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A couple quick notes... These should be obvious to most, but in the interest of making sure everyone's up to speed...
Mission 1
The first mission can be failed by allowing Penelope Yin to be defeated. For all intents and purposes, the mission can be "done" by just one sturdy character while the rest of the team waits safely outside.
Mission 2
The Riders have all the powers of a normal Rikti HVAS along with a few extras. They should be dealt with in the following order:- Famine: -Endurance and -Recovery
- Pestilence: -ToHit, -Def, -Res, -Damage
- War: Leadership powers
- Death: Oppressive Gloom (squishy repellent)
Like mission 1, it can be passed by letting Glacia and Infernia be defeated.
Mission 4
You'll need a collective 10 magnitude Hold capacity on your team to take out the green mitos. Hamidon's damage, as usual, can be resisted with Essence of the Earth Inspirations.
Mission 5
While fighting Hro'Dtohz and the Honoree, several Rikti ambushes will attack the team. Many will come from behind, so the squishy characters may find themselves squished. When Honoree's godmode power is up, he's essentially unbeatable, so use the time to clear out the surrounding Rikti. -
They pushed the patch through today, so my warning is a non-issue. (-:
Oh yeah, and two permadoms? I live in reality, where considerations are reasonable and task forces are completable. I invite you to join me. -
Quote:I was on an attempted LGSF just the other night and Hamidon's damage was not a problem. Nobody had EoEs and nobody needed them.I got 100 eoes to throw at it if we can make a team any interest.
The issue was the hold protection on the green mitos. With two Controllers, two Blasters with holds, and me with three holds, we didn't have enough. And then I did the math and noticed that a team of 8 Controllers isn't guaranteed to have enough.
I'd wait for the patch on test to go live before attempting a LGTF in the first place, let alone a Master run. It simply cannot be completed with anything resembling a conventional team. -
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Let's wait for a certain power designer's stupidity to get fixed before we attempt Lady Grey. And if we do attempt Lady Grey, we're gonna need a new thread title. (-:
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Quote:IIRC, you need to overcome any +health from accolades and/or sets before the damage even STARTS to count towards your damage badges, no?Quote:yeah, you can do that to help the progress go a little faster. So the only thing that would be in your way are the HP bonuses from the accolades, if you've gotten them already.Quote:Add in any +HP bonuses and you'll likely not do enough to even touch your base HP.
This MUST be counting additional HP, because Mastermind only gets 802 by default, which means I got more progress per swing than I would have been able to take total if the extra HP wasn't counting towards the badge. -
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Took a while, but now I can say I've done it and never ever do it again.
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You have dishonored the honorable Spectacles. He will place a curse on you that makes you only able to speak Klingon.
(Why is it that my web browser doesn't think "Klingon" is misspelled, but it thinks "colour" is misspelled?) -
Quote:In practice, I use the power more as a heal than an attack; Siphon Life tends to wind up as a filler if everything else is decharged. Since I use it as a heal personally, I slotted it as a heal.Not a bad frankenslotting, but Siphon Life makes a better attack than a heal. So why not slot to get even more benefits?
Additionally, your suggested slotting yields only 1.5X Accuracy, which is about half way to where I like to play. Some people like too much Recovery; I like too much Accuracy. Had it not mattered, I'd have stuck an Damage IO in there instead of Accuracy. -
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Modern geeks wear glasses, as they are foci for the deific power of Spectacles, the Geek God of Better Vision.
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Quote:I warn you against giving slots to powers before you know what Enhancements you're going to put into them, and for that reason I hope you haven't already... erm... respuc your character. You might have to do it again if you did. Efficient Frankenslotting (or slotting in general) takes Enhancements into account first, then allots slots for them.So here is what I am going to respec my brute into. I haven't added any enhancements to the slots, since I am hoping for a bit of advice on what IO's to use for various powers, especially Energy Drain.
This is the procedure I personally use:
Step 1: Ideal Boosts
The first thing I do is determine what I want to do with the power, then figure out what the ideal boosts would be for that power given how I will be using it.
Step 2: Prioritizing Boosts
Usually, you won't be able to achieve all the ideal boosts in a power, so you're gonna have to shave something off. Prioritizing the boosts gives you something to focus on, and you can make compromises better on the lower stuff.
