GuyPerfect

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  1. Quote:
    Originally Posted by Yoru-Hime View Post
    Stamina - Yeah, yeah, boring, I know, but we all still take it on just about every character. We even flush 2 power picks to get it.
    I have better powers to take than Fitness, and have Stamina on all of 2 characters total. I don't take the power unless I find that I need it, and lo and behold: I've only needed it twice, both in extremely unusual builds.

    Stamina's not so good that I'd sacrifice two other power slots to get it, and you'd have to employ some good persuasion for me to take even one power to get to it. So I certainly wouldn't consider it among the best, at least not here in 2010 when there are far better powers out there.
  2. GuyPerfect

    ITF Weekdays

    I'll bring the petless Mastermind again. No team should be forced to do a Master Of run without one of those.
  3. There are only two aspects that affect how much damage is dealt by a proc: the combat level of the caster and the resistance of the target.
  4. GuyPerfect

    Unusual slotting

    Quote:
    Originally Posted by Willowpaw View Post
    And that is why the Wilhelm Scream needs to be added to the game's sound library.
    Public domain, baby! WilhelmScream.ogg
  5. Quote:
    Originally Posted by psycheout View Post
    When the damage is split between you and your pets does it calculate them as separate attacks? Like does your pets res or defense affect how much they get hit or if they get hit?
    The damage distribution of the Bodyguard mechanic follows these rules:
    • For a Henchman to qualify for Bodyguard status, he must be in Defensive and Follow Me stances, as well as be within range of and affected by the Mastermind's Inherent power, Supremacy. Note that this requires line-of-sight between the Mastermind and the Henchman.
    • Any damage dealt to the Mastermind himself will be divided into a number of "shares," depending on how many Henchmen meet the Bodyguard conditions. The number of shares is equal to the number of Bodyguard Henchmen + 2, and the amount of damage is divided evenly by the number of shares.
    • Each Bodyguard Henchman will receive 1 share of the damage, and the Mastermind will receive 2.
    For example, let's say that a standard-issue level 50 Mastermind has all six Henchmen meeting the Bodyguard conditions. This Mastermind is hit with an attack that deals 800 damage. Without Bodyguard, this would leave the Mastermind with only 3.2 HP. With Bodyguard, the damage is divided into 8 shares (one for each of the six Henchmen; two for the Mastermind). This means there's 100 damage per share, making each Henchman take that much and the Mastermind only receives 200.

    Bodyguard applies specifically to damage dealt to the Mastermind himself, and will always affect any Bodyguard Henchmen, regardless of any Defense or Damage Resistance they may have.


    Quote:
    Originally Posted by Eiko-chan View Post
    However, your personal resistance is applied before the damage is split, so any resistance you can gain will decrease how much you take and how much your pets take in BG mode.
    Quote:
    Originally Posted by Jade_Dragon View Post
    Resistance I am not sure about. I believe that Castle explained it as the Mastermind's Resistance is applied only AFTER the damage has been calculated and divided up. So your resistance applies to the damage you take, but not your henchmen. However, I no longer have a copy of the post Castle sent to me, and am not sure I'm remembering it correctly. It's even possible this has changed. I DO know that the henchmen resistances do NOT apply to Bodyguard.
    These are conflicting accounts, and I'm not sure which is true. We should probably ask about it, since it makes a huge difference.

    In the example above:
    • 800 damage, 6 Bodyguard Henchmen
    • No resistance: 100 damage to all Henchmen, 200 damage to the Mastermind
    • 50% Resistance BEFORE Bodyguard: 50 damage to all Henchmen, 100 damage to the Mastermind
    • 50% Resistance AFTER Bodyguard: 100 damage to all Henchmen, 100 damage to the Mastermind
  6. The Dual Pistols debuffs are applied on a per-attack basis. Every attack has the Standard, Incendiary, Cryo and Chemical attributes; it's just that certain ones are used depending on which Swap Ammo toggle you have running.

