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Posts
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Joined
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Quote:There's the alpha slot. Then there's Destiny slot (Ageless).How are people getting enough End Recovery to skip Body Mastery? Alpha?
But honestly if you have a secondary with Endo Management tools (e.g., Dark Consumption) and you're willing to carry blues, you can solo effectively. On teams you probably have someone with an endo boost.
Self-sustaining endurance is really only an issue under hardcore pylon/AV rules. Otherwise craft Recovery Serums or pop open the /auctionhouse to bid on blues. -
There is a definite AOE factor in the proc calcs. Doms slotting the Dom proc into the AOE immobs (big area, plus very fast recharge) are seeing the worst proc chances -- which go up remarkedly when the proc is re-slotted into the ST hold (which has a relatively long recharge).
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So I've nearly convinced myself that, with the Brute ATO proc now returning Brutes to former pre-Fury nerf glory, that my Staff toon should be a Brute. Preferably running a high dps, high recharge chain (probably using Spiritual or one of the other +rchrg alphas), and using the Endo form for Staff to manage the endo drain. And maybe even Staff/ELA.
Having said that, i don't have enough experience on Test to think about attack chains yet. Does anyone? The stalker boards are suggesting a 4 attack chain, but it incorporates Assassin's Strike. The question for Brutes will have a different answer.
Any thoughts? I have heard Serpent's Reach actually has pretty good DPA. The animation time for Sky Splitter on the other hand looks long and painful. -
At non crazy levels of recharge I am doing for StJ what I posted in the Pylon thread: AS-CS (to open) SB-HB-SC-SB-AS-CU (repeat)
Ricodah has a higher recharge StJ chain on his /SR -
Quote:If you are running a soft-capped scrap (~45% or so), and you intend to do a lot of incarnate content where you might not depend on team +def buffs (like say SLAMs in the warehouse, or the new DA content), you should consider Shadow Meld as a way to i-softcap (i-cap) yourself every 15 seconds (more or less).I was wanting to get some opinions on how these two epic/patrons would fare on various scrappers.
I have seen a lot of support for Soul on regen scrappers but overall, it seems fire is still just too nice to resist (fireball) for most others.
I am particularly interested in the pros and cons of the two on a couple of different scrapper types that don't necessariy NEED the defense of shadow Meld but may not have a lot of AOE. so:
Invulns
Will powers
Super Reflexes
How about these guys when paired with primaries that are mainly ST?
For example, I have a DM/Invuln with fire mastery and Fireball has completely changed my ofensive attack style. Would it be worth it to trade fire balst and firelball and char off form something like Moonbeam, Shadow meld, and dark blast (or the GW hold)?
Thanks for any thoughts or examples of what any of you guys may have done with these..
Otherwise, keep the greater AOE. -
Quote:FYI I am capping my HP with perma Hoarfrost in i22. With Icy Bastion up a ton, it's huge for survivability. I think i22 helped IA a ton.I think its a wash honestly, except that EA doesn't look like crap.
If you make the IA colors purple/purple you *barely* see the big blocky ice stuff. -
Quote:I am not that familiar with EA since the changes last year. Was going to try it out but it fell by the wayside. I have been looking at Ice lately and it seems to be a pretty solid secondary. Icy Bastion can help fix that fire hole and if the fire attack has a S/L portion, your softcap S/L defense will help you dodge it. If that is not enough, there is always Shadow Meld.
Granite Agent and I were tossing Ice builds back and forth awhile back. With the ATO set, it is not difficult to get softcap def in S/L/E/N.
Toss .... The ATO set is 6-slotted into AS.
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Works great for me in a single-target attack i use twice in my chain.
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Quote:Wow, totally called it. So glad I already had it in a ST attack I use twice per attack chain.
I don't totally get it but if the Brute proc is proccing multiple times off AOE attacks, all signs point to a bug that will be squashed faster than you can says EnzymeMembrane.
From today's patch:
Quote:Brute's Fury: +Recharge/+Chance for +Fury - Fixed a bug that granted +Fury per target hit instead of per activation of the power. -
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How were you able to slot it in an assault set? I could only slot it in the Dom control set, not my assault set -- e.g. Plant Control, not Fire Assault. What the heck?
Ah crap: does the game consider Seismic Smash a "control" power because of the hold?? That is lame. It would explain why you can slot it there.
I am left on Plant/Fire only able to slot it into the Control set powers. All are AOE except Creepers (useless for this proc) and Strangler (and I don't use ST hold much). So having it slotted in Roots is getting the proc nerfed by their new AOE proc code, and I'm not seeing nearly the procs you are. The proc may not be as OP as you think. -
Are we sure you can't stack creepers?
