Hammerfall

Renowned
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  1. Hammerfall

    Toggle Dropping

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    No, because the solo tank is unlikely to kill the solo blaster given his low damage output. I can confirm that with an nrg/nrg blaster my regen scrapper will only win if he has IH available. If he doesn't then he loses. I had the opportunity to run some tests with a tame blaster in Warburg.

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    I want the same fight. The nrg/nrg blaster vs. my regener. I wont use IH.
    I can easily beat blasters without IH in 1on1's and have done it loads of times.

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    We can try that sometime when Im online, Im interested myself because I havent done much arena yet with my blaster. Arent you Columna from inner monkey?
  2. Bases are wee bit bugged atm lol. I was just told today of a bug that allows me to use telepad to tp to Atlas park o_O
  3. Hammerfall

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    There are still numerous ways to bork this. Like making gauntlet duration dependent on the damage caused. Because, as I have said on occasion, I dont do damage.

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    Seeing as it doesn't work that way in PvE, I seriously doubt they'd go to the effort of rebuilding it that way for PvP. FWIW, the better Tanks I've seen in PvP are the ones that play a similar role to that which they play in PvE, in that they protect the squishies, with damage as support to the main attack - not the other way around.

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    I have seen suspicicions that it does work that way in current PvE, but I havent bothered to make sure as I don't rely on punchvoke in PvE that much myself. I have tried to use invinc-taunt aura and taunt instead. Maybe that is the reason I dont use punchvoke.. Wouldnt surprise me in the slightest that Mace would be bugged in this fashion..

    I have no qualms about defending squishies in PVP, I have qualms about not having the tools to do so. I suspect taunt auras still wont work in PVP..
  4. Hammerfall

    Ice / Mace

    Jawbreaker is the best single target attack, followed by pulverize. While whirling mace is ok, Id try to get by without crowd control..It just scatters the enemy. Shatter is just a slow singletarget attack with the most damage.. not much it will do(Ability to hit multiples if you aim carefully) - it has heavy knockback.
  5. Hammerfall

    Toggle Dropping

    There are still numerous ways to bork this. Like making gauntlet duration dependent on the damage caused. Because, as I have said on occasion, I dont do damage.

    Besides, If my blaster for example would be on the other side,I think Id just 5-shot my tank and proceed to beat the defender to bloody pulp.
  6. Hammerfall

    Post I7 - PvP

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    Face facts, CoH was *never* designed with PvP in mind. The archetypes were designed to function in teams & in PvE and too many powerset combinations just aren't viable in PvP, even with supposedly PvP builds, especially solo.

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    I know. I guess Im screaming for the odd chance that devs might actually change something for the good. Mace sucks in PVE equally, mind you. I guess Im the only one who thinks that we should be able to speak of certain powersets even in the same sentence..
  7. Hammerfall

    Post I7 - PvP

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    lolol, a mace tanker

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    Yeah, so?
  8. Hammerfall

    Post I7 - PvP

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    It'll still be largely ponitless for tanks, no matter how many bells and whistles they add.

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    I couldnt agree more.

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    depends on ur tank, mine can 2 hit any squishy in Warburg (but then again it was specifically made and designed for PvP from lvl 1 )

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    Speak of yourself. Im talking about the miraculous WAR MACE. I took a duel with our rad/rad defender. Even though I could hit and stun him thru RI easily. I COULD NOT BRING FORTH ENOUGH DAMAGE TO KILL A FRIGGIN STUNNED AND HELPLESS DEFENDER THAT HAD NO BREAK FREES EVEN WITH BUILD UP AND 3-SLOTTED 53 DAMAGE ENHANCEMENTS! Do people have ANY idea of the DPS of War mace?!

    Our duel ended in a 0-0 tie, even though I was closer to win than he was.
  9. Hammerfall

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    Yay. I have a terrible feeling that then both my tank AND blaster are getting useless in PVP.

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    1) Tanks are getting Gauntlet for PvP in I7, which should make them much more useful/annoying (depending on which side of the battle you're on).

    2) Blasters are far from useless in PvP - in fact, I've stopped playing my En/En simply because toggle-dropping makes him feel way overpowered.

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    Yes, I know this, my only PVP useful character is en/en blaster.. But I am confident in devs ability to screw something totally over. Besides I don't think gauntlet is going to help me much, with my awesome tanker who can get off 1 attack in 5 secs time even BEFORE being -recharged. And of course the total inability to kill anything.
  10. You can't have enough Goonies! Congrats to Bog Monster!
    I guess you now need a gold lining in your sandbox..
  11. Congrats to White Magus of the Inner Monkey!
  12. Way to go Slash! I knew someone would eventually recall friend your butt to the top..
  13. Grats War Rock! Third 50?
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    Well done, very good 4th 50

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    Lol you forgot to mention which character..

    Congrats to Spines Sparrow!!

    I mean, soon we have no room in Goonies to characters below 50... Too many to count already :P

    PS. Grats to War rock dinging as well
  15. Hammerfall

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    o.O

    Strange...

    Still, toggle dropping could use a bit of attention :S

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    and it is getting attention in i7 by being toned down

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    Yay. I have a terrible feeling that then both my tank AND blaster are getting useless in PVP.

    Why cant they bloody buff something for a bloody change.
  16. Hammerfall

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    I toggle dropped a stone tank in granite armour with two brawls today.

    Come on devs :/

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    Granite Armor, Bright Nova, White Dwarf, Dark Nova and Black Dwarf have been made immune to Toggle Drop effects brought on by Brawl and similar De-Toggle abilities. These powers are still vulnerable to being shut down by Holds and Stuns.

