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unstoppable can be played with just 3 slots, but Id really really recommend dull pain..
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You never know.
I wonder if status effects (armor etc) carry on while pumpkinned - flaming, glowing pumpkins might also be a bit of a giveaway...
[/ QUOTE ] Yup, They do
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Ive known this for quite some time.. Theres a lot of similar bugs. Take for instance robot MM or similar, who is holding the rifle, doing /e laptop emote makes the rifle hover in air alongside you. Theres a lot of graphical glitches related to the emotes.
Theres also cases where the costume auras appear in thin air in some zones, namely PVP zones and COV, not COH zones so far I think (maybe the pocket D entrance in FF though). When you enter a snake cave mission and jump down a chute or hole in the ground, your costume aura jumps out a second later without you, heh.
I know I have been droned in some Pvp zones and my cossie aura was frozen in the "hold" animation without my body.. -
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Got a fire/ice lvl26 blaster, i left him to rot, fire just realy aint my style.
My nrg/ice blaster i like a bit more, but about chilling embrace.. it does NOT work again stalkers, by the time they are being 'ticked' of chilling either their AS already triggered or they use a fly-by-SJ critical ET attack.
Same for ice patch, AS doesnt work then, but a fly-by-SJ critical hit will still do a succes hit. Once you got the stalker in target, he's already 100yrds away.
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Well I use CE a lot in Siren's and until now, I've survived most of the 1-vs-1 encounters I've had with stalkers (and managed to take down quite a few if they don't run away fast enough). I also use Assault and Tactics, but I'm surprised you think it doesn't interrupt AS. Ice Patch on the other hand I found less than effective against stalkers (and for PvP in general). And I agree with Chill, I mainly use CE for PvP.
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In I7 there is a change coming that will make AS uninterruptible with just debuff auras. Ie. only damage auras and those that do some secondary effect like knockdown or repel, interrupt AS. Afaik CE is just a slow aura? thus it will not interrupt AS in Issue 7.
Chillblazes link doesnt work, btw. -
Nicely put.
As said before, being seen is not the end of the world. May I remind you that you can still get off that critical as long as you are hidden, It doesnt matter whether youre actually 'seen' or not. Just avoid damage until you get off the strike. So maybe the tactic in RV should be to have teammates, brutes, doms, corruptor debuffs engage enemy in combat first, possibly trap them, and then stalker sneaks in from behind and put a sword/claw/something between their ribs.. Thats what I was personally thinking when I talked about teamplay..
Stalkers are all about choosing the right moment to attack, not just march to any opponent, do 2-shot kill and waltz away with no chance of enemy counterattack. Come on, did you really think that stalkers were allowed to get some 100-0 kill ratios with 1-2 shot kills and overall untargetability?
Reality check!
Besides, I have snuck up on people in sirens with my blaster on occasion and I dont even have any kind of stealth power.. Maybe stalkers need more practise in movement -
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How can you have an issue with this?
It's no more wrong than a tank keeping someone perma-taunted or a rad keeping a blaster debuffed. It's making use of the powers as they were meant to be used. If you consider that cheating/poor sportsmanship then you may be playing the wrong game...
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So far we havent got any issues here, but the US seem to be already having arena matches with more than 2 bubblers/cagers in a team.. And people naturally dont like to be on opposing side. The bubbler/cager teams have also been very succesful I read from US forums. Naturally if you change 5 vs 5 into a 5 vs 2 then its sorta easier for the other side, I guess. (attempt at sarcastic remark).
And of course the fact that the powers are clicky ones afaik? Caster dying wont make the cages go away, so dead defenders just respawn in arena and can come cage again before the old one is down... Well at least the cages dont stack. -
Cryptic said you dont have to team if you dont want to? I thought that only applied to PvE?
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Golden Myth are haveing a few problems with base raids and SG missions. We can't do raids because we need to do the 1st SG mission, but we can't do the mission because our mission computer wont work !!
When we click on the mission computer it says "Configure Teleporter for Cathedral of Pain Trial" , "Ask About Contact" and "Leave". When we slecet "Configure Teleporter for Cathedral of Pain Trial" it then says "The Dimensional Frequencies are not in a Resonate Pattern The Cathedral of Pain is Inaccessible"
Can any one help or instruct us on what we need to do ??
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The cathedral of pain is not currently available in live servers. I have no idea when it will be available.
Heroes dont have any other SG missions available either, but im not sure about villains. So atm the mission computer is just expensive deco item eating energy. -
Ice storm is particularly bad, its a sort of 'anti-taunt', that just makes enemies run away from under it. Short duration as well.
Ice blast is an ok for a ranged blast, single target.
Block of ice is one of my favorites, it helps a lot when fighting malta sappers for instace.
Ive seen some tanks like to take fire mastery for fireball, and then start the attack with it, cause it isnt affected by target limitation of taunt and grabs aggro nicely from neutral enemy. Maybe thats for you?
I dont know anything of earth mastery, sorry. -
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Its good to see that more of the ATs are becoming more pvp-able
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That's definitely true and about time. The blasters are making a huge fuss because they are no longer the 2 second wonders, Dominators aren't poor cousins to controllers any more and tanks can have a role as tanks now. I've seen an Ice/Stone tank (Vostok) on test taking an insane amount of punishment and actually 'tanking' in pvp.
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In my opinion post-I7 pvp is going to be more balanced than it ever has been to this date! Majority of ATs and sets are now viable instead of the chosen few, and particularly since it all builds towards the team pvp goal, and open pvp. And those builds are now free to use their strengths and work true "superhero or supervillain" like instead of being nullified in a heartbeat by couple silver bullet solutions to everything.
I dont know why, but these simple changes to pvp have made me look at all the ATs differently in pve sense as well, Im gonna start a whole new bunch of alts now that I know I can venture to pvp zones with ALL of them, without being completely underpowered.
(well there may be SOME exceptions, but at least were going in the right direction for a frigging change!) -
They try to follow if ordered to do so, some pets have travel powers and others dont. I only have experience of robots myself.
If they end up too far away from you, they are teleported to you afaik. Though the distance when that happens is quite big. -
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hmm k did you know that by adding 1 end redux into fly its end useage is actualy lower than hover ? not really worth slotting hover anyway as its to slow for anything but hovering.
makes hover redundant so maybe swap for air sup and move the slots to something else ?.
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Erm huh?!
I dont think it would be lower than hover even with 3 SOs?
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I have had this idea as well, and Ill test it once I get my Blaster the remaining 5 bars to lvl 40.
May I remind that there is a heavy disorient attack in energy secondary called Stun. People normally havent bothered with it, as in I6 its overkill and does diddly damage, but it might prove very useful when starting to stack disorients. Plus its definitely going to be useful for dropping important toggles on characters who are light on mez resist, like defenders, masterminds, et cetera. If Stun is at all like clobber in my tanks secondary, its chance to disorient must be around 100%..
Edit: I have a hunch knockback resistance may work very similar to disorient, but I have no idea how long the 'stacked KBs' stay on the target..can't be too long. Ive noticed this with my tanker in PVE, my tanks secondary, war mace, is heavy on knockback. -
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will check the shadowcloak + superspeed combo tonight
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Superspeeds stealth component doesnt work on players in pvp. -
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They fixed the animation time on confuse also
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The confuse change may look small, but it is awesome! -
I think I could be up for a weekly raid, but im not sure about forthnight..
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Bilharzia was doing quite well on Union even before the changes.The buffs do seem like good ideas though, and I'm looking forward to levelling my own Dom, now.
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I agree as I was there in RV with my tank.. That stinking confuse lasts forever!!
Good show, Bil -
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You never know.
I wonder if status effects (armor etc) carry on while pumpkinned - flaming, glowing pumpkins might also be a bit of a giveaway...
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Normally they do when you do emotes, but getting hit by attacks cancels emotes afaik. THe graphical effects of toggles may behave strangely when doing emotes, though -
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Was there more then one player holding you?
As far as I know two players can perma hold if the holds are timed filling in the others gaps. Though could be wrong. Also some mez effects do not count towards suppression of others, think for instance hold and sleep have seperate suppression.
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Afaik it doesnt work that way, its more like the player who is getting held has protection instead of attacker having suppression.. But I could be wrong. -
I dont remember the exact duration myself but imo it was like max 5 seconds.. It works the same way for knockback, stun etc, as far as I know.
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They shouldnt and I hope you arent too put off by this incident. Petitioning abusive behaviour (like calling you names) is recommended.
All I can say is I hope you can find better teams in the future. -
Ok, so they were SUPPOSED to fix this a long time ago
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Not just blasters, fight an x/storm troller and wonder the überness of lightning storm..
And my tanks damage output is such that despite my best efforts of finding a damaging build I cant take out a defender..
EDIT: so in this respect Im not excited no matter how much theyre gonna nerf toggledropping.. It will just mean to screw my OTHER char over..