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Posts
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Joined
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Quote:Sounds good, see you around.You know, I have posted a thread on several of the other server sections, and this is the first server to actually be civil about Roleplaying. I am won over by the general comments and am very pleased. I believe I have found a new home and will be bringing my main over to this server effective immediately.
Just for those that would like to know, I will be on Redside primarily, as my main in a villain. But I do plan on playing a BlueSide toon from time to time.
Moodswing, I don't know what you wish for in villainy, but I've seen more than one poster wish for more villain content like Westin Phipps. No thank you to more missions that let you poison food for kids that makes them blind, is my response to that.
Shout out for what you want, I was just reacting to what I've seen others post before. I kind of feel like robbing banks, helping people destroy their souls, etc. are villainlike enough, but maybe you're more annoyed with the co-op content? I can kind of understand that, I guess. -
Ah, maybe that was it... they would have had to be red or orange, with the settings Ham usually has. Heh.
I just wanted a small second of a little power, though, and thought the nuke could give it to me. -
I don't mind about the walk-ins, I was just glad I didn't have to wait forever to be judged. I wouldn't have done it if I was a walk-in... I'm not good on waiting a long time when I have limited game time, heh.
Of course, I do wish I had won. Sunset Samurai has a frickin' awesome costume and I've had a lot of compliments on it in the past, hence my entering him. But I know how judging things goes. Congrats to all the winners! -
Quote:Or your villain isn't a sadomasochistic like some people seem to wish for with villain content. "Diet Coke of Evil" is about all most players can stand to play. I once made myself play through as a bad jedi in KOTR, and I never will again... I really did feel dirty doing most of the stuff you have to to be evil in that one.That is part of the role play. Pretending you don't notice those things, or finding reasons why it does not matter.
Or you could just have all your characters be Hippies or old men so you can blame it on being stoned or alzheimers.
But that's not the only approach. For my stalker, he's a mercenary- if they pay him enough, he'll take care of it. But even then, he has some principles. When one of the low level story arcs asked him to kidnap a bunch of hobos and poison them with toxic sludge he turned around and walked away. -
Okay, fully slotted, can Defender nukes not even drop minions? I was hitting Aim before firing mine last night, and all the minions still had some health left. A bit lame, if you ask me, even if my nuke disorients them. I don't want Defenders to touch Blaster's damage, but this is a bit... underwhelming, if you ask me.
At any rate, we still had fun (though a lot of people log off early... what's making this run so different in that regard?). Defeated Terra, did some Nemesis, and got a good ways in to Tina Mac's arc, which is more fun with a good team: I've been running it a fair amount lately with hit or miss PUGs. -
Quote:Snaptooth is a Red Cap EB, so you need to be able withstand that nasty damage Red Caps do. I've soloed it on Tankers and Scrappers plenty, but I haven't tried it with any others. You'll also run into Tuatha and snow creatures, so you have a variety of damage and encounters. One trick, you don't have to defeat all the snow creatures on the open map to get the key to open Snaptooth's lair. Just look for the snow creature boss that says "winter guard" (all the other snow creature spawns will have a winter lord boss) and defeat that spawn to get the key.Not sure if this is the thread to do so, but being totally new to this whole Winter Event thing, I have to ask: can the Father Time missions be run solo?
The mission text was unclear and I'd hate to find myself trying to put together a team without prep.
MG, depending on how things are going, it can be hard to find enough people for that WL encounter... I've had it fail a few times... it's really not worth attempting unless you have a lot of people or a team and a half with a good level and power makeup. -
Quote:Yeah, huge nerf doesn't even cover it! Out of Tough, my Fire/Fire Tanker can't match my Invuln Tanker for Smash/Lethal resists (by a good 15% or so), and the wonderful addition of defense makes him even tougher.Yeah, Defense is better for layered mitigation. Defense is pretty much better in general, except against auto-hit attacks. So, if Invincibility was changed to +Resistance, it really would be a huge nerf to the set, and your Tanker's survivability.
