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Posts
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Joined
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Quote:He's probably right. AE is probably mostly used for farming.My only problem with farming is with inf inflation, I have no problem with power-leveling or ticket farming. Heck, I did both myself. To each our own.
That said, this was what I had a problem with:
Maybe its just me, but I tend to get itchy when the tone and words of a post state that somehow I don't actually exist.
But, the fact that he said "main thing" implies he acknowledges that it has, at least, a secondary use.
And, of course, acknowledging that each person's subjective view is different the main thing for him is farming and secondary would be RP arcs.
Your subjective view would be the main thing as RP arcs and secondary farming.
So, you're both right. At this point it's a matter of argument who is most right and really that's not an argument that is ever won by anyone. -
That, Sir, was exactly the point.
As for RP Arcs, I don't see any less of them, because farms exist. I don't see any farmers stating they want to see less RP in AE or in any way stating that AE can't be used the way you're proposing should be the only way it is used. -
Ice/Rad
You'd be surprised how much control that combination has, but includes major debuff capabilites.
Your dps will be garbage, but the control is amazing.
Stacking arctic air with choking cloud allows you to passively hold many mobs. Put a lock down proc for +mag 2 hold in choking cloud and you can hold even bosses, passively.
Anything that is your circle of control can easily be locked down with a single activation of any control power. Furthermore you can place contagious confusion proc in arctic air to spread around confusion, with arctic air's inherent confusion, much more easily
Or you can even put a -recharge proc in arctic air and stack even more -recharge debuffs which stack with pretty much all the recharge debuffs from most ice powers and even some of the rad powers.
Seriously try out this combination if you want a pure control build for your controller. -
Quote:Funny how what you think isn't always the same as what other people think right?Funny, I thought we used it to create our own arcs and run RP missions.
I mean, obviously, the game should be played the way I think it should be played, right?
Doesn't that mean you're wrong? -
Yeah, guess they don't really have to penalize players when they can simply remove any content they don't like since MARTy gives them an easy way to find that content now.
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Claiming rights to a name just, because it's your global or just, because you've had a character with that name for a long time on another server or even multiple server seems a bit misguided.
I can see someone thinking they have the right to the name, but there's not actually anything that gives them the right to that name unless the rest of the community allows it.
This is where subjective views on this differ greatly. I personally dislike reserving names, which I know a ton of people did when this server became live.
I know plenty of people don't even plan to play on this server, but they still made characters just to take up names.
Is that ok? Yeah, I guess it is since there isn't anything stopping them. Does everyone like it? No, but oh well we can't do much about it. -
Quote:Yeah, that seems worth while, at least you can still use it to mule a useful IO or IO set.I went ahead and got the PB's new extra travel power, Quantum Acceleration. Hey, it's fast and can hold a LotG, why not eh?
Can't do that with shadow slip, nothing useful to put in it.
I don't have any powers I'd want to give up for shadow slip, so I respecced out after messing around with it for a while.
There's sometimes where I thought it'd be nice to have, but really those times are so few and far between, I'd rather take a power that I can at least slot something useful in.
I guess the power is worth it if you don't have anything you want, can use, or you plan on using the power often. I guess it's just not worth it for me. -
Just testing it and it's not worth the power slot.
It teleports you to any zone you can go to for your alignment, but has a 5 minute cooldown.
It really doesn't take much time to just take a train. -
Yup, having this issue right now.
Can't select the server all my characters are on right now. -
Not sure what archtype I want to use with time yet.
I think anything where I can stack more -recharge and/or slows on targets is going to be a good combination. -
Shadow Slip seems like too cool of a power not to pick up. No more having to use the trains, just jump to whatever zone you want when you want.
How many of you are looking at your builds seeing where you're going to fit this one in or have you just decided that the train is good enough for you? -
Quote:You're the first person I've seen that judges the performance of their character that way. Usually, it's top end performance people focus on, while others prefer to look at the average performance.I dont like warshades because of how low their lows are, personally. I for one like to judge a toon by how they will be some of the worst conditions.
Which is why i say that my SS/fire has bad end without cardiac. But really if i have fully saturated mobs for consume his end is amazing, and he can go with spirit. But you dont always have full mobs.
I find it interesting that you go that route. I've yet to experience any true lows for the WS that I are really any different than any other character I've leveled, minus the vunerability to quantams which can be annoying.
@Draeth Darkstar
Why say it's a silly question when the way you choose to play or enjoy the game is purely subjective? Not only that, but a subjective view changes over time. I've already made so many character and played so many different combinations, but I have yet to build one character that is so thoroughly developed that they've done possibily everything that one character can do in the game.
Right now "A lot of fun" to me is finding one character that I can develop to such a level that there is very little (on the extreme or obviously not possible) that it can't do on it's own. -
I'm starting to see more and more evidence that Warshades are the one archtype to rule them all.
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Energy melee.
I've always loved the set, could never get over the glowing pom poms of doom.
Now what's this about food? I'm hungry. -
Quote:Oooh, awesome. I might actually have a inherent tool for mitigating the -def on rage crashes now.They're getting Energize, and the power that was acting like a pseudo heal was changed to a +def power like Energy Absorption from Ice Armor and I believe getting a taunt aura added.