Step 3: Splitting Boosts across Enhancements
Once I have the desired boost values and the prioritized boosts, I find the available Enhancements that I can slot into the power. While I generally like to stick to IOs, sometimes a Hamidon Enhancement is the best way to go. In general, though, I shoot for my boosts in order of priority with IOs, and trim off numbers from the lower priorities until everything fits.
Step 4: Slot Reduction
Once all of my powers in a build are specified with whatever given Enhancements, I'm usually a few slots over. Characters receive 67 additional slots by the time they're 50, and I often have to sacrifice slots to make everything fit in the build. As with the boosts, the lowest priorities are the first to go. Additionally, slots come out of lower-priority powers before higher ones.
Example: Petless Mastermind Knockout Blow
On my petless Mastermind, I took Knockout Blow as a complementary melee attack. Knockout Blow is one heck of a dynamic power, as it's good for all sorts of stuff such as knockback, hold, and high damage. It is also unusually accurate and has hefty Endurance cost and recharge. To slot this sucker effectively takes a lot of planning ahead of time.
Step 1:
The power accepts a variety of Enhancement boosts, including Accuracy, Damage, Endurance Reduction, Hold, Recharge and Knockback. I have no interest in using the power for Knockback, however, so I can focus on the other five aspects instead. I keep a few things in mind:- I like my powers to have 1.9X accuracy, as this is typically the maximum for 1.0X powers. Knockout Blow has 1.2X base, however, which means it only needs a 59% boost.
- Damage, Endurance Reduction, Recharge and Hold are theoretically best if they each have the maximum 95% boost.
Step 2:
Since there's no way I can fully enhance all of the power's attributes to the values that would be ideal, I need to prioritize so I know where to cut fat from:- Accuracy: +59% boost minimum. Non-negotiable.
- Hold: Should be more effective than Recharge if I have to pick one
- Recharge: Should be as high as I can get it at this point; preferably perma
- Endurance: Ditto, but without cutting into Recharge
- Damage: Gets whatever is left after all the others
Step 3:
This particular power got slotted up with the following Enhancements:- Lockdown: Acc/End/Rech/Hold
- Lockdown: End/Rech/Hold
- Ghost Widow's Embrace: Ach/Hold/Rech
- Ghost Widow's Embrace: Acc/Rech
- Ghost Widow's Embrace: End/Hold
- Invention: Damage
- Accuracy: 66.25% = 2.0X
- Hold: 85.7% = 27.67s
- Recharge: 85.7% = 21.54% (perma)
- Endurance: 66.25% = 13.92
- Damage: 42.4% = 155.05
Step 4:
This power remains 6-slotted in the final build. Slots were removed from other powers. -
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After posting my ambiguous image, I figured I should give a bit of a specific example. Take a look at Siphon Life:
This power is just about as thorougly Frankenslotted as it comes. These are the Enhancements it has slotted:- Touch of the Nictus: Acc/Heal
- Numina's Convalescence: End/Heal
- Doctored Wounds: End/Heal
- Siphon Insight: Acc/Rech
- Doctored Wounds: End/Rech
- Invention: Accuracy
You'll notice it pulls identical Enhancements from both Numina's Convalescence and Doctored Wounds (Endurance/Heal) since, frankly (no pun intended), I wanted to enhance both of those aspects and those were the Enhancements available to do it.
Since the power also needed an Accuracy boost, I tossed in a common IO along with Touch of the Nictus (Accurate Healing) and, of all things, Siphon Insight (Accurate ToHit Debuff).
The exact assortment of Enhancements gives good boosts to all of Accuracy, Endurance, Healing and Recharge despite only taking up six Enhancement slots. This is the true spirit of Frankenslotting. -
Frankenslotting is generally used to describe pulling bits and pieces from a variety of IO sets to get the Enhancement values you want; typically ignoring set bonuses altogether.
This is what my Brute looks like:
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Remember all those "More Going Rogue info please?" threads a while back? I never miss a chance to rip on marketing.
Marketing smells funny. I can safely say that because I know they don't listen to the players. *Rimshot* -
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Holy cow that one's way up over your head. Here, have some binoculars.
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The defenkee boosts from Hover, Combat Jumping and Weave are negligible on their own, though in conjunction with a few of defenkee set bonuses, they can definitely help to get it stacked up. People say "every little bit helps," but that's not exactly true unless you have a lot of "little bits" floating around. Expect to see pleasing effects of defenkee after 10% or so, but not before.
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And the best part is, we know now just about everything about Going Rogue that we knew then!
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