Grey Pilgrim

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  1. Quote:
    Originally Posted by JuliusSeizure View Post
    This exactly sums up my thoughts on ET. The skill is wicked powerful, has top tier DPA, and most complaints about it animating too slowly can be alleviated by upping team difficulty or picking targets more intelligently. If a boss is dropping in 3 seconds, there are plenty of wasted attacks being levied across the team spectrum, and you are certainly not alone.

    Now, I'm not completely discounting some people's balance complaints for the set, which I used to do. I definitely feel that a tweak upwards in the DPA of Total Focus would go a LONG way in addressing the issue of balance, and even the "cumbersome" feel of the set.

    The set needs to be defined by the big, hard hitting attacks, to have an effective identity. It's not going to be about speed, which sets like Claws, Dual Blades, Dark Melee, etc already employ. If the DPA of Total Focus could be increased to about 54 for Brutes, and 57 for Tanks, the set would hover near the top in single target damage while maintaining the current feel of the set-- which is bombs attached to fists, dropping slowly but surely. A 2.7 second animation for Total Focus would achieve this, while knocking half a second off the current animation would certainly make the skill feel faster.
    Yeah, I'm beginning to feel like lowering Total Focus's animation time is probably the way to go. Even half a second to get it in the 2.7 second range would be nice, or getting it on par with KO Blow. I wouldn't mind having that power recharge a bit longer to get that, either. That way Castle doesn't have to worry about damage scale balance so much, either.

    And I hope it would alleviate some of the issues with "long animations." People just don't like them, especially for ST attacks.
  2. Quote:
    Originally Posted by BrandX View Post
    THat may be the problem with some...but it wasn't my problem.

    I was actually using my big hitters on enemies at full life and watching them die before the attack finished animating.

    That's what I got tired of, personally.

    Admittedly, I was running on some really great teams then.
    If you're using a 2-3 second animating attack on a boss, and they're dropping in that time span... you're not the only one whiffing, believe me. We can talk all we want about 2-3 seconds being an "eternity" but it really isn't: that's extremely fast for a boss to be dropping, let alone a spawn. At that point, your team is just rocking and you should enjoy the ride. If you're tank, make sure you get in there first to take that alpha, and that's about all you can do.

    Now, if you used that long attack on a minion and they dropped in 2-3 seconds? I would just say you need to adjust your target selection, given your team.
  3. Grey Pilgrim

    PB tank?

    Quote:
    Originally Posted by Griff Mender View Post
    So last night I was in PI on my PB tank. (I so very rarely solo due to the awesome community on virtue) And something dawns on me. I was talking with a tank buddy in SG chat comparing stats and whatnot. Part of my Pug was 2 scrappers and a blaster. So I bring up my combat attributes to tell him what my resistance was. This whole time I've been trying to figure out how to buff my resistance via set bonuses and expensive enhancements and I totally forgot cosmic balance. My resist was cranked up to near tank levels just by having the scrappers and blaster on the team. (Now im not feeling so amazed about those times I tanked AVs on teams.....) Given that theres no shortage of scrappers and blasters out there, Im not so concerned about resist bonuses anymore. So now i finally see why everyone is suggesting recharge bonuses. Everything else gets taken care of by cosmic balance.
    /facepalm
    This is why people were recommending you go for defense bonuses. Your resists in Dwarf form (when the form is slotted for resist) can get to about 58% to all, which is more than decent. Cosmic Balance, as you noted, will get you a good amount more, depending on your team makeup.

    Also, it's hard to come by resist bonuses in the IO sets... for whatever reason, they were given short shrift by the dev team (I would at least like to see them doing the double bonus that def sets now have... Smash resist bonuses should cover lethal damage as well, etc.). So defense is the way to go... especially since it will help you escape some of those nasty debuffs out there, as well as damage.

