GrinningSpade

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  1. GrinningSpade

    Swift Justice?

    As countess Crey is still running around. I guess the judge wasn't impressed with the evidence either.

    Its one thing to arrest somebody. Its something else to make that arrest stick.
  2. [ QUOTE ]
    The Scrapyarders live, work, and occasionally riot on Sharkhead. Sharkhead is probably the most dismally grim inhabited part of the surface world on display in the whole of the Citygame. (Sure, there are grimmer places in CoX, but normal humans don't live there.) I think it's perfectly reasonable that they can have a fair stab at beating the living daylights out of the supposedly "super". And besides, you have read Marshall Brass's little rant in the Origin of Power arc, right?

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    Rioting or not. They are only grunts at works. They are not demons or thugs armed with high tech weaponry and body armor, they are not trained specialists with years of combat training. They are just disgruntled man at work. People like that should be ragdols when they meet a super powered being or even a well trained natural professional.

    It feels wrong.
  3. [ QUOTE ]

    hey GrinningSpade ...

    I would think it is in the interest of everybody, that you´re able to be any kind of villain you like to be.
    Not every bad guy does things for a financial gain.
    Some are just crazy and find delight in spreading terror and pain.
    Some cant even control their bloodlust to differentiate between "valuable foes" and "bugs"!

    Of course killing civillians shouldnt be done for any notable kind of reward, but it should be possible, much like in the GTA series.Just to have the feeling of superiority.
    Even there I felt somewhat above things, cause I could do things like run over some dude on the street, if I felt like it.Everybody who plays that game does that at least once in awhile, and their is no gain to be had!It just makes u feel damn powerful.lol


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    Well if you like to beat people up. You can do that in the game although not civvies. Only thing is. You wont get anything out of it besides badges and whatever pleasure you like. The pocket money you get will not improve your bank account. Nor will your reputation be much improved by it. After all everybody can beat up greys. So no ingame rewards ought to be granted here.

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    However, reading the answers I do understand that this should better be limited to the chaos and robbery missions,as they are in Paragon, and Recluse wont care, bla bla.
    And thats funny, cause thats where the idea came to me in the first place.

    The civilians there should have nearly no hitpoints.One hit - one kill.One AoE Mezz -> a street full of sleeping muggles.

    And thats exactly WHY they will be irritating!
    Imagine, you are running through paragon after robbing a bank, there is police on every corner, and u´d just slice your way through to them ,but these damn pedestrians keep getting in the way! Now you could just run through them,leaving a trail of death, but diminishing your stamina with rather overpowered attacks - or ignore them and try to find the real foes, wich can be one pain in the dernière, as we all know.

    I dont know about you guys, but that feels right to me.


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    As almost everyone have at least one useful AOE attack the hindrance system the civilians would provide is null and void. This was clearly not the intention of the developers.


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    yeah that seems to be the easiest way, I guess.And it would satisfy me ,I guess.(Its just such a far stretch ,that Recluse would have an "arena" built for villains, and a neat clean hero style arena at that)

    Although I would have liked running in on a fight between two Players, instead of seeing them running around doing their own thing all the time...CoV is asocial as it is, if you dont team as much ,it would be nice to at least see some other action between people.

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    Could be nice but would be impractical. Unless you make it so that people can voluntary go into PvP mode for a limited amount of time.

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    Why cant villains steal on the street?
    Ok and getting a bit of pocket money while I am about to get thousands if not more for the next big heist I could pull instead? There is such a thing as dignity. I am not a Skull or so who cant make a living otherwise.

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    You are right there, there is no way someone would waste his time snatching purses instead of making some real money.
    I just find it odd that its not possible .I mean we are supposed to be villains(remember some dont NEED to be the chosen ones)

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    To me we earn influence (or is that the heroic one?) To me that means money, outstanding favors, reputation etc. Every mission we do gives us this. Even if we are not destined ones. But robbing one atlas city bank will give you more money then you will ever get robbing civilians in your whole career.

    So you can try to play a low life scum villain who will never get rich or important. But the game is NOT designed that way. It is designed that you are a super villain a destined one tested and pruned by Lord Recluse himself. There is a storyline here.

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    but we even cant make a screenshot of us actually doing bad things! Killing some other criminal low life,or some cop that would team up with the next best skull just to kill u - whats so evil about that?
    Its the same thing everybody else does, just somewhere else and for slightly different reasons.
    And if the Longbow wouldnt help a civilian on the rogues ,just cause its not paragon law, they just as crazy as everybody else

    What this game would need to really shine ,in my opinion ,is some serious contrast!