    The debuffs are -Speed -Recharge from Cryo Rounds, and -Damage from Chemical Rounds. If you use, say, Dual Wield to apply a debuff, then use it again before the debuff wears off, you have an opportunity for stacking. The Cryo debuffs will stack from the same power, but the Chemical debuff will not. Having said that, if you use Chemical for Empty Clips and Dual Wield together, their debuffs will stack with each other.

    EDIT:
    Pistols is unique in that its only secondary effect is -Defense while in Standard mode (which will stack with itself). If used with any Swap Ammo toggle, it will only deal damage.
  7. Quote:
    Originally Posted by Techbot Alpha View Post
    I was trying to think of a few puns to put in here, but I can't even begin to compete
    You can't Steel the spotlight!

    ...

    Oh, you Claw that coming; admit it.
  8. Quote:
    Originally Posted by Quixotik View Post
    Fail=XP Debt and easy to reach XP Debt Cap using HoB as a nuke.... because it doesn't nuke.
    Solution: do not use Hail of Bullets as a nuke, because it is not a nuke. Problem solved.
  9. I never thought of Hail of Bullets as a nuke. Just more of a PBAoE Full Auto. And I don't consider Full Auto a nuke.

    Nobody complains that they're vulnerable while the Full Auto animation is playing, so what's with all the moaning for Dual Pistols in general?
  10. GuyPerfect

    ITF Weekdays

    Spots 7 and 8 should be reserved for Villains, because Villains are superior and everyone in this thread seems to only have Heroes. (-:
  11. Quote:
    Originally Posted by Adeon Hawkwood View Post
    When you join a PuG people have expectations about you based on your powersets.
    In my experience, this is simply untrue. People don't care what you are, and most of the time they don't even care if you're somehow preventing them from being as effective as they would be without you. What they care about is if they have someone to play with and enjoy the game with... Heck, lots of people join/form teams just to fill up the chat window.

    This elitist mentality the forums claim exists is mind-boggling. Nobody cares if you're min/max'd; nobody cares if you're just min'd. People like the OP are such a rare occurrence that the only place they exist is here on the forums. You're certainly not likely to find anything close to it based on "PuG expectations."
  12. GuyPerfect

    Duel Pistols

    Quote:
    Originally Posted by Oliin View Post
    How in heaven's name did I manage to miss that? Bah.
    He fired early, the dishonoUrable gentleman!
  13. It appears that Tanker Arctic Mastery->Ice Blast is not properly accepting Slow Movement Enhancements. It would not let me slot Tempered Readiness: Accuracy/Endurance into it.

  14. GuyPerfect

    Contact Concepts

    Quote:
    Originally Posted by Steelclaw View Post
    * Telegraph: Not to be outdone by Radio and Television, the old tried-and-true Telegraph is ready and able to give out missions! Hope you've all brushed up on your morse code.
    No one ever remembers Slot Machine. Is it just that no one ever unlocks that contact?
  15. Quote:
    Originally Posted by Perfect_Pain View Post
    if u dun hav 2 billion on atleast 1 char u doin it rong
    I had to borrow a friend's account to use as a bank for my vast riches.
  16. Simplicity should be your theme in dress... while pantless.
  17. GuyPerfect

    Great Job Devs!!

    Quote:
    Originally Posted by milehigh77 View Post
    I hope pistols isn't any indication of how demons will function in the game.
    Oh, but they are. You hold one demon in each hand and squeeze their necks to make them shoot fire out of their nostrils. It's exactly the same.
  18. Quote:
    Originally Posted by SlickRiptide View Post
    (sic)
    Using 's after a name that ends with the letter S to convey possession is considered proper. No (sic) necessary.
  19. GuyPerfect

    The Boot Myth

    Hey, I started a hot topic that wasn't controversial for a change!


    Quote:
    Originally Posted by Sapphic_Neko View Post
    I've only been kicked once. And it was on my petless mastermind Was around three years ago, and i wanted to play a dusl pistols char. so i rolled a Thugs/Dark MM and picked only three powers from thugs
    Pistols, Equip Thugs and Upgrade Equipment, right? (-:


    Quote:
    Originally Posted by Tayla Ewa View Post
    I wasn't kicked.. but I did get lectured by an entire PUG team on how foolish I was for not getting pets on my Mind Control/Kinetics controller. They explained on how useless a troller was without pets. After that, transfusion and transference were "accidentally" removed from my power trays for the rest of the mission.
    But you had a whole PuG full of pets!