Defense is great, you miss the damage, plus all the debuffs. That's why I went for defense with my Fire/Fire tanker, as it adds so much to resists. -
Quote:This is rather over the top. People KNEW Energy Melee was going to get nerfed: it was regarded as overly strong for what it was. The devs even dragged their heels on doing it because so many people liked it.They ruined EM when they nerfed ET. Having that big long TF attack was one thing, and easy to deal with once you got to 32. EM was the fast hitting high damage ST monster. Now it just sucks in every regard because the devs felt the need to needlessly single out 1 average performing set because of a single power that was too good for it's damage per animation time and nerf it to hell and back when there were clearly more broken things they could have spent fixing at the time. Now EM has horrible AoE and slow, clunky ST damage who's best power just happens to smack you back for damage whether your target is alive or not.
It was a triple whammy. They killed both the feel and performance of the set while also destroying the single reason so many people liked EM in the first place.
More damage isn't the answer. They need to give back that quick ET animation so the set gets it's quick and fluid feel back. Leave the lower stun chances as is and call it even. Let it be the ST killer it used to be. There are clearly sets that specialize in doing 1 thing really awesome (for example SS brutes eclipsing all other brutes on sustained and consistent AoE damage with just ONE AoE attack in the whole set) and these seem to have gone by year after year without being touched.
The EM nerfs just seemed both random, horribly implemented, and based on trying to arbitrarily adhere to some kind of formula for animation/damage rather than trying to preserve the feel of the set while fixing the numbers.
I would certainly agree that further adjustments need to be taken, but I don't know that Energy Transfer is going to get any. Castle looked at it for awhile and it does higher damage than it should for what it is, because of the health loss. Probably the most you can hope for here is that we'll get a different power customization animation for it that you can switch to if you want (and I wouldn't be surprised if that's the goal at some point).
There are other ways to help the ST strength and feel without touching ET, though. I've tossed them out already, as well as discussing just how "slow and clunky" the set is already. -
Quote:The higher HPs do make a difference, too. My Shield/SS Tank dodges a lot, but there are some mobs with strong +to hit buffs, and having more HP to survive that is a nice addition to the defense.The Tank will be far easier to soft cap all three positions, and the addition of Physical Perfection is quite significant.
That said, a soft capped /SD Brute will have 80% of the survivability of a Tank and nearly 200% of the damage potential. You really don't give up much when both ATs are soft capped to be twice as potent on offense.
If you already have a /SD Brute, I'd personally roll a SD/ Tank for a change of pace.
But yeah, considering what he already has, a Tank might be more fun for variety. Unless he prefers to play villains. Fun and concept are the name of the game in the end for most people. -
I generally respond to it okay when I have run into it (though I'd steer clear of a catgirl talking about her favorite catnip...). Heh, I had fun needling a villain that was roleplaying on my RWZ story arc team, as he expressed trepidation on teaming with heroes.
And really, it would probably work, especially if you wanted to get a roleplay group going (meet a night every week, etc.). Doesn't Madame Pistachio have that villain group every Thursday that roleplays (or is that just a themed SG, can't recall). No matter what, I think you'd get some takers for that... I think a lot of people are cool with roleplay when they can be ready for it... as other times they might just want to get on, beat up some guys, and shoot the breeze with their friends or SG. -
The ski slopes aren't too bad for me... I was even getting into the top times for awhile (before some really good runners kicked me off, grrrr... still, I don't feel bad about my 20 second or so runs). It's the darn luge run that gets me. I ALWAYS get 51-55 seconds. Doesn't matter if I just have sprint and SJ on, or if I get SB'd by some random kin... never changes.
