Hammerfall

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  1. [ QUOTE ]
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    I know Abu's dominator as such isnt very strong in sirens though. I have fought him many times (he has same sets as my dom btw). Most of pvp zone combat he is SJing away just like I would . If you call that survival then ok.. He beat me in an arena duel because of telekinesis, I admit that. And thumbs up for him for that. Only dominator so far to have done so.

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    I have ran into him few times too and I can't really say that I was impressed. And the time he stayed alive after I spot him was measured in seconds. (estimated average 10-15 seconds) Repeatedly.

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    Ill just point out that this is not due to Abu being a bad player, it just reflects the weaknesses of dominators. I didnt want to bash his skills earlier in this thread.
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    I just find it massively frustrating when I'm respawning with no inspirations and Rest still with 2 minutes to go; especially when team-mates are crying out for help. Unless you have a Thermal Corruptor/Empath on Hospital Watch; each death counts you a LOT more; especially when the other side are pressing your gates.

    Also rather annoyed at the 'Changes purely for the Americans', but I guess that's the nature of the beast.

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    I understand you perfectly, on the other hand, it would be the same for your enemies should you overpower the zone.
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    But surely Defiance Zerging would take place instead?

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    Lol, defiance zerging = turkey shooting imo.

    No.. make that clay pigeons.

    (ps. it'd only work with blasters who are built with defiance in mind. Wouldnt work well with a generic blaster, besides only one AT gets defiance)
  4. For me, taking costume ideas off some well-known or less known comic characters is nice, not something to be punished. You can still come up with good-looking and original characters as long as the goal is not to make a carbon-copy without an original thought.

    Sometimes people surprise me though. My empath was accused of being Green lantern, which surprised me, because I hadnt thought of lantern at all when making him. Even looking more carefully he doesnt resemble lantern in other ways than having similarly shaped mask and wearing spandex overalls. Not much green either.

    I let others judge,
    here he is. (in the center)
  5. Slot jawbreaker and pulverize. Apart from those, your defenses.
  6. Sorry for multiple posts but answering to such large posts is difficult without breaking them to smaller bits.

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    8) Why hospitals don't return you to full health/stamina; but keep you in for a small time (like using Rest for example) is an aspect I've never understood. Why cripple the flow of gaming?


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    This is meant to 'slow down' the zone pvp, because on US servers there was a problem with 'zerging', ie. instant rushing back to the battle and overwhelm the enemy with sheer numbers (term comes from starcraft). On US servers this is a problem because their pvp zones are much more crowded.
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    Plus, it would be a terrible day for the fluid nature of CoX PvP if we all had to stand still in one place to try to attack each other.

    [/ QUOTE ] Some of us already have to. And it would nerf movement domination without actually nerfing it; if you see what I mean. Movement's supposed to be good for running, not attacking



    [/ QUOTE ] I dont understand what youre after here. Besides I dont agree with the 'movement not supposed to be good for attacking' bit. Personally being able to move so that you can constantly attack and making coutnerattacking as difficult as possible is part of PvP for me and obviously requires skill. To make it more even for everybody would require lessening the rooting effects of certain powers in pvp. Rooting obviously creates imbalance between certain ATs. (Devs have worked on that though, thermal corrs had the rooting from their healing aura removed os itd be equal to empaths)
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    My Grav/En has the following chain: Power Blast, Crush, Power Bolt*5 = Domination providing those attacks hit. As far as Doms go, that's a pretty slow Domination chain, but it's 100 times better than cycling ST mez + ST mez.

