GuyPerfect

Legend
  • Posts

    1865
  • Joined

  1. Quote:
    Originally Posted by Johnny_Butane View Post
    He can do this indefinately. I doubt any player, no matter the build, can spike him from half health to zero before his heal recharges. Most duos can't.
    I took him down with a Mastermind/Dominator combo no problem. Between the heavy damage and the -Recharge, he wasn't any more difficult than any other Elite Boss.


    Quote:
    Originally Posted by Johnny_Butane View Post
    Then likely it's been fixed. Was he using a War Walker power set or his old EM? What did he look like?
    He looked like red Citadel with War Walker powers.
  2. Quote:
    Originally Posted by Venture View Post
    Helps, but not much. The real problem is that not once in the 20 levels do you ever fight or even see a threat to Praetoria that was not created by the State.
    Arachnos and Longbow both invade Praetoria in different parts of the story; Longbow being all Golden Girl and trying to tell everyone that Emperor Cole is evil no matter what actual logic you may use, and Arachnos legitimately trying to destroy the place since there's no Lord Recluse there.

    Play the game, get informed, then make statements.
  3. In other news, I'm very pleased with Soul Mastery and am proud to say that this character will never be going back to Arctic.
  4. Quote:
    Originally Posted by dave_p View Post
    Again, if you like the power, have fun with it. Just realize that you can likely do better.
    Optimizing damage on a Tanker is like building a bungee cord out of condoms: technically feasible, but why bother with it if it's not even what it's designed for?
  5. Quote:
    Originally Posted by Lord_Thanatos View Post
    I think that's the whole point of Inherent powers, you get them automatically. You don't choose to get rest, sprint, ninja run (if you have to bought the booster) walk, you just have them when you are the correct level. Which is the whole point of the change.
    I understand the purpose of moving Fitness to Inherent is because so many people (likely 95% or more of all characters created) ended up taking it, meaning it may as well be a built-in part of the classes rather than a pool selection.

    Additionally, it addresses the common issue of people constantly running out of Endurance prior to level 20, even with Enhancements slotted. If people have the option to take care of their fundamental mechanical issues starting at level 2, it means less pulling out of hair and more enjoying the game.

    Don't get me wrong: the powers may very well be forced on every character the moment they leave the tutorial, but I haven't seen any confirmation on that and you can't say "it just makes sense" as the argument (people said Blue Steel as a combat NPC with the release of Shield Defense "just made sense," but that obviously didn't happen).

    From a technical standpoint, if you're going to force everyone's Regeneration and Recovery to boost at level 2, why not just have it happen at level 1? Or why not just build it into the classes themselves and forget about the auto powers altogether?
  6. If you love Dark Armor, you probably know all about it, but I'll still post some tips for anyone browsing the thread.

    Dark Armor has considerable resistances to everything, though Smashing and Lethal will be less than 50% unless you take Tough. Even so, you're going to take a lot of hits (by design) and you'll need a way to stay alive. Your primary source of longevity comes from Dark Regeneration, which is a PBAoE self heal that gives you 30% of your Hit Points per target un-slotted.

    The main problem with Dark Regeneration, however, is its 33.8 Endurance cost, which is more than a third of your Endurance bar. Without careful slotting, you'll be able to cast it 3 times as long as you're not doing anything else. Fortunately, there's an Enhancement that as far as I can tell was created with just this power in mind: Theft of Essence: Chance for +Endurance. This is an Accurate Healing Enhancement that gives a 20% chance for +10 Endurance for every enemy it hits.

    If you get Dark Regeneration slotted for Endurance Reduction to around 18 Endurance, and put that Theft of Essence in there, then hit the 10 max targets with the power every time, you're likely to have the proc activate 10 / 5 = 2 times, which will recover 20 Endurance: more than paying for casting the power itself... on average.

    As a Tanker, you'll need to be careful with Dark Armor because your role is to take aggro onto yourself and not to dispatch the enemy. While on a Scrapper it will keep them alive long enough to defeat everything, on a Tanker you're relying on it to keep you alive. Cloak of Fear and Oppressive Gloom will work wonders in most situations, but you'll still want to pick a secondary set that will mitigate damage more than dish it out.

    Battle Axe and Ice Melee tend to be the winners here. In particular, Ice Patch knocks everything off its feet, including bosses, so it's one of the best powers to combine with Oppressive Gloom. Frozen Aura gives as much damage as Foot Stomp, and it's Cold rather than Smashing, so it's less resisted to boot.

