Grey Pilgrim

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  1. I'm thinking it's lag time in it being updated. Sometimes it says it's updated, but it doesn't go through right away.

    I also go into my published stories and edit from there, not from the local ones.

    I kind of wonder if there's something screwy with the objective stuff, as it was doing some really odd things and not displaying as I told it. Grrrr.

    I submitted my arc for the contest... hopefully those issues won't still be cropping up when they play it, as there isn't much I can do about it.
  2. See you all there!

    And c'mon, MG. Show some dedication!
  3. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    You can drag the page icons that represent missions around to reorder them within an arc, even after it's been published. So if you make a specific change and need to test it, you can drag that mission to the front and run it. When you're satisfied that it's working properly, you can go back in to edit and drag that mission back to its correct position in the arc.
    Seriously? Is that functionality new (as in put sometime after I14)? I haven't seen anyone note this before, but I haven't been frequenting the MA part of the forums for a long while. Anyway, thanks for the tip... that helps a lot!

    Thanks again, Zamuel... I noticed that problem with the objectives in the first mission as well... I meant to change it, but ran out of time while testing. I will rework the other missions as well, since those specific objectives do look nice.

    Ha, and I noticed Bladed Justice's lack of a bio the other day, too. I gave the other version of him one, but not the contact, so I'll have to adjust that, too. I may just lift the bio I have on his character, as that's pretty good... if there's enough room for it.

    *added*

    Well this is odd... the boss text for Ajax the Lesser is correct if he is the remaining objective, as is Diomedes?, so I don't know how to fix it showing incorrectly since it's, well, inputed correctly.
  4. Sorry I couldn't join in. Zamuel needed help but I was wrapping up a Manticore run at the time. I sent him a tell after I hit 50 on my Controller that I could join in, forgetting that you can't join in the middle of a run. Sorry, Zamuel!

    I know what you mean about editing problems. I hate adjusting anything in missions 2-5, as I need to run through some other missions to get to them. And then fix them. And then test them again!

    Case in point, I shortened my second mission (went from a large cave map to a small one), and the stupid editor put two of the objectives right next to each other, which really disrupts how the story works. So I have to readjust things and test up to that point again! It had better work this time!
  5. Grey Pilgrim

    fire/fire builds

    Besides KB Protection, you're probably going to want to pick up Taunt. You can Tank okay without it, but it helps a lot while tanking, and is particularly useful when fighting AVs. The shorten range aspect of it is nice, too, as a lot of mobs like to stay at range, and Taunt tends to make them come in close.

    I would also recommend picking up Temperature Protection at some point: if you stack it with the Winter's Gift -slow IO, you can get up to 40% slow resists, which is nice once you have other aspects of your build rounded out.

    The defense levels you're at work okay... I managed to get mine at about 22% to melee/AOE/ranged/psychic, which makes his performance pretty consistent no matter what he's facing. Going for high levels of Smash/Lethal can be more helpful against particular mobs (especially if you like running through the ITF), but it's not necessarily more consistent.

    I would, however, try to get more +recharge in there. The higher you get that, the quicker Healing Flames is up (and of course, your damage).

    Also your call on Burn. What type of hero does your wife play? If she has decent Immobilize powers, then it will be a great pickup (if you play together all the time, or most of the time). If not... I get more mileage out of using my other powers, going for Fireball, etc.