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    First, dominate and mesmerize have essentially faster animation and less rooting than power bolt. They recharge fast enough so you can essentially spam dominate, mesmerize,dominate,mesmerize,dominate,mesmerize without pause. I havent checked what my current domination buildup speed in pvp is after the changes, so I pass commenting on that. Second, power blast and power bolt have no useful secondary effect, unless you count once-in-a-blue-moon chance of knockback that only works on newbs without acrobatics. Im saying that it is better to use attacks that mez in the FIRST place instead of using weak attacks to build domination and THEN mez. IF you hit domination then you use it, obviously. Its not like power blast and bolt build domination ANY FASTER than the mezzes. You only need about 3 holds to go through, say, integration anyway. Meaning I should go through their hold protection before reaching domination anyway. Besides, if I want to kill someone I resort to total focus and bonesmasher, not some bloody power blast. My build doesnt have power blast and is not gonna get it.

    I am also NOT saying that my tactics are superior. I just believe you are exaggerating the effect of tactics can have, apart from the glaringly obvious stuff, without which you'd be dead meat anyway.
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    As you've said yourself, the majority of people in PvP aren't very good. This generally makes them perfect Stalker-fodder.

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    Well, my views may be the way they are possibly because I dont even take 'cannon fodder' into account For my blaster, majority of all people I meet in pvp are cannon fodder heh. And most otherwise good players piloting dominators too, but there are exceptions

    I agree doms in pve, Im enjoying mine at the moment too.
  10. I didnt mean that they should make dominators the 'easy' ATs. Well, villains also have brutes after all.. Ultimately I dont agree that stalkers are easy in pvp either, at least when youre against people who know anything about pvp. My own stalker (claws/nin) is just as difficult to play in sirens lvls (I reckon she will get easier to play only in high lvl zones like RV) imo. But I guess thats due to my build I have chosen.
  11. [ QUOTE ]
    but they do exist, and they can get kills. They're just not an easy AT.

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    But, as I pointed out earlier, being difficult to play is essentially a weakness, because majority of players as a whole arent very good in pvp. So overall balance will shift to heroes if heroes in general are easier to play.

    ps. Bah... you have made me want to come to union sirens now.. and I know im more pve-oriented with my build right now..

    EDIT: and by the way, I think it would be better to say "team tactics", because dominators get only so far with their own play. Kiting is obvious after all.
  12. [ QUOTE ]
    As far as Defiant goes, I know Abu's Dominator lasts far longer than 5 seconds in the zones, you might want to ask him for pointers if you don't like my advice.

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    Bah.. Of course you had to resort to the one exception that I pointed out myself, that is, telekinesis..

    I know Abu's dominator as such isnt very strong in sirens though. I have fought him many times (he has same sets as my dom btw). Most of pvp zone combat he is SJing away just like I would . If you call that survival then ok.. He beat me in an arena duel because of telekinesis, I admit that. And thumbs up for him for that. Only dominator so far to have done so.
  13. [ QUOTE ]
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    Err.. you play a dominator in pvp yourself, right? 45-60 seconds, yeah great, except where I play they die in 5..

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    All the Dominators I know, including myself, have a positive kill/death ratio - and one of those only hit 20 a couple of days, jumped straight in Sirens and picked up an SO (6k bounty) straight off the bat (Hi Alv!).

    45-60 seconds is a very liberal estimate, if you can't a) stay alive that long and/or b) hit Dom in that timespan, you need to seriously review your tactics and build.

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    Right. I suggest you come to defiant to check what its like in here, if you said it wouldnt take long..

    edit: I admit I havent been to sirens for some time now.

    editx2: join defiant pvpers channel if you come, it allows me to get better in touch with you or your friends.
  14. [ QUOTE ]
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    control-heavy Domi-"trollers"

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    I dont agree on this. From my viewpoint, dominator secondary is ten times less useful in pvp than their primary. They just happen to have AOE control powers that mostly suck horribly in pvp (and mostly in pve as well). Im not sure if you referred to their AoE mezzes when you said 'control heavy'..

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    The Dominator secondary is key to Domination building, which is key to vistory as a Dom. Your primary is generally far more useful after you're 'sparkling' than before (with a couple of exceptions), and after that point you're not going to kill anyone cycling your ST Hold and ST Immob. Having a full and well-slotted attack chain in your secondary past that point will allow you to kill more quickly and efficiently, and reduce the risk of you being hunted down before you can claim your scalp.

