Heavensrun

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  1. [ QUOTE ]
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    Other than that, exploration badges have been found in all the Mayhem Missions. Atlas, Kings Row, Skyway, Independence Port, Talos, Brickstown, and Founder's Falls.


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    What badges are in atlas? Alot of the zone was blue'd off. I may be able to run one or two more in Atlas before I outlevel it and want to try it out!

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    There is explration badge in each Mayhem instance of the Paragon City zones. Only villains can get those, as they can only be gained during Mayhem Missions.

    The Atlas Park badge is called "Global Threat" and is located on a sidewalk directly in front of the Zone Entry Drop-Off point

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    I don't know if /loc works consistently in mayhem zones, (testing that when I get the chance) but if it does, the King's Row mayhem exploration badge is at -247.2, -42.0, -2518.2
    If it -doesn't-, it's in a little open area west of the bank building.
  2. [ QUOTE ]
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    Is this coming with I7, or later?

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    Well -that- didn't take long.

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    It's a fair question, given that Positron mentions the Invention system in the course of an interview, the main subject of which is I7.

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    Eh. Sorry, I don't mean to be rude about it, I'm just a bit jaded about this sort of things. I've seen rampant speculation turned into rumor turned into "the devs said..." WAAAAAY too many times.

    Honestly, though, I think I7 would be an unrealistic expectation, since they've mentioned nothing of this in the past, and there've been no hints of it in the runup to I7 which, while villian heavy, is pretty loaded with content already.

    I'd be pretty suprised if we saw "inventions" that quickly. Unless "inventions" is their way of referring to the whole temp-power/enhancement creation thing that's supposed to be added into bases.

    (edited to fix quote boxes)
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    Skills are shelved.

    Inventions? :-)

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    Crafting! Universities! Woot!

    Is this coming with I7, or later?

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    Well -that- didn't take long.
  4. [ QUOTE ]
    I skipped through most of what you wrote because the responses you gave were filled with a bunch of combative remarks about your insistence about what you THINK I meant by my posts and the facts of what "I" really meant by my posts and fully explained and you continue to accuse me of being bitter about Regen nerfs(DOOOOOM). You're so not my ex or something. :-) Nuff said.

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    I'm sorry. I don't know what could possibly have made me think you were embittered about the regen nerfs. Oh, right, your sig.

    Really, I don't need to argue anymore anyway. This post pretty much says it all. You're literally not listening. Enjoy living in your little hole.
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    Wrong.. Cause obviously you read things I posted and construe your own version of them which is nothing that I said. You don't want to be nerfed because you like having a power that is over powered and are happy playing it. As I've said before, MoG was overpowered, BUT had the ability to be beaten with a team, insperations, "the right powers", etc etc. Same things people have "suggested" to me about overcoming hurricane. Yesterday there were about 10 of us in SC in a circle around a Hurricane person trying to take them out. Eventually they fell, like what would happen with MoG if they "had the right team". 10 people shouldn't be needed to take out any one AT and especially ONE power. That's the problem. Call me what you want, I understand you like you're toon unnerfed, who doesn't. But Hurricane needs to be "fixed". Much love... Me.

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    Wow. That had nothing to do with the post you quoted.


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    Incidentally, your post really did, literally, have nothing to do with the post you quoted. Just pointing that out while you rail me for being irrational.

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    You know, I think you're right. Thinking about it, people with hover have an unfair advantage, too. When they're using hover, my meleers can't get anywher near them. I mean, sure I could respec and take hover, or superjump, but hover sucks because I don't like it for some arbitrary reason! I shouldn't have to change my build to counter someone else's power!

    Do you realize how absurd your arguments are? How weak your rationale is? Are you concious of this fact? Are you, in fact, lying and exaggerating to justify your continued argument? I begin to suspect you are. Because there is no acknowledgement of reality in your words.

