Hammerfall

Renowned
  • Posts

    3171
  • Joined

  1. [ QUOTE ]

    3) What about moment of Glory? I have seen a couple of builds which didn't take this power, is it so bad compared to other scrapper level 38 powers ?


    [/ QUOTE ]

    It has its uses in PVE and since DM/regen is basically PVE-only build anyway, I can't see why not take it.

    Resilience is for the disorient protection, dont bother slotting it for res.
  2. [ QUOTE ]
    Blaster secondary attacks are best for when you are grouping....soloing and depending on your secondary is a sure way to faceplant

    [/ QUOTE ]

    Bull. My blapper soloes well. Up to invincible although certain mezzing faction bosses are tough, but they would be if you use ranged as well.
  3. Its kinda funny how everyone always assumes the topic is PVP when stalkers are involved, even though tis not mentioned anywhere..
  4. Hammerfall

    teleportation

    [ QUOTE ]
    You don't make Teleport Beacons, you find them... like badges.

    Each zone has a set of beacons locations, and if you visit all the locations of a zone (while in supergroup mode), then you acquire the teleport beacon to add to your teleport pad.

    You can find maps of where the beacons are located on any of the CoH map sites (;ike vidiot maps), and ParagonWiki
    will give you map co-ordinates if you use the /location window.

    [/ QUOTE ]

    Not quite true. To get a teleport beacon to a zone you simply have to visit the locations of all exploration badges on that zone in supergroup mode. Even if you already have the badges, it wont matter. Once you got all the places, you gain a supergroup beacon badge, and can now find the correspondent beacon from base-eidt menu.
  5. [ QUOTE ]
    All I said about stone and invul tankers is not about effectiveness, every tanker can. But Stone is slooooow and nearly immortal, invul is tough but... that's all, nothing very special about him no debuff, no damage, nothing except a small "to hit" bonus. That's why I found them to be boring, with Ice and Fire you have plenty of cool things to deal with. And you are not immortal, and it is very important in fact if you don't want to fall asleep by waiting after your team to finish the monsters.

    [/ QUOTE ]

    Invul still has one redeeming feature, this button called 'god-mode'.. Maybe its not much from spreadsheet point of view, but it sure is fun to play with. All the qualities of granite and none of the drawbacks..for 3 minutes.

    edit: im not trying to fool myself.. I still havent liked tanks past ED.
  6. [ QUOTE ]
    Boost range with 2 SO (or IO +35) makes it perma already, that doubles the range of blaze

    [/ QUOTE ]

    Iirc I once tested it and it required 3, but its not far off with just 2 either. Its a great power if you can find room for it.
  7. Acrobatics main use is against knockback. For KB protection it is without peer. Its up to you whether you need it.
  8. Energy punch or blaze, I say. Those are best (single target) damage out of the options. Otherwise maybe fire breath. Flares sucks. Boost range is good but optional and power boost is great but I doubt you need it that much for PVE.
  9. [ QUOTE ]

    Although TBH I think slotting anything but level 50 set enhancements is a waste of inf, unless you're planning never to get the character to 50...

    [/ QUOTE ]

    With the exception of proc IOs..
  10. Hammerfall

    Omnipotent

    [ QUOTE ]
    Even more bad news guys

    Linky

    [/ QUOTE ]

    I didnt know you planned on playing on the US test server..?
  11. [ QUOTE ]

    Invul/EM= poor aggro management

    [/ QUOTE ]

    On what basis?
  12. Hammerfall

    5 Best Blasters

    Current votes:
    1. Frozen Electrum (5 votes)
    2. Gatling (4 votes)
    3. Captain Freon (3 votes)
    4.-8. Bitter ice, Thrusty, captain zapp, evoII, Jummy (2 votes each)
  13. [ QUOTE ]
    Now I'm somewhat torn between the fact that I like claws and the fact that it's not so good for PvP.

