HardRider

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  1. HardRider

    DA or EA??

    looking to make another brute
    i have
    sm/invul
    nrg/elec

    dont want to take sm or nrg again.

    i want to take either da or ea, i might make both armors tbh but with i12 coming and the plan of making 7-9 new toons maybe 10 i dont want to have to much to work on now as i have a brute thts almost 40, and a lvl 7 corr. plus with the plan to save up inf for everything i have planned to make.

    so im stuck with ea or da, both has a end drain which is good, da has a heal ea dont, but ea has a super kik a$$ tier 9 power though if its like invul i might not use it alot.
    also i want a powerful primary with it, SS looks good but yet to be convised its a mega power.

    im considering DA for the heal-fear and psi resis, though with invul im used to having no psi resis or hardly much, and EA cos it has a great tier 9 and ive seen EA do well

    oh yer, ill be pve not pvp

    any advise?
  2. HardRider

    VEAT video.

    [ QUOTE ]
    [ QUOTE ]
    my only question is:


    why lvl 24 till we get to decide?

    [/ QUOTE ]Why not?

    [/ QUOTE ]

    well from what i understand. we get to choice at lvl 24, why not sooner? like heroes?

    does this mean we get to chioce one path like crabs, but also be the orginal kind.?

    or do we become perma? if thts the case the devs need to make it so we get to perma transformed and repick ourll powers from lvl on as the new set
  3. HardRider

    VEAT video.

    my only question is:


    why lvl 24 till we get to decide?
  4. HardRider

    VEAT video.

    [ QUOTE ]
    Yep was impressed with that video although like many now got the task of deciding what path I shall be taking. Dull pain and a nuke might just shade it.

    [/ QUOTE ]

    lol i taking all. but now i dont know what my fav one will be
    tht sucks
  5. HardRider

    VEAT video.

    [ QUOTE ]

    Edit: anyone know for sure if we get 4 path or 6 as carrying on as Blood Widows/Wolf Spiders?

    [/ QUOTE ]

    well im defo making 4 VEATS. if they do carry on then he11, ill be making 6
  6. HardRider

    VEAT video.

    [ QUOTE ]
    Hey all ... we'll have a Soldiers of Arachnos forum opened up tomorrow for you to discuss everything VEAT.

    [/ QUOTE ]


    SWEEEEEEETTTTTTT
  7. HardRider

    VEAT video.

    holy mother on a mud stick. slap me silly and call me a hero.

    thts it. thts sorted me. im soo defo making 4 VEATS

    woooooo. damit Devs give me I12 NOOWWWWWWWWWWWWWW

    *licks lips. rdy for kick a$$ issue*
  8. well ive teamed with many stalkers. the only time i wont like one in the team would be say MORSF otherwise i dont mind them at all
  9. i say for pve handclap can be one of those powers to get u out of a bad situation or an opening move. i use fault on my sm brute to disor the mob before i kik there as$
  10. Heres my actually lvl 50 stone/invul brute build.
    hes mainly PvE. but can handle pvp-maybe not massivly but its a squishe.

    its long but detailed. hope it helps-- also i respec'd at 50, so the slots arent what i used as i lvled up

    (NOTE: I'm not saying its perfect, and is always open to change, but i like it and with the accoldes like demonic its a sweet set)

    Villain Plan by Mids' Villain Designer 1.30
    http://www.honourableunited.org.uk/mhd.php

    Level 50 Technology Brute
    Primary Power Set: Stone Melee
    Secondary Power Set: Invulnerability
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Medicine