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    We'll see how weak my rationale is if the devs nerf hurricane. Then I guess it will be my fault that it happened.. Sure. Ok. Given the fact one of your own started this thread and was like "Nerf On the Horizon?" about Hurricane I think
    that clearly shows there are more then me aware or complaining about it being overpowered and it may be next to be nerfed whether you like it or not. If it's nerfed, go scream at devs and use your rationale to them and see if they listen or not.

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    If the devs see fit to nerf Hurricane, I'll see what their reason is and If it seems sound, I'll accept it. I can guarantee it won't be your fault, however, because I tend to doubt your arguments are sound enough to influence them. Especially since many of those arguments boil down to "I don't wanna!". Furthermore, I'm willing to bet that whatever changes come down the wire, they certainly won't be in the vein of turning the power into a MOG-style situational click.

    Let's clarify something, however. The person who started this thread is not "One of my own". Believe it or not, my main is a regen scrapper. Had her since launch, still love playing her. I have one defender, and he's archery/trick arrow. I -team- with a stormie, but I am not especially loyal to the defender camp. I came here following the dev digest, and got involved because I dislike seeing people like you try to change history with your words.

    Maybe you should wait until you know someone's motivations (or, and I know this can be challenging, but read their posts) before making ignorant leaps to erroneous conclusions.

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    Make sure they lie first before you accuse them of lying like you're doing with me.

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    You mean like you've been accusing them of doing about regen since I got involved in this thread?

    You are, at best, carefully selecting "truths" that adhere to your limited perspective, and deliberately ignoring the larger picture to further your vendetta. That is, in my opinion, every bit as dishonest as a bald-faced lie. If you're not lying to us, you're lying to yourself. As far as you're concerned, You're already right, and while you will adopt -any- evidence you can find to support your perspective, you ignore -any- evidence that contradicts it. It's called confirmation bias, and any reasonably intelligent person can see it permeating your arguments. Even the people who agree that hurricane should be nerfed don't agree with your perspective or attitude.

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    Given their track record, I'm sure they'll fumble up something they say in regards to a nerf like they've done in the past. I'll save my responses from now on to the whiners who don't like change, but at LEAST can respond maturely. Peash.

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    Yes, and this little barb was certainly the epitome of rational debate.

    Fact: No single AT is always going to be balanced against another single AT. This means some are going to be weak against melee, some are weak against ranged. This means that there are ALWAYS going to be situations where your build is going to be less then effective.

    Your answer to this fact: None.

    Fact: Changing Hurricane to a click, as a concept, while perhaps balancing in PVP, -severely- inhibits this power in Pv-E-, which is a significantly larger portion of the game. While the devs have conceded more then once that sometimes it's nessecary to change PvE aspects to balance PvP, it is not the -priority-, and thus odds are that one of the other suggestions in this thread would be a fairer balance between the conflicting ideals. Your other suggestion, having stormies float around uncontrollably while hurricane is on, would be so utterly damaging to the player's ability to control their character that I find it hard to believe that it wasn't said out of personal bitterness.

    Your answer: But they nerfed IH and MOG for PvP reasons!

    Which brings us to....

    Fact: IH and MoG were not changed exclusively for PvP concerns. I'll concede that PvP may have played a role in some of the changes, but as I and others have pointed out, Regen scrappers were absurdly overpowered in PvE as well, which is -not- something you can say about Storm defenders.

    Your answer: Stormies whined about us, so I should be able to whine about them!

    And finally...

    Fact: PvP and PvE are two significantly different styles of play. You cannot take a PvE build into a PvP zone and expect to compete against dedicated PvP teams. You must be willing to alter your tactics, team balance, and possibly even your build if you want to be seriously competetive. If you don't -care- about being seriously competetive, you should not be complaining about the fact that there are builds you can't topple, because you yourself are limiting your effectiveness -deliberately- in order to favor PvE play. If you want to bring down storm defenders, you can use a variety of powers (temp and pool) to create an opening. You can try to detoggle with brawl. Running hit. You can alter your team structure to try and compensate.

