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Maybe that is it. After all the MA is sort of a co-op place and I know it happens there.
All I know is that until I hear otherwise my Amy is staying in her bottle. One almost-lost boss fight (MA) caused by a rampaging Amy was enough.
[Edit] Thanks Frost. I suspected as much. Hope they fix it soon. -
Thanks for all the information.
We only had 45 minutes left before people had to go when we entered the mission so we didn't quite finish it (we were down to 2 altars). We also wasted a lot of time getting a feel for the environment which was ... wow. Not what I pictured in my head.
We sent the stalkers in first but they had a hard time getting around all the lava since neither of them had hover or fly and jumping was... unreliable and resulted in a couple of unfortunate deaths.
We finally chucked it all and did a frontal on Infernal - who had spawned in the entrance tunnel. He wasn't a cupcake but we didn't have too much trouble once all his minions were dead and I had a good Hold on him. The information about using Air Superiority came in VERY handy.
Then we made the central area our home and sent stalkers into each tunnel... it just went too slow and we had to quit for the night. Not a lost cause though as we learned a lot. Looking forward to doing it again... I guess from scratch. Ah well. That many more exp points -
Our little villain group started up this Strike Force last night. We intend to finish it tonight.
We have a ninja mastermind, a fire dominator, a dark corruptor, and 2 stalkers. We've done really well in the first 3 missions and have a basic strategy to take advantage of our team... but the final fight with the 2 AV's is starting to scare me.
All of us are virgins to this SF. I don't mind spoilers and I've read the wiki strategy but have questions.
Where are the 5 altars? Scattered or all in one place? Are they close to Infernal? How reliable is it for Infernal and the demons to fight each other over us?
Basically I'm just looking for some tips. Most of the party wants to just take out Infernal first so we have no chance of having to fight both but I'm not sure we have the firepower to take out the demon alone without his help.
One last question... is the fire dominator going to be basically useless against the demon? Is it immune or highly resistant to fire?
Thanks for any help. -
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Of course, the flip side of that is that "builds" don't help you know WHY you want those powers, what to expect from them in lower to mid levels and such. "Build" posts are far less useful, IMHO. Let me know what to expect during DO levels. Let me know what powers work together, what to expect with SOs and plain old everyday IOs ... not purpled out on a multi-billion INF build.
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Yes!
When I'm thinking about making a new character, especially those first 4 or 5 months (which wasn't long ago) the old-style guides in the forums were invaluable to me - especially on how to allocate slots which I think is the most likely place for a person to screw up.
I still don't really comprehend the builds-style of guide and find them useless since they give me no sense of how the thing plays and how to generally slot 1-49. All it tells me is what the goal is at 50.
My only problem with the old guides now is that I've slowly come to realize that a lot of them are completely outdated and in some cases the newest powers aren't covered at all.
So these days I don't bother looking up a guide unless there is something really strange about the set. Instead I go to the wiki, pick the two sets that match my concept, review the powers and when they are available, make a vague game-plan, and then learn as I go. That's a lot easier now that I sort of understand the combat concepts and mechanics of the game.
It also helps that I have a Veteran respec sitting on each character. I don't feel so much like I'm flying without a net like I did in the beginning. -
Ok, I found it thanks to the Maps thread. The Zig Breakout map actually includes both inside and outside. I'll experiment with that to see if it'll work for me. Thanks for the replies.
http://paragonwiki.com/wiki/Mission_...ct_Unique_Maps -
Is that in the unique map unlockable or something else? If unique do you happen to know what category it is or what it is called?
I found 2 that might be it but one was the bunker you blow up to help the flyer pilot. The other called Zig, just looking at the preview, looked like the outdoor area of the villain tutorial. hmm... suppose I should just use test to look at it up close. -
eh, I wanted to spring the guy from Paragon City custody.
I hate that the police station is so ... bleh. It was otherwise perfect.
I suppose I could use the Arachnos map with the holding cells... call it a special detention center... no wait, aren't there Arachnos flags hanging in that thing?
*sigh* Office calling it the Courthouse it is then. -
Has anyone tried to use the Unique map - Police Station 01?
I can't seem to have anything like a captive release. As soon as I add a static spawn I get the "You have too many rescue, escort, blah blah blah..." error.
What the heck? You can't bust out a prisoner?
Assuming I can't use the police station, are there any other map suggestions for that sort of mission? Ideas are welcome. I can't seem to find a Zig map or a Hospital... I guess if all else fails I'll have to make it an office and call it a court house or something
I'm really disappointed. The thing has 2 floors, I don't understand why it can't have 2 static spawns front (in visitor's lobby) and back (in cell area). -
QR
I use it several ways.