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    Or endurance draining?
  17. Hammerfall

    Post I7 - PvP

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    PvP character Slots that will remove the need for PvP builds
    and will allow to create a PvP character on the go and simply enter straight away the PvP zone. Without the option to exit from it.


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    Relatively utopistic idea and I dont think it can be done, but nice idea nonetheless.

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    Ranking System
    Remove PvP rep cap
    Special PvP rewards that do not interfere with PvE (ranked emotes,Ranked auras,Ranked animations,Ranked temp powers_
    PvP in game Hall of Fame
    Remove debt from pvp zones
    Link the EU PvP zones to each other
    Create an international PvP server where Korea,USA,Europe players battle it out giving the opportunity for worldwide CoH events
    Allow Villains and Heroes teaming in warburg
    Lower base item prices so that smaller SG's can participate in Base Raiding.


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    All of these: yes please.

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    Solve asap major PvP issues such as toggle dropping


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    Yes, well, I think we should take this part carefully, as theres a whole lot of toggles that need dropping in order
    to have a fighting chance,ff masterminds/defenders um.. but then again the characters in question are VERY dependent of those toggles to have a chance. I think powersets need more looking into. Also, even if my invul tanks toggles were completely undroppable it WOULDNT STILL MAKE HIM ANY GOOD in PVP. There are simply too few methods of fighting back.. Taunt, and.... taunt. Yay. Give HIS melee attacks toggledropping ability then. Increase secondary effects. Something. Damage. Reduce animation times. Reduce recharge times. I dont know. Fix war mace. Please. AND make fly work better in PVP. Superjump rules over it 100-1.

    I dont think anything is simple in these matters but I think PVP is too detached from PVE right now in the sense that there are no good enough PVP rewards to be used in PVE or the other way around. Sirens bounties are cute, but the hours I played in Sirens to get one or two +3 SOs (I spent a lot of the bounty to get insps ot have a fighting chance) I could have spent with my friends and got inf to buy dozen of such SOs (my character is 37). Warburg nukes may be effective, but they are oneshot, plus one of them may have triggered the basecrash during PD vs Goonies base raid last wednesday.

    Lets face it: one reason for some people to play PVE is the sense of achievement. (Something States seems to have trouble understanding what it is) There is not much tangible achieved in PVP. I think thats why some people regard it as boring among other things. Some people play PVP to get famous and recognized. No permament gains in
    this matter either, no hall of fame or permanent rating or ranks.

    Solutions? How about defeating players giving inf or prestige.. There could be a lower threshold of reputation, so that only people above it would give inf/prest rewards, to avoid mass-ganks and newbie-farming. The limit could scale according to the amount of players who've been playing in the zones last 24 hours or something. To avoid possible chain-reaction of inf/prest gains.

    You could rig PVP giving both rewards at once which would give lvl 50 players reason to play. Some diminishing returns system or timecheck could be done to prevent exploiting the 'here, kill me'-exploits.

    Temp powers usable in PVE zones feel like the most useful award I can think of right now, so lets have more of them. If they are effective enough and especially if they have 'times of use' limitation instead of 'next 2 days" for instance. More temp powers could be invented, like an autopower giving debuff resistance (ok, that should have a timer on it.. heh). But the powers should definitely be re-gainable.

    Make the sirens temp powers have a timelimit of use and make them work in EVERY pvp zone, even if they are nonfunctional in PVE zones. I hate that things reset when I exit the zone. Or make them in general more useful but more difficult to obtain.
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    Hell, if your base crashes, it's the the 'rena with us all!

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    No, in that case we'll crash your base muahahaa
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    If one side wins enough hotspots to get the bar filled up, it will reset and they will get control of the zone. When that happens you get access to temp powers at the base.

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    How many times does it need to be filled to get all the powers available? Two? If so, then what resets the situation, villains gaining control?
  20. Hammerfall

    Post I7 - PvP

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    It'll still be largely ponitless for tanks, no matter how many bells and whistles they add.

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    I couldnt agree more.
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    nope, as you cant prove a new theorem, you can only disprove (??? not english myself :P) it. Just like in mathematics. Thus, when we call ourselves the greatest PvP SG there is, and when we've got the authority to make such a call (which i like to think we have to a certain extend) we ARE the greatest PvP SG untill proven wrong
    So if you think we aren't, prove it by fighting us
    well, thats the way i look at it

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    Could have been said better but, sort of correct.
    It is much easier to prove you wrong than for you to prove yourselves right, though Now the pressure is on PD.

    EDIT: well the theorem part not though.
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    Wouldn't the burden of proof be on them to prove they are rather than everyone else to prove them wrong?

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    Now it is..heh heh..
    But I know for a fact they are tough. Base raid with Goonies happens next wednesday I guess, and we at least consider ourselves 'just for fun' PvErs I'd say. Lets hope that our base doesnt crash this time.
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    I hereby proclaim the paragon defenders the best PvPers on Defiant.

    Its up to you to prove me wrong, and untill its proven I will continue to say it.

    You can challange us in the arena. We do all sizes.
    You can challange us to a base raid.
    You can challange us every way you would like, and we will show up.


    Send a tell to @Xanthus, @Mesmer or @Extremus, or PM them on these boards (names are the same -@), if you want to prove me wrong.

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    Thats what I love about PvPer, so many modest players.

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    Hey, its up to us to prove them wrong

    That is called a challenge, by the by.
  24. [ QUOTE ]
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    the response was "my lips are sealed" from states

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    If that's not an indication there is more to this than meets the eye, I don't know what is.

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    Now im starting to get really interested..