    You'll be able to use whichever secondary you want if you've got good team support, but if you're going for sheer effectiveness, I'd recommend Battle Axe or Ice Melee.
  7. Quote:
    Originally Posted by Tired Angel View Post
    How it will work is that characters that already have the Fitness pool won't get the inherent Fitness (which comes in at lvl 2) until the respec and remove it from their build. All characters that don't have it will automaticly get it.
    That's the part I don't know about. Castle said the Fitness powers would be "available" at level 2, but was it ever said that characters would automatically be granted all four of them at level 2? It makes more sense to me, from a technical aspect, if the powers become selectable starting at level 2, but your character doesn't just receive them for free.


    Quote:
    Originally Posted by dave_p View Post
    GIS will absolute make your overall DPS lower. When you introduce a lower DPA attack in your attack chain, your overall DPS suffers. Very simple math. You're better off cycling back in Ice Sword or an epic blast in place of GIS in your attack chain than including it.
    This is where your argument doesn't apply to my situation: there are times that, with the Soul attacks included, every single one of my attacks is recharging, including Greater Ice Sword.

    When that happens (which requires just the right amount of power spamming), I'm sitting on my thumbs for one or two seconds and usually cast Taunt or Ice Patch or something to pass the time. I have Frozen Fists and Ice Sword and the epic blast and whatever else, and they're not ready to cast by the time Greater Ice Sword comes around. Removing it would make me sit on my thumbs even longer; there is no benefit to not casting it.

    Gut it for Boxing? That's quite a stretch, as I'd still have five Enhancement slots to assign somewhere. It sounds to me like you're not suggesting improvements to my character, per sé, but that you just really don't like me having Greater Ice Sword for some reason.
  8. Moreso than wondering when a particular character was created (mine usually coincide with Issue releases), I'm often curious to know when the character achieved level 50.
  9. Siphon Power != Power Siphon. If Siphon Power could accept set IOs, I'm sure putting a damage proc in it would have a chance to affect the enemy it hits. (-:
  10. Quote:
    Originally Posted by Fleeting Whisper View Post
    fix't
    0h Gr34t, j00 pu7 w0rDz 1n my m0uTh 4nd n0w 1 c4n'7 r3c0v3r. G05h d4rn3d f0ruMz.
  11. Quote:
    Originally Posted by dave_p View Post
    I know this is more about DA and the Epic pool, but may I suggest you pull that slot from GIS? Or better yet, drop it altogether? See guide in sig for my reasons why.
    Well where else am I gonna put it? All my other powers are either 6-slotted or slotted so comprehensively that adding another Enhancement isn't going to do anything.


    Quote:
    Originally Posted by dave_p View Post
    Both Ice Blast and Fire Blast in the epic pools have higher DPS values and recharge faster (Fire Blast has a higher DPE too). There is zero reason to use GIS over either of those two powers since you only need to wait a few extra levels to pick up your Epic blast.
    And if that's the case, then what power am I going to take it its place? Teleport Foe can always be useful, I suppose, but I'd still have 5 slots to put somewhere.

    ---

    It's a misnomer that Greater Ice Sword is somehow inferior to Ice Sword or the epic blasts due to having a lower DPS. If you look at virtually any power, the quicker, less-damaging powers almost universally have higher DPS (see Burst versus Full Auto). This is nothing exclusive to Greater Ice Sword; it's just a big fat case of lrn2play.

    Additionally, I have Ice Sword as well, and I have the epic blast, so why would I remove Greater Ice Sword? That will make my damage go down; there's no way to argue with that.


    .
  12. The Super Freak is an Elite Boss empowered by a shard of Merulina's coral. I think you mean Super Stunner, which is the new Freakshow boss.
  13. Quote:
    Originally Posted by Dechs Kaison View Post
    You know what's disgusting? Inherent fitness is going to allow me to get Oppressive Gloom in the build [etc.]
    Has it been confirmed that all the Fitness powers are just going to be forced on you whether you want them or not? I was under the impression that they'd be selectable powers just as they are now, except all of them available to all characters starting at level 2.
  14. Quote:
    Originally Posted by Dechs Kaison View Post
    I really like the recent rise in Dark Armor tanks. I understand that yours is old, but it's still nice to hear about.
    A few people have told me "Wow, a Dark Armor tank!" when I toggled on my powers. They really are (at least until recently) a rare breed, such that seeing even one is worthy of a comment.