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    I agree here. It doesn't feel that villainy all the time. Sure you can sometimes for despicable persons like Dr Creed or Westin Phelps. But you don't initiate your own dastardly plots, you always are and will be someones flunky. Worse even at level 50 there are some contacts who dare speak to you as if you were fresh out of Mercy Island. At that point my character would normally hurt such a person to make it obvious that there is a reason he is a level 50 now who has bested even Lord Recluse in personal combat and takes not to much lip from a lackey. Unfortunately the game won't let me.

    I would have loved if the game was designed a bit different.

    At low levels the struggle to survive and gain the trust of a few people so you can move up.
    Then at mid levels the struggle to move up the foodchain. To build up your power base.
    Then at high levels the end of the destined one arc but as well the opportunity to develop your own plans for big villainy things. Your own throw to be the next one to go for world domination.

    But that is not the game i play now. Maybe in the future would be nice though
  4. [ QUOTE ]

    Although, on that note, killing or 'defeating' civs in Bank missions should be allowed. Even if its just knocking them to the floor, IC wise, it should happen. Thats Paragon. Recluse doesnt care about that. Certain villains wouldnt care, either. That should be an option at the very least, imo.

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    The developers made it such that the civilians inside a mayhem missions are a nuisance. You have to click the police officers and avoid wasting time on the civilians. It makes the missions that more challenging. If you could kill the civilians and you will if you use your first aoe attack this whole feature is gone. Unless you give civilians tons of hp so they die as easily as any other minion. I am not to fond of the latter. I am still not happy about non powered opponents who can beat up super powered villains. Scrapyarders anyone? Having civilains running around with more hit points then my hand picked thugs would be very very wrong.
  5. LOYALTIES

    I like this idea, it would be most gratifying not to have to fight everybody even when I am trying to help the ungrateful people. Of course those people have no clue that I am on their side this time. I could turn on them any moment now and they know it. There is no such thing as an alliance, a truce is the best you can hope for in the rogue islands.

    About the soldiers of Arachnos, well they know that we are the so called Destined ones and they are quite resentful of that status. No wonder they rather beat us up then help us.

    It could be done I think, but it would mean a major overhaul. For one thing we would need more contacts. If I got a faction at my side I would like to work for the 'allies' of that faction not their enemies.


    FORMALITIES

    The hossie system is indeed a bit awkward. I would love to see other methods of transporting them to the exit. Such as tying them up, put them in a bag and let my bruiser carry them out like a sack of potatoes. Problem is of course that you would need to develop a load of animations for a number of interesting hossie scenario's. Plus a method to let your villain choose one of the methods. I love the idea but the problems to make this into realization are very numerous. I am afraid this is beyond the possibilities at the moment.


    ARENA?
    It would depends on the area I suppose. Try something like that in Grandville and LR will set his troops onto you. While on Mercy Island they could not care less. In St Martial however I expect there to be an arena like setting up like the one in Sharkhead if only for the possibility of making a buck out of the betting.

    If you would implement this, the easiest solution is to tp the duelists to an instanced part of the city. With or without hostiles and civies in it.

    Now a series of questions without solution:
    Why cant villains kill civilians?

    Probably because civilians, especially during missions, are meant to be as irritating as they can be. If villains would kill these indiscriminately then they would no longer serve that awkwardness purpose.

    Another rpg reason is that it is NOT in the interest of LR and his Governors of having villains running around who like to kill tons of civilians. They need the civilians for political reasons (this is supposed to be a respectable country and those have some rules they need to adhere to) and for the money businesses make. So I imagine that any villain who is to trigger happy gets blackmarked by the local arbiter.

    Why cant villains abduct civilians and bring them to a cell in the villain base and hold them like tamagotchies?

    No thanks, most villains have no interest in keeping prisoners. Messy and costly business that. Better to get your hossie and hand them over to the one with the paycheck.

    Why cant villains steal on the street?
    Ok and getting a bit of pocket money while I am about to get thousands if not more for the next big heist I could pull instead? There is such a thing as dignity. I am not a Skull or so who cant make a living otherwise.
  6. I want to have a great 45 months vet reward! Something fun like cossie parts or a silly but funny power. 45 months should be worth more then just one badge and a respec (which i never use anyway).
  7. Also useful for going to your day job. Would be nice if you could change the location say once a month or so.
  8. [ QUOTE ]
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    COH 2 would be good. Would we be able to transfer characters from COH/V?