    Recharge is nice as well, of course, any Kheld will want a lot of that, but defense is always nice. I wish I could swing for some on my triform PB, but it's just not possible to slot all his powers well and get decent amounts of defense. It is a lot easier on a dual-form, like you have (I plan to get def on my Warshade human/dwarf build).
  4. Quote:
    Originally Posted by Obsidian_Force2 View Post
    I have never had a problem holding agro over minions to AV's with only two exceptions.

    The exceptions being tanks/scrappers with either Stone or Invulnerabilty, anything else I have been able to pull agro from with differing levels of effort.

    The amount of mobs is of course alot less than a tank but I can consistantly keep agro on between 6 and 10 mobs at a time.
    Yeah, tanking in Dwarf isn't that bad, unless your to-hit plummets. I had issues tanking Nosferatu for my team the other night because he kept killing my to-hit, making it hard to keep him focused on me. Sans that, I was at 85% resist to all (something my Fiery Aura tank would love to have... heck, most of my tanks), so I think it's a fair trade off when you look at it via balance.
  5. Quote:
    Originally Posted by Fireheart View Post
    Animation speed is what killed Barrage at first, when it was otherwise an Excellent power. Now they've boosted the Damage of the power, but it's still slow! If a real boxer threw a combination that slowly... he'd lose. It needs to trim a half-second or more off the time to deliver the combo.
    Wait, what? Barrage is a 1.33 second animation, which is plenty fast for this game... whether that's slow for the real world or not isn't much of a consideration... this is a video game, and it's fast for an attack animation. Having Barrage's damage get upped made the length of the animation even better... you're doing much more damage in the same activation.

    If you're going to complain about animation times, you had better just be complaining about Energy Transfer and Total Focus (and even then there can be some debate, depending on the DPA, etc.), because the first three attacks for Energy Melee are pretty fast-activating and brawlerish.

    Quote:
    Sure, Total Focus is another great power. Use it as your opening move against a Boss, because, if your team is on the ball, you'll never get to use it a second time. By the time it comes around again, your target is gonna be Down.
    Ummm, so? Are we supposed to be suing our big hitters more than once on a big team (it would be good to remember that your example would only apply to a steamrolling team, which you won't always be on)? Other than EBs or AVs, of course. I don't see this as an issue. If your lower tier attacks were like this, sure, that could be an issue, but not for a big attack like ET or TF.

    This is getting into the trouble of perception, rather than an issue with the set, per se. If your target is mostly dead, it's your fault you used a big attack like TF and had your target die before you used it (and if you're solo, it's your fault for wasting all that extra endurance instead of using a smaller attack). I was on my Peacebringer the other and had a few mobs die while Incandescent Strike was animating (same animation as Total Focus)... but that was my fault... it was way too big of a power for how much health was on the mob, and most of my team was shooting at them.

    Frankly, these comments make looking at Energy Melee correctly rather difficult. People got used to things like ET being a one second "I win" button and refused to adjust tactics after the change (2-3 seconds is NOT that long, you can determine if you can generally determine if ET or TF are justified before firing them). Adjust your tactics to the way the set plays NOW, and see what needs adjusting.
  6. Quote:
    Originally Posted by Sailboat View Post
    My Shielder is taking Grant Cover for the defense debuff resistance. Any reason to slot more than the default slot? I put a def buff IO into it and it did not appear to increase DDR at all.
    I think I have a def/end IO in the basic slot... I might eventually throw a +recharge from the Gambler's set in there, but I don't know that it's worth the cost for my Shield/SS... he already has a fair amount of recharge and is over the def cap pretty handily, so he's sitting pretty already.

    Anyway, I figure the small boost to end cost and def is enough, and not much more is needed. I've noticed having it on makes a big difference for my teammates on Rikti Mothership Raids.
  7. Quote:
    Originally Posted by Ultimo_ View Post
    True, but rules are meant to be broken...

    The trick is to make it clear if this is a bettre idea than leaving things as they are.
    Melee sets as a general rule don't have ranged attacks, though. That's what the epic/patron pools are for, and I really do not see the devs changing that up. Having a bit of range isn't what ails Energy Melee, either.