    I think a lot of people were turned off from Dark Armor due to Cloak of Darkness basically turning you into a particle fest with no costume. Now that you can turn off the visual effects, it's more appealing to players. Myself? I didn't even take the power. I get my Immobilize protection from Combat Jumping, and rarely even have to use it (the enemy does tend to come to me, after all).

    Of course, there's also the influx of all-new players with Going Rogue.

    Dark Armor's a resilient beast. It has very good resistance to all damage types (Toxic and Energy being the underdogs, but it's still a good 30%), is very difficult to debuff recovery or drain Endurance (that's Dark Regeneration's job!), and screws with the enemy something fierce.

    I like to tell people that Tankers are not punching bags; they're aggro magnets. Invulnerability and Stone Armor do their job by taking hits, but Ice Armor and Shield Defense avoid hits, Willpower does some resistance and defense but has a lot of Regeneration... and Dark Armor mezzes the crap out of the enemy preventing them from attacking in the first place.

    With Ice Melee and Soul Mastery it gets better. First, I have Taunt, which more or less forces enemies into melee range. Then, if they're a minion, they're disoriented by Oppressive Gloom. If they're higher than a minion or have disorient protection, they still have to stand up long enough to hit me, which isn't easy to do while standing on that Ice Patch. In the event they overcome both of these problems, they still have to deal with the -ToHit from Darkest Night and Dark Obliteration, which I like to spam when available. Lastly, if they do manage to land a hit even after all of that, it won't hurt so much again due to Darkest Night and its -Damage debuff.

    The -Recharge proc I put in Darkest Night is just adding insult to injury


    Quote:
    Originally Posted by Dechs Kaison View Post
    Likewise, in my signature. I love my DA tank, and urge others to try it.
    I saw that video when you posted it, and you've got some crazy-style Defense in that build, considering Dark Armor doesn't give you much to begin with (being a Resistance-based set). Due to the exotic nature of Dark's resistances, getting it softcapped is going to make it perhaps the #1 sturdiest build in the game.
  15. GuyPerfect

    Poser?

    My computer's a black rectangle.
  16. Quote:
    Originally Posted by Johnny_Butane View Post
    I've had a hard time pinning down exactly why they're so nasty. At first I thought it was the Seers against my Inv Tanker, but I also see the energy attacks they use kill regen and the location AoE puddles of blue/black goo they leave all over do nasty DoT and stack more than they really should.
    Take notice of those Battle Orbs, which spew out of the lieutenants and bosses left and right if you have a lot of enemies in the area. All of their attacks have -Regen, one heals allies and grants Defense, one boosts ally damage and ToHit, and the other rezes allies. Get a big group of those floating around and it's as bad as fighting against a team with multiple Defenders.
  17. There is no need to continue to entertain yourself with these delusions, young one.

    Should I ask, "What makes Emperor Cole a tyrant," you will respond "For he is a tyrant." You have no message, and you've subscribed to a particular belief without any semblance of reason. You are no better than the traitorous scoundrels who lurk in the sewers beneath us. If you would like to be taken seriously, you may wish to employ an amount of intellect to accompany your claims.

    Not that it will matter, of course, for your crushing defeat at the hands of my Emperor lingers on the horizon, but perhaps you can make more effective use of what time you still have available to you.
  18. Quote:
    Originally Posted by Dark_Respite View Post
    The people have always some champion whom they set over them and nurse into greatness. This and no other is the root from which a tyrant springs; when he first appears above ground he is a protector...
    Quote:
    Originally Posted by Golden Girl View Post
    A good quote
    This describes a tyrant, though it does not describe Emperor Cole. Allow me to present an analogy:

    Even in your primitive, barbaric Primal Earth, do you not elect your leaders to govern those who elected them? To select from their ranks a champion to place into a position of greatness? This behavior is, by your own admission, fostering tyranny, though I presume you will decide in disagreement.

    Though as I observe your world from my objective vantage point, I see your presidents and prime ministers acting on behalf of only a fraction of the people they pretend to serve. Theirs is an agendum of political merit; to use their influence as provided by their election to impose petty laws on the population in total, all too often to be met with bitter opposition and to nonetheless proceed in their endeavors.

