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Posts
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If it's working as intended, the intent is wrong. (-:
Hopefully it'll get fixed before long. -
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I checked the powers. Illusionist Blind is definitely only typed Psionic. If they keep missing you, it's not because of Super Reflexes.
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If what we can take away from this is that "Super Reflexes is weak to Blind, Mesmerize and Dominate," I think I'm still okay calling it strong against Psionic. (-:
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Black Wolf Pet
Blue Wisp Pet
Cherub Pet
Clockwork Pet
Dark Fairy Pet
Demon Pet
German Shepherd Pet
Leprechaun
Quote-unquote "Liger" Pet
Light Fairy Pet
Lion Pet
Mek Man Pet
Power Drone Pet
Power Oscillator Pet
Red Cap Pet
Red Wisp Pet
Rikti Monkey Pet
Shield Drone Pet
Shield Oscillator Pet
Snowman Pet
Vanguard MVAS
Image of the Well Pet
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Quote:That City of Data page is definitely the Giant Monster. I suspect they reworked him a bit when they changed the encounter in Issue 22.i suppose it is possible that there is a unique version of adamastor that appears in a mish in some random arc unless the redtomax page is describing the GM
The version you fight in Unai Kemen's arc has the same powers.
Incidentally, I see that Frigid Blast was renamed from Dry Heave. -
Quote:Quite a few consider the Stone Armor shields as filler until you get to Granite Armor. Granite + Rooted + Earth's Embrace is a power set all its own, and the other shields are just things you have to take until you reach 32/38.I wouldn't presume Stone = Granite and put it in the weak category even with the disclaimer [...]
I know this isn't a universally-held sentiment, but if you drop Granite just to toggle on Minerals, you're making yourself vulnerable to the other damage types in the process. For this reason, I put Stone Armor in the "weakness" category.
Quote:[...] I very specifically wouldn't classify Super Reflexes as strong against psionics.A significant percentage of psionic attacks are non-positional, and SR has zero protection against those.
Mind Control (and derived works):- Dominate
- Mesmerize
- Terrify
- Blind
- World of Confusion
- Death Cry (something Circle of Thorns has; not sure what it does)
- Enrapture (Incarnate Tsoo Herald)
- Mass Hypnosis (Malaise)
- Mass Hypnosis (Stheno)
- Psionic Lightning (used by the vortex in MoM)
- Shared Suffering Burst (MoM)
- Suffer in Silence (MoM)
- Terrifying Visage (Lamashtu)
- Total Domination (Malaise)
Quote:In fact its a specific long-standing complaint I have lodged with the devs that SR's description and other comments about SR clearly indicate the set's intent was to "dodge attacks regardless of damage type" but non-positional psi breaks that intent in a non-trivial way.
Of the powers that qualify, Dominate and Mesmerize are probably the most common, and you'll find those with Equinox Adjutants/Archons, Rikti Mentalists/Mesmerists and... not a whole lot else, at least not in the upper level range. Illusionists will spam you with Blind. Herald will surely use Enrapture a lot. Still, in the grand scheme of things, that's 4 specific enemies to watch out for.
__________
And just for the sake of curiosity, I ran the numbers for powers that deal Psionic damage but aren't tagged with the Psionic attack type:- (One of the Psionic Melee powers that I can't talk about)
- Death Cry (CoT)
- Energy Torrent (Decoy Phantasm)
- Exhausting Venom (Lamashtu)
- Eye of the Storm (Staff Fighting; Form of the Mind)
- Power Bolt (Decoy Phantasm)
- Sky Splitter (Staff Fighting; Form of the Mind)
- Shared Suffering Burst (MoM)
- Suffer in Silence (MoM)
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I get it!
Quote:when does adamastor do cold dmg? lol pretty sure he has 4 attacks, and they do either toxic or smashing dmg
For reference: http://tomax.cohtitan.com/data/power...heon_Adamastor -
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Then use the word "different" instead. There's a reason I put "exotic" in quotes every time I use it. I'm not the one who started tossing the word around.
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This sample is contaminated. Brawling Humiliator is not yet at peak damage.
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As before with Toxic and Psionic, let's take a look at where Cold damage falls in the grand scheme of fighting enemies.
Q: What enemies deal Cold damage?