    Mostly, I'm referring to a swathe of Dominators who I've personally witnessed fruitlessly trying to use their AoE control, but my comments were also directed at those who barely touch their secondaries in the PvP zones. There's no reason why any Dominator should be taking more than 45-60 seconds to build up Domination with the changes, yet I routinely see Dominators plodding around the zones firing off an 'empty' mez (one without secondary effects that will affect the target) instead of a secondary attack that is worth far more in terms of Domination points.

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    Err.. you play a dominator in pvp yourself, right? 45-60 seconds, yeah great, except where I play they die in 5.. Unless its a duel with something like telekinesis involved..

    ps. my power blast and power bolt would be FAR FAR more inefficient in building up domination than my dominate and mesmerize. The latter can at least do something if stacked enough. Besides having held and toggledropped tanks, scrappers and dwarfs in sirens call with my dom WITHOUT domination, I cant see what point is there to my to use something like power blast which is roughly equivalent to mutagen in usefulness. Not all doms are /psi you know.
  15. [ QUOTE ]
    control-heavy Domi-"trollers"

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    I dont agree on this. From my viewpoint, dominator secondary is ten times less useful in pvp than their primary. They just happen to have AOE control powers that mostly suck horribly in pvp (and mostly in pve as well). Im not sure if you referred to their AoE mezzes when you said 'control heavy'..
  16. [ QUOTE ]


    Movement powers make some powers all but useless and ranged combat takes place at a level that any SS/TP can cover in a second.


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    Movement is extremely important as pointed out, but Im more annoyed at the way how some movement powers are completely nullified by certain powers.

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    1) Allow disorient effects to carry on into movement powers without -ve or detoggles; but make them less controlled. If hit with a Disorient and then you SS away, you're likely to hit something.


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    Interesting, I dont see how it could be implemented though. Besides, the problem is that boosting ONE secondary effect puts others in inferior position because secondary effects are divided on powerset basis. Some sets are already perceived stronger because of their secondary effects. And increasing secondary effect usefulness will only make melee chars even STRONGER, because its the squishies that will suffer most from them.

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    2) Allow TP self to be TP to Foe.
    3) Fix Drones with TP to Hospital; they aren't Deus Ex Machinae.


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    2.) is interesting. Would be almost too good though, at least if you could to thru walls (tp to target)..
    3.) You mean drones wouldnt kill? I dont understand what you mean with this.

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    4) Remove a lot of the PvE Elements.


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    I agree with this, although pve elements are there to make pvp zones interesting in an ingame sense.


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    5) Give all AT's minor resists to Damage/Secondaries.


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    Dangerous balancewise, although some ATs DO suffer from too small survivability (defenses). I think they'd need bigger hp bars, since resistance is not so useful against certain ATs. (If youre thinking about stalkers im surprised you came up with this idea since the main strength of AS is its unresistability). But, again, if you improve ALL characters in this way, that will diminish the value of SUPPORT toons.

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    6) Remove Hide and replace with Placate; or give some warning that a Invisible person may be near; though not there exact location. Similarly remove Per buffs.


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    Im not sure I like this. Besides, most of the time you can tell theres a stalker in zone with /whoall.

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    7) Allow bonuses(like inspirations) to appear randomly throughout the map so there is a reason to leave the confines of the base.


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    Nice idea. Currently there are just mobs which simply arent worthwhile, and hotspots threaten with debt.

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    8) Allow all non-extreme powers to recharge automatically once defeated, ESPECIALLY Rest.


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    Well, unlikely to happen. There might be a technical reason why not even. We'd still have to decide which powers recharge. Overall im inclined to agree on this.

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    9) Don't place Longbow/Arachnos in front of mission entrances/exits.


