Hawthorn

Apprentice
  • Posts

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  1. [ QUOTE ]
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    I see what you are saying, and I see the majesty of this plan (I really like it); however, the developers seem to almost never give a player a power without also giving it to the enemies. If they buff the elec blast attacks in this fashion for the players, I would be very concerned that they would do the same thing when used by villains against players. Can you imagine the problems that would cause? Freaks alone.


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    Ouch. Not to mention Clockworks at lower levels. Point taken.

    [/ QUOTE ]

    Here is a good way to show how weak the END drain is. As it stands, it takes a pack of clockwork to really make a dent in folks. And we don't have 800 end and massive regen.
  2. I think this issue spans many of the secondary effects. There is a reason Fire is the most popular primary. Its secondary effect is MORE damage (small dot). AR's main secondary is def debuff (if I remember right), which again helps in dealing damage.

    Energy gets KB (which is sometimes not good), Ice gets slow (which only helps if the enemy is actually hurting you in some way), electric gets End red (most stuff dies before this becomes effective), Dark Blast gets ACC debuff (which lasts mere seconds). Psionic lowers recharge.

    The problem with electric and most other powers in these sets is that the effect is neglegable. Most fights come down to damage. Fire and AR speed up a fight, the rest may help lower damage your group takes, but not enough to matter.

    Perhaps the severity of the secondary effects needs to be increased.