Hammerfall

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  1. [ QUOTE ]
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    Exactly only time this happens is when you are under placate effect.. in which case you should be jumping to safety cause AS is on its way.

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    Which is fine if he hasn't already started the attack. If he has, then no amount of running jumping, flying, teleporting, or dropping through a hole into Hell is going to stop it landing. You have to make them move, or hit them, and I don't have those other powers you mentioned.

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    The thing is, when you are placated, a big red "PLACATED" sign shows up. Placate animation is long, about 2 seconds, which gives you enough time to jump out of melee range and avoid the instant AS if you just react fast enough.

    Sometimes placate also bugs out and allows you to target the stalker again using your mouse, but Id try targeting from safe distance..
  2. [ QUOTE ]

    Since I7, debuffs (like CE) don't interrupt AS. Only powers with damage (e.g. Hot Feet) or movement effects (like Hurricane's repel) do.

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    Errr I could swear that something that the Ice tanker does, interrupts AS very efficiently without dropping me out of hide..I know cause ive been in Sirens trying to AS ice tankers... I remember the change but I guess we need to experiment so that nothing is bugged or anything..
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    The constant moving thing. Yeah, in an ideal world that would be great, but I'm trying to be a tiny bit practical.


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    Err... movement is 10 times more practical than using AoE attacks.. Unless you want to chat a lot Only AOEs that are useful in stopping stalkers are AOE debuffs like chilling embrace or hurricane because they autohit interrupt AS or ones that do -stealth. Well there are caltrops etc but they wont work against everyone..

    It is extremely easy for stalker to hit you between your AoE attacks.. Remember you are dealing with human players here, not mindless PvE mobs.

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    I've noticed a couple of times when I've been able to see a close in Stalker, but not target them. Hence the AoE.


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    Exactly only time this happens is when you are under placate effect.. in which case you should be jumping to safety cause AS is on its way. Otherwise use "target closest" button a lot.
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    I'm aiming for Stalker resistance rather than a Stalker killer. Theoretically with Hasten, I can get two shots at Lotus Drops within the wind-up for AS. That's two chances at interrupting it. It's 3 slotted for ACC, with FA on top. Even with the stupid AoE defense Stalkers have, that should give a reasonable probability of a hit.

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    I have two issues, first I'm a bit confused by Andy's advice, second is that stalker avoidance is always better plan than stalker resistance .

    You may be able to survive stalker attack chain starting with AS if you have DP running and have finger constantly on reconstruct button, but what if there are two stalkers? Or a EM stalker will jump out of the woodwork while DP is not running and show why planning to survive stalker attack is a bad idea..
    Better plans are:
    1.) get perception buffed so that you can see most stalkers (stalkers at stealth cap will be seen only at very close range, but hopefully you can still interrupt them) and attack first. Doesnt matter if you attack them with mutagen or something because you just need to drop them off hide, so they wont get the crit.

    2.) Jump around constantly so that stalkers cant get the attack off (or at least two stalkers at once) so they instead go after easier targets or do something otherwise stupid, showing themselves and allowing you to attack them.
    Jumping around in random pattern with superjump is the best stalker defense there is . I have won duels against stalkers in arena with my blaster (who doesnt have any +percep) using JUST this tactic.


    About andy's advice, I fail to see much use for tactics myself, since it wont be enough in itself for the scrapper to count as stalker killer, you need some other +percep power as well. And if youre counting on external buffs, theres little reason to take tactics unless you regularly team with people who ALSO have tactics. CM from empaths will stack anyway putting you to percep cap.

    Only reason resilience is needed for PVP regens is indeed the disorient protection. I wonder if Andy is thinking about the amount of EM stalkers in sirens with their stackable stuns?

    Taunt is an ok power to take if you dont know what to take. It just needs to be 2-slotted with accuracy to be of any use in PVP . Andy's advice seems to be geared toward team pvp.
  5. Well to use regen scrapper in PVP, in addition to everything else said before, you have to concscious about your health bar and keep fingers on the heal buttons. This simple thing will increase your survivability tremendously. Its also easier said than done DP+IH is a nice little god-mode, but most of the time your survival is down to just reconstruction and DP. Combining good selfheals with good movement, you become very hard to kill in normal combat. (in most cases, the hardest of the scrappers). Movement means: usually if the opponent is willing to duke it out at close range, they are either inexperienced in PVP or have good reason for being in close range in which case you shouldnt maybe be there.