The five greatest sources of Cold damage are as follows:- 939.312 - Sorceress Serene's Antipodal Strike (level 44)
- 874.655 - Lady Winter, Lord Winter and Winter Guardian's Greater Ice Sword
- 765.812 - Barracuda's Wave of Cold
- 734.710 - War Witch's Frost Breath
- 717.217 - Lady Winter's Ice Sword
Signature Characters- Barracuda
- Diabolique
- Frostfire
- Hopkins
- Ice Mistral
- Lilitu
- Sorceress Serene
- War Witch
- Ward
- Adamastor
- Caleb
- Sentinel of Mot, The
- Coralax
- Winter Horde
- "Rifle" enemies
- Cloud of Ice
- Ancient of Frost
- Bonespawn
- Defiler
- Frost Shaman(ess)
- Ravager
- Black Feather
- Blade Prince
- Hellfrost
- Hordeling Berserker
- Ice Thorn Caster
- Nerva Spectral Daemons
- "Marksman" enemies
- Nebula Adjutants
- Penumbra Adjutants
- Crey Protector
- Cryo Scientists
- Cryo Tanks
- Research Assistant
- Researcher
- Scientist
- Ice Wardens
- Gunslinger
- Chiller
- Cooler
- Freezers
- Magus
- Huntmaster
- Diviner
- Elementalist
- Keres
- Oracle
- Prophetess
- Sibyl
- Sorceress
- Spiritualist
- Ice Wind
- Adept
- Magician
- Sorcerer
- Wizard
- Cold Demonling
- Demon Prince
- Dire Wolf
- Jack Frost
Q: What enemies are resistant to Cold?
Fortunately, a fair amount of enemies are resistant to Cold damage, but not to the extent that they are with Toxic and Psionic. Cold resistance in the game is fairly "normal" in that players and non-players resist it pretty evenly.
Also unlike Toxic and Psionic, a fair amount of enemies are specifically weak to Cold, which is a delightful change in pace.
The following enemies and enemy groups have Cold resistance mods, both as buffs and debuffs:
Signature Characters- 75% Akarist
- -25% Archus
- 15% Back Alley Brawler
- -25% Baphomet
- 33% Baron Zoria
- 25% Barracuda
- -25% Bat'Zul
- 7.5% Belladonna Vetrano
- 15% Black Scorpion
- 22.5% Blue Steel
- 25% Clamor
- 10% Dillo
- 15% Dr. Quatrexin
- -10% Dream Doctor
- 25% Dreck
- -25% Envoy of Shadow
- 25% Frostfire
- 50% Ice Mistral
- -20% Infernal
- 35% Johnny Sonata's Soul
- 25% Lanaru the Crazed (aspect of Rularuu)
- 20% Lord Recluse
- 65% Madeleine Casey
- 35% Magus Mu'Drakhan
- 20% Mirror Spirit
- -30% Nemesis
- 15% Radio, The
- 60% Reichsman
- 30% Regent Korol
- -25% Requiem (5th Column)
- 50% Requiem (Council)
- 35% Riptide
- 30% Rula-Wade
- 50% Rularuu the Ravager
- 20% Scirocco
- 25% Serafina
- 50% Siege
- 40% Sorceress Serene
- 30% Statesman
- 30% Sunstorm
- 25% Tyrant
- 15% Vince Dubrowski
- 40% War Witch
- 10% Ward
- 15% Wretch
- 25% Adamastor
- 20% Arachnos Flier
- 33% Avatar of Hamidon
- 25% Jade Spider
- 50% Mold Wall
- 50% Rock Wall
- 33% Seed of Hamidon, The
- 50% Shivan Obliterator
- -10% Awakened, The
- -30% Bat'Zul
- 33% Cabal
- -10% Clockwork
- 20% Coralax
- 30% Freakshow
- 20% Ghosts
- -20% Hellions
- 60% Hydra
- 20% Infected
- 25% Lore pets
- -20% Minions of Igneous
- 20% Neo-Shivans
- 10% Resistance
- 20% Shivans
- 10% Slag Golems
- -20% Snakes
- 20% Spectral Pirates
- -10% Tsoo (Incarnate only)
- 40% Turrets
- 25% Warwolves
- 10% Cloud of Ice
- -10% Fireball
- -10% Gate
- -10% Lightning Storm
- 25% Heavy Blaster
- 20% Mu (always)
- 35% Mu (occasionally)
- 20% Tarantulas (minion)
- 30% Tarantulas (psychic)
- 25% Toxic Tarantula
- 20% Demons
- 50% Zombies
- 10% Armors
- 40% Cyclops
- 15% Minotaur
- 75% Arch-mages
- -25% Behemoths (minions)
- -20% Behemoths (lieutenants, bosses)
- 40% Blade Prince
- 40% Hellfrost
- 40% Hordeling Berserker
- 16% Ice Thorn Caster
- 25% Warwolves
- 25% Crey Protector
- 25% Crey Eliminator
- 25% Crey Juggernaut
- 25% Crey Tanks
- 35% Fire Protectors
- 25% Paragon Protector Elites
- 20% Mitochondria
- 10% Minions
- 15% Lieutenants
- 20% Bosses
- 35% Rangers/Troopers
- 30% Assault Trooper
- 40% Ballista
- 25% Freedom Corps Cataphract
- 25% Wardens
- -20% Legacy of Flame
- 30% Auto Turret
- 20% Gunslinger
- 60% Titans
- 60% Living Armor
- -15% Jaegers
- -15% Warhul
