Hammerfall

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  1. Hammerfall

    stealth?

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    Phase Shift protects you from all and any incoming damage, being intangible .


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    It lets you solo heart of Hamidon badge! Woot!
  2. [ QUOTE ]
    although Invincibility grabs aggro, DOES IT BREAK A SLEEP OR FEAR?

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    Invincibility does no damage(the only such taunt aura of all), and thus does not break sleep nor terrorize.
  3. Ok, Ill retract my statement about tanks being wet paperbags in the early game. I just rolled a new invul-alt to get a better view of the powers while levelling.
    Maybe I should have played more them myself rather than look how others play o_O

    It is still very easy to get more aggro than you can handle, especially when team and spawn sizes grow and PvE bosses step into the equation. And if enemy levels go far past even levels, tank damage isnt gonna be much of a contribution to overall team damage.

    One thing im sure of, is that taunt is more versatile for handling aggro than taunt aura in the early game. Because with taunt you can choose what aggro to get, as opposed to taunt aura getting you all aggro, and possibly more than you can handle in large teams. And of course taunt is ranged meaning its faster to pull enemies off your teammates with it. EDIT: Not to mention cheaper as endurance goes.

    I just hunted a bit duo with a controller, and damn it was hard keeping aggro on me with just gauntlet when she was stone caging everybody O_o

    As a sidenote, in my new respec for my main I'm planning on getting provoke back and ditching stupid buildup, so I can have both taunt and provoke in addition to invincibility.
  4. If you say so.

    EDIT: In any case, I'd recommend getting dull pain before you get taunt. It is more useful in early game.
  5. Mentioning here that I like defiance as it is. It has saved me on plenty occasions, emphasis on the word 'saved' - I don't try to get defiance going deliberately.
  6. [ QUOTE ]
    Lets all calm down here before Bridger comes and says that.

    Everybody has right to play this game like they want except for abusing others.

    Whether to click or press is down to personal preference. And that - as they say - is that.

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    Told you so
  7. [ QUOTE ]
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    Im a Tanker n00b, but with taking Taunt so late in the 2 last builds inthis thread (24 and 30 i think it was) and the first Aura Inv gets at 18, surely u wont b able to hold aggro until then? and even then only when theyr close. Am i missing something?
    Looking to learn becuase iv rolled an Inv/SS too, he's only an ickle lvl 14 though.
    Thanks

    Shnyet AWAY

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    I get taunt at lvl 4 and put my tankers on the line for the rest of the team, the team kicks bleep and mostly they dont get hardly hit at all and keep passing me all the inspirations i need as they dont need them (I am talking about teams that know "when" to attack). This is good practise for later on for things you have little or no resistance too. Also you dont get debt till lvl10 so its a very good time to practise. Its often said its best to get taunt after mezz protection and i can see the point but i have alot more fun somehow surviving the worst of things. i think its better for the team if anyone with healing capability only has to focus on you as a tanker (partially why i prefer not to have other tanks on team), if you dont get all the aggro the healing has to be dished out all round and then you as a tanker may not get healed as and when you need it.

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    You can't get taunt at lvl 4 anymore, hehehe, check the release notes of last patch..

    Personally my build has taunt at lvl 16 currently. I realized there is no need of it much earlier cause tanks are about as weak as wet paperbags before you get SO enhancements. Attempts of holding aggro would just lead to death.
  8. Forums are acting up again today...
    Got SQLerrors a while back too.

    Btw Mass hypnosis drove me out of my mind playing my lvl 15 controller. Seemed like everybody and their cat had AoE attacks with DoT no less.
  9. [ QUOTE ]

    Also I noticed Unstoppable has 3 damage resistsance in it. This gives 109% damage resistance, over the cap. However 2 gives 94% also over the cap and 1 gives 84% which means you will hit the cap for S/L/E/NE due to your passives if you tunr everything else off. Personally I would slot it with 1, but 2 is okay too. 3 is just unnecessary.

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    I have been wanting to ask this for a long time:
    if you have powers that give resistance 'over the cap' - and that of course means your resistances are at the cap in actuality - what happens when resistance gets debuffed? Does resistance get reduced from the cap downwards as if you didnt have any extra, or does the debuff affect the extra part first, making you less affected?

    On second note, I agree that 3 res in unstop is excessive, replace 1-2 with endurance recovery.
  10. [ QUOTE ]
    test servers are only really good if you can bring a team with you and face every enemy. i believe that best way to slot is from experience of levelling up "omg i nearly died there why was that? what do i need? i am a lvl 4 tanker and i cant keep aggro of people ("My Job").....i must need more recharges in taunt! Tankers imo should be the most likely to die first without ever often dying.

