Hammerfall

Renowned
  • Posts

    3171
  • Joined

  1. Hammerfall

    Hami Raid

    [ QUOTE ]
    How about weekly? I'll lead one raid with my crew one fortnight, and you guys do one the next?

    Or, if we want to be stupid, twice in one day? Hami takes 3 hours to respawn, so it would be possible on the weekend.....

    [/ QUOTE ]

    Alternating weeks sounds possible as long as we got enough of the necessary ATs, im thinking mainly PA drop team here.
  2. [ QUOTE ]
    [ QUOTE ]
    Well i have 3 recharge in build up, 3 recharge in conserve power and 6 in FA. 3 end reductions and 3 to hit buffs.

    I find that i can hit 99% of the time this way.

    I had spare slots due to dropping Mog so they got spent wisely

    [/ QUOTE ]

    is it worth having 3 acc in build up?

    [/ QUOTE ]

    For PVP, yes. They are toHit buffs btw.
  3. Hammerfall

    PVE Tank advice

    Invul is quite good enough for holding aggro, although one could always argument that ice is better. I have always used both invicibility and taunt for controlling aggro myself, dont think there has ever been problems in this sense.
  4. Hammerfall

    Hami Raid

    [ QUOTE ]
    I have to agree with Sayia: When's the next one?

    [/ QUOTE ]

    I talked last night with War man and we were thinking about making it a fortnightly event (is that correct word?), ie. 2 weeks interval. Iirc thats how it was before ED and other changes hit us. Getting all the necessary experienced people together may be easier if raids arent organised too often.

    ps. Thanks Gossamer storm, I forgot you as well. :S
  5. Hammerfall

    Sniper Powers

    Imo fire might be the best primary for the task because of snipes DoT.
  6. Hammerfall

    No Stam SR Build

    Thats propably true, but TFs recharge is 20 seconds, hasten+quickness does not increase that to 36 seconds, now does it..
  7. Hammerfall

    Hami Raid

    I got some pics here, although because of my center stage spot I couldnt get good pics of the mitoclearers this time

    Start tanking

    Juggling my mace at the big ball of goo. Can see white Magus and the emp backup in this pic.

    More of the same

    This is the Brawling phase I think.

    Holding phase

    Death throes, White magus in the foreground.

    The spoon has landed

    ps. Id also love to have the raid start at 6pm or so..
  8. It was on test server thou, right? :P

    Nice video though.
  9. Hammerfall

    Hami Raid

    [ QUOTE ]

    Hammerfall, our tank (on his first raid)

    [/ QUOTE ]

    Not my first raid, but first time Ive tanked Hami

    Think that was abouts 8-10th raid for me I think. Ive lost count.
  10. Hammerfall

    Hami Raid

    First: congrats on a Hami raid well done!

    [ QUOTE ]
    I really need to pick up Fly for next time. Super Jumping up to the mitos made me feel like a freaking idiot.

    Was there a reason why we kept losing Dead Calm? I had a bind set up to target him, but neither it or the friends list would target him for most of the first part.

    [/ QUOTE ]

    If he moves away from your perception range then you will lose him, and I think lag will reduce that range drastically. I have had that happen to me, and in the holding phase I kept losing visual of Hami, but I could see him/her/it if I went closer, so I suspect lag does affect the range.

    Thanks to War Rock, Dead Calm, Mr ?, generalissimo, White magus, disruptor, hidden healer, Osiron, bengal tiger, focus, coin, searcher, and everyone else who made the raid a success!

    We got off by almost instant tank teamwipe so kinda sputtering start there , but we pulled it thru in the end which matters!
  11. Hammerfall

    No Stam SR Build

    [ QUOTE ]
    true true hasten + quickness = 80% increase in recharge

    [/ QUOTE ]

    decrease, lol.
  12. Hammerfall

    PvP Events

    No 'official' tournaments in sight im afraid. Only player-made events.
  13. [ QUOTE ]
    [ QUOTE ]


    Web grenade etc -jump is a problem I agree. If he hits you with webnade first, placate, SS away, restealth and try again Id say. Of course, your mileage may vary(tm). If he uses something other than webnade, jump at him and stun. Were talking about EM here right? Just two-shot him from hide, or if you fail, restealth and try again.

    [/ QUOTE ]
    What if u get hit by a webnade and lets say u were able to target him before he got out of range to placate, then his buddy comes into attack; your tottaly defenceless. If u have SJ, and SS in sirens call, then ur gimped anyhow, so SS is not an option, if as u rightly say u covered the hole in nijitsu's KB protection.