    Also don't go overestimating your mez protection. There will be controllers and dominators to show you that integration is just a word.

    Debuffers will be your worst enemy. You already experienced slows. Learn which powersets can debuff your recharge (making reconstruction recharge slower), regen rate and heals. Try to avoid said enemies when possible or at least attack them first.

    Bottom line is: Scrapper is good and durable all-around character in PVP, but you always have to remember your limits and your strengths. Regen's strength is fast selfheal, dull pain, and occasional IH. Even with IH, be careful if you are debuffed and keep looking at your HP bar.

    Team up and have fun!
  6. [ QUOTE ]
    tough is not needed

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    Thats my thoughts.. but then I couldnt think of what else to put there ^^

    Anyway Id get the last recharge on reconstruction from somewhere..
  7. [ QUOTE ]

    This is also where SJ/SS comes in handy - in the situation I've used as an example, even slowed with Siphon Speed, you'd have had some hope of getting away with Super Speed,

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    Not to mention superjump, combat jumping and hurdle are unaffected by siphon speed.
  8. [ QUOTE ]
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    * 2 accuracies in a power is a good start.

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    How about 1 + FA?


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    You can never have too much accuracy in PVP, but have to balance the enhancements with damage and other things though. I never make any character that has accuracy enhancements less than 2 in a power.

    FA is great, but better still put toHits to build up as well. (go with Xan's slotting).

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    *Movement is they key to survival

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    With regard to the "why do I die" bit, I think the fact that movement is key would be the answer there... and I guess the solution is to carry a lot of Break Frees?

    (Last time, I got slowed until I couldn't do anything, and then killed.)

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    Hmm have you told us your powersets yet? But indeed, movement is the key to succesful PVP. Commonly accepted best combo is combat jumping + hurdle (no suppression combat movement) with superspeed+superjump for the rest.
    There is simply too much stuff that does -fly (especially webgrenades that you can buy at arena shops and zone vendors) and teleport is too hard to use. You'll never catch anyone moving with jump and superspeed with it.

    You have to learn when to run and when to attack. Only experience fighting other characters and powersets gives this. Dont be afraid to try PVP, cause indeed, you lose nothing when defeated by another player. If you lose, try to figure out why and what did the other person do better and what can you do about it. If youre unsure what power was used, ask us

    When you attack, its best to do the biggest amount of damage you can, in shortest time possible. When you are not doing this, you kite instead, ie attack while trying to keep yourself at safe distance. With melee attacks this happens by queueing your attack and jumping past the enemy. The instant youre close enough the attack will trigger. You will still end up away from enemy (hopefully) that makes counterattacking harder for him/her. etc.

    Hmm I have been thinking about making a beginners intro guide to PVP..

    ps. If you got slowed, lot of -speed powers do not prevent jumping as well. If you have snow storm, lingering radiation etc you can still superjump to safety. If you are webnaded, you superspeed away. Tar patch is the only power offhand that I remember having both -jump and -speed in the same power.. However, while there is no 100% defense against movement impairing effects (if you dont count teleport), overall you are still best off with superspeed and leaping. Especially if you are a scrapper = damagedealer -> often chasing people.
  9. Hammerfall

    Freshly Squished

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    Phil mentioned names a few posts up Dragons Embrace (aftermath) and Rescuer (far seer) won.

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    Thanks, I dont know either so its nice to hear the names in whole.
  10. Hammerfall

    Freshly Squished

    Grats to the winners and good job organising this event, special thanks to KS.

    but... who were the winners actually? I havent seen it mentioned yet..
  11. The raid teleporter that you can buy from the menu straight, is only for base raids and cannot be used to tp to zones.

    The zone telepads you have to build from salvage, and they take 2 zone beacons each as attachments.

    ps. To attach stuff to control/energy items, you just need to put the attachment to the same room as the main item. They should attach themeselves automatically, if the main items and the room allow for that many attachments.
  12. [ QUOTE ]

    It'll need to be a well buffed mech - a normal mech can't survive being in the center of a box and being attacked by all 4 turrets.

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    Doesnt need much though.. My tank can keep it at full hp with just unslotted aid other..
  13. [ QUOTE ]
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    Oh when I organise a RV night no one wants to participate..