    Ugh, I really need to get my Fire/Fire guide done... I answer pretty much all these issues/questions in there. I'll toss in my tanking build for you to see. Take from it what you wish. I'm in the process of dropping Multi-Strikes from Fire Sword Circle to Obliteration for a bit more recharge, +damage, and +accuracy. Bit expensive, though, so I've been working at it slowly.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Grey Pilgrim Switchover: Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(3), ImpArm-ResDam/Rchg(15), ImpArm-ResDam/EndRdx/Rchg(17), ImpArm-EndRdx/Rchg(19), ImpArm-ResPsi(40)
    Level 1: Scorch -- F'dSmite-Acc/Dmg(A)
    Level 2: Healing Flames -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(3), Mrcl-Heal/EndRdx/Rchg(9), H'zdH-Heal/Rchg(17), H'zdH-Heal/EndRdx/Rchg(19), S'fstPrt-ResDam/Def+(33)
    Level 4: Combustion -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(5), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(15), Sciroc-Dam%(42)
    Level 6: Fire Sword -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Dmg/Rchg(7), Mako-Dmg/EndRdx(9), Mako-Acc/EndRdx/Rchg(11), Mako-Dam%(37)
    Level 8: Combat Jumping -- Krma-ResKB(A)
    Level 10: Consume -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(27), P'Shift-EndMod(34), RechRdx(45)
    Level 12: Plasma Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(13), ImpArm-ResDam/Rchg(23), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(42)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(42), Zephyr-Travel/EndRdx(46), Winter-ResSlow(50)
    Level 16: Swift -- Run(A)
    Level 18: Health -- Heal(A)
    Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
    Level 22: Temperature Protection -- S'fstPrt-ResKB(A)
    Level 24: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(25), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Rchg(34), Sciroc-Dmg/Rchg(43), Sciroc-Dam%(46)
    Level 26: Fiery Embrace -- RechRdx(A), RechRdx(27)
    Level 28: Fire Sword Circle -- M'Strk-Acc/Dmg(A), M'Strk-Acc/Dmg/EndRdx(29), M'Strk-Dmg/Rchg(29), M'Strk-Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(31), M'Strk-Acc/EndRdx(46)
    Level 30: Boxing -- Acc(A)
    Level 32: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(33), TtmC'tng-EndRdx(33), TtmC'tng-ResDam/Rchg(43), TtmC'tng-ResDam/EndRdx/Rchg(43), TtmC'tng-EndRdx/Rchg(45)
    Level 35: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/Rchg(36), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dmg/EndRdx(37), T'Death-Dam%(37)
    Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(40), C'ngImp-Dmg/EndRdx/Rchg(40)
    Level 41: Char -- G'Wdw-Acc/Rchg(A)
    Level 44: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(45)
    Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(48), RedFtn-EndRdx(48), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(50), RedFtn-Def/EndRdx/Rchg(50)
    Level 49: Rise of the Phoenix -- Heal(A)
    ------------
    Level 1: Brawl -- Acc(A)
    Level 1: Sprint -- Run(A)
    Level 2: Rest -- RechRdx(A)
    Level 1: Gauntlet
  6. Seriously, another one of these debates?

    As many have said, there's no need to be very picky about your team makeup in CoX... pretty much everything will fly, and can make for more interesting and diverse experiences.

    Plus, some posters are a little confident in people changing much with GR. Some people still play Stalkers like you have to say in Hide and AS... rinse and repeat. Many people don't like Stalkers because of that old approach, even though they're a good and solid attribute to any team after all the changes.

    Heck, some people are still leery of Blasters from their experience in pre-Defiance 2.0 days. People will invite what they're used to, and people will invite what they like, and people will try to crunch the numbers and make an overpowered team. It'll all wash out and not be that different from what we have now.
  7. If this was a more regular video game (even a more common PC game), I would be annoyed with some of the issues. But for an MMO, eh, pretty par for the course. I'd be more annoyed if the issues continued for months and months, really... which isn't the case.

    One of the great things about an MMO is that the game is getting updated all the time (CoX today doesn't play like it does at release, unlike something like Battlefield 1942, which pretty much has remained the same for years since its last patch). The shortcoming of that, of course, is new crops of bugs show up all the time. I'll deal with it as long as those things get fixed and the new stuff is good. The devs have delivered on that pretty darn well.
  8. Quote:
    Originally Posted by Obscure Blade View Post
    Assuming we get them, I'd expect that to be for general release not a booster pack. That would require a change to the character skeletons, which would apply to everyone in the game; not some costume pieces that only some get.
    I'd actually be kind of ticked if holster and quiver functionality was put in with a booster... that kind of thing definitely should be in a general release. It would be far worse than the body slider thing being part of the Science Booster- and I think that should have been a general release.

    BAB did post in a thread, stating that quivers and such weren't/wouldn't be in the Natural Booster (and very sorry if I'm wrong on that score... don't want to misquote). Him doing that makes me hope that they are coming somehow... maybe with GR? Just a hope, but the phrasing made me think about it.
  9. Quote:
    Originally Posted by RiverOcean View Post
    I think people expect the epics to be "Awesome out of the box". When the fact is you have to stick them out to get the rewards. The good news is that HEAT's get good around 20 and VEATS get awesome at lvl 24. I can get 20 levels just through regular play a few hours a week, so it doesn't bug me. I like both epics and they feel epic to me. I have a Warshade and a "Huntsman" build bane. Both are loads of fun to play and neither one is IO'd out. It's all perspective I guess.
    Just tossing it out there, Kheldians are quite easy if you grab Nova at level 6 and then focus on slotting that alone. The +to hit, damage, and AOE work very nicely (opening with the KB targeted AOE is good mitigation, too). Of course, getting to SO levels helps on every AT, but I've found that Kheldians really can be easy if you focus on Nova form at first.

