Heres my actually lvl 50 stone/invul brute build.
hes mainly PvE. but can handle pvp-maybe not massivly but its a squishe.
its long but detailed. hope it helps--
also i respec'd at 50, so the slots arent what i used as i lvled up
(NOTE: I'm not saying its perfect, and is always open to change, but i like it and with the accoldes like demonic its a sweet set)
Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Level 50 Technology Brute
Primary Power Set: Stone Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Villain Profile:
Level 1: Stone Mallet <ul type="square">[*] (A)
Crushing Impact - Accuracy/Damage: Level 50[*] (3)
Crushing Impact - Damage/Endurance: Level 50[*] (3)
Crushing Impact - Damage/Recharge: Level 50[*] (5)
Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (5)
Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (7)
Crushing Impact - Damage/Endurance/Recharge: Level 50[/list]
Level 1: Resist Physical Damage <ul type="square">[*] (A)
Aegis - Resistance: Level 50[*] (7)
Aegis - Resistance/Endurance: Level 50[*] (9)
Aegis - Resistance/Recharge: Level 50[/list]
Level 2: Heavy Mallet <ul type="square">[*] (A)
Crushing Impact - Accuracy/Damage: Level 50[*] (9)
Crushing Impact - Damage/Endurance: Level 50[*] (11)
Crushing Impact - Damage/Recharge: Level 50[*] (11)
Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (13)
Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (13)
Crushing Impact - Damage/Endurance/Recharge: Level 50[/list]
Level 4: Dull Pain <ul type="square">[*] (A)
Doctored Wounds - Recharge: Level 50[*] (15)
Doctored Wounds - Heal/Endurance: Level 50[*] (15)
Doctored Wounds - Heal/Endurance/Recharge: Level 50[*] (17)
Doctored Wounds - Endurance/Recharge: Level 50[*] (17)
Doctored Wounds - Heal: Level 50[*] (19)
Doctored Wounds - Heal/Recharge: Level 50[/list]
Level 6: Temp Invulnerability <ul type="square">[*] (A)
Titanium Coating - Resistance: Level 50[*] (19)
Titanium Coating - Resistance/Endurance: Level 50[*] (21)
Titanium Coating - Resistance/Recharge: Level 50[*] (21)
Resist Damage IO: Level 50[/list]
Level 8: Swift <ul type="square">[*] (A)
Run Speed IO: Level 50[/list]
Level 10: Combat Jumping <ul type="square">[*] (A)
Empty[/list]
Level 12: Kick <ul type="square">[*] (A)
Empty[/list]
Level 14: Super Jump <ul type="square">[*] (A)
Unbounded Leap - +Stealth: Level 50[*] (23)
Unbounded Leap - Jumping: Level 50[*] (23)
Springfoot - Endurance/Jumping: Level 50[/list]
Level 16: Unyielding <ul type="square">[*] (A)
Titanium Coating - Resistance: Level 50[*] (25)
Titanium Coating - Resistance/Endurance: Level 50[*] (25)
Titanium Coating - Resistance/Recharge: Level 50[/list]
Level 18: Health <ul type="square">[*] (A)
Numina's Convalescence - Heal: Level 50[*] (27)
Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (27)
Healing IO: Level 50[/list]
Level 20: Stamina <ul type="square">[*] (A)
Performance Shifter - EndMod: Level 50[*] (29)
Performance Shifter - EndMod/Recharge: Level 50[*] (29)
Performance Shifter - EndMod/Accuracy: Level 50[*] (31)
Performance Shifter - Chance for +End: Level 50[/list]
Level 22: Stimulant <ul type="square">[*] (A)
Empty[/list]
Level 24: Seismic Smash <ul type="square">[*] (A)
Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (31)
Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (33)
Crushing Impact - Accuracy/Damage: Level 50[*] (33)
Crushing Impact - Damage/Endurance: Level 50[*] (33)
Crushing Impact - Damage/Recharge: Level 50[*] (34)
Crushing Impact - Accuracy/Damage/Recharge: Level 50[/list]
Level 26: Aid Self <ul type="square">[*] (A)
Healing IO: Level 50[*] (34)
Healing IO: Level 50[*] (34)
Endurance Reduction IO: Level 50[*] (37)
Endurance Reduction IO: Level 50[*] (50)
Interrupt Reduction IO: Level 50[/list]
Level 28: Invincibility <ul type="square">[*] (A)
Luck of the Gambler - Defense: Level 50[*] (36)
Luck of the Gambler - Defense/Endurance: Level 50[*] (37)
Luck of the Gambler - Defense/Recharge: Level 50[*] (37)
Luck of the Gambler - Recharge Speed: Level 50[/list]
Level 30: Build Up <ul type="square">[*] (A)
Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50[*] (31)
Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50[*] (36)
Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[*] (39)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[/list]
Level 32: Tough <ul type="square">[*] (A)
Titanium Coating - Resistance: Level 50[*] (39)
Titanium Coating - Resistance/Endurance: Level 50[*] (40)
Titanium Coating - Resistance/Recharge: Level 50[*] (40)
Resist Damage IO: Level 50[/list]
Level 35: Tough Hide <ul type="square">[*] (A)
Luck of the Gambler - Defense: Level 50[*] (36)
Luck of the Gambler - Defense/Recharge: Level 50[*] (39)
Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (40)
