Hammerfall

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  1. [ QUOTE ]
    Choking cloud is only really really good when you start laying down really heavy defence debuffs or have accuracy buffs (tactics). Apparently these help it hit mroe often and be way more effective. Also it needs a lots of slots - 3 endrdx 3hold - to be effective. Any less than that and it's pants. So basically, it's an all out thing; fully slot it and get powers that support it, like tactics, irradiate, neutron bomb and of course radiation infection (but you should have that anyway). If you're frequently on teams that steam through mobs without even blinking it won't help much.

    [/ QUOTE ]

    This might be the reason why my mate is so fussed about irradiate and def debuff in general.

    Note: Irradiate is -37,5% defense UNSLOTTED.

    Radiation infection is another -31,5% defense unslotted
  2. [ QUOTE ]

    Choking Cloud

    Either total pants or excellent. Only use when you are next to a GOOD tank. It adds a lot of holds to a lot of minions. In fact, I was able to tank myself by running this and having everyone around me debuffed (and using heal).


    [/ QUOTE ]

    I have a mate who has lvl 50 rad/rad defender and a upcoming lvl 30+ rad/rad corrupter, and he says choking cloud is absolutely essential. I guess its one of those powers that divide opinions.

    Irradiate is good in teams because its massive -def debuff, more useful than its damage as such.

    EM pulse possibly the best AOE hold in the game.
  3. [ QUOTE ]

    oh and I am speaking from having a lvl 50 Rad/Sonic/Power myself

    [/ QUOTE ]

    Yeah, and I can testify that it is insanely good in duels. On the other hand, Im not sure if rad/sonic is a standard support toon anyway. If it would be, I guess psi epic might indeed work better in a team pvp situation.
  4. Bah, might as well make one myself
  5. [ QUOTE ]
    Elec/Elec must be good if I can take out villains in any zone with my (seriously) gimped build. Or there are PvPers worse than me

    [/ QUOTE ]

    Both statements are propably correct
  6. [ QUOTE ]

    true, guess for /nrg SC/TC aint really necessary, was typin this with more elec/elec in my head and the end drain from SC and TC is just too good to ignore. However I think you should take into consideration a powerboosted shortcircuit can hurt your enemies end bar ALOT

    [/ QUOTE ]

    Yeah, as /nrg pvp blaster you should get power boost anyway, and if you get power boost there is no reason why not to get short circuit as well, as PB+short circuit is real juicy.

    Also snipe is questionable in pvp. Can use it to snipe squishies in zones but in arena it is not very good.
  7. Hammerfall

    EM/SR Build

    [ QUOTE ]
    I might see about building in Stealth, for the more normal enemies, as I had a feeling beforehand that the stacking probably wouldn't help against Rikti Drones etc. The last four powers were mianly gap-fillers anyway, as none of the Patron powers really seem that good for a Stalker.

    [/ QUOTE ]

    Could in theory get dark blast for toHit debuff and synch with your def, but I'm not sure if its values are worth it.

    ps. don't forget that stealth will give you -speed as well.
  8. Hammerfall

    EM/SR Build

    [ QUOTE ]

    the reason for the stealth in there is some enermies like rikti drones knives of art- etc and specialy the tree AV on respec trial have +percept, where the stealth cones in handy for taking you over their percept lol, so can still get away with ASing things

    [/ QUOTE ]

    Rikti drones seem to have unbelievable perception. Im not sure if even hide+stealth is enough.
  9. [ QUOTE ]

    and why not stun ? people give that skill such a bad wrap but it seems classic for smacking down on a dominator/corruptor

    [/ QUOTE ]

    You can 2 or 3-shot dominators and corruptors anyway, with very high chance of inconsequential disorient from your attacks in doing so. Theres no point in wasting 2 seconds just for using stun

    And outside sirens call total focus is miles better than stun, if you want to disorient some squishy. Only theoretical reason for getting stun would be to stack disorients to mez a character with disorient protection. But I'm not convinced its possible anyway until someone shows me.

    ps, in sirens call,
    Aim, BU, Bonesmasher, energy punch, bitter ice blast
    = dead dom/corr or a brute propably low at life depending on brute
  10. [ QUOTE ]
    To be fair, the term Regen is slightly misleading now that IH is a click. Regen's survivability is all about Dull Pain and Reconstruction, so Slow's [censored] that right up.

    [/ QUOTE ]

    Also -heal, like my poison masterminds, will help. Im not actually sure is poison the only set capable for it.
  11. [ QUOTE ]
    I've been building a blaster for primarily pvp, and having revised the build a fair few times this is what I have come up with, for at least the first 30 levels for sirens.

    Level: 32
    Archetype: Blaster
    Primary: Ice Blast
    Secondary: Energy Manipulation
    ---------------------------------------------
    01) --> Ice Bolt==> Acc(1) Acc(3) Dmg(7) Dmg(9) Dmg(15)
    01) --> Power Thrust==> Acc(1)
    02) --> Ice Blast==> Acc(2) Acc(3) Dmg(7) Dmg(9) Dmg(15) Rechg(31)
    04) --> Build Up==> Rechg(4) Rechg(5) Rechg(5)
    06) --> Swift==> Run(6)
    08) --> Hurdle==> Jump(8) Jump(27) Jump(27)
    10) --> Bone Smasher==> Acc(10) Acc(11) Dmg(11) Dmg(13) Dmg(13) Rechg(29)
    12) --> Combat Jumping==> Jump(12) Jump(25) Jump(25)
    14) --> Super Jump==> Jump(14)
    16) --> Aim==> Rechg(16) Rechg(17) Rechg(17)
    18) --> Bitter Ice Blast==> Acc(18) Acc(19) Dmg(19) Dmg(21) Dmg(21) Rechg(29)
    20) --> Stamina==> EndMod(20) EndMod(23) EndMod(23)
    22) --> Acrobatics==> EndRdx(22)
    24) --> Stealth==> EndRdx(24)
    26) --> Invisibility==> Rechg(26)
    28) --> Power Boost==> Rechg(28)
    30) --> Stun==> Acc(30) Acc(31) Rechg(31)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    02) --> Rest==> Empty(2)
    01) --> Defiance==> Empty(1)
    ---------------------------------------------