    Your answer: I shouldn't have to change my build or strategy to be able to win!

    This is what you're saying, man. Does any of this strike -you- as particularly reasonable? Am I really misrepresenting your arguments -so- thoroughly as to completely miss your fundamental arguments? Do I have to literally quote your words back at you?

    This is coming form a fellow regen scrapper, man. I'm not a frequent player of the defender AT, I'm an outsider here, just like you are. But even with all that, I can tell, -easily- that you are being unreasonable, bitter, and trollish.

    Sorry if that makes you -feel- bad, but it's my honest opinion. This isn't personal to me. I don't give a poot what you can or can't do in PvP. But when you come on these forums and exaggerate, twist truths, and try to misrepresent the past according to your own, plainly skewed, perspective, someone is -always- going to come in and tell you you're being useless. And that's what your behavior in this thread is. Useless. You want to be useful, check your back pocket and notice that the truth isn't in there, and start trying to think past your immature notions of what's fair and what isn't. Try to think of -other- ways to balance the power. Accept the fact that maybe some of your troubles with storm controllers and defenders are because you're not really -all- that serious about being a serious menace in PvP. Stop asking for an "I win" button and try to work out strategies and compromises.

    Above all else, stop acting like an antigonistic perspective is inherently immature and meaningless. I disagree with you -strongly- on many points. That does not mean I'm being childish, it means I think you're fracking -wrong-.
  6. [ QUOTE ]
    Wrong.. Cause obviously you read things I posted and construe your own version of them which is nothing that I said. You don't want to be nerfed because you like having a power that is over powered and are happy playing it. As I've said before, MoG was overpowered, BUT had the ability to be beaten with a team, insperations, "the right powers", etc etc. Same things people have "suggested" to me about overcoming hurricane. Yesterday there were about 10 of us in SC in a circle around a Hurricane person trying to take them out. Eventually they fell, like what would happen with MoG if they "had the right team". 10 people shouldn't be needed to take out any one AT and especially ONE power. That's the problem. Call me what you want, I understand you like you're toon unnerfed, who doesn't. But Hurricane needs to be "fixed". Much love... Me.

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    Wow. That had nothing to do with the post you quoted.

    You know, I think you're right. Thinking about it, people with hover have an unfair advantage, too. When they're using hover, my meleers can't get anywher near them. I mean, sure I could respec and take hover, or superjump, but hover sucks because I don't like it for some arbitrary reason! I shouldn't have to change my build to counter someone else's power!

    Do you realize how absurd your arguments are? How weak your rationale is? Are you concious of this fact? Are you, in fact, lying and exaggerating to justify your continued argument? I begin to suspect you are. Because there is no acknowledgement of reality in your words.
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    IH and MoG were nerfed because regen scrappers were SOLOING +3 MONSTERS.

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    Clarify that please. Spines and Dark regens were doing that because of the debuffs from their primaries. (Slow and -acc respectively). Those debuffs caused them to take fewer hits. At the height of my Kat/Regens power (read: able to tank Hami) giant monsters were not soloable for me. Nerfs to Regen after issue 4's release were in direct response to PvP issues. not PvE.

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    I disagree. First off, the particular statement I made was a little impulsive, so I didn't qualify it much, but it's true that Regen builds were soloing overlevel monsters. They were tanking AVs. I was running missions on invincible without breaking a sweat, and I was a -concept- build. Spines and Dark might've been surviving because of their debuffs, but the fact is, the debuffs should have at -best- allowed them to survive a bit longer against the giant thing stomping on them.

    We were overpowered in PvE. We were a flavor of the month -forever- because even after several nerfs, we were -still- the kickass solo build. That in and of itself should say something.

    PvP may well have been part of the concern, but Regen scrappers dominated in PvE, and nobody can deny that. Now, I would say we're fairly well balanced. Before, we were an exploit waiting to happen.