    Villain Profile:
    Level 1: Stone Mallet <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (3) Crushing Impact - Damage/Endurance: Level 50[*] (3) Crushing Impact - Damage/Recharge: Level 50[*] (5) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (5) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (7) Crushing Impact - Damage/Endurance/Recharge: Level 50[/list]Level 1: Resist Physical Damage <ul type="square">[*] (A) Aegis - Resistance: Level 50[*] (7) Aegis - Resistance/Endurance: Level 50[*] (9) Aegis - Resistance/Recharge: Level 50[/list]Level 2: Heavy Mallet <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (9) Crushing Impact - Damage/Endurance: Level 50[*] (11) Crushing Impact - Damage/Recharge: Level 50[*] (11) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (13) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (13) Crushing Impact - Damage/Endurance/Recharge: Level 50[/list]Level 4: Dull Pain <ul type="square">[*] (A) Doctored Wounds - Recharge: Level 50[*] (15) Doctored Wounds - Heal/Endurance: Level 50[*] (15) Doctored Wounds - Heal/Endurance/Recharge: Level 50[*] (17) Doctored Wounds - Endurance/Recharge: Level 50[*] (17) Doctored Wounds - Heal: Level 50[*] (19) Doctored Wounds - Heal/Recharge: Level 50[/list]Level 6: Temp Invulnerability <ul type="square">[*] (A) Titanium Coating - Resistance: Level 50[*] (19) Titanium Coating - Resistance/Endurance: Level 50[*] (21) Titanium Coating - Resistance/Recharge: Level 50[*] (21) Resist Damage IO: Level 50[/list]Level 8: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Empty[/list]Level 12: Kick <ul type="square">[*] (A) Empty[/list]Level 14: Super Jump <ul type="square">[*] (A) Unbounded Leap - +Stealth: Level 50[*] (23) Unbounded Leap - Jumping: Level 50[*] (23) Springfoot - Endurance/Jumping: Level 50[/list]Level 16: Unyielding <ul type="square">[*] (A) Titanium Coating - Resistance: Level 50[*] (25) Titanium Coating - Resistance/Endurance: Level 50[*] (25) Titanium Coating - Resistance/Recharge: Level 50[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - Heal: Level 50[*] (27) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (27) Healing IO: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod: Level 50[*] (29) Performance Shifter - EndMod/Recharge: Level 50[*] (29) Performance Shifter - EndMod/Accuracy: Level 50[*] (31) Performance Shifter - Chance for +End: Level 50[/list]Level 22: Stimulant <ul type="square">[*] (A) Empty[/list]Level 24: Seismic Smash <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (31) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (33) Crushing Impact - Accuracy/Damage: Level 50[*] (33) Crushing Impact - Damage/Endurance: Level 50[*] (33) Crushing Impact - Damage/Recharge: Level 50[*] (34) Crushing Impact - Accuracy/Damage/Recharge: Level 50[/list]Level 26: Aid Self <ul type="square">[*] (A) Healing IO: Level 50[*] (34) Healing IO: Level 50[*] (34) Endurance Reduction IO: Level 50[*] (37) Endurance Reduction IO: Level 50[*] (50) Interrupt Reduction IO: Level 50[/list]Level 28: Invincibility <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (36) Luck of the Gambler - Defense/Endurance: Level 50[*] (37) Luck of the Gambler - Defense/Recharge: Level 50[*] (37) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 30: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50[*] (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[*] (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[/list]Level 32: Tough <ul type="square">[*] (A) Titanium Coating - Resistance: Level 50[*] (39) Titanium Coating - Resistance/Endurance: Level 50[*] (40) Titanium Coating - Resistance/Recharge: Level 50[*] (40) Resist Damage IO: Level 50[/list]Level 35: Tough Hide <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (36) Luck of the Gambler - Defense/Recharge: Level 50[*] (39) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (40) Luck of the Gambler - Defense/Endurance: Level 50[/list]Level 38: Unstoppable <ul type="square">[*] (A) Aegis - Resistance/Endurance/Recharge: Level 50[*] (42) Aegis - Endurance/Recharge: Level 50[*] (43) Aegis - Resistance/Recharge: Level 50[*] (43) Aegis - Resistance/Endurance: Level 50[*] (43) Aegis - Resistance: Level 50[*] (45) Aegis - Psionic/Status Resistance: Level 50[/list]Level 41: Fault <ul type="square">[*] (A) Rope A Dope - Accuracy/Endurance: Level 50[*] (42) Rope A Dope - Accuracy/Stun: Level 50[*] (42) Stupefy - Chance of Knockback: Level 50[*] (45) Stupefy - Accuracy/Endurance: Level 50[*] (45) Stupefy - Accuracy/Recharge: Level 50[*] (46) Stupefy - Accuracy/Stun/Recharge: Level 50[/list]Level 44: Resist Elements <ul type="square">[*] (A) Titanium Coating - Resistance: Level 50[*] (46) Titanium Coating - Resistance/Endurance: Level 50[*] (46) Titanium Coating - Resistance/Recharge: Level 50[/list]Level 47: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (48) Luck of the Gambler - Defense/Endurance: Level 50[*] (48) Luck of the Gambler - Defense/Recharge: Level 50[*] (48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[/list]Level 49: Taunt <ul type="square">[*] (A) Perfect Zinger - Chance for Psi Damage: Level 50[*] (50) Perfect Zinger - Taunt: Level 50[*] (50) Perfect Zinger - Taunt/Range: Level 50[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+3.15% Defense(Fire)[*]+3.15% Defense(Cold)[*]+3.13% Defense(AoE)[*]+48% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+27.5% Enhancement(RechargeTime)[*]+3% Enhancement(Stun)[*]+10% FlySpeed[*]+207.9 (17.3%) HitPoints[*]+14% JumpSpeed[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 20%)[*]+MezResist(Immobilize) (Mag 26.6%)[*]+MezResist(Sleep) (Mag 28.8%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 25%)[*]+7.5% Recovery[*]+58% Regeneration[*]+1.26% Resistance(Fire)[*]+1.26% Resistance(Cold)[*]+4.39% Resistance(Toxic)[*]+11.8% Resistance(Psionic)[*]+20% RunSpeed[*]+2.5% Debt Protection[/list]------------
    [u]Set Bonuses:[u]
    [u]Crushing Impact[u]
    (Stone Mallet)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[*] +2.5% Resistance(Psionic)[/list][u]Aegis[u]
    (Resist Physical Damage)<ul type="square">[*] +5% RunSpeed[*] +1.575% Def( Fire, Cold)[/list][u]Crushing Impact[u]
    (Heavy Mallet)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[*] +2.5% Resistance(Psionic)[/list][u]Doctored Wounds[u]
    (Dull Pain)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[*] +1.26% Res(Toxic, Psi)[/list][u]Titanium Coating[u]
    (Temp Invulnerability)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list][u]Unbounded Leap[u]
    (Super Jump)<ul type="square">[*] +4% JumpSpeed[/list][u]Titanium Coating[u]
    (Unyielding)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list][u]Numina's Convalescence[u]
    (Health)<ul type="square">[*] +12% Regeneration[/list][u]Performance Shifter[u]
    (Stamina)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[*] +2.5% Recovery[/list][u]Crushing Impact[u]
    (Seismic Smash)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[*] +2.5% Resistance(Psionic)[/list][u]Luck of the Gambler[u]
    (Invincibility)<ul type="square">[*] +10% Regeneration[*] +13.6 (1.13%) HitPoints[*] +9% Enhancement(Accuracy)[*] +7.5% Enhancement(RechargeTime)[/list][u]Gaussian's Synchronized Fire-Control[u]
    (Build Up)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[*] +2.5% Recovery[/list][u]Titanium Coating[u]
    (Tough)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list][u]Luck of the Gambler[u]
    (Tough Hide)<ul type="square">[*] +10% Regeneration[*] +13.6 (1.13%) HitPoints[*] +9% Enhancement(Accuracy)[/list][u]Aegis[u]
    (Unstoppable)<ul type="square">[*] +5% RunSpeed[*] +1.575% Def( Fire, Cold)[*] +2.5% Debt Protection[*] +3.13% Defense(AoE)[*] +3.13% Resistance(Toxic)[*] +3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)[/list][u]Rope A Dope[u]
    (Fault)<ul type="square">[*] +6% Regeneration[/list][u]Stupefy[u]
    (Fault)<ul type="square">[*] +2.5% Recovery[*] +22.6 (1.88%) HitPoints[*] +3% Enhancement(Stun)[/list][u]Titanium Coating[u]
    (Resist Elements)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list][u]Luck of the Gambler[u]
    (Weave)<ul type="square">[*] +10% Regeneration[*] +13.6 (1.13%) HitPoints (Exceeded 5 Bonus Cap)[*] +9% Enhancement(Accuracy)[/list][u]Perfect Zinger[u]
    (Taunt)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.75%)[*] +10% Regeneration[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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  11. HardRider