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    [censored] yeah! Being in PvP zone is dangerous enough.

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    10) Drop PvP on timer to 5 seconds.


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    No. Not all people load at the same speed. This could make people with bad conn/computer sitting ducks exiting a mission.

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    11) Broadcast Attack/Defence % to people who've completed the missions.
    12) Have defeated Heroes/Villains give up one of their inspirations to their victor.


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    Very nice ideas!
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    13) Repair Sirens Villains Base, Sirens Beach War.


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    I dont understand this one, what is there to be repaired?

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    14) Allow Bodyguard mode to be set onto any other Team Mate within a certain range; as in Masterminds.
    15) Place Acc debuffs/Def buffs on anyone moving.
    16) Increase ranged attacks range, but place an Acc debuff on any that go beyond normal range.
    17) Allow NPC Heroes/Villains to patrol the zone looking for people to attack. These should only be at Boss level. Delete them if players of the same team arrive.
    I.E. If 4 NPC Heroes are running the zone, and a hero arrives, drop that bot. If he then leaves, respawn it.


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    Interesting ideas that deserve further discussion.
  17. Essentially I like the way how hide is implemented and how stalkers 'work'. Problem is that they are too weak out of hide.. Kind of enforcing the way how villains have conditions in PvP to be good (hide,scourge,bodyguard etc), whereas heroes dont have such limitations. This is why villains are perceived to be more 'challenging' to play imo. Unfortunately, being challenging to play is also a weakness.

    Ps. I have a lvl 31 dominator on union. I just didnt like it in union sirens.
  18. Hammerfall

    Hami once more!

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    What good does Damage/Range do for a scrapper? I've got like, one ranged attack - Energy Torrent from Body Mastery. There's no damn way I'm wasting a HO on that.

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    Might be more useful for claws or spines scrapper.
  19. I guess they are all still on union since nobody answered my question?
  20. winter lord GMS are so common I guess its pointless to post about them
  21. Hammerfall

    Snaptooth Solo?

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    Keep 4 defense insps running as much as you can and concentrate on dealing damage. Otherwise I guess its down to whittling his hp down in dwarf form. I admit I havent tried myself. My lvl 50 tank soloed snaptooth on heroic but it took forever and a day.

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    I soloed Snaptooth 5 times with Spad on Unyielding without any real trouble - only took me a couple of minutes to down him too. Self-heals were handy though for when he did land a big hit.

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    For my tank it wasnt his damage that was problem, it was my own damage output. After popping 8 damage insps, I got him down to 80% life before they ran out. Think I got him down in a bout 15 minutes. This was on heroic of course.
  22. Hammerfall

    Sonic / Energy

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    Iam still thinking of taking "Howl", cause its my only (Aoe/Cone) attack under 32, till i get my nuke...
    but the damage is so bad and the animation so frustrating long (but the sounds are cool)

    any experiences?

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    My personal experiences, if you want to have a character thats decent in both pve and pvp, concentrate on singletarget attacks and leave cones and Aoes.
  23. Hammerfall

    Snaptooth Solo?

    Keep 4 defense insps running as much as you can and concentrate on dealing damage. Otherwise I guess its down to whittling his hp down in dwarf form. I admit I havent tried myself. My lvl 50 tank soloed snaptooth on heroic but it took forever and a day.
  24. [ QUOTE ]
    Samaj, I'd advise you play against Blindfaith, Mellon Orasi or Meela. Really don't need hide to do well as a Stalker.

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    Where can I find those players? I guess Union, damn that Im on defiant..
  25. Hammerfall

    Sonic / Energy

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    but i can only take 2 powers till i reach 30...so i cant take aidself + powerboost...i can get all these powers later but my focus is on lvl 30 cause of PvP in sirens

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    In that case Id recommend conserve power. (I currently have aid self in my build in sirens but not power boost, and Id rather have conserve power tbh)