Goliath Bird Eater

Renowned
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  1. Quote:
    Originally Posted by Wolfgang_Tao View Post
    Forget the whole thing and go bowling. What I usually to when alliens are landing, and trying to steal my pistachio ice cream.

    I am lost, and new.

    Can someone direct me to the place you put suggestions? Would like to suggest that exiting a your base from a mission map after eating dirt takes you back to the door of the mission that toasted you. Otherwise not much point in having a Medical Center in a base.

    As you were!

    Tootles.
    Four forums down, right above the Comic & Hero/Villain Culture forum
  2. Quote:
    Originally Posted by A'V At'Ea View Post
    Initial post updated, sorry all it is just a back-end maintenance.
    What, destroying all humans isn't enough for you Rikti? Now you have to dash our information-starved hopes against the rocks, too?


    (Hey Avatea, any chance someone there could convince marketing to give the okay for us to get just a little more GR info? People are starting to go stir-crazy)
  3. I'm not gonna say what I think it may be, but 4-6 hours is a little long for routine maintenance or a normal patching.
  4. Quote:
    Originally Posted by N'Iv I'Ene View Post
    Ship: Deployed
    D00M: Imminent
    Ho, that's beautiful, man. Oh man, that that... that just beats it all...
  5. They're coming outta the walls! They're coming outta the godd*mn walls! Let's book!
  6. They ... they got Niviene, Avatea, and The Ocho.

    That's it man ... game over man, game over! What the frak are we gonna do now?! What are we gonna do?!
  7. If we had a "jaw-drop" emoticon, it'd go *HERE*
  8. I honestly don't know.

    I've been here since CoH beta, so I remember when PvP was first tacked onto the game. I went into the arenas when they first went up. I remember the novelty of playing against another person, as well as the broken nature of some ATs and/or powerset combinations in PvP. I also remember when the rules for PvP first started to branch off from those of PvE (stuff like Brawl detoggling, for example). Between that "day one" experience and the fact that PvP in this game has gradually seen its gameplay mechanics slide further and further away from PvE mechanics, I don't know if anything the devs can do will change my feeling that PvP is just some aberrant part sewn onto Frankenstein's monster after it was already up and walking. I do know that leaving PvP in its current unfinished state - which is mostly a matter of scheduling and resource priorities - hasn't helped matters any.

    As it stands, I'm of the opinion that things would probably be better if PvP were put out of its misery once and for all. Since heroes and villains can only fight each other in the arena or a few specific zones - none of which have any impact on the overall in-game story (Recluse's Victory is a What if? scenario) - nothing would really be lost. If we had some sort of PvPvE system in place similar to what DCUO plans, where there were times that player-run heroes and villains could potentially face each other inside missions, it'd be a different story. Hell, even if base raiding were up and running it would be a different story. But bases, like PvP, are in a long-term state of flux, and there's absolutely no telling when the two systems will both be at the point where the devs can say that it's okay to throw the base raiding switch back on.

    So again, I don't know. If PvP could somehow be made to feel like an integral part of the game (from both a mechanical point and a larger, meta, comic-booky "the superheroes must stop the supervillains and save the day" point) ... then maybe. I'm not saying that we should institute open-world PvP or anything. Just that no matter what has been done to it, PvP in this game has always felt tacked on. So much so that the PvP population was never more than a small portion of the playerbase. And I don't solely blame the PvPers for that. Yeah, there are your standard PvP morons. But every game with PvP has some of them. But I think the perception of "Okay, I'm about to enter the arena/a PvP zone; this is totally different than and separate from the other 99.9% of the game" that most PvEers have is what has really kept PvP as a niche activity in City of Heroes. And as long as that complete divide between PvE and PvP exists, it will remain a niche activity. As much as the "YOU WILL NEVER FORCE PVP ON ME! " players whine about even having to enter Bloody Bay to get Shivans, I'm of the opinion that for PvP to even be worth saving, it needs to somehow be made meaningful to the larger game outside of PvP IO recipes which sell for billions in the auction houses. And given the overhaul and further compartmentalization in terms of gameplay mechanics it underwent in Issue 13, along with the fact that PvP has existed in said compartmentalized form for years now, I don't know if the devs would even want to contemplate anything remotely like that, considering how big a change it could possibly be to the entire game.

    Yeah, sorry for rambling.
  9. Groovy. My 38 kat/regen will be able to get his Vanguard katana
  10. Goliath Bird Eater

    Happy New Year!

    Happy real New Year, everyone!!!!
  11. Goliath Bird Eater

    Happy New Year!

    Happy early New Year, everyone!!!!
  12. Got another hour to go where I am, but who cares?