    My Huntsman has been pretty safe in the early levels, but I don't think he clears foes as quickly as my Kheldians at low levels.
  10. Quote:
    Originally Posted by Castle View Post
    Shield Charge was supposed to be something like this. Unfortunately, our engine did not like it in the least, which is why it was turned into a teleport. In other words, we *can't* do it, currently. Sorry!
    You can kind of still do this by jumping in the air and Shield Charging. Not quite the same thing, but still fun.
  11. Yup, get all you can, especially on a resist based tank. *sighs* I think I'd like the boosts of Lightning Reflexes more than Temperature Protection for Fiery Aura. Reflexes gets 20% more slow resist AND +recharge. I'll take all that over 10% Cold resists and 20% slow resists any day (meaningless Fire resist does nothing, yay).

    I still like Fiery Aura, but man, Shields and Electricity do their best to show off the imbalances still present in Fiery Aura.
  12. I'll go for it again this year... signing up!

    *added* Do we need to add a screenshot at some point? I tried submitting one, but the file was too big or something (just grabbing a screenie right from the CoH folder, too).
  13. For kicks and giggles, I might toss my MA/Regen Scrapper into the ring with this. We'll have to see if I have time and/or am feeling up for PvP in a couple weeks. That will be in the middle of finals (and I have to get all the grading done before I leave for the Christmas-New Year's stretch), so we'll see how it goes.
  14. Yeah, I think the issue was more AOE damage. There were a ton of those darn things being dropped all over, and it takes my guy about 3-4 of this attacks just to drop one. Not to mention the issues with targeting the things in a sea of enemies.

    Hehe, it's fun using my Defender novaish power. Sure, it's not as strong as a Blaster's, but I like the disorient that comes with it, and I can't usually drop that many foes at once, so it made feel semi-powerful.

    And Madame Pistachio has to stop hating on Liquefy! I noticed it instantly when I placed Liquefy facing those DE, and there were a few times where I (or some others) died pretty quick when it ran out.

    (and I'm just teasing, MP. I wish Liquefy had a better ability to keep foes in its patch, but hovering over it/placing it where mobs are already works pretty well)
  15. Quote:
    Originally Posted by Derangedpolygot View Post
    Spontaneous recharge/ That's a sign of a connection issue. powers will look recharged on your screen, but are not as far as the server is concerned. Happened a lot in the old Hamidon raid when the Hive was so full players would mapserve left and right.
    Also, disconnection would explain why the powers don't fire. The server never got the data that you had activated them.
    I'm not talking about spontaneous recharge or a power recharging early. I know what the phenomenon is like and have experienced it plenty in laggy areas like the 3rd map of the ITF.

    I can't speak for everyone else's methodology posting here, of course, but for me this is powers recharging as they normally should, but then not activating (I could break out a stopwatch if that was really necessary, but it's not that hard to tell if Burst is recharging in 2.1 seconds or Burst in 4.2- which is what my current recharge affords me).

    Do note that this had happened multiple times on different dates and times, before I had even posted... I don't post what looks like a bug until it really does seem to be a consistent issue I'm running into. Since posting, I have encountered this same issue even more times... all of them occurring solo, in non-laggy situations, and with an appropriate amount of time for the powers to recharge.

    During my last play session, the Full Auto animation does indeed seem to be playing when you use Burst... but when Gunslingers hold you, not a Titan. I just haven't had time to test more than that (I have other Blasters, and I haven't looked at this with more than just Malta). Hence my trying to get other people in on this, as other people seem to be encountering it.
  16. Picked up the Doctor's Ally mission (badge) for the 35-40 range if anyone wants that tonight... guess you'll have to be lucky enough to be on a team with me, I guess. Heh.

    And better late then never this week, eh?
  17. I PM'd Castle about this, and he said he would have QA look into it (I think it's okay to pass that much on from a dev, right? If not, sorry. ).

