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Stay clear of traps but apart from that you cant really chose a bad secondary.
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Sir my sonic/traps accepts your challenge
I see what you mean though, traps is a lot different from the others.
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You can fight me at test server arena if you wish. For corrupters, I just made a sonic/thermal on defiant which I intend to gear for pvp support. If I dont get teammates though Im not gonna even bother playing it though. -
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That's because there is no problem with Heavies.
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Thats your view, not mine.
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Ah.. but I wasnt thinking villains.. Besides, dont you guys get access to radiation?
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Surely do - but Villains don't get access to PB'd Radiation. Thus does the beast again reveal itself.
That, and Rad is equally as good at taking down Regens as is it against SR.
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Not to mention villains dont have blasters, against which SRs will usually take a flying leap.. I havent yet met a SR scrapper who stands any kind of chance against my blaster in duels. -
What does snap up mean?
My problem is that I havent had a regular teammate for team pvp. White Magus has apparently left the game and I dont think Serophina is hanging around much longer.. Im also not very good teamplayer and don't have high lvl pvp alts. At best my alts other than my blaster are up to about lvl 30.
For most part I want to concentrate on dueling PVP because then I know I win because of my own skills. I dont like being reliant on others.. I play team pvp because of the benefit of others, I dont gain much fun out of it personally. -
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I can tell you that def-based scrappers dont either. There is a reason why regen is considered so good.
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It's easier to beat a Regen in high-level Villain PvP than it is to beat an SR, especially in a team situation.
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Ah.. but I wasnt thinking villains.. Besides, dont you guys get access to radiation? -
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at least, until you wheel out the /Sonic Corr to Cage the Emp.
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As proven time and time again, its always better choice to cage the damagedealer without which the hero team isnt getting kills..
This all is nice and fun, but doesnt solve the problems with heavies.. -
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my Defense based Brute doesn't stand a chance in lvl 50 PvP;
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I can tell you that def-based scrappers dont either. There is a reason why regen is considered so good. -
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It appears that teh power that really unbalances things here is Power Boost. It seems like almost all heroes can have access to it through the Ancillary Pools (I'm far from a CoH expert so don't know exact numbers).
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Only controllers and defenders from ancillaries (power build up is even better). For blasters its in the EM secondary. -
Lets see, its difficult taking all the slotting and powerboost into account and I cant be bothered that much so Im thinking approximate figures here. Correct me if necessary, dunno how accurate i am.
These buffs can be considered permanent:
roughly
+60% toHit
+31,25% damage
+60% defense to everything (that is - this includes psi)
+percep smack dab to the cap
+108% resistance to perception debuffs
+protection to all mez effects except KB and repel, magnitude prot somewhere around 50-60..
Other buffs that may or may not be quite permanent:
around +2000% increase to end recovery (counting both AB and RA) (Im sure these hit some sort of cap somewhere..)
around +1500-2000% increase to HP regen (counting both AB and regA)
+80% resistance to slows
+100% rechargespeed
And of course you get empaths heals, which alone heal hp faster than regen scrapper with all the goods running, and possibility to smack the blaster from 1hp to full in 2 seconds. Only things emp cannot protect the blaster from are knockback (completely covered by acrobatics) and repel (the only real problem, but can be beaten with break frees couple times). If you want to cover repel as well with player buffs you get the classic pvp superteam, blaster+emp+kin.
Trying to look at Nofuture here.. I wonder what for instance this is about..:
"80% Resistance(JumpHeight ) to Target for 90 seconds [Ignores Enhancements & Buffs] [Non-resistable]
Effect does not stack from same caster"
ps. to sum it up, a blaster with all emp buffs is unkillable. You had best be running in the other direction.
pps. this may look uber up until to the point where blaster gets sonic caged.. -
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But surely Blaster/Empath can be slapped by Brute/Corrupter; especially if Corrupter is Kin?
See, I'm not seeing this UBER stats as of yet.
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Weasel, psst, he really wasn't exaggerating, I know how good emp+blaster is. Although it isnt the best for 2v2.. Besides the goodness of the duo will always depend on how skillful the players are.. a duo with an unskilled empath will bite the dust quite quickly. Empath is potentially the most useful and most difficult character to play in PVP imo.
ps. We are still skidding sideways here. -
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The easiest way would be just to get an Empath into RV with you, to see exactly how it holds up. Numbers are great, but you can pretty easily see for yourself how much better Blaster + Empath is than a heavy by going in.
Aside from the big +def of Fort, the regen from PBed Regen Aura and AB is insane, and very often enough to keep a Blaster alive on its own, if you're only talking one heavy - I can just let Syn regen and not even bother healing his Blasters, at times. With more around, you need some heals as well, but as long as the Emp is quick, and timing its buffs well, you shouldn't have a problem.
Well-played Blaster/Empath duos are scary - I often find a dedicated duo like that is worse than a team with an Empath even, because all of those buffs and heals are concentrated on one person, and they become very difficult to kill.