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Quote:I have the Dom proc in Roots and I don't see it proccing every time I use Roots. Where do you have it slotted? I know they nerfed the AOE-powers-have-more-chances-to-proc thing, so perhaps Roots is a big fail for it.I can perma 63% bonus on my dominator.
I just think its crazy that people are asking the stalker proc to be reduced in effectiveness when you have the Tanker, Dominator and Brute procs completely redefining characters.
I couldn't find a control power I used more often except maybe Seeds. -
Quote:Except they specifically changed this in the other ATO procs. There were a bunch of Dev threads explaining they lowered the chance to proc in AOE / multitarget attacks, so that overall the proc still just procs as much as if you had it in an ST attack (the procs-per-minute mechanic). assuming equal use. And then they explained that all store-bought IO procs (Paragon Market) work this way, vs the in-game procs (FF +rchrg, dmg procs from in-game sets).My 2 cents on the matter disscussed. Lets look at the Force Feedback chance For Recharge proc, it has a better chance to proc off in Footstomp because of the amount of Villains it hits per mob ... meaning it procs off much higher versus putting it into Knockout Blow which hits one villain per attack. Chances are it won't proc as much as it would in Footstomp because it hits multiple villains within a mob therefor increasing the chance to proc.
Yes?
I don't totally get it but if the Brute proc is proccing multiple times off AOE attacks, all signs point to a bug that will be squashed faster than you can says EnzymeMembrane. -
Quote:This is good testing and on par with what I was seeing. There is a stacking/duration bug I beleive. I suggested to Synapse that he lower the proc duration to 5 seconds, to try to overcome this issue. Please PM him with your additional findings or direct him to this thread, so he sees what is happening.One more update.
I took Stalker set out from Assassin Strike and put it in Eagle Claw. Technically, it should proc 100% because Eagle Claw has 16s recharge.
I basically start the fight with: BU + Eagle + Axe (critical 100%) + Cobra + AS + Crane and repeat.
My Axe could land a critical for 7 times in a row. I think this is what some people are seeing.
It is really odd. It is definitely bugged and I think it has a lot to do with the proc duration because with high recharge, you could be stacking more than one proc and that's where confusion happens IMO.
Either way, I can get a more reliable Critical by putting the proc in Eagle Claw than in A-strike and I don't know why. A great way to prove that it's bugged is to simply use Eagle Claw + Axe and since I have good recharge in Eagle Claw, it comes up before the 10s duration expires which triggers another proc. If I only do Eagle + Axe and do nothing and wait for Eagle to come back, the next Axe is not a critical.
It seems to all pointing to the stacking proc that is causing the bug IMO. -
Quote:I'm glad you did this. I was screwing around with Combat's TW/ELA build the other day trying to mock up a staff build.Ok, I changed Vengeful Stike to a ranged power instead of creating my own set because I am freaking lazy.
I now HAVE to use the Superior Stalker's Guile Set to hit the Smash Lethal softcap. But I have the required materials already no problem.
Now we got:
110% global recharge
45% Smash/Lethal Defense--(Bolstered by 11% per Guarded spin)
38%ish Melee--(Bolstered by 11% per Guarded spin)
I do not take hasten if I can help it because its hideous,
I am pretty certainly Exchanging Combat Jumping for Hover-(Make use of that 9ft range) so I will probably drop 1 of the end buff slots from Stamina if possible to get a -KB proc in.
Even though I want shuriken for concept...
2/3rds the radius for 2/3rds the damage of fireball?
Yeah I am taking fireball. Its a flaming shuriken I guess.