    This problem is really odd. I tried running with my AR Blaster again to confirm what was happening, and it only seems to happen when a Gunslinger holds me (I wonder if this is related to the bug a little while back where held mobs would do the stunned animation). If I'm held by a Titan's missiles, defiance works fine. And today, it was definitely Burst activating with Full-Auto's animation that was the problem... I managed to isolate groups enough to determine that.

    Though this still confuses me, as it didn't seem to be that Burst/Full-Auto issue before. Guess I get to test some more. I also need to try this with other mobs than Malta, I guess (and try it out with my Archery Blaster).

    If you run into more issues with this, please post it here (and be clear what mob you were facing, what your powersets are, etc.)... I told Castle I would update things here from my experience.
  18. Grey Pilgrim

    Worst Mobs Ever.

    Quote:
    Originally Posted by Memphis_Bill View Post
    Psst... Ruin. Death are later. Ruin = blue robes, Death = darkish purple or so.
    Yeah, I feel like I'm adequately equipped to deal with Death Mages later in my career. Ruin Mages in the teens? Deadly.

    Back in the day before the Beginner's Luck +accuracy for the first 20 levels and when you could easily get three Ruin Mages in a mob (and mobs could be closely stacked) were... not fun. I think they were the reason I only had gotten through the Posi TF once in many, many tries (we usually stalled out a few missions in when we hit Ruin Mage city). I think they're still the reason it's easier to get through the Posi TF with a team of 3-5 than 6-8.
  19. I'll hopefully be able to rejoin these in January... I've been teaching late on Tuesdays all fall and haven't been able to make it. I'll have to miss the Victory one, too... which is too bad. It'd be nice to show up with Grey Pilgrim to a Tanker Tuesday.
  20. I'll be there. Be sure to download and install yesterday's patch, everyone.

    Too bad the Holiday event preview isn't still going tonight... we could make DC farm for candy canes.
  21. Hooray for being one year older and (hopefully) wiser! Have a good one!
  22. Grey Pilgrim

    New Cape Mission

    Quote:
    Originally Posted by Golden Girl View Post
    The new Faultline wasn't quite the same as the old one
    That's what he said. A Revamped zone is "not equal" to the same old zone.

    And I agree completely. Revamps are new and make the whole game fun. I disagree strongly with the whole "only new" approach the dev team seems to be espousing (or at least how I've understood it from Posi's statements). Revamps + new content would be a great idea and improve the whole game, rather than specific sections.
  23. Grey Pilgrim

    Worst Mobs Ever.

    Quote:
    Originally Posted by Lazarus View Post
    People actually find Kadabra Kill to be difficult?

    Despite the "Hero" tag, he's hardly tougher than a Red-Con LT really. I've always found him and Sigil to be pushovers.
    I think he was pretty easy on my Stalker, but my Mastermind had a heck of a time with him. He knocked me and my pets around, held us, etc. I think he also had some kind of other boss with him, so it was not a fun encounter.

    And I second the difference between "hard but fun" and just annoying. I despise Sappers and Malta, but they're more of a tactical challenge. KoA would be great fun if they didn't spam Cal Trops. They're not too bad if you're a Blaster at range, but every melee hero that faces them just gets annoyed... fast. The Cal Trops don't challenge them particularly (though they did put my SR Scrapper's health in danger at one point... there were THAT many of those things tossed out), they just slow them down to no purpose.
  24. Grey Pilgrim

    Dresses

    Yeah, there are a lot of options with each one of the boosters. And while aesthetics are going to be a person choice thing, I still think the Magic booster is the strongest of all of them. And that's even with me annoyed at there being no wizard hat option for males. STILL. Cabal hat looks female and has been in game for a long time, and then this booster came out... and females got more witch hats! But no wizard hats. Mmmmkay.

    But yeah, don't buy something until you know what's in it. If you buy without looking, it's your own fault for not liking it.

    I like it just for the costume change emotes, emotes, and random buff. The nifty costume looks make it just gravy.
  25. Not sure... Atlas Medallion is simple enough, but the other ones do take a fair amount of time. Portal Jockey has all those AVs to defeat in the 40s, so you have to work through those story arcs. The Archmage badge has a lot of defeats that are tricky (Illusionists and Pantheon masks are the worse). Check out the list on Paragon Wiki and figure out what you want to do.