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Posts
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Joined
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Thanks I will look at this tonight and post my current build for comment, as well.
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cool thanks.
so basically 1 morality mission as hero/villain is worth about 50 regular merits, but you get 1 A-merit
1 morality mission as rogue/vigilante nets you 60 regular merits -
How does 3-boxing make them more efficient? Does every toon get credit for the morality mission, even if they're not the mission holder?
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Can someone direct me to a post that describes the new merit system, and gives some indication of prices / costs?
I see a lot of people referring to how it has made getting rare recipes a lot easier, but I can't find the description to it amongst all the GR-related posts.
Thx
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Quote:Yeh, I agree with Fury. I've always thought having Tough for the +Res (even 15%-17%) is added protection on an /SR that's helpful. Though I've never really done the math -- e.g., getting hit for 83 instead of 100 may not make that much of a difference in the long run. But if it leaves me with just enough health that I don't die and I can hit a green or Aid Self, it's prob worth it.I don't get Weave with my SRs. It's pretty easy to soft cap without it. I do get Tough / Fighting pool though. First, because you need Tough for the Steadfast Def/Res and second, having a bit of resists helps a lot - cushioning the occasional crits you get from fighting high conning bosses.
So, my advice: don't abandon the fighting pool, skip Weave.
I try to skip Weave though. -
Can you explain the "new merits" thing -- I keep seeing people talking about this, but haven't seen the patch note or description to understand how it makes merits / recipes that much cheaper or easier to get. Thx.
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Thanks for the feedback guys.
Red, would you mind posting your build? I had capped my Huntsman to Ranged before the BoTZ nerf but I'd have to rebuild him a bit now, and gettin capped melee def would be interesting.
Thx. -
The sound of crickets proves this is a combo nobody but me plays
the nice thing is, they really did buff WM and the rularuu hammer is really cool -
Out of curiosity, has anyone compared the damage of a huntsman build @ 50 to a comparable blaster build @ 50?
I've always liked the mez protec and pets on my huntsman build. Just not sure how he compares side-by-side for dmg against blaster builds. My guess is less than my Fire/MM but more than, say, AR/DP/other? -
Everytime I think about builds like this -- and I have a lot lately -- I keep thinking that the situations I really want Shadowmeld in (e.g., ITFs), the lack of DDR would allow Romans to shred me even when softcapped to start.
*shrug* -
Has anyone ever actually quantified if your reward drops are better on +1/+2/+3/+4 spawns vs. +0? And what the relative extra time-to-kill does to your drop rate?
I thought it used to be only anecdotal that higher +mob level ranks (+2/+3 etc) gave better drops than +0. -
Here's my LIVE WM/SR build. I just rebuilt him a bit to fit in the Superior Conditioning from the ported scrapper APPs and it seems to have done the trick on endo usage.
Ideally I would put 5 hecatombs in Pulverize ... slotted the crushing impacts for now while I kit out a claws/SR brute. Probably will have enough left over to put the hecatombs here though. The 6th slot is going to be a dmg proc, probably the taunt chance-for-psi dmg.
I like the chaining AOEs between Whirling Mace, Crowd Control, and Shatter ... with big groups around, Shatter definitely hits 2-3 targets constantly.