    Quote:
    Originally Posted by Starflier View Post
    Been kicked once myself on my Inv/SS tanker for not healing. So, yeah.
    Pfff. Slacker. Tankmaging is all the rage these days; don't you read the glossies!?


    Quote:
    Originally Posted by Adeon Hawkwood View Post
    Nope, and honestly I don't care what the devs think. I have my definition for how people should be using sets and that is what I care about. [...] I don't particularly care HOW you go about it but if you're missing the core function of one of your powersets I'm going to ask some pointed questions.
    Here's a box of Band-Aids. You'll run out real fast if you keep shooting yourself in the foot, though.


    Quote:
    Originally Posted by InfamousBrad View Post
    Because here's the thing: unless you have the difficulty sliders completely maxed out, this game is so, so easy for an 8-person team that quite frankly, one entirely useless person tagging along with the team is hardly the end of the world.
    I was on my Dark/Elec Brute the other day farming merits with a Rifle/Fire Blaster. I forgot I was on x8 when we did Gaussian's arc, but we went ahead with it anyway. Vanguard Sword has a reputation for being one of the nastiest groups around, but we still slaughtered them. Ironically, it wasn't until we got to the Longbow mission that we had any troubles.
  20. GuyPerfect

    The Boot Myth

    Quote:
    Originally Posted by Zikar View Post
    This is the only one I'd kick... but only if I was forming a Task Force.
    If it was a normal team, I'd sigh to myself and try to get a real MM that wasn't gimping themselves.
    Just today, I was on a MITF run with a petless Mastermind. The Mastermind was fighting with melee attacks quite often, with boss aggro and everything, and never died. The only reason we didn't make it is because a sneaky ambush in the last mission got the Empathy Defender of all things.

    I'd much rather be on a team with a petless Mastermind who knew what he was doing than a pet-ful Mastermind who couldn't command his way out of a paper bag.
  21. GuyPerfect

    The Boot Myth

    I keep seeing post after post after post of people using the words "surely," "likely," "probably" and even "definitely" in regards to people getting kicked from teams due to perceived "bad power choices."

    Let me give some examples of people who, according to the forums, will get kicked from the team because of their own foolish considerations:
    • A Mastermind with no Henchmen
    • An Arachnos Soldier or Arachnos Widow without Tactical Training: Maneuvers
    • A Kinetics without Fulcrum Shift
    • Any Kheldian
    Now, I've done my fair share of teaming, and I've never come across those intimidating types who carefully examine your build to see whether or not your power selections satisfy their min/maxing appetites. In fact, very rarely am I ever on a team where any member even checks to see what powers another member has. Everybody just goes with it, and if it works, it works.

    Maybe I'm just lucky, or perhaps Triumph is just a better server than the others, but in my experience, you are not going to get booted from a team based on your power selections.

    Also: petless Mastermind /plug
  22. GuyPerfect

    Dual Pistols QQ

    Helpful tip: try it first, THEN complain. It's obvious that you haven't tried it.
  23. Today's random internet link is our good friend, wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww.

    I didn't expect to find anything when I typed it into my address bar and hit Enter, and I seriously didn't expect to find one hundred and thirty one thousand results for it...
  24. GuyPerfect

    Counter Regen

    Yeah, -Regen and -Recharge is your best combo.
  25. GuyPerfect

    Phase Question

    Illusionists have a strange auto power that applies the Intangible status effect, which means they cannot be affected by any other entity's powers whatsoever. If you Phase them with Black Hole or Dimension Shift, it applies the Phased status effect, which is unique in that Phased entities can affect each other, but one Phased and one non-Phased entity are entirely unable to interact with each other.

    If you Phase an Illusionist and they go Intangible, you can't do anything to them even if you're Phased yourself, nor can any of your non-Phased teammates. Illusionists are completely invulnerable when they do this.