    [/ QUOTE ]

    Don't listen to Mael. Claws is just fine for pvp inasmuch as any powerset is for stalkers. My own stalker is claws. Dark melee would propably be the only one Id scratch over from the list.

    ps. Focus is great, but it does no -fly, only 100% chance of knockdown.
  14. [ QUOTE ]
    Claws and Spines are the AoE sets

    [/ QUOTE ]

    What?
  15. [ QUOTE ]
    Instead of just aggroing everything, make an effort to group the mobs (by breaking LoS) as well. That'll make your role much more active.


    [/ QUOTE ]

    Doesnt make it any less automatic though.
  16. [ QUOTE ]
    Teras Kasi

    [/ QUOTE ]

    This always makes me laugh, you know what it is? ^^
  17. Back when I leveled my tank (hit 50 during Issue 3 iirc) I had quite some fun with it, this is because I could do actual damage. After I5 I never wanted to roll another tank alt, and I never did. I have played all other archetypes as alts though. Not tanks. Ever. Well, I can still solo missions on heroic for a tiny little bit of nostalgy (I can solo them with invincible but anything other than heroic takes too long time :/)
  18. [ QUOTE ]
    [ QUOTE ]
    +Perception isn't either

    [/ QUOTE ]I'm finnish, I'm allowed to mistype english words

    [/ QUOTE ]

    Im starting to think you do it on purpose in this case, as this is like tenth time .
  19. [ QUOTE ]
    mind/rad/power (or primal, the epic with powerboost) is way awesome for duels. Psi damage, TK, all the mezzes you could want ever and stupid amounts of debuffs make it a nasty set to fight against.

    [/ QUOTE ]

    You forgot uninterruptible selfheal too (which healing amount can even be doubled under power boost effect)
  20. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]

    It's worth noting that regen doesn't really benefit from the "+Healing" set bonuses since reconstruction grants toxic resistance (therefore the Healing portion of the power can't be buffed or debuffed).

    [/ QUOTE ]

    But doesnt +heal affect reconstruction and dull pain?

    [/ QUOTE ]

    For Reconstruction, see your above quote!

    For Dull Pain, honestly... I'm not sure. But you have over 700% regen and Dull Pain is more of a +max HP tool than a Heal. I doubt that you'd notice a difference, even if you stacked a large amount of +Healing set bonuses.


    [/ QUOTE ]

    Errr...... check check..check. Reconstructions heal can be enhanced, howcome the +heal set bonuses wouldnt affect it? and what does the toxic res got to do with anything?

    Another check, slotting dull pain with heal will increase the hp it adds on the hpbar in addition to the amount healed. Therefore has anyone checked do the +heal bonuses increase this? (this is separate from +hp bonuses which affect the BASE hp bar.)

    ps. What fooking HP cap..?
  21. [ QUOTE ]
    You dont need acc in taunt in RV or STF versus AVs unless its that presence pool rubbish ;p and for granite tanks i have found 3 rechg 3 taunt (with SOs or nowadays IOs but i think perhaps 2taunt,2rechg,2 range IOs could work) as the best PVE set up as then you have lil more time to play and are that much more flexible especially when it comes to types of defenders you can work with well.

    1 stormie and 1 granite + 6 blappers could = STF win imo

    [/ QUOTE ]

    (non-kheldian) tanker taunt is still autohit against PvE enemies.
  22. [ QUOTE ]

    1- Confuse: How it works in PvP. How you can confuse a Player or MMs pets if you can confuse a player at all. Does it normal confusion or Boss state (double application)


    [/ QUOTE ]
    Confuse protection depends on the opponent characters mez protection, buffs on him and break frees. As a base, the protection is 0. Even some melee characters get no protection against confuse, for instance invul tankers.