    I was always fairly keen on the idea of stealth/invis for blastalking type of play, being as squishy as blasters are it seemed to make alot of sense, and for a sort of passive stalker defense.

    recently i have been thinking about replacing stealth/invis with hasten/ss for the sake of the dps increase and the movement increase. Obviously I wont be able to take both, the build is way too tight as is.. Can anyone offer some advice as to how stealth/invis might fare later on, will FA render it fairly useless for RV?

    I do feel somewhat naked without hasten for extra burst damage, but Im sure that the stealth/invis tactic defensively would pay off.

    Any thoughts, I'd like to hear them. Cheers

    [/ QUOTE ]

    Villains don't get focused accuracy, but overall I don't think stealth is beneficial enough. You can get personal force field to protectyou and pick your fights just as well with it (RV is populated mostly grinders anyway, and you wont take down a heavy-wielding Mastermind regardless of your build ).

    Of your build: Lose stun, get energy punch, slot it. Take hasten and SS along with CJ/SJ. Thats what I have. If you want something else, you could think about getting medicine pool and aid self, which works great when used with power boost. My advice is so cookie cutter but I can't help it . I hope you find a build that suits you, and have fun PvPing

    Ultimately blasters are about damage, they don't need stalking abilities (you'd have to drop invis to attack anyway). Stealth alone can be seen a mile away by some characters (I know my stalker will see you).
  12. [ QUOTE ]

    @Xanthus i am in no doubt my sonic sonic corrupter would have the upper hand if i pvp respec'd her and we had a duel. Range can be better than recharge.

    [/ QUOTE ]

    Shannon, Id really like you to have these duels sometimes.
  13. [ QUOTE ]
    Nopers, KB % is actually the % chance of causing a Knockback effect. The Knockback caused is based on the Enemy Type usually. Cogs fly, Humans move, Big Stompy Robots fall over.

    [/ QUOTE ]

    However, KB enhancements only boost KB distance, in case someone was wondering. Propability to cause KB cannot be enhanced.
  14. [ QUOTE ]
    [ QUOTE ]
    Sr is squishy without a sonic in the arena. Even if the sr has fort, i would only attack a sr with aim and build up and i could 3 hit the sr if i get lucky while a regen takes a lot more effort to take down.

    [/ QUOTE ]
    With a good Empath behind them? Unlikely.

    [/ QUOTE ]

    Empath + SR = 2 people, then I will get a teammate too

    Regens are tough nuts to crack when 1v1 with another melee or blapper-style character, but are weaker against most debuffers than SR. This is called balance (and I mean it)
  15. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]

    Regen's biggest saving grace is Dull Pain, which'll annoy any Blaster almost as much as Miss Miss Miss.

    [/ QUOTE ]

    Dull pain + reconstruction is the annoyance, Elude is no problem for me

    [/ QUOTE ]
    Throw in Fort and it may be.

    [/ QUOTE ]

    IT might, I havent tried. Bring the toons to arena, I want to test
  16. [ QUOTE ]

    And yes, all taunts need a ToHit Check but Taunt (the actual power) has a very high accuracy in PvP anyway.

    [/ QUOTE ]

    Err, huh? I thought it is the same practical 50% as with other attacks.. Thats what it feels like anyway.
  17. [ QUOTE ]
    I'm no Sherlock Holmes but surely the giveaway was in its description, 'Decorative', ergo, it has no other function other than decorative.

    The oversight centre was introduced to get smaller SG's functional faster and is under the 'Control' tab for..... yup, you guessed it, Control.

    [/ QUOTE ]

    They just forgot to check how much sense the prices of the other rooms make in comparison..
  18. [ QUOTE ]
    I think you should take out sonic cage

    [/ QUOTE ]

    I think there is a hidden agenda behind this statement
  19. [ QUOTE ]
    The advantage is that the fear from presence is ranged compared to the melee Touch of Fear from DM. Disadvantage is that the taunt needs a tohit check (iirc).

    [/ QUOTE ]

    All taunts need toHit check in PvP. For this reason they can all be slotted for acc, even the tanker one.
  20. [ QUOTE ]

    Regen's biggest saving grace is Dull Pain, which'll annoy any Blaster almost as much as Miss Miss Miss.

    [/ QUOTE ]

    Dull pain + reconstruction is the annoyance, Elude is no problem for me
  21. Hammerfall

    EM/SR Build

    Not bad build. Acrobatics doesnt need that many end redux, I make do with one on all my toons.
  22. [ QUOTE ]
    lol so does web nades :P

    [/ QUOTE ]

    Webnades require you to see the target
  23. Hammerfall

    how to choose :s

    [ QUOTE ]
    bah... brute or scrapper that take it seems to do well with it.
    it was a good way to drain psyché someone no? i mean even slowed any at that can go near me will kill me in almost 3 shot so...

    now i'm confused.. :s

    [/ QUOTE ]

    Hmm if you have drain psyche then ok, you have a use for it. Scrappers use it to keep the enemy in place long enough to deliver a built-up headsplitter mainly . However on a dominator you could use terrify almost as well.

    Quite frankly I don't think it is worth one wasted power slot (challenge) to get intimidate on a dominator. Scrappers might even have a use for a taunt power.