- 20% Cooler
- 20% Chiller
- 20% Freezers
- (-10%) Lead Scorcher (has -20% and +10%)
- -20% Scorcher
- -20% Torch
- 30% Ascended Division
- 20% Dra'Gon
- 25% Heavy Assault Suit
- 20% Pylon
- 20% Elementalist
- 20% Oracle
- 20% Prophetess
- 20% Sibyl
- 20% Spiritualist
- 12% Trollkin
- 11.7% Chi Master
- 25% HVAS
- 50% Void Slayer
- 50% Void Stalker
- 40% Void Seeker
- 25% Wailer King
- 25% Wailer Lord
- 20% War Walkers
- 95% Lord Winter
- 30% Winter Guardian
- 30% Winter Lord
- 26.145% Battle Drone
- 6.536% Bruiser
- 37.35% Cold Demonling
- 6.536% Commando
- 19.92% Demon Prince
- 29.88% Dire Wolf
- 19.11% Ember Demon
- 12.45% Fiery Demonling
- 12.45% Hellfire demons
- 18.675% Howler Wolves
- 29.88% Lioness
- 26.145% Necromancy
- 26.145% Robotics
- 60% Jack Frost
- 35% Umbra Beast
- 26.145% Zombie (Loa Bone)
Q: So is Cold an "exotic" damage type?
I would argue that it is, yes. While you'll see players and signature NPCs wandering around with it, it's otherwise almost entirely absent from gameplay unless you're fighting Ye Olde Ice Enemies.
Some of the tougher enemies in the game--Rikti, Arachnos, Cimeroran Traitors, Malta Operatives--they don't really resist Cold damage. While they're also not directly weak to it, they won't be giving you trouble if Cold is your damage type of choice. Additionally, there's quite a selection of enemies that are directly weak to Cold, which definitely serves to keep things fresh and interesting. It's great packing your enemy's weakness along for the ride.
The somewhat-few enemies that do resist Cold damage are typically 25% or less, which is in line with player resistances--something that can't be said for Toxic and Psionic. Having said that, every player defensive power set grants protection from Cold in some form or another. Nothing is outright weak to it, and Ice Armor is specifically strong against it. The fact that everything protects from it yet nothing uses it is... peculiar, one could say.
Do I think Cold damage needs a buff? No, not really, especially since already it's super-effective against some entire enemy groups. What I would like to see is more Cold damage, and Water Blast is promising to deliver just that. I think Cold is just right, right where it is. -
According to Dictionary.com it is. O-:
EDIT:
So hey, I was looking at the Media Blitz patch notes, and apparently Cognitive and Degenerative received a 60% boost to their damage in that update. Their current scale is 0.1, where the other Interface procs are 0.125, so for a 60% boost to have taken place, they would have had to do scale 0.0625 damage.
Because... because why, exactly? Why would Fire do 0.125 and be coupled with a -Resist proc, but the Psionic and Toxic do 0.0625? Figure that one out. -
Here's my version of a one-word reply:
ex·ot·ic [ig-zot-ik]
adj.
strikingly unusual or strange in effect or appearance
"Unusual" certainly doesn't describe something that's common. Nor does it, according to the numbers I ran, apply to either Psionic or Toxic damage. Cold and Negative Energy are both better qualified for the "exotic" label, but you don't see their Interface procs doing 25% less damage. -
Use the word "different" in place of "exotic" every time it's used to refer to damage.
False: Cognitive does less damage than other Interface abilities because Psionic damage is "different"
False: Since Toxic damage is "different", it should remain relegated to a secondary DoT effect with other damage types.
I'm not the one who's misidentifying Toxic and Psionic as "exotic" or whatever other word you want to call them. That's a sentiment held by the player base, and in the case of Interface, both Cognitive and Degenerative were unjustly nerfed because some dev held the same belief. -
As I did with Toxic a couple days ago, here's a report of Psionic damage in the game.
Q: What player powers deal Psionic damage?