It doesn't seem to be a matter of the course, either. I'll sometimes jump over that one obstacle or drop below it, and I've taken both routes towards the end of the course. I always end up the same. -
Quote:Eh, too many things to count. The genre, the world, the characters, the customization, the speed, the visceralness, etc.So, I went on a little hiatus from CoH- left the account running, just didn't really play. I came back today. Playing this game gives me that wellspring of glee in my chest, ohmygod it is fun! I love everyone! Best thing ever!
The littlest things, even, they make me so happy. The ridiculous "fweeeeeeeh" sound that the confetti-spewing presents make- SO HAPPY!
Everyone I meet is happy and energetic and just having a great time! It makes so much of a difference in how awesome everything is!
What little bitty things in CoH make you super-spastically-happy?
EDIT: AND KNOCKBACK! *giggles madly*
KB is a good case in point (since you brought it up). There is a strong amount of "Boom de yada!" to our attacks that just make a lot of the game fun to play. Good storylines to a lot of the arcs and TFs, too. -
Quote:I'm kidding, btw.
Heh. I know what you mean, Voo. I think it'd be a tad silly if they launched GR without giving us more slots somehow (if we pay for the expansion), but this has me worried that they won't. But who knows, I read too much into everything. This is probably just a nice thing for all. I just wish I knew if I really had to move characters to have room for GR on Victory or not. I don't even want to move any of my 50s on Victory if I can help it. -
Sounds like an interesting arc, I'll have to give it a run. Thanks for the feedback, Dr. Aeon, and congrats to Minimalist!
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Yeah, I'll be gone next week and the week after... I'm off visiting family and friends from the 23rd until New Year's or so, depending on the weather, etc.
I'll be there tonight, though. Game on! -
Yeah, Grey Pilgrim still doesn't have any of the Master badges, so I'd usually be up for a Master run of anything, as long as I have the time. Saturday nights seem to be my night for running TFs, lately.
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Yeah, I'm sorry I missed out. You all need to come back during the spring semester when I can play on Tuesdays again, heh.
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Quote:I don't know that it's completely unlikely. Most people seem to dislike animations that take up to three seconds. I just see it getting held off for longer until Castle could actually make sure it was balanced out for all the powersets it would affect, though. And that's probably until after GR. *sighs* I like the idea of the expansion, I just hate how it's going to distract attention from other needed things in game.I'd love to see Total Focus with a faster animation, too, however, I think it's unlikely. TF and its animation are part of several different ATs and powersets - Blasters and Peacebringers, for instance. It would make more sense to adjust one of the unique powers of Energy Melee, like Stun or Energy Transfer.
Be Well!
Fireheart
Anyway, for the Stun discussion, as people pointed out, the "Clobber" treatment requires shortening the stun duration significantly. For Warmace it was a good change, but I'm not sure it's worth cutting down the usefulness of Stun (if you're going to use it). And as said before, EM has enough ST attacks. Other than getting Whirling Hands balanced out to the damage it should have, I'd rather there was a tweak to one of the other existing ST attacks. My two cents, of course, ymmv. -
Quote:Eh, no one's going the way of the dodo. People want to cry doom and say some AT is going to die, but there's no reason for that. Each AT plays different and people will play what they want to try.Disagree. You already have mixed teaming situations already (ITF, Lady Grey, Cim, RWZ) and I have never ever heard of a team turn down a defender just so they can take a corruptor or controller instead. Also, certain flavors of defenders (Cold Domination, Traps, TA) completely outclass their corruptor/controller counterparts.
Also, FF defenders will be going the way of the dodo because of the plethora of defense bonuses available through inventions. Their value right now is already diminished once a team is invested in IOs. Empaths will still have value because fortitude provides other buffs instead of raw defense and the auras are valuable. -
Hmmmm, I should maybe take you up on that, Peterbilt (on the coalition, I think I'll keep my personal SG going over there). Not sure what characters to move over to Champion, but I'll figure something out. I kind of like all my 50s and want to keep them here, but maybe I'll find something. Or at least I'll coalition with you, since I have a hero or two over there.