The other cool thing about this build is reaching the soft-cap w/o having to take Weave or slot the PVP IO
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Metalsmith: Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Pulverize -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Dmg/Rchg(43), C'ngImp-Dmg/EndRdx(43), Empty(43)
Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(5)
Level 2: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Rchg+(13), Ksmt-ToHit+(15)
Level 4: Agile -- DefBuff-I(A), DefBuff-I(15)
Level 6: Jawbreaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(11)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Rchg/EndRdx(34), GSFC-Build%(34)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Clobber -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Acc/EndRdx/Rchg(19), Mako-Dam%(25)
Level 14: Swift -- Run-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45), Mrcl-Heal(45)
Level 18: Whirling Mace -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(29), Armgdn-Dam%(29), Zinger-Dam%(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(23), P'Shift-End%(23), P'Shift-EndMod/Acc(25)
Level 22: Evasion -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(39)
Level 24: Dodge -- LkGmblr-Def/Rchg(A), LkGmblr-Def(42), LkGmblr-Rchg+(45)
Level 26: Shatter -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(31)
Level 30: Boxing -- Empty(A)
Level 32: Crowd Control -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(34), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-%Dam(36), Oblit-Acc/Dmg/Rchg(37)
Level 35: Quickness -- Run-I(A)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(42), Aegis-ResDam/Rchg(42), Aegis-ResDam/EndRdx(46), Aegis-ResDam/EndRdx/Rchg(46), Aegis-EndRdx/Rchg(46)
Level 41: Combat Jumping -- DefBuff-I(A)
Level 44: Aid Other -- Heal-I(A)
Level 47: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-EndRdx/Rchg(50)
Level 49: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(50), P'Shift-EndMod/Acc(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 0: Ninja Run
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Is it ok to have FU recharging in 3.94? When I add up the cast times of Slash - Focus - Swipe it seems that they are shorter than 3.94. Maybe I'm not accounting for Aracnatime?
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Quote:Yeh, it can be done though. Depends on ability to slot set bonuses. Claws may be borked in this regard. Here's my LIVE build War Mace / SR Brute, for instance, soft-capped w/o weave.If you're going to take Body Mastery anyway for Physical Perfection, go ahead and take Focused Accuracy and cram Gaussian's into *that*. It's a much better place for Gaussian's than Follow Up (which should be slotted as an attack, given it's a major component of your attack chain).
That said, trying to softcap without Weave? Sounds like a royal pain to me.
This toon has 95% capped DDR, btw. And still gets hit a reasonable amount when among big groups of Romans or even regular mobs. Which is why I left Aid Self in. I'm toying with dropping it for Phys Perfection but not sure extra regen is enough.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Metalsmith: Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Pulverize -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Dmg/Rchg(43), C'ngImp-Dmg/EndRdx(43), Empty(43)
Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(5)
Level 2: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Rchg+(13), Ksmt-ToHit+(15)
Level 4: Agile -- DefBuff-I(A), DefBuff-I(15)
Level 6: Jawbreaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(11)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Rchg/EndRdx(34), GSFC-Build%(34)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Clobber -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Acc/EndRdx/Rchg(19), Mako-Dam%(25)
Level 14: Swift -- Run-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45), Mrcl-Heal(45)
Level 18: Whirling Mace -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(29), Armgdn-Dam%(29), Zinger-Dam%(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(23), P'Shift-End%(23), P'Shift-EndMod/Acc(25)
Level 22: Evasion -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(39)
Level 24: Dodge -- LkGmblr-Def/Rchg(A), LkGmblr-Def(42), LkGmblr-Rchg+(45)
Level 26: Shatter -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(31)
Level 30: Boxing -- Empty(A)
Level 32: Crowd Control -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(34), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-%Dam(36), Oblit-Acc/Dmg/Rchg(37)
Level 35: Quickness -- Run-I(A)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(42), Aegis-ResDam/Rchg(42), Aegis-ResDam/EndRdx(46), Aegis-ResDam/EndRdx/Rchg(46), Aegis-EndRdx/Rchg(46)
Level 41: Combat Jumping -- DefBuff-I(A)
Level 44: Aid Other -- Heal-I(A)
Level 47: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-EndRdx/Rchg(50)
Level 49: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(50), P'Shift-EndMod/Acc(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 0: Ninja Run
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Thanks. Hadnt thought of slotting Dark Blast with debuffs - smart!
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Messing around with my fairly purpled Claws/Regen 50, trying to figure out how to perma shadow meld.