    HAPPY NEW YEAR, VEXXXA & ALL OF JUSTICE~!
  13. Quote:
    Originally Posted by Flameshot View Post
    Post a CoH Helper log and we'll see if there's any issues that pop out. Run it on his machine of course.
    If her husband has the 9.12 catalyst driver installed on his system, there should be no need for a CoH Helper log. The "strobe lighting" error is a known issue associated with that particular driver set and several OpenGL games. City of Heroes is specifically listed as one of those games affected. Uninstalling the 9.12 set and installing the 9.12 hotfix set WILL correct the problem.
  14. If your hubby has the 9.12 Catalyst driver installed, he needs to install the hotfix driver located HERE. The WHQL 9.12 screwed up quite a few OpenGL games, CoH being among them. With the hotfix driver installed, his problem should be resolved.
  15. I totally LOLed at Synapse celebrating upon hearing that there are no social diseases in the virtual world.
  16. Quote:
    Originally Posted by Skattershot View Post
    Congratulations! If I didn't know better I'd swear you're trying to finish this game off and maybe go on to something else. You CLAIM to listen to the people, yet the ideas you come up, i'd argue that point seriously. For YEARS people have asked for the same things, like costumes for MM's and Tankers with a ranged attack,yet you wind up doing whatever you want anyways. The one true original idea that you had with Mission Archetect,there obvioulsy wan't a heck of a lot of forethought behind it, and you release another issue just to add to it? Get real, that was a waste of a really good issue. You should know that people with take advantage of anything they can, and if you didnt see the MA abuse coming...well....let's make sure we nerf it multiple times so those who DO enjoy the cool stories reap NO REWARDS anyways! Hooray for killing the Original thinkers! Now to reward those who PLed off of MA...hmm..Let's lower the badge counts by,oh,let's say HALF...Yeah,that'll anger all those badge-hunters who busted their butts for weeks getting certain badges when some noobie can come along and in a few short days attain the same goals some veteran who worked hard to get his. Yeah, that'll kill the veteran badge-hunters! Now, let's hit the poor...after all,some of them are paying twice as much for both games AFTER you already merged them into one set, when WoW's prices are half as much...bye bye low income players. Now, let's get the rest by announcing a NEW expansion that,of course we'll botch so hard in the beginning that it'll drive off the rest. I mean after all, we can't get 1 game set,let alone 2....let's go for broke! What's left? Oh,right,PvP....i know, let's destroy any supplement powers like heals,slows, and Immobs so the only thing we have left is people zipping around blasting away. After all, can't heal,and make sure them with the best range and speed wins,forget any other powerset. So all we have left is PvP with zippity zip shoot and run. Nice works Devs! Keep up the good work! This game has so much potential to run for years and at the rate you're killing it, it'll be lucky to live a few months past CoRogues....Maybe you should actually READ the forums instead of browsing it, Some ideas i think were pretty bad, but should lead to brilliant gameplay....
  17. Merry/Happy/Joyous Whateverday, everyone!
  18. I got a Red Rider BB gun!

    Omigosh, I'm so happy right now that ...

    *BANG!*

    OH GOD, I SHOT MY EYE OUT!!!!! THE PAIN! THE PAIN!

    *_<



    Got clothes, some books, some cash, an ATI 5850 graphics card (a few weeks early), a Corsair H50 CPU liquid cooler, and a new ride cymbal for my drum kit. I'm gonna use a bit of the cash to snag some games as well.
  19. Happy holidays!



    Peace, love, and cornbread to all y'all!
  20. Quote:
    Originally Posted by kviri View Post
    I'm considering the purchase of a 5870, and have a pretty good idea what I'm in for (pre-GR), except for this one issue:




    That Kortez post is from way back in October 2007, and I've been unable to find any mention of the problem in any thread since then.

    If someone with a relatively recent ATI card, and running Windows 7, could confirm whether there is still a problem with the use of alt-tab/windows-key while running COH in windowed mode (maximized) and the taskbar on auto-hide, I'd be eternally grateful. I can live without High water effects and bloom, and I actively dislike COH's Depth of Field effects, but I use the windows key to hop out of the game all the time. That'd be a crippling flaw for me, I think.
    I'm not running in windowed mode - full-screen with the renderthread argument - but this issue is still alive and well for me. Alt+Tab or Windows key do nada.

    Edit: just tried removing the renderthread argument and, in addition to seeing no difference in the number of threads CoH was using, I still wasn't able to Alt-Tab. So that's not it. If it's a matter of FSAA and AF being controlled by the GPU, then the problem should be fixed when Going Rogue is released, as ATI cards will be fully supported and all existing issues fixed.
  21. Quote:
    Originally Posted by Krarr View Post
    I have a 4870 with the 9.12 ATI driver and my CoH flashes to an unplayable state... i will try a roll back...

    edit: there is a hotfix for 9.12 that solved the problems. Find it at guru3d
    Or check my earlier post with a link to the hotfix drivers page.
  22. Quote:
    Originally Posted by Mephisto_Kur View Post
    Be aware that the new 9.12 Catalyst drivers break CoX for some Radeon cards. The release notes say this is a known issue, but does not name which cards are broken.

    http://www2.ati.com/relnotes/Catalys...ease_notes.pdf
    Fortunately, AMD has also released hotfix drivers which correct the issue. I have them installed and have had no issues with CoH.

    If you do use them, however, the Catalyst version will not show up as having changed from the previous version in the CCC. This is purely a cosmetic error, as the drivers will have been installed, and the driver version will be properly updated.