The following Power Sets are chiefly Psionic damage:- Illusion Control
- Mental Manipulation
- Mind Control
- Psionic Assault
- Psionic Melee
- Psychic Blast
- Arachnos Widow - The Night Widow and especially the Fortunata tracks
- Ancillary power pools, such as Psychic Mastery
- Cognitive Interface
- Ghost Widow's Embrace: Chance for Psionic Damage (Holds)
- Glimpse of the Abyss: Chance for Psionic Damage (Fear)
- Malaise's Illusions: Chance for Psionic Damage (Confuse)
- Neuronic Shutdown: Chance for Psionic Damage (Holds)
- Perfect Zinger: Chance for Psionic Damage (Taunt)
Additionally, to circumvent PvP heal decay, illusory damage does not heal back in PvP. This makes Decoy Phantasm and Phantom Army untouchable damage-dealing rascals.
Q: What protects players from Psionic damage?
As a rule of thumb, not a lot will protect players from Psionic damage. By design, it's supposed to be a dangerous weakness that only some players may be able to withstand. As such, many defensive sets will protect from everything except psionic.
However, some Power Sets are nonetheless good protection from Psionic attacks:- Bio Armor
- Dark Armor - This has the highest Psionic resistance of any set
- Electric Armor
- Ninjitsu - Provides Defense to positions and Resistance to Psionic (and Toxic, FYI)
- Shield Defense - Can block attacks regardless of damage type
- Super Reflexes - Can dodge attacks regardless of damage type
- Umbral Aura - Eclipse is situational, but provides substantial resistance
- Willpower
- Energy Aura
- Fiery Aura
- Ice Armor
- Invulnerability
- Luminous Aura
- Stone Armor - Minerals can protect from it outside of Granite Armor
In addition to these sets, both Arachnos Archetypes have moderate resistance to Psionic.
Psionic protection can be added to characters in the form of Invention Set Bonuses (both Defense and Resistance), and a few Enhancements can resist it directly. In particular:- 3% from Aegis: Psionic/Status Resistance (Resist Damage, Unique)
- 3% from Impervium Armor: Psionic Resistance (Resist Damage, up to 5 copies)
- 5% for each of up to 3 stacks of Might of the Tanker: Recharge/Chance for +Res(All) (Tanker Archetype, Unique)
- 3% from Shield Wall: Teleportation Protection, +Res(All) (Defense, Unique)
- 6.7% for each of up to 3 stacks of Superior Might of the Tanker: Recharge/Chance for +Res(All) (Tanker Archetype, Unique)
Q: What enemies use Psionic damage?
The five greatest sources of Psionic damage are as follows:- 3148.757 - Babbage (psychic) and Clockwork King's Psychic Wail
- 1517.996 - Rula Wade's Psionic Disturbance
- 1395.498 - Numina's Psychic Wail
- 1367.522 - Regent Korol's Psychic Wail
- 1311.982 - Serafina, Countess Crey, Kalinda and Calistix the Shaper's Psychic Wail
The following enemies and enemy groups deal Psionic damage:
Entire Groups- Awakened, The
- Malaise Lunatics
- Mother Mayhem Lunatics
- Psychic Clockwork
- Seers
- Vampyrs
- Reichsman (Aura of Domination)
- Shadenfreud
- Crystal Ball
- Biff
- Widdershins
- Barracuda
- Fortunatas (including Night Widows)
- Jade Spider
- Kalinda
- Nocturne
- Regent Korol
- Tarantulas (psychic)
- Ancient of Desire
- Elder of Desire
- Spirit of Desire
- Giovanna Scaldi
- Illusionists
- Madame of Mystery
- Madeleine Casey
- Ring Mistresses
- Vanessa DeVore
- Vanessa DeVore
- Akarist
- Arch-Mage of Madness
- Archus
- Baron Zoria
- Blade Prince
- Diviner Maros
- Madness Mage
- Spectral Daemon Lord (not a typo)
- Spectral Follower (not a typo)
- Clockwork King
- Calystix the Shaper
- Eye of the Leviathan
- Font of Power
- Red Hybrid
- Shaper
- Lieutenant Blechley
- Vampiri
- Countess Crey
- Psychic Protectors
- Lamplighter
- Taskmaster
- Illusion Wardens
- Psychic Wardens
- Anathema
- Pariahs
- Numina
- Penelope Yin
- Sister Psyche
- Dream Doctor
- Spectres
- Psi Division
- C'Kelkah
- Honoree, The
- Magus
- Mentalists
- Monkey
- Rularuu's Will
- Rularuu's Word
- Cobra
- Stheno
- Chularn the Slave Lord (aspect of Rularuu)
- Rula-Wade
- Wisps
- Charles Monroe
- Octavian Mensk
- Suit
- Wu Yin
- Gorgon
- Harridan
- Lamashtu
- Lamia
- Herald
- Yellow Ink Men
- Cortex
- Vanguard Colonel (Vanguard Psi-Bomb)
- Aurora Borealis
- Malaise
- Swan
- Decoy Phantasm
- Phantom Army
- Contaminating Seedling (Devouring Earth)
- Dollface
- Fortune Teller, The
- Hydra (Hydra)
- Katie Douglas
- Metronome Mk II
- Metronome Mk III
- Serafina
- Sister Solaris
Q: What enemies are resistant to Psionic?