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    Well I consider test server to be better than nothing, ie. respeccing the build and being sorry afterwards. Besides, its possible to test things like accuracy and endurance consumption pretty much solo.
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    Hi all just got a mind/ff to 8 and getting to decision times on slotting is it better to slot for recharge times or for hold/sleep duration? as as soon as a blaster/scrapper/tank comes along with an aoe they all wake up anyway i assume slotting for recharges is better but just thought i would get your views thanx

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    Recharge is better for PvP, duration better for PvE, thats about it. iirc you cant slot all attacks that way, mesmerize doesnt take recharge redux iirc.

    Btw one advice is don't take mass hypnosis, that power sucks in teams
  12. Hammerfall

    griefing

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    My acc probs with Hulk are weird. He has an acc in each attack, perma Rage, the +acc from invincibility and tactics for that little bit extra and yet still struggles with some foes. I have to say though that ill/kin trollers in Warburg haven't been too much of a problem - their pets cannot get my attention from whupping their masters [censored] and blind rarely hit to hold me. I have had 2 proper matches with ill/kins so far and won both 3-0 even with no end and my toggles dropped as a result. Nice debuffs shame about the lack of damage from Illusion?

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    You do know accuracy on PvP zones is 50% as opposed to PvE zones 75%+ normal accuracy? (Well accuracy is lowered, but im not really sure on those numbers)
  13. [ QUOTE ]

    Two is a bad idea, since they win by destroying only one.

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    Ok this is nice to know, maybe we could try pick-up-and-pay base raids here as well. Is there any limit on how many defenders or attackers there can be on the base?
  14. I'm tentatively interested, but im away saturday evening. Sunday would be better for me. And I don't speak for other members from my SG. They are mostly PVE:ers though.

    I'm still on my quest of trying to discover whats fun in PvP.
  15. Hey you can always play it out on the test server like me, spending couple of days until I come fed up with twiddling my build and just get it
  16. [ QUOTE ]
    Ok, we tried that yesterday evening.

    You were right, you have to be face to face with your opponent and invite him to be raided.

    He then gets a message with information, and he can accept or deny the raid. When he accepts it, there's a 5 min delay before the raid begins.

    Everyone willing to take part in the raid has to join with the previously described procedure before the raid actually starts.

    If you have only one anchor, you loose the raid if the anchor is destroyed.

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    So we could try instant raids right away, only need raid teleporter and at least one (but less than 5?) anchors?

    Btw, has anyone actually played out instant raids yet here on EU servers?
  17. Hammerfall

    A Rad question?

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    It's a old description, there's no penalty anymore when Mutation ends.

    [/ QUOTE ]Since when? It still gives you damage debuff animation when it ends...

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    I think there is still some sort of debuff, but doesn't look like anything to worry about.
  18. Hammerfall

    griefing

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    hmmmm it seems there has been a slight so called "generation" change regarding the player base...CoV is fresh and many tools from other games have migrated there.Furthermore the tools we had here take it out in PvP zones. Unfortunately situations like that is best try and calm down and do your best to drive them off the zone by killing them. Hmmm unfortunately engagin in banter is unavoidable cause many teams it really goes beyond our tolerance. To be honest devs need to set a RoC and CoC as soon as possible for PvP cause somethings are going beyond the line with all the newbies flooding the server thinking its some CS and frag game.

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    What are RoC and CoC?

    Btw I have noticed cov is really flowing with fresh players..
  19. It is debatable should you get them or not, but if you're getting only one, my advice is on resist energies.

    EDIT: 6-slotting dull pain is about -must- for invul tankers these days. Take advantage of it and slot up health as well.
  20. Lets all calm down here before Bridger comes and says that.

    Everybody has right to play this game like they want except for abusing others.

    Whether to click or press is down to personal preference. And that - as they say - is that.
  21. [ QUOTE ]
    Endurance Reduction enhancements in Dull Pain? WOuldn't one slot that 3 recharge reduction and 3 heals?

    G-Force

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    Lol I didnt even notice that.. 3 rec.red and 3 heals is what people agree on.
  22. [ QUOTE ]

    So if you want to get involved in Instant raids get atleast 1 anchor, but less than 5. If you want to get involved in an IoP raid sell your Beacons and Reclimator first (or the bug will delete them for you and you wont get prestige for them) and make sure you are down to 4 anchors before you buy them back. Also at least one person on the US forums has reported that this bug affects IoPs too!

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    Are you sure that the bug will "delete" them? I read that info so that the items in question become destructible like in big IoP raid, while they shouldn't be in case of instant raid?
  23. [ QUOTE ]
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    I would still like good PvP players leveling up a toon with 'gimped' powerset combo and make it shine in PvP.. If its all about skill then..

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    The thing is its unlikely for good pvp players to play gimped sets unless they really fancy them. I am playing stalker currently which is consider amongst the weakest combos..nin/nin, i am gonna go in sirens tonight with no SO and see. However i already managed 15 rep points in 30 min in Bloody Bay today while i was on break from xp..

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    But, you know, im getting tired reading things like "its not the build its the player" - "everybody has a chance" etc. Of course, I suspect you do not see the hypocrisy.