    As for the farming bits, eh, you just have to adjust your settings to what works best for you. I don't farm, myself, but I adjust my difficulty settings for my character and what he's facing. I was doing quite well with my AR/EM Blaster against Nemesis by having bosses and fighting as +3 heroes, but doing the same against Malta was just annoying... the Zeus Titans just took too long to fight, and they were popping up everywhere. Things were much more fun when I took out bosses.

    I would think EM would do better with a smaller amount of targets, but then upping their level a bit (whereas my Dual Blades Tanker would like more targets but lower level).
  8. Quote:
    Originally Posted by kybarsfang View Post
    It was great to see lots of representation from our server, even that one dude running around in his underwear and screaming about his personal medical conditions. Good luck to all who entered!
    Wow, I'm glad I left after my entry and walking around a bit! I get disturbed enough playing with Voo and Ham, hehe.

    This event always makes me feel self-conscious. I feel my Minnesotan/Scandinavian origins whenever I have to talk about myself or if I'm "under the microscope" like I was with this.

    As usual, thanks to PERC for running this with such aplomb... all of you felt very fun and professional with all this (though I did get in at the start of the event! ).
  9. Quote:
    Originally Posted by je_saist View Post
    Um..

    Bzzzt. WRONG.

    The method wasn't pointless or arbitrary. The regular price of a Windows Client game these days hovers between $30 to $50. By basing Going Rogue beta access against a 3month time period, Paragon Studios garenteed that a select portion of the gaming base who might check out other games paid into this price range. That's not arbitrary, and that's far from pointless.
    Sure, it's their call to make the program work the way they want it to, but it still sticks in my craw. I've been playing this game for years, and bought up the "pay for six months and get a month free" deal last holiday season. I even bought another month after that to keep playing through August. But then I had to let my account lapse for a few weeks because I was a little short on funds at the beginning of the school year.

    At the end of those few weeks? I'm back for another "six months for seven" period. But I'm still screwed out of the loyalty program because of some arbitrary setting they chose.

    It doesn't bother me that much, as I did get a deal on those "pay six for seven" things, and I get veteran rewards, etc. But it does seem silly that I was active for pretty much the whole year around and during this loyalty program, and I don't get anything out of it. And I highly doubt I'm the only one that's getting the short end with this.
  10. Wow, I'm finding the responses in here dumbfounding... I use the vault all the time, and see people coming and going from them pretty frequently when I'm in there as well. It sounds like more people have a better storage setup for their SGs (I finally have a personal SG with about six of my heroes, and I'm dumping a fair amount of their salvage into the bins for the SG, rather than personal vaults), so maybe that's why.

    I use personal vaults all the time to save rare salvage for when it's needed, and most of the commonly used salvage... even things like Inert Gas, etc., because market flippers love to make things like that suddenly really expensive... and I usually am too impatient to wait for it to settle down again. Once a hero gets fully IO'd out, I tend to empty them out and pass them on to the characters that still need it (though it will usually be pretty empty by then, after all the enhancements they've needed).
  11. Grey Pilgrim

    Praetorians

    Quote:
    Originally Posted by Lightfoot View Post
    At the Going Rogue panels at HeroCon, the Devs confirmed that not everyone has a Praetorian counterpart active as a hero or villain. The Praetorian Marcus Cole killed Stefan Richter shortly after they gained their powers at the Well of the Furies. On Praetoria, Lord Nemesis likely lived and died happily as a simple clockmaker. The circumstances that led to the creation of Lord Nemesis simply did not happen on Preatorian Earth. Hamidon and the Devouring Earth are much more powerful on Praetoria, accelerating their plans after Truman used a nuke in the Korean War. It was in response to the Devouring Earth threat that Marcus Cole seized power and carved out a utopia amongst a world thrown into chaos by the Devouring Earth.
    Oy, I hope this doesn't mean a lot of the Praetorian content has Devouring Earth in it. I personally despise the DE and avoid fighting them whenever possible. GR is going to be very not fun for me if I have to fight them a lot.
  12. It will feel quite a bit different, due to the change to Barrage. I noticed it immediately on my Tanker, as I suddenly had gaps in my attack chain (I was in my low 20s at the time). But like I said, there are pros and cons to it... you'll actually be putting a dent in your opponents health with it. But it really doesn't feel different from other melee sets there... I was leveling my War Mace Tanker at the same time, and the pacing did feel about the same for the attack chain (and the damage we were doing).
  13. I may have to run that one at some point. I hope this one went well.
  14. Quote:
    Originally Posted by Liquid View Post
    I want this so bad. I have characters parked at 32 for random rolls, but since they can't progress any further, I never feel like playing them.