    Even with cj,sj, acro and if u have an immobilize reist in ur secondary set, -jump still hits 100%. TP is king of the escape artist, and if what is ninjitsu about if not about the art of escape?

    [/ QUOTE ]

    Ok this went bit too theoretical. In normal case, you were two-shotting him and he hits you with web grenade.
    ...


    Seriously like Stalko said, important part is attacking and therefore take travel powers that help you get to most targets. Tp feels too situational for me. Sure you can avoid getting killed quite well by porting all over the place, but you will get annoyed when trying to catch some decent PVPers and attacking is more important than getting away imo. Superjump in most cases is just fine for getting away after attacking. It is also the antidote for slows such as snow storm, lingering radiation, siphon speed and whatnot.

    After all it is not an automatic constant that all heroes have access to web grenade in sirens. Lately Ive seen sirens under almost perma villain control.

    If you are web grenaded and ganked, then youre fooked, it happens If that becomes a problem occasionally, you can get the sirens temporary teleport
  14. If you don't use MoG often like you said, wouldnt it be better to slot it for defbuff instead of recharge?

    SS doesnt need end redux imo. SJ could use one if you get it.

    Resilience is there for disorient resistance, it doesnt want extra slots.
  15. -60% recharge time to all of your powers. (this effect cant be increased, only hastens own recharge can be slotted for)

    What its own recharge is i cannot be arsed to calculate as it affects itself.
  16. [ QUOTE ]
    I've managed to create an Auto Doc, but for some reason I can't place it anywhere, despite the fact I've got almost nothing in my sick bay. Is this a bug or am I missing something? How can I make my rez ring better too?

    Cheers for any advice

    [/ QUOTE ]

    You sure the room is indeed infirmary and not med bay (which doesnt allow for extras iirc)?

    For making the rez ring better you need the next SG healing badge. Good luck with that.
  17. While I like hearing alternate viewpoints, and im not the greatest stalker expert although I have fought against innumerable stalkers, Tp is simply not my thing, although it does work with stalkers. Tp foe is what I disagree you with, and chasing some decent PVPer with tp.

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    With teleport as only travel power you
    - will never attack flying attacks
    - never attack moving ground targets
    - hardly be able to follow escaping targets

    Get fly, swift + quickness speeds up your flying power, and fly is king in pvp. skip phase shift if you want to hit & run, and probably try to fit in aid self.

    [/ QUOTE ]
    I have a lv 41 EM/DA stalker on US freedom, with cj,sj and acro. More to the point I have 2 brutes lv50,lv42 with TP who are not stone armour.


    - will never attack flying attacks - TP foe + whatever u have in the way of disorient/immob

    - never attack moving ground targets - Only way I could possibly have killed an Ice/Kin corr on test (whos tactics should be obvious by now), was with TP.


    [/ QUOTE ]

    [/ QUOTE ]

    Tp foe with a stalker um.. well unless you are using caltrops, and I dont know who good they are in ninjitsu, you shouldnt be able to kill decent PVPers by Tp Foeing unless they were already hurt, as you only get one attack thru at best. Tp Foe has never caused me any problems in Sirens, and overall only type of character who has ever managed to kill me after tp foe has been a MM with tar patch or something similar. I escape about 95% of tele-ganks as well unless they have something to trap me.

    [ QUOTE ]

    - hardly be able to follow escaping targets - again TP and about the same chances as any other travel power, considering u have to stop them from running to use AS. U may if u have alot of skill and a little luck be able to build up, tp to their position and AS as they run past.


    [/ QUOTE ]
    Well.. Were talking about EM right? Why even bother with AS..

    [ QUOTE ]

    TP is by far the best way to escape a situation u dont want to continue with. Ive never used TP without the TP bind, so I dont know how fiddily it it as standard.

    [/ QUOTE ]
    me neither.


    [ QUOTE ]
    You can control your own postion and the position of an enemy with tp & tp foe.

    [/ QUOTE ]
    Well truthfully, tp in pvp is just not my thing, and I agree that teleport has merits with a stalker. Tp foe shouldnt work with a solo stalker however, that'd have uses only when you are teaming. Then again leaping pool gives acrobatics which fills a hole in KB protection of ninjitsu.

    [ QUOTE ]
    assuming you cant defeat them with your attacks after u tp foe.


    [/ QUOTE ]
    I believe I have never been beaten after tp foed by a stalker. So I'm kinda biased here.


    [ QUOTE ]

    Again read my previous post, how would u do against a ranged enemy who was slowing u and had slotted SJ, SS? Or hit u with a web grenade.