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    Phase shift was nerfed because it was being used for herding.


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    Phase shift just didnt hold aggro long enough for herding. In PvP, phased Illusion controllers were using phase along with Phantom Army to win matches at no risk to themselves.


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    As has been mentioned, any AT with pets could also clear missions in PvE this -exact- -same- -way-. As has also been mentioned, the enemy AI used to work differently then it does now.

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    Logic dictates the motivators behind those nerfs.

    As far as hurricane goes, I personally dont use it very often in PvE. Artic Air is a much more effective power. When I do use hurricane its to 'corner' minions while I deal with boss mobs. If I ever PvP with that toon, hurricane would be the more useful power.

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    The stormie in my SG uses it pretty regularly, as do a lot of others. So while it might not affect you much if it were changed, there are a lot of people that would be put out by it, so I think an honest discussion of whether it is overpowered is a fair one.
  8. [ QUOTE ]
    I did. Reread the posts about the requirements I'm asked to do. Take this power, that power, fill up on insps, and get a team. All for one power because one melee can barely touch it by itself. A little too many "requirements" for overcome one power.

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    Except you don't have to do -all- of them to overcome the power. There were multiple solutions given, any of which could help even the odds.

    You have a perfectly good temp power that works against it approximately 50% of the time.

    But the simple fact of the matter is, you don't want to have a -chance- against them. You want to be able to "PWN" them, plain and simple. You don't like the nerfs to your own powersets, Because you can't dominate the game like you used to, and you want that feeling of constant superiority back. You want that feeling of control back.

    That's really what this is all about. Every one of your replies supports this. You have expressed absolutely -no- desire to compromise or edit your playing style to overcome an obstacle. If YOU can't beat something with your CURRENT build, it must be unbalanced. Well, that's not the way PvP works, in this or any other MMO. Go play Unreal Tournament, or Quake, or Halo, or any other competetive online game where your skillz are all that matters. CoH is an RPG, and RPGs are about strategy. They're about -manipulating your resources- to achieve results. And if you're not willing to manipulate, to change what you have and why; if you just want the devs to give you an "I win" button, you're going to -continue- to be sorely dissapointed with the performance of the devs of this game. You're going to continually find things that you don't like, you're going to complain, and we're going to have to deal with you.

    So please, do yourself, the developers of this game, and all the players on this forum a favor. Either change your attitude, or stop posting on the forum. You're not constructive. You have nothing valuable to contribute. You are, in a word, worthless here.
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    You can lose the smirk. The myriad changes to MoG and IH -started- before the revised "giant monster" system. After that, continued nerfs occured because Regen scrappers were effectively tanking on invincible, and were distincitvely more effective at PvP then other builds. Each nerf was a little more questionable then the ones prior to it, because each time Regen was a little less absurd, but back when it all started, a solid regen build was pretty much unkillable.

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    Which of course justifies making hyperbolic complains about what they were capable of in, say, issue 5.

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    Hey, hey, don't misunderstand me, Kali, I wasn't -complaining- about anything they used to be able to do, and I never said they were doing that -recently-. Maybe I should've been clearer, but I wasn't trying to misrepresent anything.

    What I was trying to do was make the point that the long fall of regen scrappers -began- because of a MASSIVE PVE imbalance, and I saw no evidence to imply that any of those changes were to curb the set for PvP concerns. IH and MoG both went through extensive changes over -several- issues because the devs were struggling to find the right "spot" for the AT.

    It wasn't a PvP nerf as KidQuik seems to believe, it was the tail end of a very long-running struggle with the identity of the set. KQ is playing a little game of "let's rewrite history" here (or at least a game of "Conspiracy Theories 101"), and that bothered me, so I was perhaps a little more taciturn then I meant to be, but in no way was I trying to exaggerate what regenners have been -recently- capable of. Just stating facts.

    Around the time Regenners were drawing the attention of the mighty nerf bat, I watched a fellow regen solo an overlevel Jurassik that had creamed the rest of our party. It took awhile, but he did it, and he was never in any real danger of being KO'd.