    Also, I have to ask-- would the devs consider people that lock their level in the 30's and farm merits to be aberrant play? They aren't doing it to experience content they might miss, or to keep from outleveling their friends, they're doing it because of a shortage of what should be lower value items on the market (I say "should" because it's counter intuitive in an MMO for anything of lower level to be more desirable than the exact same thing at higher level).

    Isn't it a sign that something is wrong?

    It isn't wrong necessarily for a player to choose to do so (like against the game rule), but I would agree that it is a sign, perhaps, that the system is not working as well as it could. I don't think that adding a slider would be a bad thing... I thought they were going to to this from the start of merits and was surprised when I found out that it wouldn't have it, actually. 50s still get a good amount of playtime to get recipes from normal play (and a lot of those recipes are glutted), and people would still spend merits for level 50 recipes, so I can't think it won't help the whole market.

    I would hope not, anyway.
  15. Quote:
    Originally Posted by BlueRaptor View Post
    I dont think people think three or four star arcs are bad. But they are bombarded with 5 star ones, as those are spamming the top, and five stars is even better.

    It'd be like book stores only having their books sorted by popularity rather than genre and making you go up the stairs to the 5th story to get to those that are not judged as a super bestseller.

    I dont know a method against it other than showing arcs by genre randomized and without stars, so you have to judge them by their 'cover' summary text, but as long as you have to explicitly look for something with a worse rating than what you get by the dozen on top of everything else, people wont play many 3 or 4 star arcs.
    That's kind of my point... there is not real effective way to weed through the five stars to the decent stories that are perhaps a little lower. Until that is fixed, anything less than a five star rating is going to bring an arc down. As an author, part of me can feel good that my arc has received pretty much 4s and 5s. But the part of me that sees it's only been rated 30 times since my putting it out in May knows all those 4 stars are holding it back.

    The devs are taking some good steps, at least... I'm glad that they have guest authors coming in, are picking more dev choices, etc. They should have been doing that from the start to drum up its positive uses. It would also probably help to get the weekly newsletter up again, as they put that in the loader most of the time... then they could get people to review arcs in there and get some more attention to them.

    More search terms as well. I know it's a work in progress, but I really hope they keep tweaking it... there are far too many things left on the shelf that need to be looked at throughout the game, unfortunately (and I'm saying that as a fan of the game, that thinks it's pretty good, etc. I'm just lamenting that more stuff can't get done at once... just like in my own creative work).
  16. Quote:
    Originally Posted by BrandX View Post
    My Energy Melee user was a Tanker. So I wasn't even looking to be the best at single target DPS...or the best at Melee at all...my WP/EM wasn't even setup to have a nonstop Attack String.

    ET's animation became ugly and long. :/

    However, even with that, I gave it a fair try...and just found things made worse by I was in fact using the set's two main attacks on enemies the team already defeated all the time.

    I'd say the difference with Fire Melee's GFS, is the rest of the set doesn't suffer go slow. Look at Incinerate, it goes off fast. The other attacks don't feel to take forever.

    EM has 2 that do. EM is also a single target only set, for the most part. And I say that, loving the animation for Whirling Hands (and it's equivalent in other sets).

    Then there's the animation to ET now. Not only is it longer, but it looks like they were going for a convulsing assassin strike.
    Heh, that's the difficulty with changing animations. I bet you anything if BAB were to change the current animation, hordes of people would suddenly come out of the woodwork to say they "love it!" It's happened far too many times.