For Alpha I am either going Agility Core or musculature Radial.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Villain Profile:
Level 1: Power Slice -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(9)
Level 1: Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/Rchg:50(3)
Level 2: Charged Armor -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(7)
Level 4: Ablating Strike -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(11), Hectmb-Acc/Rchg:50(11), Hectmb-Dmg/EndRdx:50(13), Hectmb-Dam%:50(45)
Level 6: Assassin's Blades -- Empty(A), Empty(15), Empty(15), Empty(17), Empty(17)--Stalkers guile goes here
Level 8: Build Up -- GSFC-ToHit/EndRdx:50(A), GSFC-Build%:50(13), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-ToHit/Rchg:50(39), GSFC-ToHit:50(39)
Level 10: Static Shield -- GA-3defTpProc:50(A)
Level 12: Placate -- RechRdx-I:50(A), RechRdx-I:50(19)
Level 14: Conductive Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(21), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(23)
Level 16: Grounded -- S'fstPrt-ResDam/Def+:30(A)
Level 18: Vengeful Slice -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(19), Apoc-Acc/Rchg:50(23), Apoc-Acc/Dmg/Rchg:50(25), Apoc-Dmg/Rchg:50(25)
Level 20: Lightning Reflexes -- Run-I:50(A)
Level 22: Boxing -- KntkC'bat-Knock%:35(A), KntkC'bat-Acc/Dmg:35(36), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(37)
Level 24: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(27), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(31)
Level 26: Sweeping Strike -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Rchg:50(42), Oblit-Dmg:50(42)
Level 28: Energize -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(29), Dct'dW-Heal/EndRdx:50(29), Dct'dW-Heal/Rchg:50(31), Dct'dW-Heal/EndRdx/Rchg:50(31)
Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(34)
Level 32: One Thousand Cuts -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Dmg/Rchg:50(34), FrcFbk-Rechg%:50(46)
Level 35: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(36), LkGmblr-Rchg+:50(36)
Level 38: Power Surge -- RctvArm-ResDam/Rchg:40(A), RctvArm-EndRdx/Rchg:40(43), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-ResDam:40(45)
Level 41: Ring of Fire -- Dmg-I:50(A)
Level 44: Fire Blast -- HO:Nucle(A), Apoc-Dmg:50(46)
Level 47: Fire Ball -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/Rchg:50(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50)
Level 50: Agility Core Paragon
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Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(42)
Level 1: Assassination
Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
I wonder if I can import your build without having changed my MIDS. Guess we will see. The brute proc is so damn good I am thinking of making my Staff toon a brute now. Yikes. -
Quote:I find where I need the extra DPS is against really hard targets. That's why I put it in Follow Through which is used 2x per attack chain in my standard single-target chain.Sounds like it's better to stick in aoes. Stuck mine in followup and the only time I peg 100% is against really hard targets.
Seriously tempted to go back to my max recharge build so that I can chain fu/focus/slash instead of fu/focus/slash/swipe... but that's a tough call. I like all the extra HP I have now.
edit: However, I haven't buffed my set yet; still sitting with all the base values. -
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Villain, in Nerva.
I spent 2+ days doing tips to go Hero -> Vig -> Villain. Then I ran the Villain PPP mish. After I completed the PPP chain, I tried to use the token to go back to Blueside. It wouldn't let me.
I'm wondering if it is because there is a timer on side-switching that even the tokens follow. That is, I tried to use to token to close to when I had turned to Villain using tips. -
So today I rounded out my trip to Villain via Tips. And once I did the PPP arc to claim Shadow Meld, I figured, hey, let's use a shiny new Alignment Token to pop back blueside.
Except it is not working. Every time I try to claim it I get some error message about how I must be lvl 20, not on a TF, and not in oro or some other spot to use it. All conditions I meet.
Is there a cooldown period on side-switching, via tips or tokens? -
If they continue to allow the Brute ATO proc to regularly let Brutes hit 100% fury, then go Brute and use the endo-reducing form.
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I PM'd Synapse to explain the issues people are reporting here, and my own findings from some pylon runs, but he hasn't responded.
Here are two combat logs from my Pylon runs. These were without Chilling Embrace. Typically ever Crushing Uppercut or other attack after an AS should have a crit, due to the hidden proc, but you can see it's not the case.
I don't know if it's Reactive interface damage interfering with the proc. Or maybe it's the proc supressing itself within some time period (10 secs?).
https://docs.google.com/document/d/1...GDBRKQx08/edit
https://docs.google.com/document/d/1...yzfZ1_eng/edit
Please shoot Synapse a note to get him to look at how the proc is working, if you're seeing problems. -
Quote:Back in the day my Claws/SR brute -- using a build tweaked by Iggy and others -- was still underperforming Claws/SR scrappers in the Pylon thread. I wonder if the Brute IO would change it.Brutes aren't meant to be at 100% fury with no effort. They're meant to be at 100% with an 800 million inf expenditure utilizing the set in a high use attack chain or saturated aura. Or as with normal for our devs, they nerfed so that they could buff in some other way. ED gave us IOs, the fury nerf gave us brute ATO.
Just for the hell of it, I'm crunching claws numbers using 95% fury and 14% crit rate for scrappers on the single target attack chain.
EDIT: That's funny. With my current claws chain/enhancements/etc:
Scrapper 198
Brute 199.5
yea, not seeing a problem here.
Here's the build. I'd probably 5-slot the Brute set including the proc into Slash, leaving the -RES proc in place. Chain is FU-Focus-Slash (repeat).
I like Claws, but I think I like TW more now.
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