    I also heard talk of other absurd things, but that's the shining example I personally experienced, and things like that are why Regen attracted the nerf bat. Perma MoG was unbalancing in PvE, and furthermore, was a disruption of the -concept- of regen. Perma IH was similarly unbalancing. Regenners could always run on invincible. Hell, -I- still can, I just have to be careful about it now. That is PvE imbalance, and that's why Regen got nerfed, not because of any PvP issues. That's -all- I was trying to get across.
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    I can NOT believe that a melee type has the freakin' audacity to come into a squishy forum and whine about PvP. Defenders, with the lone exception of stormers, are the easiest targets in PvP. Everyone knows it, and you have the brass to come in here and kvetch about the ONE defender powerset that gives you grief. And on top of that you're too lazy to take the 10 seconds to figure out how to beat it yourself.

    Well there's your freebie, now go back to the Scrapper forum and whine about how /Regen was nerfed some more.

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    Well, it's good that you held the high ground and didn't try to discredit his position on the basis of what kind of characters he might play or something.

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    I would tend to agree with you, but there is kindof a point here. KQ has a bit of a malcontent attitude about him, and he -does- complain about regen's nerfs -in his sig-. A lot of people have some difficulty being rational toward people with his approach on the game, because his approach on the game is not entirely rational. (And the opposite is true as well; somebody who's been hit with the nerf hammer too many times, they can have a hard time empathising with people who still respect the devs and the game.) I guess what I'm getting at is it's all too easy for both sides to get wrapped up in name calling in accusations. We're all raitonal agents here, we should try to appeal to that aspect of one another if we want to reach any sort of agreement.

    Sure, it doesn't always -work-, but if we don't try to at least encourage that, where does that leave us?
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    IH and MoG were nerfed because regen scrappers were SOLOING +3 MONSTERS.

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    I would love to see someone with MoG solo a +3 Monster... if there are any..

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    You can lose the smirk. The myriad changes to MoG and IH -started- before the revised "giant monster" system. After that, continued nerfs occured because Regen scrappers were effectively tanking on invincible, and were distincitvely more effective at PvP then other builds. Each nerf was a little more questionable then the ones prior to it, because each time Regen was a little less absurd, but back when it all started, a solid regen build was pretty much unkillable.

    The point of the whole affair being, they were changed because they were unbalanced in PvE, and most of us saw it coming way in advance, and nobody ever made any serious, rational claim that it was due to PvP concerns. To claim otherwise is a serious proferrence of misinformation.
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    If they nerfed Huricane, it would a direct response to something from PvP, which they've said previously that they won't do.

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    Actually, the original quote was something along the lines or "we'll try not to."

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    ....

    Not sure I like what this response implies....

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    It implies that the devs don't like being misquoted.
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    If they nerfed Huricane, it would a direct response to something from PvP, which they've said previously that they won't do.

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    Actually, the original quote was something along the lines or "we'll try not to."

    Melee and Range are differentiated in terms of damage, and attack type, but the statements above that there is no 'melee range' is accurate.

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    Given the nerfing that was given to Regen with IH and MoG along with Phase Shift and Kheldian's Quantum Flight, these were certainly PvP nerfs. I fully expect you to nerf hurricane which is needed. Also fix the toggle droppers. Hurricane and things like that should be made Clickies like IH was with long recharge times(to be fair). I'd leave Stalker's Hide alone though. They are pretty weak without Hide and since you can buy IR goggles in a zone if your side is doing well along with all the leadership powers tossed on, this should be adequate.

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    Okay, you're wrong on something. None of those things were PVP nerfs. (Well, QF might have been, I don't know anything about that power)

    IH and MoG were nerfed because regen scrappers were SOLOING +3 MONSTERS.

    Phase shift was nerfed because it was being used for herding.