    When looking at Fiery Melee, do keep in mind that Combustion, Fire Sword Circle, and Fire Breath all have 2.67-3 second animations, so there are longer ones. I tend to lead off encounters with those to make them useful for the team, and my EM Tanker adjusts as needed with the attacks he uses. Part of the issue is people not liking the change and not rolling with it.

    That said, I do think it would help to have Total Focus animate faster (though I do wonder how it would look like speeded up), to get it somewhere on par with KO Blow (faster animation, similar numbers for everything else, but five seconds longer for recharge). I think most people would say that KO Blow recharging five seconds slower is okay, and would take that over the length of TF's animation.

    Part of the trick with TF's animation is that it is used for different attacks in Electric Melee, Peacebringers, and I think Seismic Smash (can't recall if there are others), so I don't know how much that has held back its being tweaked, or what. Whirling Hands seems to be the other contender for a tweak, as well.
  17. Well, I can't make this one, and my one Tanker that wants the Rularuu mace isn't 40 yet, so this is more of a somewhat related question. What's the fastest one of these TFs? Augustine? How long does it usually take?
  18. Quote:
    Originally Posted by Clouded View Post
    You're nuts.

    ET on a 1 sec animation was what made EM the AV-soloer of choice for Brutes.
    Okay, can someone remind me what the changes to EM were?

    I believe they were dropping TF's stun from Mag 4 to Mag 3, changing/lengthening ET's animation, and upping Barrage's damage while also increasing its endurance use and recharge. Am I missing something?

    If not, it seems really odd to me that increasing ET's animation by 1.67 seconds nerfed the set THAT badly. Yes, that's now 2.67 seconds, which certainly does feel longer than one second. At the same time, it does a big chunk of damage more than Greater Fire Sword, which animates only .33 seconds faster (mildly noticeable, but not that much). And I don't hear people whining about GFS much.

    Was Energy Melee that much in the lead before? It doesn't seem like 1.67 seconds on one power is enough to drop it down and make it as bad as some people are saying. Or are we now looking evaluating the performance of powers in a different way than before the changes to EM (and how much do changes to other powersets account for this? I'm thinking the dropping of "redraw time" from the weapon powersets, etc.)?

    I'm also curious about this. How much of the disgruntlement with Energy Melee is purely by the numbers after the nerf, and how much is it with aesthetic? I hear a lot of grumbling about the animation look of ET and how the set is slower now, so I'm trying to separate the emotion from the reality.

    I don't have quite as much issue with EM that some here seem to, so I also wonder if it's partially a difference in expectation. I have plenty of experience with longer animating attacks from Fiery Aura (the AOEs and GFS are all between 2-3 seconds), Shadow Maul, Full Auto, etc. So I'm comfortable with longer animations and knowing when to fire them (I generally don't have targets drop before the attack I selected goes off).

    Anyway, just some honest questions to dig down into the issue.
  19. Quote:
    Originally Posted by Majek View Post
    Awww man, you guys are making me regret rolling up a DA/EM. I love my character concept but it sounds like the upper tier powers blow; nothing sends me deleting a great concept character faster than a low fun-factor in play.
    At level 25 his KB hole (working on that but WW isn't cooperating) and his craptastic ability to mitigate incoming damage via stuns or whatnot is making playing him hellish. I was hoping Whirling Hands next level would help, but it sounds like that won't be the case.
    Number one rule in a game: do not let other people dictate what is fun for you. To some extent in an MMO, you do want play nice with a team and get along with people, but there will be smacktards that try to ruin your good day as well. So don't let them get to you.

    Same thing for your power choices. If you find EM to be fun, don't let someone else's opinion get you down. There isn't any melee powerset that isn't able to make its way well in CoX... some are stronger than others, but they all do fine.

    People's opinions about EM are exacerbated by the fact that it was nerfed. People knew it was coming, but still hated it when it happened. Castle as much as said at the time that they knew they had to nerf it for a long time (prior to actually making the in-game adjustments), but held off on it because of how unpopular they knew it would be.