    SG Capes

    We have SG flags in our bases and chest details. so what about the idea of having Capes with our SG symbol on them?

    ofc if we quit the SG/leave etc the capes goes as well. but if the devs could add this i think people would love to have this. even more so to complete their sg cossies.

    what u ppl think?
  12. dont know, dont forget while yes its great LETHEL damg, its heavy end and slowish rech. its similer to stone melee. and i got the rech to a good timing, but only cos ive completely IO'd my brute.
  13. thanks for input people.
    guess when i come to make it, if i wanta go single kills over multi kills
  14. thats what ive been thinking.
  15. like others im planning to role a /sr brute

    im seriously thinking of getting dark melee for the fear-small heal-end drain.

    but

    im also very tempted by fire melee

    from what ive read over the many months and threads- fire is a awesome power. and one of the best DoT'ers in game appenlty.

    though ive nvr had either of them, i wanta make the brute without the i wish i or i wonder if.

    so could anyone care to tell me if dark is better for me or fire
    im going /sr and dont care if i have to get self aid so heals dont borther me.
  16. well im also not a big fan of dm, nvr manged to get one going, though with sr coming , im realllly tempted to make a dm/sr, which on paper goes really well togeather
  17. while i do argee with the orignal post. i do however somewhat argee with max.

    but heres the thing

    the game was nvr meant as a pvp, only those who make their build pvpable then it becomes pvpable

    also

    yer while the devs seem to give heroes the golden honey and villains the bees knees.....what else is new in the world of pvp moaning.
  18. HardRider

    Unstoppable

    [ QUOTE ]
    i usually slot it for 3 recharge 1 resistance

    [/ QUOTE ]

    r u joking!!
  19. HardRider

    Unstoppable

    ive got all 6 Aegis on it. and it seems to be really good. just watch tht 3 min timer
  20. HardRider

    bg mode??

    hey all

    whats the bind to put ur pets into bodyguard mode?

    also im confused over the whole.

    whats is bg mode? whats its benifits?
  21. its not a bad idea worth lookinig into i think
  22. depending on time ill come along and support all evil.
    except this.coin go get her
  23. HardRider

    MU-Elec Fence

    mmm thanks for tht.