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Posts
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Not many defiant representives about
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Im here, maybe serophina would be interested if we ask ingame too, maybe her SG.. -
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As well as... teh Cage of d00m!This could be fun
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Cool! I get in cage and im indestructible! muahahaa! -
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I generally don't see a need for running Dull Pain while Unstoppable as I have Aid Self to keep my health topped up.[/color]
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That depends what you are tanking as aid self is interrupted by everything and their mother-in-law. Personally I like my 3212 hit points to go with the capped resistances... if for nothing else then for the godhood value.
ps. also did you notice that you can use dull pain as a timer as well. When its back up, you have about 30 seconds to the crash and can make preparations. -
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It's a pity Inv toggles don't recharge as quickly as Ice Armour toggles do - we wouldn't need to worry about detoggling before the crash then.
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Actually I havent worried about detoggling myself at all.. Dull pain is the crucial part imo. -
Im on roll getting HOs for PVP so Ill try to be there.
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When I run unstoppable, is it worth switching off all my toggles?
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Thats your choice, you have great protection with just unstoppable but you have more if you have UY also running.. -
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If you didn't notice from my post I'm not an Unstoppable fan. But I do know that I haven't used it enough to realise it's potential.
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You know, I am not a tough fan but I do know I havent used it enough (at all) to realize its potential
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I am interested, if someone accepts a non-FOTM energy/energy/force blaster in their team, im game
edit: defiant -
Hey nice to see a post from you I agree with
Unstoppable is imo the only remaining true godmode power post-ED in the game. I like it very much. It has all the good stuff and none of the drawbacks of granite during its uptime. Unstoppable+dull pain, within those three minutes the tank is, in a cartoony way, unstoppable. The crash however, is just as horrible as the uptime is good.. Balances out i guess. But crash does not equal death.
However, the unstop recharge is too slow for me to use it constantly. I do use it a lot however.
Free Radical:
heres my hints
- When you hit unstoppable, activate dull pain at the same time. Not only will this make you really hard to kill, but dull pain with 3 recharge slots recharges faster than unstoppable crashes, so this way you can both time the crash a little bit and ensure that dull pain is up when the crash comes. Dull pain is a power that goes well with unstoppable.
- Always carry catch of breaths in the tray. The bigger the better. Crash -> catch of breath -> dull pain -> retoggle. Few seconds vulnerability.
ps. tanking AVs unthing? I have tanked all three of recluses victory AVs at the same time using unstoppable and pulled Scirocco across entire zone once to drone him..
pps. The slotting? oh yeah uh, 3 recharge, 1 res, 2 endmod. -
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Is using those two powers actually effective at all? Does it make my acid mortar sexier?
Also I can feed my mortar insp. Does it do anything?
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If you can feed your pets insps, then insps work in that case and will buff the pet. However, using the upgrades on a non-henchman pet will not trigger anything. -
Have you actually tested that it works? The 'attached' message may be bugged while the thing itself is working.. Like I said my SG doesnt have this.
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Paragon defenders
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/e smack xanthus for not realizing this. -
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thes a blind spot on the boat (literally outside the hero hospital door where villains can get onto, guess it makes up for the sieve that is villain base in SC
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If villain SC base is a sieve, what would you call villain bloody bay base? -
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I dont think you get many offers of villain pentads then - I dont fancy being beaten pillar to post.
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Only one of Rad/Kin/Thermal/Sonic makes villain pentads inherently weak.
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Yeah, and makes me wonder why devs think that pvp is balanced particularly well toward teams... Well it is, but not between heroes/villains. Btw I direct my criticism toward devs, not you guys.
ps. Although masterminds can buff as well their buffs arent in the same category as defender sets..
pps. I guess I could try my mettle in pentad sometime if theres is anyone who'd accept my blaster in. I don't really have any other suitable character. -
Poison is great, and those slottings are pretty good too.
I say swap one intred in aid self to a recharge;
1 slow in neurotoxic breath to a recharge (or maybe endred).
Important point is: if you like the build, go with it -
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As a villian...
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Sonic/rad corrupter. -
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This post might be wrong, but here goes anyway.
I am pretty certain that NPCs (non-paying characters) are ppl that cannot be attacked by either side for example:- people running around scared in banks.
Where as longbow/Arachnos would constitute CPCs (computer played characters) that can attack/be attacked. In essence they aren't really NPCs at all, as they are involved in fighting battles.
If I'm wrong, I will hold my hand up!
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Terminology.. bah.
In the PVP zones there are anyway, computer controlled characters on either side which fight on the same side as the players. Be they NPCs or CPCs (NPC character is always controlled by computer anyway, since its a non-player). The longbow attack the villains and Arachnos attack the heroes in sirens call.
Ultimately, they are part of what constitutes the PVP zones to be 'dangerous' enough, so I guess we will have to tolerate the NPCs. -
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Power Boost would:
Increase the resistance on both Temp Inv. and FoN
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It does no such thing. -
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maybe to hit mogged scrappers?
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Hit thru Elude, retsu, PFF... -
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Since I7, debuffs (like CE) don't interrupt AS. Only powers with damage (e.g. Hot Feet) or movement effects (like Hurricane's repel) do.
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Errr I could swear that something that the Ice tanker does, interrupts AS very efficiently without dropping me out of hide..I know cause ive been in Sirens trying to AS ice tankers... I remember the change but I guess we need to experiment so that nothing is bugged or anything..
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Icicles perhaps?
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Wouldnt icicle damage drop me out of hide?
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I guess it should. All I know is CE doesn't interrupt AS anymore. Tried and tested with my /ice blaster.
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Yeah, I tested with arch and you are right, CE doesnt interrupt AS. Must have been icicles then. -
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Since I7, debuffs (like CE) don't interrupt AS. Only powers with damage (e.g. Hot Feet) or movement effects (like Hurricane's repel) do.
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Errr I could swear that something that the Ice tanker does, interrupts AS very efficiently without dropping me out of hide..I know cause ive been in Sirens trying to AS ice tankers... I remember the change but I guess we need to experiment so that nothing is bugged or anything..
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Icicles perhaps?
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Wouldnt icicle damage drop me out of hide?
Oh well, I might be imagining things and remember wrong, but..