    Energy Melee could probably use some love, of course, I'm just saying that you should take some of the DOOM! in this thread with a grain of salt. The first several attacks animate fast, and for the later ones, just plan out your attack well: using a 2-second attack on a boss that has its health plummeting from everyone in your team attacking it is just asking for the attack to finish animating when he drops.

    By the numbers, EM could use some love of some sort (either to up it in the ST category to justify the lack of AOE more, or something to help with the AOE), but sometimes advocating for the buffs it needs gets drowned out in the crowd of voices annoyed about the nerf/set (still).

    I have to take my own thinking about it with a grain of salt, for instance. Before the change to Barrage, I loved EM on my lowbie tanker, as he had a near continuous attack chain just with the first three powers: never mind the fact that Barrage did hardly any damage. After the change, I no longer had a full attack chain and disliked it for that reason... but I DID like the fact that I actually did damage with Barrage. Then I realized that the added recharge can be trimmed with IOs and using other attacks, and that when I do use Barrage, it will actually do something, as opposed to making me feel like it's doing something. Even thought it's not.

    Just my two cents on the issue. Just go and enjoy what you like in the game.
  20. Part of the problem is just plain old critical theory. Time and critics have agreed that, say, Steinbeck, Hemingway, and Faulkner are all great American authors. I have read all three, and can appreciate how all three are indeed great authors.

    However, I just cannot get into Faulkner's writing. I find it overly difficult and hard to follow, and his ideas and thoughts just aren't that interesting to me. So I read Hemingway and Steinbeck on my own, with relish. I will probably make myself read more Faulkner, as I need to know him better for my job (writing and English teacher). But I don't enjoy the prospect.

    Most people can't make such a separation, however. This is true for books and story arcs. If they don't like your approach to making a story arc, they can just bomb it- they won't note that you have well-nuanced foes, or phrasing, or missions, etc. They just like fighting different enemy types, or weren't into your storyline, etc. This whole situation is further exacerbated by 5-stars being the be-all, end-all of ratings in the AE. If you go to Netflix, any movie starred 3 and up (out of 5 stars) is considered a "like it" movie. Some people rate arcs here at 3 and 4 because they liked it as well. But getting rated as such can be seen as a failure in the current system. I know I get down when I get my arc 4-starred, as I know how people view ratings in game. But a 4 star should be a good thing, shouldn't it?

    And that doesn't even go into people sabotaging others, etc. I'm not sure what the workaround is, either. How do you get people to recognize that three or four stars is okay, and to know such ratings means that your arc is probably okay?

    Heck, this is an issue in the publishing world. I'm sure there a great writers out there trying to get published and aren't (each with a fun and new approach that isn't a Twilight or Harry Potter imitation). This happens in a system with gatekeepers as well, publishing houses and editors that should be able to know good writing when they see it (even if they do want to cash in on things).

    To put a longish post short, I don't know that there is any workaround for AE. This is the issue whenever you have a large amount of content being put out for a limited amount of viewers. Some things will get noticed, others won't. Workarounds could be a better search system for the AE, and an actual reviewer of story arcs. Only problem is you can't make much money reviewing things, either.
  21. Quote:
    Originally Posted by Eva Destruction View Post
    Nobody has the stuff for sale, because they're levelling too fast. So nobody bothers trying to buy, because there is nothing for sale. So nobody bothers listing the stuff they do have, because nobody will buy. Vicious cycle, that results in my level 35 having decent stuff like Crushing Impacts sitting in my market slots for days, vying for space with bids on Thunderstrikes that just won't fill.

    Nobody rolls at low levels because so many people IO out at 50. So there's nothing to buy. So people pay through the nose for the convenience of buying at max level even on recipes like Numina's and BotZ where lower-level is better. So nobody rolls because their stuff won't sell for as much. Another vicious cycle. Not to mention all the people who save up tickets to just buy what they want instead of buying on the market, because max level is so expensive and anything lower is unavailable.

