Groovy

Apprentice
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  1. Hot Feet. I haven't heard or seen anything on it recently but I wanted to put a request in. Please fix hot feet for fire secondary blasters. Its supposed to be the ultimate power of the line and its terrible. All four components of it are really really bad but the potential could be quite fun.

    Slow - I slotted it with one slow SO and its WEAK. Quite frankly I was battling +1 minions and I'm still not sure if they are actually slowed or not. How many slow SOs would I need to see some reasonable difference? I just can't imagine that I'd have to take up most fo the slots to get a real slowing effect.

    Fleeing - I understand its not fear but I have yet to see anyone actually flee. Using the same +1 minion example - they didn't move - none of them. They just beat on me (3 rounds of non-slowed fire). Rain of Fire in comparison does make minions flee. It would be nice to have something close to that.

    Endurance - It drains endurance like there's no tomorrow if you have any toggles up at all. You certainly wouldn't want to drop you measley defensive toggles just to put up Hot feet.

    Damage - the dot is minimal and quite frankly not so important for a blaster. We dont expect to be standing toe-to-toe for any extended period of time. The exception would be when teamed with a controller and thats very situational.

    Another concern is slotting. I would think that you'd get a baseline of the proposed effects and not have to slot it heavily just to get any effect at all.

    Those are my concerns. Hot Feet, particularly as a 9th power, is a very very disappointing power. Besides the looks of it, it really is worthless. If it acted like it is described, it would be a nice feature for a fire (fire/fire specifically) blaster who tends to spend more time on the ground lining up their attacks.

    I would love to have this tweaked/fixed before Issue 3 is rolled out live. How about it?

    Thanks for the great work!