    Both were done for PvE reasons. The devs said it, and the vast majority of player comments -I- saw agreed with the reasoning behind it. (although there was still much debate on whether it was nessecary or not) As for nerfing Hurricane, I don't see any real PVE reason for it. Storm Defenders have their share of challenges as it is. PVP-wise, it's like someone said. There are ways to get around it, you just have to be creative about it.
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    My gawd... Don't bother /bugging them... I've seen hundreds of spelling/grammar/typo mistakes and /bug'd dozens, but when I see the same ones over n over months later, I lose my will to help : )

    I keep praying (and I'm a devout Agnostic - figure that out) for Cryptic or NC Soft to get an editor, but this doesn't appear too realistic. Course it's not like this problem is limited to this game... I read novels all the time that are filled with typo's, and I'm pretty sure they do get 'once overed' by an editor... No attention to detail : (

    -Alamar

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    http://www.machall.com/index.php?strip_id=284
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    The truth is out there.

    Honestly that would be sorta cool. Statesman playing good cop; bad cop with himself. Hmm... interesting. But does anyone know Castle's real name?

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    i friggin TOLD you!!!!!

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    Wait, are we accusing a dev of being a secret dev?

    Because that'd be kind of cool.

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    Shhhh! If you give away his secret identity, all of his friends and family will be in mortal danger from Protean!
  16. [ QUOTE ]
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    No offense, but focus groups are next to useless.

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    I'm going to have to disagree with you there.


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    This is unrelated to anything about the discussion, but for the record, Your avatar causes me to superimpose Stephen Colbert's voice on everything you type. ;p

    It's a good thing!

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    They were concieved as a way for corperations to generate statistical models without all the cost of, y'know, generating statistics.

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    No, they weren't. Anyone using them for such is violating the codes of the entire industry.

    Focus groups are qualititative research. They are designed to establish the breadth of range of opinions that exist concerninga given topic. They are not quantitative research they give no insight into how commonplace those views are in the general public unless thos views are nearly universal.

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    Their functional value has -always- been dramatically overrated.

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    In fact, I'll actualy agree with this. Many people use them incorrectly. That does not mean, however, they are useless when used for what they are designed to do.

    There are just too many ways that people differ from each other for a small number of people to speak for a large number of people.

    Nor is that their purpose. By carefully crafting your group(s) composition to target as wide range of respondents you inherently skew any chance they offer a numerical representation of the population. People who try to do so are wasting their time.

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    The only way to get reliable data is to poll a significant number of people. The more you poll, the more likely your data isn't being skewed by personal quirks.

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    Yes, but you can't design your poll in the first place until you have a sense of the range of opinions you need to test.

    A focus group with CoH players will tell you, for example, that some people feel they level too slowly in CoH while others feel they level too quickly.

    A follow-up survey will then establish how many people in the player base feel one way, feel the other or have no strong opinion either way.

    But to simply design a survey with no foundation to design it on leaves that survey instrument vulnerable to missing critical questons, or phrasing those questions in a way that skews the results, or bias by the designer.
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    Modern psychology just is not effective enough to categorize people in the way Focus groups try to.

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    Again, you have an erroneous view of what focus groups are designed to do. But I can't say I blame you since they are often misused in just the way you describe.

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    Indeed. I've just heard the words "It didn't go over well in focus groups" as justification for fixing things that weren't broken too many times. Honestly, I'd never even thought about using it for the purpose you described, because I don't think I've ever heard of it being used for that purpose. (of course, the people misusing it are always going to generate attention for themselves by virtue of the fact that it leads them to erroneous conclusions, so it's not suprising someone might not hear about proper applications) But yeah, I can see what you're getting at.
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    If they asked me I'd rather spend part of my own money to sit down with Jack and Crew face to face to talk rather then rely on getting my opinion right in online surveys and chats.