    Is this not tyrannical, quarrelsome and otherwise disruptive to the well-being of the people as a whole? It seems to me that your own world cannot even come to agreement on such simple issues, yet you feel the entitlement to point to ours and claim our Emperor to be a tyrant.

    This prejudice is inherent in your kind, and you have actively struck out against us in a form of misplaced vengeance for the perceived wrongs of the people of our world. You are beasts, the lot of you, and fitting of the Primal name.

    Emperor Cole's victory over your world will be most majestic indeed.

    For Praetoria!
  19. Quote:
    Originally Posted by Golden Girl View Post
    Praetorian propaganda only works on the weak-minded
    You honestly think the great Emperor Cole is fallible? Just what kind of lunacy do they spoon-feed you Primals anyway, that he's some power-hungry dictator fooling his society into perceiving him as the good guy?

    He saved us from the Hamidon. You think that was a hoax?

    There is propaganda at play here, but it's clear that I'm not the one with the wool over my eyes.
  20. *Views public profile*

    Ah, yes. There it is!
  21. Quote:
    Originally Posted by Golden Girl View Post
    I have no interest in ruling the world - or taking over other worlds - or mass murder, slavery, torture, brainwashing, propaganda and repression
    We in Praetoria seek only to further the betterment of the public, my dear. Do you know why we have such things as prisons and rehabilitation facilities? It is because the public will eventually turn on itself given the chance. When a man decides that his personal needs or desires outweigh those of his neighbors, he is heading down a dangerous path of mistakes and misguided effort.

    Mother and her Seers constantly keep watch to ensure our safety should one such self-seeking individual wish to cause us harm. They are not restrictive or brainwashing; rather, theirs is a responsibility to ensure the well-being of all of Praetoria.

    Our great Emperor Cole is no murderer or propagandist. His just acts in the past have served only to strike down those who would cause us destruction; the Hamidon and its abominations among them. In that same way, he is preparing to retaliate against the unprovoked attacks from Primal Earth, and he will not cease until the threat is put to rest.

    All hail Emperor Cole!
  22. Way back in Issue 12, I rolled a Dark Armor/Ice Melee Tanker. People called me crazy, saying it was a totally wacky combination, but nowadays people seem to think it's the bee's knees. I guess some unforseen region of my id knew what it was doing when it picked those powersets for me. The build was a late bloomer, but that's what happens when you don't get very many attacks until level 38, so it wasn't something I was unprepared for. When I got to 41, though, I had to make a decision.

    See, when I do my character builds, I like to stick with some semblance of consistency. The primary/secondary combinations can be whatever I can imagine, but when I put in the epic set, I'm gonna want it to do the function of one set using the theme of the other. In this case, I had Dark for protection and Ice for offense. Since Tanker epics don't give yet more protection, that left me with the desire for a Dark-themed offensive epic set.

    Distraught was I, for Tanker had no Dark-themed epic sets, so I settled on Arctic Mastery instead. I figured I could at least take a character-themed offensive set, and add in some more attacks from the Ice genre, but it never felt right. It just felt like an extension of Ice Melee, and I didn't feel the variety was there, so I pouted. I did make good use of the ranged hold, however, which stacked great with the melee hold. Ice Blast and Ice Storm were kinda yawn-worthy, but they beat out Chilblain and, once Issue 13 came around, Shiver.

    And then they announced Going Rogue, and the ability to switch sides. Of course one of my first thoughts was grabbing Soul Mastery on my Tanker, what with it being a Dark-themed offensive epic set and all. And now that Going Rogue has been released, I finally got around to moving my Tanker over, completing the patron arc, and respecing out of Arctic Mastery altogether.

    I'm an avid frankenslotter, and that Tanker was one of the first characters I did, so my knack for selecting Enhancements has improved since that time. Although I kept all the same powers up through the level 38 selection, I ended up gutting the build and peeling off 20 set IOs and a dozen or so common IOs during the revision process. I had to burn a respec to keep all the Enhancements around for other characters, but since I got one free with my purchase of the Spider's Kiss and had the Going Rogue freespec in tow, it wasn't a big deal.

    ---

    The result, now that it's all said and done? It is awesome. Part of this is that I've never selected Soul Mastery on any of my characters in the past, despite having multiple Villain 50s and four years of gameplay under my belt. So a part of it is the awe factor, and the other part of it is the "aw yeah" factor. It really does feel like this is what the character should have been all along. It also isn't slotted suckily with heavy Endurance usage and a focus on damage for some oddball reason, but I'm gonna give all the credit to Soul Mastery anyway.