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Obviously. But if I'd be fighting against empath+blaster, then there would be PVP involved at least.
If half of these wonderful character concepts flying around here would be found in RV, I wouldnt have complained in the first place. -
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I dont see why you cant grab your own heavy and use it to kill the opposing heavy owner, there is usually a free one around. This is far less severe than an empath/blaster duo exloiting bugs in CM, but no one gives a monkeys about that as they are likely to be playing the blaster.
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Ok, we have a, say stone brute with heavy and me with my blaster and heavy. Id be hard-pressed to kill the brute with or without my heavy if he'd be just standing still, but should I try, the villain heavy can come next to me and oneshot me. Balanced?
Empath/blaster duo is not severe nor problematic (well obviously it is good but not overwhelmingly so). I have 0 problems with that. -
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Please don't think the Syn/Weasel/Ravenswing hostility is actual hostility BridgerIt's just us.
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I, on the other hand, have been dead serious from the start. -
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And i also thank friend who led me to Rad/Psi. It's great combo. But i have a little trouble. Could someone point out must have rad powers.
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Radiation infection is your first pick.(slot 3 toHit debuff, 2 def debuff and maybe 1 endred) Radiant aura, Accelerated metabolism (slotted for recharge and end recovery) and lingering radiation are a must. Enervating field is also a must but can leave it after stamina and slotted heavily for endred. Thats it. -
In all honesty: tp foe MM and your attack chain of choice, preferably starting with mez.
Why did this degenerate to random musings about pvp again >_>.
I think Weasel said one of my points earlier, you need dont need heavies for pvp, they are for the turrets which = xp/prestige/inf rewards. If anything, they are detrimental to the actual pvp.
I am most annoyed by the fact that heavies kill the PVP when there arent many players in the zone.. Which is the case 99% of the time here on defiant. -
Actually my Rad/sonic was better than my rad/psi in leveling from the word go. Early levels go insanely fast, and now im at 31, soloing warburg missions on invincible if I solo at all.
For solo defenders I seriously recommend sonic secondary. (-def and -res btw work great with sands of mu)
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I noticed you dont have any vertical travel power in there. Might want to consider something along the lines of fly/superjump/teleport.
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I think he was running the combo unit for the control so he wouldnt need main-frame..
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I guess I was too busy laughing to pick up on it.
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Personally I am incapable of laughing at other people's misfortune. Must be some genetic mutation or something. Therefore I don't like it being done to me. -
Yes. It is sometimes used in reference to recall friend power as well, as in "TP me?".
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That may as be, but I don't think Cryptic have the ability to code "experienced PvPer" into the game for people to team with, nor do I believe that NCSoft have the resources to place an appointed "experienced pvper" in the zone for the same purpose. If experience has taught one thing, it's that people tend to stick with people they know in PvP zones - myself no exception - so this statement is pretty futile.
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Oh, are you saying that is necessary for me to team but not necessary for them to team?
My opinion is that heavies are about as useful in balancing pvp zones as drones. Except that drones don't wander around the zones randomly killing people. -
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Are you talking about yourself here?I imagine most people, upon being killed by a Heavy - new or not - think "Damn Heavy" and then get up and go out again. It's that easy!
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the element of uncertainty and randomness helps to keep battles, if not evenly matched, at least varied.
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Element of uncertainty and randomness have no place in my textbook.
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If getting taken out by a Heavy really bothers you that much, don't go into RV - or at least, don't go in there alone. Given your past experiences, I'd suggest taking someone who can grab Vengeance off you.
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Gee, didnt you notice from my first post that I was teamed? -
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If the damn things could destroy each other just as easily I wouldnt complain. But if I send my heavy in alone it gets decimated by the masterminds/brutes. IF I try to take out the owner im oneshotted. Explain where is the Player vs Player part in here?
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Player with Heavy vs Player with Heavy? Jeez, I have absolutely no idea whatsoever, maybe if we set a hundred supercomputers at this problem for a hundred years we might be able to resolve this immensely difficult question.
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Did you consider the possibility that the fight might not be balanced if certain ATs are better Heavy-holders than others?
Masterminds for instance are already strong enough.
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IANAD
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What is this? -
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Again its a PvP zone so you do get ganked and stuff does happen in it you really wont like...
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Mate, my problem is not getting ganked, oneshotting or 'other unpleasant things' as long as they are done by players. My problem is with these machines whose sole purpose is to allow grinding for big rewards and foil any real pvp in there.
Don't mistake this for general whining. -
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It also helps to somewhat level the gap between those with PvP experience and those who lack it, to a degree, and also goes some way to even out the playing field when there are uneven numbers of heroes and villains - providing the heavies are in the right hands, of course.
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In exactly what way? You think it is beneficial for 'those without much PVP experience' to be continually oneshotted so badly they have to ask what hit them?
ps. I use term oneshot where it doesnt actually matter whether it is oneshot or two or whatever. Point is that squishies will have 0 chance to react and prevent themselves dying.