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    Spam arena channel tthe previous days announcing it once every half hour or so. Most of the players dont read these forums

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    I find word of mouth better then spam. Speak to those that enjoy pvp and know those that would be interested. Failing that speak to supergroups that dabble in pvp (they still exist).

    Ofcourse this approach takes a little more effort but should pay better dividends.

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    I wouldnt call one message once in a half an hour 'spam'..
  14. If you see PWR-brice ask him if he has mailed Bridger about his reward for winning the Brighton pvp tourney yet.
    EDIT: LOL I guess thats you. Well email Bridger about birghton reward if you havent yet
  15. [ QUOTE ]
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    Errm I dont think that flying invis and commanding a heavy to kill the turrets is hazarous, really

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    you CAN'T give orders to heavies while "only affecting self" from invisibility, phase shift and stuff in the same way MM's can't give orders to pets :P

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    True, but apparently the heavies dont switch off from aggressive mode either.. Besides I think he meant stalkers hide. Flying high is already quite good protection. My blaster kills turrets while hiding in PFF..
  16. [ QUOTE ]
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    Oh when I organise a RV night no one wants to participate..

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    Spam arena channel tthe previous days announcing it once every half hour or so. Most of the players dont read these forums

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    In-deed. If you want to get lots of participants its always best to advertise ingame.
  17. [ QUOTE ]
    Errm I dont think that flying invis and commanding a heavy to kill the turrets is hazarous, really

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    Its a relief to finally have someone else see things from my point of view.. ^^
  18. [ QUOTE ]
    use 1 power and cap all resistance to all damage types

    ws's ftw

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    Err you need to explain that bit to me..
  19. [ QUOTE ]
    Herding mob after mob is a dull way to play. I go charging into the middle of the next mob whilst the team if mopping up the remainder of the last. After loosing off the pbaoes I taunt the stragglers and by then the rest of the team is arriving.
    I reserve herding for multiple mobs or when a blaster has a nuke ready.


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    Same here. I guess both Innigo and myself refer to "collecting all the mobs to a spot before anyone can attack" as herding.

    For few occasions I am still tanking with my 50, I collect one mob spawn quickly by charging into it and keep it on me collecting stragglers and KBed mobs with taunt..The team can attack whenever they please, I just tend to the aggro. Not trying to collect multiple mobs because the chance exists that Id go over the aggro limit, and usually large herd is not even needed.

    At lower levels there may be more reasons to herd properly. My rad/sonic in teams is herding more than my tanker would have
  20. [ QUOTE ]
    You said "this mechanic is broken if 1 player can ruin 20 players fun". I explained why I had a problem with that scenario and you come back with a trite dismissal which plenty of people have a problem with, because of well known game mechanics. I fail to see how that is trashtalk.

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    If you look carefully about my post you are referring to, you notice I said "I consider it unfair or bad design if". Do not put words in my mouth. What I said is obviously an opinion.
  21. All I am attempting to do, is when I notice a problem in game mechanics I voice it out. Hoping for the rare occurrence that devs take note of it and possibly invent a fix. This is not any kind of 'I am better than you talk'. Im gettin tired on people continually trying to belittle what I say. "Yah yah yah, yatta yatta you suck". I might as well leave the game.

    RV has multiple problems, and I thought I have mentioned lots of them. Up to you what you think of them, but Id rather not hear trashtalk aimed at me as the only response.
  22. [ QUOTE ]

    I might not PvP on a regular basis but can you please stop automatically talking down to me just because I don't go into mind numbing detail in my posts. I thought "spotters" described the above perfectly well...

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    I thought you have been continually 'talking down' to me..
  23. [ QUOTE ]

    Are they especially adept at taking control of pillboxes? They may be troublesome but there is lots of perception available for stalker busting builds.

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    One option is to wait stealthed at a pillbox while the hero is killing the turrets, then ninja-control the pillbox. Can use elude etc so you are not interrupted..

    Other option is simply use get a heavy and kill turrets the normal way when the heroes are not guarding the box. The turrets on a already hero-controlled box are one level lower than a neutral one, considerably easier to take over.

    Ps. At stealth cap it is extremely easy to avoid heroes. What stalkers cannot do is sneak up on heroes who are at percep cap but they dont need to.
  24. [ QUOTE ]
    AVs/heroes can be soloed with a heavy by many builds tho. you just need to pop when it's empty, which happens often

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    However, when the zone hosts big teams, the AVs will spawn in a trio and and it gets progressively more difficult to beat them.