    Confusing an enemy will make his targeting reticule shift targets randomly to other nearby targets (including his/her teammates). In a duel this doesnt do much anything since theres only one target, you. Confusing masterminds pets is possible, which will make them attack randomly on their teammates and their owner I believe. Mass confuse is masterminds worst nightmare . While confusing placable pets like trip mine, tar patch etc is not directly possible, you can confuse the enemy who laid them down so they consider him as an enemy leading to sometimes hilarious situations (for instance the devices blaster in sirens who was piling up tripmines for telemining and was confused by my dominator..oops!)

    [ QUOTE ]

    2- Lets say i include stealth on my build, after i debuffed an enemy can i hide or she/he can see me through stealth.


    [/ QUOTE ]

    There is a slight period (10 seconds iirc) after you have just attacked an enemy, during which you cannot hide. This is same for all characters. You have to stop attacking for the 10 secs to actually stealth. This suppression doesnt switch off your stealth-toggles, it will just neutralize the hide effect.

    Stealth (the power) is not very strong and a lot of pvpers are including +perception in their builds these days against stalkers. Stealth alone doesnt carry very far, as even people who have no perception at all will be able to see you at relatively close distance.

    Fron a theory aspect, a stealth power will reduce opponents base perception distance. +Perception powers increase this distance. Then its just base-stealth+percep and see whether the resulting perception distance is 0 (you are completely invisible standing right next to them) or something else (opponents will be able to see you within that distance).

    [ QUOTE ]

    3- As i understand Bloody Bay heroes vs. villians area but Warburg is all vs all. So doing contact missions can put me in danger of facing others, right?


    [/ QUOTE ]

    Obviously you will be in danger of facing hostile opponents in any of the PVP zones. Warburg is however the only free-for-all zone, where heroes that arent in your team also count as enemies. Orange name = enemy (or a dead character) blue name = ally. . Note: there is a safe zone around the hero base in warburg where attacking is not possible. Other zones only have the drones to protect the bases. Let it be said that majority of people in pvp zones other than sirens call seem to concentrate on pve aspects and arent really after you.

    [ QUOTE ]

    For protection i am mostly depend on my set bonuses. I can say that sets make a great difference on a hero.

    As we talk about controllers, which set of controllers are defenders most suitable for PvP.

    [/ QUOTE ]

    I dont quite understand this, do you mean which of the controller secondaries is best suited for PVP? Well in that case: Radiation Force field and storm are also good especially in pvp zones.

    Your primary protection will always be your movement, and that you keep yourself un-mezzed (keeping break frees ready). If you are attacked, run, heal, and turn the fight on your enemy.
  23. [ QUOTE ]
    Sadly no, as already said.

    Though a Coalition Raid would be brilliant.

    [/ QUOTE ]

    Coalition raid would be great, as its hard to get enough people for it inside one SG, usually leading to a case where one side overpowers the other. At least thats my experience. The base raids Ive been on since its lauch can be counted with fingers of one hand because of this. And even those have required me to juggle characters between SGs. I hope devs would notice this.
  24. Hammerfall

    5 Best Blasters

    [ QUOTE ]

    This fits in oddly with a "discussion" I was having with some people the other day. They felt the only real PvP was 1v1, no support toons. I tried to explain the concept of team PvP, and the fact that there's a talent to teaming and coordinating with others well.


    [/ QUOTE ]

    Weird convo. But at least they were PVPing. Personally I think theres an awful lot of coordination and other skills in team pvp, but personally team PVP doesnt seem to be for me. This has troubled me greatly. One reason is the lack of players and the impossibility of getting a good team together on defiant, the other that in 1v1, I know I cant blame anybody else if I lose. Playing in a pvp team is not really fun for me and much less so because of the pains of training a team to function. I also think that team pvp is more out of balance than duels..

    Hum. I havent played against the union blasters that much and its been a long while last time so Ill propably forget too many names.. On my list would propably be in no particular order

    Captain Freon, Volturne, Frozen Electrum, Gatling,
    Bitter Ice (I dont really remember other union blasters)

    Theres really too many good blasters out there for this list.

    ps. Bridger, as long as it stays as a poll everythings ok Somebody could count the votes.