Any help / thoughts? This is what i have so far (below). Issue is 10 sec downtime in Meld, plus only 38% def (not soft-capped) when it's up.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg(5)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(7), Heal-I(7), RgnTis-Regen+(33), Numna-Regen/Rcvry+(34)
Level 2: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(27), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Rchg(31), Dct'dW-Heal/Rchg(34)
Level 4: Slash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/Rchg(9), Achilles-ResDeb%(9), C'ngImp-Acc/Dmg(13), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(33)
Level 6: Quick Recovery -- EndMod-I(A), EndMod-I(11), EndMod-I(11)
Level 8: Follow Up -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Rchg(13), Hectmb-Dam%(19), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Dmg/EndRdx(21), Mako-Dam%(23)
Level 10: Dull Pain -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(17), Mrcl-Heal/Rchg(17), Mrcl-Heal/EndRdx/Rchg(19)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(27), Heal-I(34)
Level 18: Focus -- Apoc-Dmg/EndRdx(A), Apoc-Dmg/Rchg(36), Apoc-Acc/Dmg/Rchg(36), Apoc-Acc/Rchg(36), Apoc-Dam%(37)
Level 20: Spin -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-%Dam(39)
Level 22: Swift -- Run-I(A)
Level 24: Health -- Numna-Heal(A), Numna-Heal/EndRdx(25), Heal-I(25)
Level 26: Stamina -- EndMod-I(A), EndMod-I(29), P'Shift-End%(29)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(31)
Level 30: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 32: Eviscerate -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(43), Armgdn-Dam%(43)
Level 35: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(37), Amaze-Acc/Stun/Rchg(40), Amaze-EndRdx/Stun(40), Amaze-ToHitDeb%(46)
Level 38: Tough -- RechRdx-I(A)
Level 41: Shockwave -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(43), Ragnrk-Dmg/EndRdx(45)
Level 44: Moonbeam -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(45), Mantic-Acc/ActRdx/Rng(45), Mantic-Dmg/ActRdx/Rchg(46), Mantic-Dmg/EndRdx/Rchg(46)
Level 47: Shadow Meld -- DefBuff-I(A), DefBuff-I(48), DefBuff-I(48), RechRdx-I(48), RechRdx-I(50), RechRdx-I(50)
Level 49: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
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Had been wondering about this. Have a Fire/SD tank that's pretty fast with plenty of AOE against +0/+1s. Any suggestions on PI farm mishes?
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It's pretty hard to come up with a soft-cap build that does not include Weave, fits in physical perfection, has enough recharge to run FU-Slash-Focus-Swipe (or whatever Bill's #1 chain is), and still fits in some reasonable purples. Driving me nuts. That's w/o cramming Gaussians into FU.
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Quote:I don't think Bill ever posted / posts his Claws/SR build(s). And if he did it was a long time ago and before many IO changesThere are better claw/SR masters on this board than me, though, for sure. You might want to look up some of BillZBubba's posts for reference.
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Quote:Please post your $6B build -- I need some suggestions.The build I'm working toward doesn't do all of those things (it doesn't have a travel power, and I don't think it has perma Hasten--though I might be wrong on that, it does have a whole lot of recharge) and is going to cost 6 billion inf.
So I don't think I can help you there. -
Hello Scrapperdom!
I am trying to decide on my GR toon, to run through Prateoria and beyond.
I am debating between Claws/SR and Claws/WP ... (I may, heresy, make the toon a brute too ... hmmm)....
Anyway, I haven't played for quite some time so my build-fu is a bit out of date. My Market accounts, however are quite stocked.
So I could use some builds/advice on how to best trick out either option, and what people's sense is about which is better.
Do I try to soft-cap (S/L and maybe E/N) a Claws/WP knowing it will be tough against most content but find Def-Debuffers tough (e.g,. no standing in packs of Romans)?
Or do I go tried-and-true with Claws/SR but how can I take full advance of new APP combos and purple sets?
Thanks for your help!!