    I do supply some mid-level stuff. I start to IO at 32, so I roll merits and tickets at 35 in the hopes of getting something I can actually use. That's where the unsold Crushing Impacts come from.
    Well, this has been discussed a bit already, but I do want to chime in on how I disagree with this- to some extent. I do agree that people seem to pay out of the nose for a very small increase in percentages (about six months ago, I laughed out loud and chatted with some people on my server's channels about how people were paying eight million more for a level 40 Impervium Armor resist recipe than a level 38, and the performance increase was negligible). So there is a monetary reason for rolling on higher recipes.

    However, there is a good reason to get mid range recipes as well. A lot of people do want to exemp down frequently and keep their bonuses- I know I'm not the only one. I get recipes in the 30-35 range so I can exemp down to most TFs and still have bonuses (I even drop into the high 20s if that lowers the cost and not the overall performance of the build).

    There are always a fair amount of bids in the late 20s and early 30s for most recipes. Someone mentioned Thunderstrikes not being bought much at that level, but that's not true from what I have seen on the market. I usually have to pay more than I used to for Thunderstrikes in the low 30s, and they're much more rare than they used to. I also see a lot of outstanding bids for thos.

    So beware of perception. The high level stuff does have its advantages, but there are pros to the mid-level stuff, and people DO buy there.
  22. Quote:
    Originally Posted by Leandro View Post
    So, last night I was walking home, and was barely a block away when two guys in a bike decide to mug me. They weren't armed, I guess that being two of them, they figured they could beat me up and I would give up or something. Well, I'm kind of an stubborn person, so I fought back (even though I was blind; their first punch sent my glasses flying) and managed to get away, more than slightly bruised, but with nothing broken (other than said glasses).

    So what better way to vent my frustration than COH? I rolled a new tank, gave it a baseball bat (battle axe) and I'm spending the morning patrolling Galaxy and Atlas beating the crud out of every Hellion I see tugging from a civilian's purse. It's very therapeutic. If there were a badge for stopping 100 muggings, I would have it already.

    Oh, and I'm buying some pepper spray later today. I'd rather avoid the whole getting-beat-up part next time.
    Wow, I thought you were going to say it was therapeutic when you had a tough day at work and needed to burn off some stress (as it definitely does that for me). This was even more than that.

    Bummer about getting attacked like that- I was mugged once as well. Some teens tried to steal my bike when I was in about 4th grade and at a park's drinking fountain with my brother and his friend. The smallest one of them (about a foot taller than me) wanted to "borrow" my bike, and punched me when I said no. I just held on to my bike and adjusted my glasses.

    For some reason, that foiled them enough that they left. They appeared out of nowhere after we biked off and knocked my older brother off his bike, while I swerved and biked like crazy to get away from them. All in all, rather and odd encounter, as it was a normally busy and safe city park.

    So, hang in there. I hope the encounter doesn't get you too down. Have fun beating up jerks in game!
  23. Blech, I have a night class next semester... that's going to be annoying both for game time, relaxation time, and spending time with my wife. I'm going to have to miss out on Isos all semester because of it... oh, and I get paid less for it for some reason, too. Great fun.

    Had fun as usual tonight... I make sure to fire off my Nova whenever I get the chance, even if it isn't fully slotted yet and doesn't drop too many foes. Just fun to cut loose. Did a smattering of missions, too. Radios in FF, some Crey missions (but I stopped those when all the contact would hand out were hunts).
  24. Tanker Tuesdays are good fun, join in if you can. I wish I could make it, but Tuesdays are terrible for me since I work late on Tuesdays this semester.

    Works well at any level range, too.
  25. Yeah, that's what is weird. I receive the notification that it's updated, but then it didn't change.

    And that doesn't cover the fact that the objectives were displaying incorrectly in the first place. I noticed it playing earlier, as did Zamuel, but the information is inputed correctly into the mission editor... it's just not displaying them correctly when you play the mission.