I might have to dust off the ol' SS/EA brute and see if he isn't a such a spectacular failure now. -
Quote:Did I miss something with /EA did they make some changes? I have a SS/EA brute that's been sitting at level 36 for about 4 or 5 years.I was pretty impressed with StJ during beta, and would love to make one, though I know that won't be possible tomorrow.
First I will be re-rolling my Fm/Reg into a brute.
Second toon will either be a SS/EA, or a Wm/Sd scrapper.
What about everyone else?
I haven't had the heart to delete him. -
Quote:So rather than showing a mean score, why not simply show a median score?I really think this notion that the ratings system is "unbalanced" is misplaced. Lets look at the reverse. Suppose an arc really, really sucks and I want to rate it a one. But the arc writer has a friend who rates it a 5. How many ones does it take to bring that 5 down? The same number. Even after seven people rate it a one, that single five makes the total average rating 1.5, which rounds to two.
The ratings system doesn't do some weird mathematical jump rope to generate the rating. It just averages. Averages work that way. Averages are not skewed to favor bad ratings any more than they are skewed to favor good ratings.
The real problem is too many arcs chasing too few players to play them, so people think any rating under 5 is an unfair rating, so they expect the ratings system to somehow figure out who deserves to be rated a 5. The only way to do that with the current system would be to eliminate all ratings under 4, which would be actually quite ludicrous. -
Quote:That's actually very sound rational, Joe. I believe you're correct, but you know how the rumor mill is.If at this time there was a change to AE we would have seen it on Beta. People would be able to link to a patch note that says something like:
MA: Removed experience from all non Developer Choice Arcs.
No such change is in effect on Beta.
In fact the xp boosters that grant 1.25 times xp work in AE as of the last patch. I would have thought this was a bug but the boosters only started working in AE when they were nerfed from double xp down to 1.25 times xp so it is likely WAI.
Paragon wants people to spend money on that MA license. They aren't going to buy it if the arcs don't give xp.
It seems anymore I see this rumor in AP broadcast as much as I see ad's for farms. -
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What many of these arguments boil down to is the following:
People not liking the fact that other people do not play the game the way they do or the game not supporting the kind of play they want.
Most often there is little productivity in worrying about how someone else is playing the game. It seems when someone is not happy with how they're playing the game, they start worrying about how someone else is. It's just not worth the time.
If there are any major glaring errors such as signficant advantageous bugs, you can be certain that the community at large will address them rather than one lone outlayer or a small group of players.
The subjective view of the state of the game is hardly ever the true state. -
If the rumor is true that there will be no xp rewards from AE, I see the old farming maps becoming very popular again.
Which probably means that the Fire/Kin controller will reign supreme again. -
Quite possibly the most successful troll post I had ever seen.
It surprises me that it lasted as long as it did. -
That does look quite a bit better, Riora.
I appreciate your input as well.
I went ahead and frankenslotted footstomp to be as efficent overall as I could manage. I don't think I lost much doing it this way, at worse I lose 5% recharge, I believe. -
Yeah, I found a version of your build a little while ago.
| Copy & Paste this data into Mids' Hero Designer to view the build |
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I'd like to see Ultrawatt's build, but if he had it posted somewhere he must have removed it. I can't seem to find it. I did a search and started looking through his post history, but I don't see it.
I'll have to look through Fiery-Enforcer's stuff as well. -
Thanks, Joebartender. Your post is exactly the kind of response I was hoping for.
I actually don't know too much about incarnates as I haven't played in a couple of years. I'm pretty much working off what I knew then.
Darkest Night, was something I put into the build simply, because I thought it would be very useful for AVs. However, I have no experience with the Fiery Armor set at all and really don't know much about the ins and outs of making it do what it suppose to do.
I don't quite understand why 32.5% S/L is a magic number since I'm not certain what DK stands for.
As for the superspeed and self-rez, I'm not certain why I put those in there. They weren't suppose to be there. They were suppose to be stealth and invisibility to mule in the other two LTG 7.5% enhancements.
I had thought about going up to a mag 8 KB protection using steadfast, I had assumed the KB protection enhancements were unique, so now that I know they are not, I do need to work in 12 mag KB protection as you said.
I used obliterates in Footstomp and Blazing Aura for the 5% recharge buffs only. I would much rather frankeslot those to the greatest effect, but I figured that fire would need as much recharge as possible to keep healing flames on the lowest recharge as possible and to keep footstomp at a lower recharge as well.
My eventual plan was to slot an armagedon set in either burn or footstomp when I collected them all.
Dropping darkest night should free up plenty of slots to 5 slot my attacks and I can replace the rez in there if I like. I'm usually ok with not travel powers as well, since ninja run works well enough, but I will keep at least one just for the hell of it, unless I see a need to drop it to replace it with another useful power or enhancement mule.
I made those changes and I think that the build improved for it.
I can trade out the oblits in footstomp and possibly frakenslot it for more desirable results, but I'll have to give up 5% recharge and 9% accuracy (felt that my build my be lacking some). Unfortuantely I don't how I can replace the oblits in burn, since I used those to get to 32.42% S/L defense. I'm hoping that .08% isn't somehow critical, because I don't see any easy way to get any more defense.