol.

    I know there are pics, but they aren't mine, and idk where the thread is, lol.

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    There, fixed it for ya.

    Bounces was the Brute's name. I got to get some screenshots with him, and he was even teamed with my wife and myself when Ghost Widow called him away to be sent back to the Rogue Isles.
  16. [ QUOTE ]
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    Keep in mind. Some of us wish we could have Items of Power *without* opening up our base to raids, much the same way we collect Accolaid powers even though a +5% Endurance boost really doesn't help much.

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    Neither will the IOP bonuses (unless they've changed from original bonus design).

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    Sigh. I'll re-quote Posi's earlier statement:

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    New Design: 7 day window to get your Item(s) of Power. You then hold it for 21 days, reaping the (now larger) bonus. Then it disappears and you need to re-do the CoP trial to get it.


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    (Again, emphasis mine) The bonus apparently HAS changed from the original design. By how much, we don't know yet, but it might not be trivial any more. We'll just have to wait and see.

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    Thanks for the refresher ... I stand informed. A change from 1% to 2% is still an improvement. Place your bets?

    edit: to be succinct, my opinion on the opportunity cost of obtaining, and defending a future IOP hasn't changed.

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    Mine hasn't either, except that now I'll probably try to get my sg to the point that we can get an IoP in the initial no-base-raid stage. Taking too big a chance at losing actual items (and their prestige) in a raid (once they're enabled) just doesn't sound fun to me, no matter how big the bonus is.

    If they would make it so that your stuff re-generated after a raid (like instant raids) so that the only consequence of losing a scheduled raid would be losing your IoP, I doubt it'd even be worth the hassle to me then to be honest.
  17. [ QUOTE ]
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    Keep in mind. Some of us wish we could have Items of Power *without* opening up our base to raids, much the same way we collect Accolaid powers even though a +5% Endurance boost really doesn't help much.

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    Neither will the IOP bonuses (unless they've changed from original bonus design).

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    Sigh. I'll re-quote Posi's earlier statement:

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    New Design: 7 day window to get your Item(s) of Power. You then hold it for 21 days, reaping the (now larger) bonus. Then it disappears and you need to re-do the CoP trial to get it.


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    (Again, emphasis mine) The bonus apparently HAS changed from the original design. By how much, we don't know yet, but it might not be trivial any more. We'll just have to wait and see.
  18. [ QUOTE ]
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    So, wait...we won't be able to raid bases for IoPs now? Talk about a huge let down.

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    Future Design: During the 21 days you hold the Item, you are susceptible to losing your Item of Power in PvP combat.

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    It looks pretty clear to me this is the plan, IINM. I think the plan is to get the CoP to work in the first place, and then correct the raid mechanism.

    As usual, thanks for the follow-up Posi

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    Reading comprehension FTW!

    Also, notice what Posi said here:

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    New Design: 7 day window to get your Item(s) of Power. You then hold it for 21 days, reaping the (now larger) bonus. Then it disappears and you need to re-do the CoP trial to get it.


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    (Emphasis mine) I'd love to know how much bigger they've made the IoP's bonus, but at any rate that should address some concerns about the bonus being too low, huh?
  19. [ QUOTE ]
    As for the cost, built two transporters and you'll never be more than one or two jumps away from the zone you need.


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    I got tired of switching out beacons among just 2 telepads, so I ended up adding enough telepads to support all the currently available beacons. If they add beacons for all the other CoH zones, I'd probably start switching them out again, but I'd rather they just upped the beacon limit to 4 per telepad or something.

    Either way, it's not a dealbreaker. It'd be nice to have beacons to zones we actually want and need to go to more often than Faultline or Boomtown.
  20. While I would like to have more zones open to the CoH telepads, trying to have a base with telepads to all those zones would be expensive and unwieldy unless they took away the 2-beacon limit to the telepads. There are a LOT more zones in CoH than in CoV...
  21. [ QUOTE ]
    Then they are taking a previously planned event and just wrapping our "compensation" into it too. Either way you look at it, it's bogus.


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    I'm sure you have a link to a post or announcement that Double XP Weekend is the compensation that Cricket spoke of for the global chat problem, right?
  22. [ QUOTE ]
    3. Issue Release "balance" - I8 and beyond should be more balanced between Hero and Villain content - though I8 may be slanted somewhat towards the heroic side.


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    That's good to hear. I just can't get into being a bad guy very often, although I hear a couple other folks certainly like it...
  23. [ QUOTE ]
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    NOTE: You can only earn the The Lord Recluse Strike Force reward once every *24 hours* This is by design to help prevent farming.

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    That's not cool!

    I'm officially so mad right now.

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    we can't farm Hami either

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    Right. But I think what upsets the villain SHOE-seekers is that heroes have been successfully raiding the level 50 Hamidon for almost a year and a half now. Villains have a lot of catching up to do.

    The problem is, if the Devs allow the Recluse SF to be farmed at this point, what happens a year or more from now when villains have caught up? They would then be the ones who were at a great advantage if they could do this SF 3 or 4 times a day (and some would, given the reward). At THAT point, the Devs would "nerf" the SF, by making it so you can't get the SHOE more than once per day, and then we'd have a much larger outrage because of the "nerf."

    I personally think villains should be "allowed" to play catch-up a little bit, but I don't see a way to really do that without making this SF farmable now and then stopping that later, and we all know what the reaction would be from that. At the very least, villains should be able to pick their SHOE, but then you'd have heroes complaining about that.

    I do think the 24-hour thing is a bit too limiting. They should make it based on a calendar day instead. You still effectively couldn't get more than 1 in each 24-hour period, but it would allow for much more flexibility in people's play times and availability.
  24. [ QUOTE ]
    (sorry if this has been said before, but i did not read every post)

    In order to avoid exploits, remove any xp rewards (and enhancement drops, but not inspirations) from NPCs on every PvP zone (indoor missions not counting), and then remove every kind of debt on the same zones as well.

    We will still have to fight NPCs, and we can defeat em and be defeated, but at least people wont have to fear about debt when they are considering about entering the PvP areas. This could increase the PvP population, in my opinion.

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    I'd like to hear a good reason from the Devs why this would be a bad idea (or at least, a worse idea than what they've done with "proportionate debt"). They're already going to remove the debt given by RV AVs (and yes, I know it's because even in their soon-to-be-"nerfed" state AVs are a much bigger challenge than normal mobs, but still). Why not just remove debt and XP from PvP zone mobs? It's not like people ever really go their to street sweep for XP anyway...
  25. [ QUOTE ]
    If this is implemented I don't think anyone would try to attack a NPC in a PvP zone again.

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    Why are you saying "if this is implemented" ? It's in the game right now; it's been a part of issue 7 all along. It was just another "missing patch note" until yesterday.