Hookay, here we go...
The following enemies and enemy groups have the following modifications to Psionic resistance, even those who are weak to it:
Signature Characters- 25% Aloore the Watcher (aspect of Rularuu)
- 75% Akarist
- 30% Aurora Borealis
- 33% Baron Zoria
- 25% Barracuda
- -20% Battle Maiden
- 7.5% Belladonna Vetrano
- 15% Black Scorpion
- 10% Blind Makwa
- 7.5% Blue Steel
- 7.5% Cleopatra
- 30% Countess Crey
- 20% Darrin Wade
- 30% Diabolique
- 15% Dr. Quatrexin
- 30% Dollface's Soul
- 25% Faathim the Kind
- 50% Ghost Widow
- 20% Goddess Hequat, The
- 95% Hamidon
- 50% Honoree, The
- 20% Imperious
- 50% Kalinda
- 30% Katie Douglas
- 25% Kuularth the Scavenger (aspect of Rularu)
- 40% Lamashtu
- 30% Lt. Sefu Tendaji
- 20% Lord Recluse
- 30% Luminary
- 50% Malaise
- -20% Marauder
- -25% Metronome Mk I
- 20% Mirror Spirit
- 20% Nemesis
- 75% Nightstar
- 50% Nocturne
- 25% Nosferatu
- 30% Numina
- 40% Penelope Yin
- 65% Radio, The
- 50% Red Widow
- 50% Regent Korol
- 60% Reichsman
- 70% Romulus (Longbow) (WTF, he's a Warshade)
- 20% Rula-Wade
- 50% Rularuu the Ravager
- 75% Siege
- 50% Sister Airlia
- 30% Sister Psyche
- 30% Sister Solaris
- 20% Statesman
- 30% Swan
- 25% Tyrant
- 30% Vandal
- 10% Ward
- 25% Adamastor
- 33% Avatar of Hamidon
- -30% Caleb
- 20% Crystal Titan
- 25% Jade Spider
- 95% Lord Winter
- 60% Mold Wall
- 60% Rock Wall
- 33% Seed of Hamidon, The
- 50% Shivan Obliterator
- 85% Weakened Hamidon
- 10% Awakened, The
- 20% Black Knights
- -20% Cabal, The
- 20% Carnival of Shadows
- 50% Dominatrix Followers
- -10% Dregs
- -10% Drudges
- 60% Hydra
- -10% Knives of Vengeance
- 25% Lore pets
- 50% Malaise Lunatics
- 50% Mother Mayhem Lunatics
- 50% Neuron Robots
- 50% Nightstar Androids
- 50% Siege Androids
- -10% Spirit Stalkers
- 30% Storm Elementals
- 60% Turrets
- 25% Warwolves
- 60% Mek Man
- 60% Steel Valkyrie
- 60% Wolfpack
- 10% Ball of Light
- -10% Counter Spell
- 50% Arachnobots (including Spiderlings and Drones)
- 40% Arachnos Heavy Blaster
- 20% Crab Spiders
- 20% Fortunata
- 20% Fortunata Seer
- 50% Fortunata Mistress
- 50% Night Widow
- 20% Tarantulas (Minion)
- 50% Tarantulas (Psychic)
- 40% Toxic Tarantula
- 20% Wolf Spiders
- 60% Sentinel of Mot, The
- -25% Spirits
- 20% Totem
- 50% Zombies
- 75% Awakened Armor
- 50% Vanessa DeVore
- 75% Relentless Armor
- 75% Armor of War
- 75% Arch-mages
- 100% Psionic Crystal
- -30% Spectral Daemons
- -30% Bosses
- 25% Clockwork King
- -25% Giant Monsters
- -30% Lieutenants
- -40% Minions
- -50% Underlings
- 25% Warwolves
- 60% Zenith robots
- -25% Devoured Crystal Energy Trap (Underground)
- 60% Lichen Colony
- 20% Mitochondria
- -25% Will of the Earth
- 10% Minions
- 15% Lieutenants
- 20% Bosses
- 30% Assault Trooper
- 30% Ballista
- 30% Officer
- 30% Friar
- 70% Auto Turret
- 60% Titans
- 60% Living Armor
- -30% Spectres
- 50% Jaegers
- 50% Warhulk
- 30% Psi-Captain
- 40% Psi-Cop
- 30% Psi-Lieutenant
- 40% Psi-Officer
- 50% Robots
- -25% Babbage
- 50% Gear
- 25% Elite Runesoldiers
- 15% Runesoldiers
- 30% Drones
- 40% Heavy Assault Suit
- 30% Magus
- 30% Mentalists
- 30% Priest
- 20% Pylon
- 10% Rularuu's Might
- 20% Rularuu's Will
- 15% Rularuu's Word
- 30% Bosses
- 22.5% Lieutenants
- 20% Minions
- 50% Jump Bots
- 0% Elder Snakes
- 0% Minions
- -25% Items of Power
- 20% Wisps
- 20% Pyrokineticist
- 20% Suit
- 20% Sword Master
- 20% Telekineticist
- -10% Banshee
- -20% Siren
- 12% Trollkin
- 11.7% Chi Master
- 12.5% Bres
- 40% HVAS
- 70% Gun Drone
- 20% Umbra Beast
- 26.145% Zombie (Loa Bone)
- 26.145 Grave Knight
- 26.145% Zombie (Necromancy)
- 26.145 Robotics
Q: What about Psionic Defense?