    [/ QUOTE ]
    Slow you with what? There isnt a power in game that can 'slow' jumping. You may be hit with 10 siphon speeds and 10 lingering radiations and can still SJ away normally. If you still want to fight, use 3-slotted hurdle and combat jumping(hurdle is the important part because it increases forward jumping) to get in range, or SJ which gives even better movement but has suppression. Thats what I use with my blaster (who has about 1 ranged attack btw). For stalkers I agree that running from spines scrappers cause trouble cause you need combat jumping to avoid immob and then you cant SJ.. Then placate helps if its only one scrapper.

    Web grenade etc -jump is a problem I agree. If he hits you with webnade first, placate, SS away, restealth and try again Id say. Of course, your mileage may vary(tm). If he uses something other than webnade, jump at him and stun. Were talking about EM here right? Just two-shot him from hide, or if you fail, restealth and try again.
  18. [ QUOTE ]

    What is the range on placate I forget? I doubt its a true ranged attack, and if he is out of range, ur plan seems a little flawed.

    [/ QUOTE ]

    40 yds unslotted afaik.
  19. [ QUOTE ]
    [ QUOTE ]
    I wish they'd replace one so we could throw our mace much like Thor used to with his Hammer.

    [/ QUOTE ]

    *throws mace 80 feet and it floors a flying foe with -fly effect for high damage, but wait! The action time isnt over, as the tank runs the 80 feet to pick it up*

    [/ QUOTE ]

    I havent often seen Captain America running to pick his Shield up
  20. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    and fly is king in pvp
    Not for villains it isn't .. theres far to many spine scrappers with impale that will make a flying stalker a sitting duck.
    Then theres AR/Dev blasters and /TA trollers .. to many -fly powers around for my likeing.

    [/ QUOTE ]

    erm you tried /sr stalker? Practiced Brawler knockback,hold IMMOB- PROTECTION.

    [/ QUOTE ]

    You seem to have missed the point of Chelsea's quote there.
    Yes Web Grenades are Immobs, and yes PB gives Res to Immobs, but once you're hit with a Web Grenade you can't Fly, even if you aren't Immobed or slowed.

    [/ QUOTE ]

    Cant jump either, not even to get over a 5 cm obstacle. Web grenading an enemy in sirens to a suitable location is as good as immob.
  21. [ QUOTE ]
    [ QUOTE ]
    With teleport as only travel power you
    - will never attack flying attacks
    - never attack moving ground targets
    - hardly be able to follow escaping targets

    Get fly, swift + quickness speeds up your flying power, and fly is king in pvp. skip phase shift if you want to hit & run, and probably try to fit in aid self.

    [/ QUOTE ]
    I have a lv 41 EM/DA stalker on US freedom, with cj,sj and acro. More to the point I have 2 brutes lv50,lv42 with TP who are not stone armour.


    - will never attack flying attacks - TP foe + whatever u have in the way of disorient/immob

    - never attack moving ground targets - Only way I could possibly have killed an Ice/Kin corr on test (whos tactics should be obvious by now), was with TP.

    - hardly be able to follow escaping targets - again TP and about the same chances as any other travel power, considering u have to stop them from running to use AS. U may if u have alot of skill and a little luck be able to build up, tp to their position and AS as they run past.


    TP is by far the best way to escape a situation u dont want to continue with. Ive never used TP without the TP bind, so I dont know how fiddily it it as standard.

    [/ QUOTE ]

    Tp is best at escaping and thats all its good at. With any other travel power (except maybe SS only with no vertical movement) attacking is easier. Especially if you plan on a prolonged attack chain(ie. non-stalker). I still think that grp tp is best travel for masterminds though.

    One part that I dislike about tp in PVP is the delayed hover that prevents it synching with any other travel power.
  22. Hammerfall

    mog

    The weakness against psi is the main reason why its turned down. Im pretty sure hp gauge is not 25% though. Noticeably lower. Originally it was disliked because it went against the 'spirit' of regeneration set. Still does, really.
  23. Oh and somebody told me that triage beacon doesnt work on henchmen, is this true?

    Imo all Mastermind should get into the 'moving fortress' mindset. If you are separated from your henchmen and bodyguard drops, a blaster can 2 shot you.
  24. [ QUOTE ]
    I'd drop slice, u wont use it in pvp at all. Provoke is good in PvP if you are teaming with a squishy, but intimidate is great on a bs scrapper

    [/ QUOTE ]

    Provoke is a prerequisite for intimidate though, so..
  25. Hmm.. Why stealth? Why not for instance provoke or your own taunt?