    Ice Blast became Gloom, a single-target, ranged attack. While the former was just hurling a snowball at the enemy, the latter is a surprisingly high-damage DoT that caught me off guard.

    Ice Storm became Dark Obliteration, an area effect attack. Ice Storm is a location summon that does a fair amount of damage to anything that didn't bring an umbrella, but its recharge is so long that it's just not very practical. What's the DPS on an attack like that? Dark Obliteration is a ranged targeted AoE, though, with much faster recharge and essentially covers the same damage area. Damage from the epic set took a big leap with this one.

    Lastly, Block of Ice (single-target ranged hold) became Darkest Night (targeted AoE debuff toggle). I was a bit sad to see the ranged hold go, but what I got in its place is arguably better mitigation overall. The damge and ToHit debuffs, stacked with the ToHit debuffs from the prior two attacks, make me harder to hit and harder to hurt.

    I did not take Soul Tentacles, though I considered it. Between Ice Patch, Oppressive Gloom and Dark Regeneration, I reasoned that I'd be much better off in the middle of a big group rather than in front of it, and a cone attack would therefore only affect a little wedge of the available targets. So I went with the sphere AoEs instead.

    Then something unexpected happened; something I've never had to deal with before. After I had all my powers fully slotted exactly the way I wanted them, I had two slots leftover and no idea what do do with them. I usually have other powers that could stand to be a little more powerful, so those get any extra slots I might have, but this time, I was just drawing a blank. I put one in Greater Ice Sword for more recharge (it's only 10s base, but why not?), then the other turned into a -Recharge proc in Darkest Night. There, problem solved.

    Next, I took it out for a spin. I could handle x8 aggro well enough with the crappily-slotted Arctic Mastery build, so I figure +1x8 with bosses should do juuust fine on the new build. Of course half the enemies on the map were +2. They did make me use Soul Transfer once, but that was because I felt like using Dark Obliteration when I should have used Dark Regeneration. All-in-all, despite fighting +1x8 solo, the enemy didn't stand much of a chance.

    ---

    I guess this counts as my longest-running character, then, as far as development is concerned. It started in Issue 12, just after Dark Armor became available to Tanker, and finished in Issue 18 when Soul Mastery did the same.

    Add this to the list of Going Rogue success stories. (-:
  23. GuyPerfect

    I love my pet

    Jack Frost is the only control pet I've had the bittersweet opportunity of summoning personally, but he's definitely begun to grow on me.

    First time I summoned him, I saw that he had more hit points than I (Dominator), and the damage he was capable of dealing with his attacks were on par with my own, as I essentially had the same attacks. To me, that spelled out a sweet source of secondary aggro. In practice, it's a sweet source of secondary aggro.

    And then I noticed you could slot him for Hold. Sweet, sweet hold.

    Jack has a habit of blasting anything within targeting range, but since Ice/Icy is so control-heavy to begin with, it's not usually a problem. It's just from time to time I say to myself, "Well, Jack says it's time to go, so it's time to go!"

    Jack's Chilling Embrace, plus my Chilling Embrace... and Arctic Air... and Shiver... and my ten -Recharge procs strewn throughout various powers in the build... Fights against large spawns eventually boil down to them standing there staring at me while I hit them; unable to fight back and unable to run away.

    And his damage, it's better than I expected. It's not uncommon for me to cast Ice Slick and Shiver and Sleet and Frost Breath and whatever else before moving in for the kill against big groups, only to find that many of the enemies are nearly dead to begin with thanks to Jack running around poking them.

    There's also the whole matter of Domination + Power Boost + Glacier + Sleet combo, but this is a thread about the pets, so I won't get into that.

    *Raises glass* Here's to you, Jack Frost, you crazy aggressive starved-for-attention animated ice cube, you!
  24. Well here's something you don't see every day. An actual, for-real, not-artificial mission inside the Mission Architect:

    (Click for full-size image)


    The moral of the story? Don't let anyone ever tell you it's impossible to farm purples in AE. (-:
  25. GuyPerfect

    Mo5thSF , MoRSF

    Aaactually, if I was on the list of reservations, take me off. Not up for it tonight. (-: