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Posts
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Joined
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The scary part is, that I am sure that I have played one or two of these. Even scarier, these were actually rather good compared to a lot of arcs I encountered. I am wondering what you will rate those arcs.
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Autsch, glad that they did not seriously hurt you then! Take care and don't hesitate to talk to people if you feel the need. In the meanwhile beat up those filthy muggers again and again until the rage has left you completely.
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I don't think that I would buy it no. Bases are passe. Done and over. There is not much use in having them, SG's are not very important, traveling is very streamlined nowadays so using the base tp is seldom used, there are no raiding features anymore and the only reason to use sg bases is for the benefit of storing salvage, enhancements and inspirations.
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This is not the first time that the day job bonuses are a bit useless as they are scripted now. Personally, I ignore them altogether because it is to much bother for to little effect. I collect the dayjob badges but that's it.
Making the bonuses last longer or make them last for a few missions instead of a fixed time would make them more worthwhile to bother.
I like your idea of having a dayjob unlock a contact though. Say a smallish arc of 5 missions perhaps? That alone would be worth the time collecting a dayjob. -
I found it easiest to select both my level and use keywords to find suitable arcs for my 1 to 50 villain challenge toon. Things like Mercy Town, hellion, skull, goldbrickers, coralax, lowbie or lfma and the like work like a charm.
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Quote:I tried that the first time i got the walk. Quite fun against easy opponents. Toggle your henchman on Bodyguard mode and then walk nonchalantly towards the enemy.I use it whenever... but I have a question: has anyone tried it with a mastermind? Someone I know suggested it around the time walk came out, don't know if they tried it. The idea is this: call all your henchmen, send them to attack the target, and walk up to the battle, all nonchalant and badass looking. Does this work, or are your pets dismissed for some reason?
But yes, the henchman do a sort of jerky bunny hop. That looks rather silly. -
Good idea and a nice QoL improvement. This one gets my support.
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I hate contests. Especially contests where lawyers dictate you can't compete. I would like to be able to get some custom costume pieces. Be it form Vet rewards, Special Holiday rewards or even micro payments.
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Indeed, the Darth Vader walking is much more menacing then the Dart Vader Ninja Running. Walking and be able to fight would fit quite a few of my toons actually. But walking and recovering endurance would be handy to.
As it is, I don't use walk much as I am not an RP'er but it is nice to turn it on once in awhile. I think I will use it at WW. I always end up doing various combat moves in there and the walk power suppression would help me to avoid looking like as silly as a Warrior begging for his life when faced by the Freakshow. -
Quote:Well if you dislike the idea of a petty tyrant but going into active resistance against them is not your thing. If you prefer to think for yourself, act for yourself and benefit yourself, if you like to follow your own moral compass. Join the free, the liberated, the selfish even, join the Anarchists where you decide what to do, where to do it and to whom you are doing whatever the it is you want to do.Hmmm, I wish to switch sides now due to the simple annoyance that this Marcus Cole person seems too little to be my Emperor.
The Resistance sounds to cliche' as well. What other groups remain that could use some support? I promise to bake cookies and I make a mean pumpkin cheesecake. -
Lol,
If you thought those Fake Nemesis were bad.........
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Well, there are some extra costume changes that are designed for the booster packs. Currently we got changes for magic, science and natural(ninja). So your idea of changes per origin is worked upon.
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So, this parch was inserted because some people had to cheat to get their cape early? Now that is sad.
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Hmm, interesting they are still down. No official news about the update as well.
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Despite being a villain, Grinning Spade really loathes the Rikti and others of their ilk, if he had been active during the war he probably would have fought them as hard as he could. If asked, he might have been tempted to come. It would have depended on what have happened during the war to him and people he cared about. Yes, he might become a hero after all in the end.
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/unsigned
I would not mind having more TF's, low and high level TF's for that matter. But changing all the TF's for 2% of the game range is a big no no for me. -
Sounds like good ideas to me. Most of them are low cost ideas as well. Just wondering though, how hard is it to make themes like that?
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I came to Freedom because I wanted to PUG and PUG a lot. Any team, blind, invited or TF, i'll take it. Most Pug's seem to work well enough, however most do so because of the leader. The rateover of players coming and going is most often extremely high. The worst being player who leave in the midst of a mission (sigh).
I notice that when the leader goes, most Pugs disintegrate immediately. Even when another player takes the star. I haven't noticed this on the lesser populated servers, but then again, when you only have 1 team in your level range there is not much to choose from. Perhaps that makes those teams more stable. -
I got two accounts because I want to be able on better populated servers again. So besides my old EU account, I got a brand new US account. Best of all, they got both the same Global Name.
Ps. If you got an EU and US account with the same Global Name, you receive feedback to your AE arcs on both accounts. Small but for me non critical bug. -
I think that 30% of my characters have a bio, of the remaining characters roughly the half got a bio in my head. My namesake for example has no bio, yet he is so vivid and well defined in my head that I chose him as my forum handle.
I always write the story when I create them. The moment of inspiration for my characters. Sometimes it is a background story, sometimes it is a moment of silliness. Of the toons I delete, the ones without a bio/good idea who they are tend to be chosen first to go. -
Quote:A proofreader has to work with the material giving him/her. If that material is flawed or quirky, then all they can do is get the most glaring errors and suggest some improvements. But bad writing is bad writing, unless the proofreader rewrites the whole thing.There will always be errors of various degrees in any writing anyone does. That's something you'll have to live with, it's just par for the course. It's part of the reason I've always hated a lot of the..."goofier" rules because you can take the same piece of writing, have it proofread by different people...and get different recommendations outside of core mistakes (at one point, I actually tested this idea on a lark and pissed off one of the "editors" by comparing the results I got to Feng Shui when discussing them...anyway).
That said, good proofreaders won't fall into the trap. *And I should mention that yes, it is also quite highly probable you ('you-niversal', not you in particular, Grinning) fail at writing, it's generally a bad place to start assuming your proofreaders are wrong/bad.
For me, writing arcs was an eyeopener to how flawed my English still is. And I am grateful to those who have helped me to improve the language of my arcs so that they are not to painful to the eyes of the players. Luckily, the majority of the ones who played them do not seem to mind the flaws much. -
I did and still do when people point out errors (so don't hesitate to point them out when you play one of mine). But writing new arcs or seriously restyling my current ones (and they both could use some loving in that direction) is to daunting a task for me.
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Quote:You make some excellent points there and I nearly withdrew my recommendation. However, most spelling checkers are rather unobtrusive. The checker in the forum for example (I am so happy we got that one) just underlines what it thinks is wrong. When you do Thugspeak you can just ignore those lines or if it is a spellingchecker with a local library you can save a few words for future use.With as many problems as you already seem to be having using the MA, you do realize that adding a spell checker to the interface would slow your system down even more, right?
It's also not really viable for the medium--unless it's a written clue or some other form of text, most of what we're supplying for an arc is spoken dialog. If I've got a contact who speaks with an accent (and I do) or one who communicates via barely intelligible "thug speak" (and again, I do), it's going to tell me that every word I type is misspelled. That only gets compounded when I throw in the fact that the contact wants you to go beat up Da Facepwner and his group of marauding Cybertonobots.
The average MA writer would make a spell check utility curl into a fetal ball and cry for it's electronic momma before it finished checking the first mission.
Also, the vast majority of grammatical errors these days have more to do with punctuation usage and the "to/two/too" and "there/their/they're" conundrum. Spell check would unfortunately do nothing for those issues.
I played an arc lately with the word Fuggedboutit, spelled different each time.
So all things considering, I still would benefit from a spellchecking tool in the MA. -
Quote:You are welcome, as it was, it was confusing and I had a few 'uhm you sure this is the correct glowie for this objective?' moments.Update:
- Changed a few of the navbar texts in M3. Thanks for GrinningSpade to pointing it out to me: I don't think what you saw was the objectives being out of order, rather just me having a minor brain slip with a few of the lines.
Good luck with the contest.