Haetron

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  1. Quote:
    Originally Posted by Dechs Kaison View Post
    do the math without Dark Regeneration. I've still got as much defense and more resistance than most other sets, coming out ahead.
    Are you counting your IO set bonuses again?
  2. Quote:
    Originally Posted by DarkSideLeague View Post
    Brutes had Ice Armor in beta, and Stalkers always started out with Energy Aura - they ported Energy Aura to Brute when Ice wouldn't work because of Fury (so that Brutes still had 5 secondaries).
    I forget. Did Brutes have Energy Melee prior to the Ice Melee/Ice Armor removal?
  3. Quote:
    Originally Posted by Lycanus View Post

    And thanks Lycanus, Ill play with the coloration some more. I was specifically speaking of that bright sunburst body shape in the bottom middle. Haven't been able to get anything near it myself. I've mostly been trying to make something that matches up with default energy fists however though.
  4. Quote:
    Originally Posted by Dechs Kaison View Post
    You have no one to blame but yourself. You threw out that comment specifically to egg me on. Consider me egged.

    Now would you like to back up your claim that I'm leaving out variables or are we going to dance around this for another few replies?

    You over-estimate my opinion of you or just how much weight anything you say has with me. I said that comment because it's another reason I have to dislike dark armor.

    Trust me, if I wanted to "egg you on", everyone would know it.

    And I've said before, every math simulation I've seen completely discounts the impact of accuracy and possible to-hit debuffs and the negative impact they have on dark armor that barely affects other sets. Of course, last time I tried mentioning this.. I got this as a reply.

    Quote:
    Originally Posted by Dechs Kaison
    I've got an independently developed survivability analysis tool myself. Numerous others do as well. I've seen the math, I've done the math, and I don't feel like doing it again just for you. If you want to find the threads you can go search for them.
    Funny, for someone that has no intention of having any kind of discussion about it with me, you're quick to start blowing Dark Armor's warhorn and proclaiming it's greatness any time I dare say "I don't like it."
  5. Oh geez, I did.

    I mentioned I didn't like Dark Armor and you came hurtling through like Pavlov's dog.

    Which would be why I suggested you get over your infatuation with my dislike of the set.

    Annnd this thread is derailed. Good job Dechs.
  6. D'aww. It's so sweet!

    You need to get over this infatuation with my dislike of dark armor and realize people can have different opinions, and -MATH- doesn't solve everything, especially when you randomly leave out variables.


    Edit: Wait, it's not really random. You just refuse to admit the existence of variables that could weaken your argument.
  7. I suspect an Ice Melee for stalkers in an i21.5 along with whatever they're doing with doms.

    (Which I theorize would be a revamped Illusion alternative called Shadow Control with a Dark Assault set. Just a hunch, but it just seems natural.)
  8. I'll get right on it after I finish soft capping my resistance set's defenses with IO's and then proclaiming said set the greatest thing ever and completely glossing over that soft capping defense, well, makes just about everything great.

    Oh, I also have to make that video showcasing how awesome I am against the villain groups said set is naturally strong against.
  9. Haetron

    X/Ice armor

    I personally think they should have held it back till they ported Ice Melee as well. But then again, there'd likely be riots if there was two villain ATs saying "None" on that power proliferation outline.
  10. Quote:
    Originally Posted by Dechs Kaison View Post
    Clearly with the same awesome mental powers that allow someone to use dark armor effectively.
    You want a cookie?
  11. Sad for no Ice Melee for stalkers. But they've shown when they release "half" a pairing, they fairly quickly kick out the other half. (Earth Control/Elec Assault to Elec Control/Stone Assault?)
  12. Quote:
    Originally Posted by Dechs Kaison View Post
    See also: Stone and Ice sets. These are only color tintable and do not have bright/dark options. This is due to how the powers are animated; they have effects which can be colored. Powers like Fire or Electricity are done differently at their base, and the colors are done with either additive or subtractive light mixtures.

    i.e. There can not be a light/dark option for powers that are color tintable.
    Like I needed more reasons to hate dark armor.
  13. It would just be nice to have alternate colorings avalable for these powers. They seem to be the -only- customizable powers that haven't been giving the bright/dark option treatment.


    I don't really have much else to add.
  14. Quote:
    Originally Posted by JohnnyTurbo View Post
    pocket d should blow up in I22
    Nah.

    Someone should turn on the warburg free for all status in Pocket D without any warning/alert, and see how long it takes the place to devolve into chaos.

    (Actually, that's a HORRIBLE idea, but damn if it also wouldn't be hilarious)
  15. And Dark Blast/Dark Manipulation for blasters, and Dark Assault to pair with illusions on Doms (cause you can recolor the illusion set dark anyway).

    And maybe Ice Melee and Ice Armor for stalkers.

    And finally Fire Blast/Thermal for Defenders.
  16. Quote:
    Originally Posted by Heroid View Post
    And this isn't an attempt to point out what is wrong with the boards these days.
    Oooh oooh oooh you tempt me with lines like this Heroid.

    Horrible, horrible, temptation.
  17. Quote:
    Originally Posted by JayboH View Post
    That's not too bad. Awfully AOE heavy primary there, so it kind of reminds me of AR - kinda longing for a short range heavy hitter once in awhile.
    Doesn't work because tents and nightfall are in Soul Master Patron pool.

    In my opinion, (note, not in any particular order):
    Quote:
    primary
    1. Dark Blast
    2. Gloom
    3. Dark Obliteration
    4. Aim
    5. Torrent
    6. Dark Pit
    7. Moonbeam
    8. Petrifying Gaze
    9. Blackstar
    The secondary is a whole other can of worms. You want something easily convertable to a Dark Assault for doms.
  18. Quote:
    Originally Posted by Antigonus View Post
    It's our own fault. We failed to give the correct answers. They will keep asking the questions until they get the answers they are looking for.
    There are four lights!
  19. Quote:
    Originally Posted by gec72 View Post
    I have to admit - I've never run an Apex or a Tin Mage. And really, I have little reason to want to. If I'm going to team, it's going to be for incarnate advancement and it just seems to make much more sense to join a BAF or Lambda (eventually Keyes I guess - haven't done one yet).
    And this is the problem with Apex and Tin Mage. They were introduced with incarnates, are near incarnate level difficulty. Yet with the introduction of trials and new slots and different salvage types, the two TFs have been pretty much completely invalidated. What makes this worse is that they've been live for less than a year! (They launched in November of 2010)

    Considering the work that had to go into these, I'd think it'd be desirable for them to actually still get played. They're not even that useful, in the long run, for the alpha slot enhancers that they were introduced with.
  20. Quote:
    Originally Posted by Zombie Man View Post
    That is the truth in cheekiness.

    I'm all for either increasing the reward OR allowing all 3 shifts to work, but not both: That's a bit OP, especially since Temp Powers work in the TFs.

    I prefer the former. And I'd like to see all the major level 50 TFs have an "Incarnate Mode" that makes all the foes Level 54 and allow Threads to drop and 2 Astral Merits on the reward table (an Empyrean Merit with Temp Powers disabled).
    I absolutely agree with this, except I'd also like to see them drop common/uncommon Incarnate salvage on complete.
  21. Quote:
    Originally Posted by Encharger View Post
    Stalkers kept jabbing me in the butt when I stopped to type.
    That doesn't happen anymore. You can go there for hours and not see anyone.

    Plus, stalker butt jabbing is considerably less fatal now.
  22. Set the Emp merits for the TFs on a longer timer. Problem solved, if it's really a problem.
  23. Quote:
    Originally Posted by Lazarillo View Post
    I don't know about upping the rewards (it'd be nice, granted, but I don't see it happening), but I'd at least like to see Incarnate shifts apply. Thanks to level shifting, these TFs end up being harder than the raids, and that's what causes the smaller rewards to really sting.
    -Exactly-

    I think having it as an alternative to get common/uncommon salvage and threads is just the right thing to do.
  24. Even with the 20.5 changes, it just isn't cutting it, it's almost impossible to form a TF for these two when people can just coast a BAF or run a lambda. It's already got the incarnate penalty, ruling out people who aren't alpha slotted, so why not consider it "Incarnate" content and let it drop an Empyrean Merit once a day, (1 astral for repeating) and give out a piece of Incarnate salvage.

    If it absolute -has- to have something nerfed compared to trials, have it only drop uncommon/common salvage for the Destiny/Interface/Lore/Judgement slots. As is, it's completely pointless now and no one seems interested in running it.