    A chance to say "Here's what we're doing" "do you mean A?" "No.. not quite A... more like B" "Wait, but isn't B like C?" "No, no.. more like A". "A?". "Yeah"

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    A focus group is not an online survey. It's a meeting between a small number of people specifically recruited to meet a pre-defined range of demographics and/or psychographics. It can be done live, or in an online chatroom type environment. The meeting itself is conducted by a neutral moderator with an agenda of items to discuss. It allows the free and open exchange of ideas you seek without the developers being stuck in a position of having to defend themselves OR the people involved being potentially intimidated in their presence.

    Focus groups are often a good way to help refine questions for a survey to be conducted later but they are in no way the same thing.

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    No offense, but focus groups are next to useless. They were concieved as a way for corperations to generate statistical models without all the cost of, y'know, generating statistics. Their functional value has -always- been dramatically overrated. There are just too many ways that people differ from each other for a small number of people to speak for a large number of people. The only way to get reliable data is to poll a significant number of people. The more you poll, the more likely your data isn't being skewed by personal quirks. Modern psychology just is not effective enough to categorize people in the way Focus groups try to.
  18. [ QUOTE ]
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    Build Massive Fortresses Room by Room*

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    * Well, maybe not YOU, but some Korean powerleveling group could probably afford a massive fortress in 5 or 10 years or so.

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    Hey, to be fair, it may not seem massive relative to what can be built in the game, but get the biggest 150,000Pr decorative room you can fit on the basic plot and tell me that's not massive by real-world standards. ;p

    (throw in some columns strategically and it makes it look even bigger)
  19. [ QUOTE ]
    I thought the grinding for rent was bad, now we're locked out of our bases without it?!

    I must admit, it was amusing enough to see an ad for CoV in my PC Gamer that said 'Build Massive Fortresses Room by Room', but there REALLY needs to be an asterisk on that saying 'With help from lots of other people and assuming rent is paid'.

    Borderline false advertising.

    Tai

    [/ QUOTE ]

    I'm annoyed by this change in rent as well, but please, drop the "false advertising" crap. "False advertising" is the single most overused consumer threat, and most people are pretty ignorant of what actually constitutes false advertising. ;p

    Sorry, it's a pet peeve. ;p

    That said, I'm a bit distressed by this as well. I don't mind having to play the game to keep my base, (it is, after all, supposed to be a "carrot", and the game's fun anyway) But what bothers me is that there was a change made in the way something works and we weren't told about it. Mistakes happen and all that, but I think we're either due an apology, or a link directing us to where we missed this rather important information. Especially in light of Recluse coming on and telling us we're "remembering wrong". ;p (We gotcher post, man. Who's remembering wrong, huh???)

    That said, some things to put it in perspective. Rent is pretty low. I have a casual supergroup with a couple of hardcore players in it, and they raise the prestige needed for our rent in about two hours. I can raise it within a week or so. And that's for a base with teleporters, auxilliary control items, workshops, etc. A decorative base's rent is -diminutive- in comparison. Some stuff you can keep in mind. A lot of people are talking about "the grind", but I personally don't consider missions grinding, and missions are the quickest way to build prestige. (especially oranbega missions with the portals in them). As a speculative definition, let's assume "grinding" means "doing the same thing over and over to the point of repetitive boredom"

    If missions are grinding, then street sweeping is -uber- grinding, and therefore the whole game is nothing but a grind. Why are you even playing? To build a base, and nothing else? Buy a copy of the Sims and be happy. ^^;
    Rent isn't difficult to pay off if you have a casual SG with no functional items. 2-4000 prestige or so, from what I've been able to figure.

    The grace period means that you can pay it off less often then the two-week routine, and assuming it still doesn't accrue (didn't seem to for our group, anyway) you're not scrambling up a water slide by putting it off as long as possible.

    You do have to put up with the reminders, which is annoying. It'd be nice if there were an option to turn off the reminders.