Luck of the Gambler - Defense/Endurance: Level 50[/list]
Level 38: Unstoppable <ul type="square">[*] (A)
Aegis - Resistance/Endurance/Recharge: Level 50[*] (42)
Aegis - Endurance/Recharge: Level 50[*] (43)
Aegis - Resistance/Recharge: Level 50[*] (43)
Aegis - Resistance/Endurance: Level 50[*] (43)
Aegis - Resistance: Level 50[*] (45)
Aegis - Psionic/Status Resistance: Level 50[/list]
Level 41: Fault <ul type="square">[*] (A)
Rope A Dope - Accuracy/Endurance: Level 50[*] (42)
Rope A Dope - Accuracy/Stun: Level 50[*] (42)
Stupefy - Chance of Knockback: Level 50[*] (45)
Stupefy - Accuracy/Endurance: Level 50[*] (45)
Stupefy - Accuracy/Recharge: Level 50[*] (46)
Stupefy - Accuracy/Stun/Recharge: Level 50[/list]
Level 44: Resist Elements <ul type="square">[*] (A)
Titanium Coating - Resistance: Level 50[*] (46)
Titanium Coating - Resistance/Endurance: Level 50[*] (46)
Titanium Coating - Resistance/Recharge: Level 50[/list]
Level 47: Weave <ul type="square">[*] (A)
Luck of the Gambler - Defense: Level 50[*] (48)
Luck of the Gambler - Defense/Endurance: Level 50[*] (48)
Luck of the Gambler - Defense/Recharge: Level 50[*] (48)
Luck of the Gambler - Defense/Endurance/Recharge: Level 50[/list]
Level 49: Taunt <ul type="square">[*] (A)
Perfect Zinger - Chance for Psi Damage: Level 50[*] (50)
Perfect Zinger - Taunt: Level 50[*] (50)
Perfect Zinger - Taunt/Range: Level 50[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Empty[/list]
Level 1: Sprint <ul type="square">[*] (A)
Empty[/list]
Level 2: Rest <ul type="square">[*] (A)
Empty[/list]
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+3.15% Defense(Fire)[*]+3.15% Defense(Cold)[*]+3.13% Defense(AoE)[*]+48% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+27.5% Enhancement(RechargeTime)[*]+3% Enhancement(Stun)[*]+10% FlySpeed[*]+207.9 (17.3%) HitPoints[*]+14% JumpSpeed[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 20%)[*]+MezResist(Immobilize) (Mag 26.6%)[*]+MezResist(Sleep) (Mag 28.8%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 25%)[*]+7.5% Recovery[*]+58% Regeneration[*]+1.26% Resistance(Fire)[*]+1.26% Resistance(Cold)[*]+4.39% Resistance(Toxic)[*]+11.8% Resistance(Psionic)[*]+20% RunSpeed[*]+2.5% Debt Protection[/list]
------------
[u]Set Bonuses:[u]
[u]Crushing Impact[u]
(Stone Mallet)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[*] +2.5% Resistance(Psionic)[/list]
[u]Aegis[u]
(Resist Physical Damage)<ul type="square">[*] +5% RunSpeed[*] +1.575% Def( Fire, Cold)[/list]
[u]Crushing Impact[u]
(Heavy Mallet)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[*] +2.5% Resistance(Psionic)[/list]
[u]Doctored Wounds[u]
(Dull Pain)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[*] +1.26% Res(Toxic, Psi)[/list]
[u]Titanium Coating[u]
(Temp Invulnerability)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list]
[u]Unbounded Leap[u]
(Super Jump)<ul type="square">[*] +4% JumpSpeed[/list]
[u]Titanium Coating[u]
(Unyielding)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list]
[u]Numina's Convalescence[u]
(Health)<ul type="square">[*] +12% Regeneration[/list]
[u]Performance Shifter[u]
(Stamina)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[*] +2.5% Recovery[/list]
[u]Crushing Impact[u]
(Seismic Smash)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[*] +2.5% Resistance(Psionic)[/list]
[u]Luck of the Gambler[u]
(Invincibility)<ul type="square">[*] +10% Regeneration[*] +13.6 (1.13%) HitPoints[*] +9% Enhancement(Accuracy)[*]
+7.5% Enhancement(RechargeTime)[/list]
[u]Gaussian's Synchronized Fire-Control[u]
(Build Up)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[*] +2.5% Recovery[/list]
[u]Titanium Coating[u]
(Tough)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list]
[u]Luck of the Gambler[u]
(Tough Hide)<ul type="square">[*] +10% Regeneration[*] +13.6 (1.13%) HitPoints[*] +9% Enhancement(Accuracy)[/list]
[u]Aegis[u]
(Unstoppable)<ul type="square">[*] +5% RunSpeed[*] +1.575% Def( Fire, Cold)[*] +2.5% Debt Protection[*] +3.13% Defense(AoE)[*] +3.13% Resistance(Toxic)[*]
+3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)[/list]
[u]Rope A Dope[u]
(Fault)<ul type="square">[*] +6% Regeneration[/list]
[u]Stupefy[u]
(Fault)<ul type="square">[*] +2.5% Recovery[*] +22.6 (1.88%) HitPoints[*] +3% Enhancement(Stun)[/list]
[u]Titanium Coating[u]
(Resist Elements)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list]
[u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] +10% Regeneration[*]
+13.6 (1.13%) HitPoints (Exceeded 5 Bonus Cap)[*] +9% Enhancement(Accuracy)[/list]
[u]Perfect Zinger[u]
(Taunt)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.75%)[*] +10% Regeneration[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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