I didn't generate a report for enemies with Psionic Defense mods. If there's significant interest, I can do that.
Q: So is Psionic an "exotic" damage type?
No, absolutely not. In fact, it's even more prolific than Toxic in all capacities: player availability and protection, enemy attacks and enemy resistance. It sees greater use by far than either of Cold or Negative Energy damage, so the entire notion that Psionic is "special" by any means is a total fabrication.
Still, the fact remains that most enemies still don't resist Psionic at all, which is worth consideration. Where nearly everything resists Smashing and Lethal, not much (comparatively) resists Psionic. And in many cases, enemies will resist everything else, but not Psionic. Nonetheless, enemy protection to the damage type is still easily found across the board, so players who deal Psionic aren't getting a free pass.
There will always be the design goal of having physical protection not include Psionic. Having said that, it's still about time for us to drop the notion of Psionic being "exotic" and treat it like the other damage types. -
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Scorpion Shield really needs to accept Resistance Enhancements. O-:<
How about IOs? Various set bonuses grant like +0.0003% Toxic Resistance. You could probably scrounge up a significant number of those if you didn't want your build to be good for anything else.
I took a look at the Bio Armor numbers for Tanker on beta:- 25% - Hardened Carapace
- 5% + 0.5% per nearby target - Evolving Armor
- 6% - Hardened Carapace
- 1.65% + 0.2% per nearby target - Evolving Armor
EDIT:
Oh yeah, how about Granite Armor? -
Quote:I agree that 50% resistance is a significant amount. Many sets might see closer to 25% resistance to any given damage type, which can't even reach 50% with Enhancements. Having said that, I've seen people get similar protection with Healing Flames and the other self-heals (Kuji-in Sha lolwut), but that's largely situational and has to be "built up," as it were.Since you acknowledge that healing powers often provide resistance to toxic, wouldn't you say a set like Regeneration provides significant protection from toxic?
For now, I'm not prepared to make the argument that stacking a self heal's resistance to Toxic merits considering that heal as much protection from Toxic.
Quote:for greatest sources of toxic dmg from players you have poisonous ray listed only for arachnos soldiers, did you consider the poisonous ray from mace mastery? that power is also fairly high dmg and is pure toxic
There's a reason it's not called Rejuvenating damage. (-: -
You may recall my prior synopsis on Toxic damage. This one's more about the numbers, and where Toxic winds up in the game.
Q: What player powers deal Toxic damage?
The following Power Sets have some amount of dedicated Toxic output, generally as secondary DoT on attacks:
- Demon Summoning
- Dual Pistols (with Chemical Ammunition)
- Spines
- Thorny Assault
- Bane Spider Soldier
- Widow Training
- Bio Armor.DNA Siphon
- Bio Armor.Genetic Contamination
- Mace Mastery.Poisonous Ray
- Leviathan Mastery.Bile Spray
- Interface.Degenerative
- 20% for 71.7503 - Gladiator's Javelin: Chance for Toxic Damage (Ranged Damage, PvP)
- 20% for 71.7503 - Sting of the Manticore: Chance for Toxic Damage (Sniper Attacks)
- 8% for 35.3397 - Spider's Bite: Recharge/Chance for Global Toxic DMG (Arachnos Archetype, not yet released)
- 12% for 53.545 - Superior Spider's Bite: Recharge/Chance for Global Toxic DMG (Arachnos Archetype, not yet released)
- 111.22 - Poisonous Ray (Arachnos Soldier)
- 102.24 - Hail of Bullets (Blaster, Chemical Ammunition)
- 70.07 - Bile Spray (Dominator)
- 62.55 - Ripper (Scrapper)
- 54.61 - Venom Grenade
Q: What protects players from Toxic damage?