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Yeah, you also need people to use their heads. I had one team fail because silly Controllers were getting in range of the Winter Lord's foot stomp, weren't switching to the GMs like they should, etc. I suspect some of them were fairly low level, as well.
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Basically, you have to run around a zone that has presents, opening them. There is some chance for the Winter Lord to spawn in (the GM from past years, so he's nothing too special to drop for just one team, even). After you defeat him, a big present will show up, and a 2 minute timer will start ticking down.
At the end of the 2 minutes, you can click on the present, and you will be teleported to the Winter Lord's Realm (basically a snowy Croatoa map, based on the SW part of the Croatoa zone... with all the barns, haystacks, etc.). Apparently, you can have so many people in this zone that more than one version of it will come in.
The Winter Lord is there, as well as a lot of random snow beast spawns. You have about 15 minutes? (might be 20... no time to waste though) to defeat him. However, it's not just as simple as beating on him until he dies. At three points as his health goes down, he will phase out, and summon a GM snow beast to defend him. You have to defeat the GM before you can keep attacking the Winter Lord. Also, more snow beasts spawn in as you fight the Winter Lord, as well as "Northern Lights." These annoying things look like the glowing sprites of the Cabal, but they shoot energy beams like the Peacebringers have, which can mean a lot of AOE damage and -def debuffing. Oh, and they can also phase. What fun, eh?
Anyway, you want to keep focused on your main target, but drop those if you can as you fight, as they can cause headaches. I think you get 8 merits and 20 candy canes for defeating the Winter Lord, as well as one of this year's new badges. Might be the new "in" event for getting candy canes, which may be more popular since you can purchase a respec with 500 of them this year (not sure how much that snowflakes emote is), as well as the other usual goodies.
*added*
Oh yeah, Snow monster/beast defeats randomly drop candy canes now, so it's worth clearing this map if you beat it, and helping rescue the Baby New Year. At any rate, I enjoyed the new event... a bit of strategy and the location is fun. Just don't farm it to death and get bored with it! -
It'd be nice if they would tell us if we were getting more slots with GR like we did with CoV (or at least free slots that we can put on the server of our choice, if they don't want to break the max amount of characters on a server cap that they put in), because I'm full on Victory. And I really don't want to move anyone, either. I already made the tough call and deleted a few characters that I just didn't enjoy enough to keep here.
Heck, even if they aren't going to give us more slots for GR, I don't really have anyone I want to move. I guess I can push off my lowbie Blaster, but that won't help me much. I have a Dual Pistols Blaster idea and a Brute that I'd like to put through the GR stuff.
I also hope this doesn't upset server populations much. I still think they should lock Freedom and Virtue off from any transfers, like in WoW. They managed their server pops over there a little better, to my mind.
*added*
To help you, Penny, Champion seems like a nice server. I usually only play there for those Tanker Tuesday events, but I have had good experiences with the people there. That's pretty much the only server other than Infinity (for the villain Isos we had there) that I've had much experience on. -
Quote:Psst, KO Blow animates in 2.2 seconds or so, not 1.5. That would be a really fast windup at 1.5 seconds, heh.ET with same damge, 1.5 second animation time and 25 second timer. HELL YEA!
Starsman, my issue with Stun getting the "Clobber" treatment is that I debate whether it's really worth it. EM already has a bunch of ST attacks to choose from and rely on for regular damage, do you really want another one? And if anything, to make it worthwhile you would probably sideline one of the other ST attacks. I'd rather see TF get a faster animation than that. War Mace was lacking in the ST attacks and damage department, so the change made sense there... not sure the case is the same for EM.
And people do forget the usefulness of stuns. I find it useful to use Cobra Strike and then Eagle's Claw on my Scrapper when I'm facing a tough boss, and it would work to do what with Stun + TF if the animation was on par with KO Blow or Eagle's Claw.
I particularly would hate to see a change for my Blaster's stun... he uses that and Beanbag to keep a boss out of the fight and not taking out half his health or more in one hit.