    Trouble is, keeping old characters is one advantage COH 2 has over DCUO or CO, but it could do a lot of damage to a new system.

    (I couldn't sleep, and it seems like a question that is relevant to the original topic.)

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    I'll answer this question with a question...

    When NC released Lineage 2, did they allow character transfer from Lineage 1? The answer to that might provide a clue to the answer to the same question in a possible CoH2.

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    Interestingly both Lineage 1 and 2 are still out there. Li 1 even got some decent events and the like. NCSoft hates to give up on a title thats for sure.
  9. Collect all the badges inside a zone. Get the beacons and use your basic telepad or if you prefer an advanced telepad that has to be unlocked doing PvP stuff, to make an easy access into the zone.

    It would benefit the SG's to have a handy item to go places you can't reach using vanguard/ourobouros/pocket D shortcuts. It would perhaps also stimulate people to do some PvP things.
  10. So long as they are not the things players can interact with, I don't see any problem with this. Workbenches and the like are a no no however. We don't want to confuse the sg members.
  11. GrinningSpade

    So long farewell

    A sad reason to stop an hobby you like so much. Hope you will be back once the situation improves.
  12. GRATZ on hitting 2009!!!!!!!!!!

    Happy New Year Everybody!

    Hope everybody can make at least one wish come true this year!
  13. Will be a new years cold water dive event then See ya at 2
  14. A good reason to use tech pads instead of the magic ones. It is hard to recognize where those pads will tp you to with those scribbly drawings.

    If money is not the issue then I would try the specialist tp room path. One room for normal places and one for Hazard zones and the like.
  15. Well I wouldn't object but you realize that with the cheaper SG bases these days it is not that costly to get more telepads? Plus if you are out of funds, concentrate on making a teleport to those places that are hard to get to without Ourobouros and pocket D.
  16. [ QUOTE ]

    To be really honest,CoX has turned into way too much grind.the road from 1-50 compared to other games if u take the normal way is much slower ( i aint talking powerlevel cause we are talking casual players here).The IO's story is something else and the uncontrolled market just makes it even worse.The grind for IO's i am sorry to say but atm is worse than WoW or WAR epic items.Took me a week of chilled gameplay with friends to fully epic a hunter in WoW while in CoX in 1 week a casual player can barely acquire half the IO's needed for a fully tricked level 50 toon.Now merits system might have changed that and if thats the case please let me know since i aint had some hands on with that system.

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    This made me laugh. Thanks. Grind and CoH, I bet you never played a game where grind means something. In my days playing (insert boring story about uber grindness of a mmorpg with special sauce). Leveling up is way way to easy in this game. Sure getting the uber IO's will take some time (unless your friends cash you up) but then again you don't need them. That is one of the things they tried to fix with the PvP thing.

    Lets not make the accomplishment of hitting 50 mean even less ok?
  17. Would be nice if you only needed one pad sure.

    But as most of my bases are red side I am in the luxury position to only need 4 of them. With the knowledge that Ourobouros is so much handier to use.


    What really would be handy especially for the PvP'ers would be telepads to go to the various PvP zones.
  18. So where do people assemble for this one and at what time?
  19. So you are still banned????
    Bad customer support indeed!
  20. DA without fog is Boomtown without ruins.

    Fog stays. Please let them put flying mobs in there. Spectres or something, you shouldn't ever feel safe in the fog.....
  21. [ QUOTE ]
    If you go to www.vidiotmaps.com, you can check out the Safeguard mission maps - the loaction of the jailbreak event is the police HQ in the "real world".

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    Works like a charm. Its how I get to my dayjob with my little officer
  22. I found that it works! I am so glad i haven't gone and respect it out yet.

    Thanks for the feedback you saved me a lot of loss here!
  23. Only PvP'ed occasionally when I am cajoled by a friend to do it. I know one thing. It is impossible to balance PvP unless every toon is exactly the same as the opposing one. There will always be killer combination's and flavor of the month AT's whatever you try to do about it. Even dedicated fighting games designed to PvP make toons that are considered to be stronger then other characters. If they cant get it right, then it is folly to think you can with AT's so diverse as we find in this fine game.

    So imo it is throwing good developing time away trying to resolve the problems. Because in the end you WILL fail. So for all means, if it keeps the PvP crowd happy (although they will find new killer combo's fast enough) roll back the PvP thing.

    But please stop wasting developers time trying to make it balanced.