Most self heals and a few toggle shields provide Resistance to it. A few ally powers such as Frostwork and World of Pain will as well. Check your favorite Power Sets to see what's available.
Of note, Electric Armor doesn't come with any Toxic Resistance with the exception of Power Surge, whereas it does resist Psionic. It's the only set in the game specifically weak to Toxic.
Q: What about Toxic Defense?
There is a Defense type for Toxic, but presently no power--player or non-player--modifies it. A handful use the attack type, however:
Demon Summoning
- Hellfire Aura
- Hellfire Burst
- Toxic Burst
- Empty Cells
- Toxic Pistol
- Toxic Rain
- Twin Pistols
Q: What enemies use Toxic damage?
The five greatest sources of Toxic damage are as follows:- 1486.913 = Stheno's Venomous Spit
- 1224.517 = Stropharia's Spore Burst
- 1138.800 = Manticore's Acid Arrow (Dilemma Diabolique)
- 1137.051 = Stheno's Venomous Spray
- 1102.065 = Crimson, Indigo, Viridian and Shadow Spider's Poison Dart
- Avatar of Hamidon - Devouring Earth
- Lamashtu - Talons of Vengeance
- Respiring Seedling - Devouring Earth
- Stheno - Snakes
- Stropharia - Devouring Earth
- Super Arachnoid - Arachnoids
- Toxic Tarantula - Arachnos
Entire Groups- Arachnoids
- Arachnos
- D.U.S.T.
- Hydra
- Minions of Igneous
- Snakes
- Vahzilok
- Life Mage
- Thorn Tree
- Thorn Tree Vine
- Spines Protectors
- Avatar of Hamidon
- Devoured (including Pyriss and Terra)
- Mushroom beasts
- Mending Mitochondria
- Seedlings
- Meat Doctors
- Agent Crimson
- Agent Indigo
- Spines Wardens
- Zenflower
- Cinderburn
- Girlfriend from Hell
- Colonel Duray
- Heavy Commander
- Heavy Trooper
- Mobilie Artillery
- Riptide
- Blade of Artemis
- Assassin
- Enforcer
- Vanquisher
- Basilisk
- Belladonna Vetrano
- Cockatrice
- Gorgon
- Phoenix
- Copper Serpent
- Ink Men with darts
- Blood Thorn
- Charlie Biggs
- Desdemona
- Jack in Irons - Red Caps
- Johnny Sonata
- Lamashtu - Talons of Vengeance
- Maelstrom
- Minotaur - Cimeroran Traitors
- Nemesis Gas - Nemesis
- Totem - Banished Pantheon
- Twinshot
Q: What enemies are resistant to Toxic?
The following enemies are resistant to Toxic damage:
Signature Characters- 75% Akarist
- 80% Anti-Matter
- 15% Aria
- 15% Back Alley Brawler
- 33% Baron Zoria
- 7.5% Belladonna Vetrano
- 15% Black Scorpion
- 22.5% Blue Steel
- 20% Bobcat
- 7.5% Cleopatra
- 20% Darrin Wade
- 10% Dillo
- 40% Dr. Aeon
- 15% Dr. Quatrexin
- 50% Dream Doctor
- 20% Ghost Widow
- 50% Jade Spider
- 20% Johnny Sonata's Soul
- 40% Lamashtu
- 40% Lord Recluse
- 20% Ice Mistral
- 20% Imperious
- 25% Infernal
- 25% Infernia
- 25% Nosferatu
- 40% Professor Echo
- 15% Radio, The
- 30% Regent Korol
- 70% Romulus (Longbow)
- 20% Rula-Wade
- 20% Sister Airlia
- 20% Statesman, The
- 15% Stern
- 25% Vince Dubrowski
- 30% Woodsman
- 15% Wretch
- 12.5% Zane
- 25% Adamastor
- 80% Avatar of Hamidon
- 33% Caleb
- 40% Deathsurge
- 95% Lord Winter
- 80% Seed of Hamidon, The
- 50% Shivan Obliterator
- 50% Arachnoids
- 40% Devouring Earth
- 20% Ghosts
- 75% Hydra
- 25% Lore pets
- 10% Resistance
- 50% Snakes
- 20% Spectral Pirates
- 15% Trolls
- 50% Tsoo
- 25% Tuatha de Dannon
- 90% Turrets (hard capped; actually 10,000%, so debuff-proof)
- 20% Vahzilok
- 30% Vanguard
- -10% Vorpal Sword
- 10% Ward
- 30% Tarantula Mistress
- 50% Toxic Tarantula
- 50% Arachnos Heavy Blaster
- 50% Zombies
- 75% Arch-mages
- 20% Cold demons
- 16% Ice Thorn Caster
- 30% Spectral Daemons
- 25% Warwolves
- 15% Leader
- 25% Provost
- 15% Ranger
- 30% Ballista
- 25% Warden
- 20% Legacy of Earth
- 30% Assault Trooper
- 30% Ranger