    All that aside, I am pretty annoyed that we never heard about this until now. If it says something in the manual or somewhere on the website, then hey, our bad, we should've looked for the official info instead of assuming that beta carried through to live. (It isn't the devs job to babysit what we do and don't read, after all) But I haven't looked yet. Anyway, I'd like to hear another word from a redname on this, just to lock down their thoughts on this little development.
  20. [ QUOTE ]
    [ QUOTE ]
    There is NO badge for defeating enemies in the tutorial. The ONLY badge attainable in the tutorial map is the exploration badge.

    Now that being said, I rolled up my character last night, got him to level 6 and saw someone with the Tutorial badge and went "Doh! I forgot to get it!"

    [/ QUOTE ]
    You know what?

    It occurs to me - why not have the first contact SEND you near that badge? Put someone else up there (say, in Cell #13), have the guy send you to bring some of that pain-killer up to his buddy, and when you talk to him, he EXPLAINS what badges are, how you get them, and so on. Even to the point of saying something along the lines of "I think there's one somewhere around near here, too".

    For absolute newcomers, there's no in-game explaination of these that (if you'll pardon the metaphor) "jumps out and bites our backside", unlike most other game mechanics. When I started playing COH two months ago, I only learned about badges completely and solely by accident, while browsing a fan site! (Vidiot's Maps, FWIW - a site I recommend to all and sundry!)

    So, it just seems to me that, since Breakout's badge is an exploration badge, that it's a prime opportunity to introduce the hoped-for new players to the idea of "badge hunting" right from square one - give them the idea that there's more to do in COH/V than just grind for XP and levels.

    Just a thought.

    [/ QUOTE ]

    I see where you're coming from, but...

    ...It's an -exploration- badge. The whole point is to reward people for NOT just going from point A to point B to point C. Remember, the devs don't tell us where these badges are. Every one of the things that shows up on a badge list on a fansite somewhere with exact coordinates was found by a -player-, who just felt like walking around a little before clicking on their next contact. ;p
  21. Heavensrun

    Call for Models

    Dunno if this'll make it, but:

    Jyo, Freedom Server

    Under the Wire, baby!
  22. [ QUOTE ]
    [ QUOTE ]
    It is the same man, Statesman is immortal. Look for more details about his origin, his powers and how he is tied to Lord Recluse this fall in the upcoming novel: The Web of Arachnos.

    [/ QUOTE ]
    And now we know Statesman is immortal Dorian Grey anyone?!

    [/ QUOTE ]

    In, "The Portrait of Dorian Grey," the portrait did NOT make him immortal, but hid his misdeeds. You see, when it was written, it was a common belief that you could see the sins someone has done on their face (insert joke here). Try not to get all of your literary information from, "The League of Extraordinary Gentlemen." Yes I know this is a two month late post, but I only started reading this thread today.

    [/ QUOTE ]

    And in the literary work "Frankenstein", the monster was not a groaning idiot with bolts stuck in his neck.

    Do you pass a lecture on the original book at everyone who refers to this version?
  23. [ QUOTE ]
    [ QUOTE ]


    There are 10 types of people in the world. Those who understand binary, and those who don't.

    [/ QUOTE ]

    Ha, ha, ha. Oh, man that was great, truly a signature-worthy comment there. (It has the ring of a cliche about it, but it's new to me.)


    [/ QUOTE ]

    I can't take credit for it. I saw it on a t-shirt. I just though it was worth repeating. ;p
  24. [ QUOTE ]
    [ QUOTE ]
    Citadel = Luminary - just seemed appropriate the 2 androids were a team since they are the only 2 who probably can have a conversation on the same lvl

    [/ QUOTE ]
    Consisting entirely of 0's and 1's?


    [/ QUOTE ]

    There are 10 types of people in the world. Those who understand binary, and those who don't.
  25. [ QUOTE ]
    Thanks for future reference, although I'm actually glad I bought the US version, as I like the American voice actors.

    [/ QUOTE ]

    Heh. Keep it bookmarked, tho. They's good peoples. ;p