- 40% Aspects
- 30% Brutes
- 6.536% Bruiser
- 12.45% Cold Demonling
- 6.536% Commando
- 24.9% Ember Demon
- 12.45% Fiery Demonling
- 26.145% Grave Knight
- 37.35% Hellfire Demonling
- 37.35% Hellfire Gargoyle
- 26.145% Lich
- 26.145% Spirit
- 26.145% Tortured Soul
- 26.145% Wraith
- 26.145% Zombie (Necromancy)
- 50% Acid Mortar
- 80% Animated Stone
- 50% Arachnos Mini Blaster
- 40% Bladegrass
- 90% Singularity (hard capped from 100%)
- 30% Spectral Daemon
- 40% Toxic Tarantula
- 50% Umbra Beast
- 50% Vanguard HVAS
- 25% Warwolf
- 26.145% Zombie (Loa Bone)
- 20% Bane Sidhe - Cabal
- 50% Soul Beast - Drudges
- 20% Lead Freezer - Outcasts
- 40% Cyclops - Cimeroran Traitors
- 15% Minotaur - Cimeroran Traitors
Q: So is Toxic an "exotic" damage type?
No, it is not. Compared to other lesser-resisted damage types like Cold and Negative Energy, it's not even the "most exotic" among them as far as enemies are concerned. Quite a number of enemies will toss high amounts of Toxic at you, and quite a few will resist it. In some cases, their resistance to Toxic makes them very difficult to fight with it.
In terms of player powers, virtually nothing outright deals Toxic or protects from it. That would hold some merit in PvP, if not for the fact that in PvP all damage is resisted. Player resistances to Toxic are less than enemies, and player Toxic output is nearly non-existent. Toxic damage from player characters is simply rare. It is not more powerful or "exotic" by any means.
It is possible to specialize in Toxic, however. Arachnos Soldiers have access to three of the top 5 Toxic dealers available to players, and two of those are AoEs. Combined with the DoT of the Mace melee attacks and Degenerative Interface, specialized player character builds can have a medium-to-high amount of Toxic damage going out.
Protection-wise, there's not much players can do. Then again, I haven't seen the numbers for Bio Armor. -
Will Bane Spider Poisonous Ray be getting a range increase?
-
Neither are Dominator secondaries, but they're getting the range treatment.
Nice try though.
-
Quote:Three ranged attacks, huh? Bane Spiders have access to the following ranged attacks from their primary:You have your silly cone, and your silly short range "ranged" power. You, however, do have an extra ranged attack
- Single Shot
- Burst
- Heavy Burst
- Venom Grenade
- Frag Grenade
- Mace Beam
- Mace Beam Blast
- Mace Beam Volley
- Poisonous Ray
Like bullony you can't. Gimping yourself by spurning the Wolf powers is as silly a concept-motivated farce as running a Mastermind without pets. *Looks at avatar*
Conversely, Banes have access to the following melee attacks from their primary:
- Pummel
- Bayonet
- Bash
- Pulverize
- Shatter
- Crowd Control
Even if you discount the Wolf powers, it still leaves Banes with 4 each of ranged and melee. -
Melee sets I can see leaving at 40 feet, since that's their longest-range attack and... well, they're melee sets. Focus and Shockwave, Impale and Throw Spines, Hurl and Hurl Boulder... they're oddball ranged attacks in melee sets.
Bane Spiders aren't melee with ranged powers; they're offense/defense. In fact, looking at the powers, they get access to more ranged attacks in their primary than they do melee, so I'd certainly say they qualify as "blast-ish"
Poisonous Ray fits the bill for the powers being boosted: it's a shorter-range, higher-damage attack. It's more akin to Blaze and Bitter Ice Blast than it is to Impale or Focused Burst. -
So hey, devs, you'll be upgrading this one to 80 feet too, right?
Riiiiiiiiight?