Reverse stealth - smoke everything and sneak past. It is very difficult to use this in buildings because blind spots are more common and sometimes you can't approach them without being seen prior to the Smoke. You also have to move along fairly quickly because Smoke doesn't have a huge duration. I'm pretty sure Smoke and Stealth stack since they operate in different ways (please someone correct me if I'm wrong). If that is true then the two combined should be a great combo for stealthing almost anything but then there are better ways to do that.
Two groups close together - smoke one and attack the other. If the group you want to attack is closer than the other then you may need to smoke both just so you can get range on the far group. Definitely *pull* the first group away because the smoke may run out before you defeat them. If you do manage to pull a few at a time refresh the smoke between fights.
Playing with my stalker friend - In that case I smoke every group because she says the high perception enemies are less likely to see her. I've never noticed that they ever see her to begin with but if she likes it I'm all for it.
It also provides a tiny to-hit or accuracy (I forget which) debuff so I frequently use it on everything just for that.
I've grown fond of the power. When I created a fire controller hero-side I skipped it and find I miss it. -
It happened to us again. Super Group running an arc by one of our members (same one as last week since we didn't get to finish it). It is a full 8 person team levels 15-28 - half the party is side-kicked.
Everything is fine until we get to the last mission. The villains are a custom faction that basically adds a few custom critters to the Banished Pantheon set. It is listed as 1-54 but of coursed BP don't go that full range. We assumed this wouldn't be a problem since the average party level of 27-28 is well within the BP range.
We are about a quarter-way through when we run across a level 40 Death Shaman. The tank sacrificed himself so the rest of us could escape back to the front of the mission (his body was recalled back).
Last time this happened we all exited which totally screwed up the mission causing more than half the team to start having serious disconnect issues anytime they tried to re-enter.
So this time we sent only 1 person out of the mission to get their level 49 blaster. She comes back and obliterates the level 40 then exemp'd down to run the rest of the mission.
As we came across additional level 40 shamans of various types she'd un-exemp herself and blast them then go back down. This happened 3 more times for a total of 4. They were part of the normal, static mission spawns. The ambushes, guards, and the boss at the end were all fine.
The author is convinced she did something wrong to cause this. My personal opinion is that it is a MA bug. I can't believe there is any way, no matter what difficulty the various team members may or may not have had, for the mission to spawn at +12 levels.
I sent a bug report but has anyone else seen this problem? -
Well Posi said it would be and Castle said it would be "post I15 launch"
I'm hoping that means it will be considered part of i15 but will most likely come in as a patch after go-live.
Hey! I can dream. -
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the most powerful AT in CoX.
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Ahahaha. Well built/played doms can be strong, but I wouldn't call them the most powerful AT in CoX by any stretch.
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I agree even if I don't have a lot of experience with my dom. I love her to death (often literally) but I'm looking forward to getting a bit of a buff to her damage. That will be a nice little boost for her regular team which frequently struggles through some missions.
I would be sad if it isn't in I15 when it goes live. It seems like I've been hearing rumors of this buff since the beginning of the year. -
heh... I never knew I was getting a damage boost in domination. I always saved it for when I wanted that extra boost in my control set. Guess I won't be changing the way I play
I'm intrigued by the idea of double or triple domination. I didn't even know that was possible. When I trigger domination the bar stays high until it wears off then goes back to zero ready for the next buildup. I don't understand how that could possibly be improved, much less capable of overlapping. That seems pretty incredible. (I'm not really expecting an answer - I believe it can be done, I'm just amazed and have no idea how). -
I used to play Neverwinter Nights and I really miss having voice acting attached to the emotes. Laugh is especially missed.
But I kind of understand why they didn't. Having someone walk around constantly evoking their laugh or whatever could get irritating but that's what /ignore is for... right? Or an option to turn off voices?
Ah well. -
Trial accounts can't send e-mails at all according to this...
http://boards.cityofheroes.com/showflat....=0#Post13406594
I know I was unable to use e-mail when I had a trial account.
So I don't believe they are sending them from trials. I think they are doing it from paid accounts because the chance of them actually being banned for RMT is so rare that they more than make their money back before they have to open a new account. If they've figured out any limits, it's what the parameters are for # of spam reports in a single day that generates a ban.
Or that's my perception. -
Gah! This seems like a serious bug.
*sigh* How do I know which ones convert? I don't think I've ever paid attention in-game. -
No, but I REALLY wish we could.
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(QR) The problem with the email function going to the spammers is that it's really bad for folks who were actually using it.
One of my SGmates accidentally ignored another of our friends recently. She was clearing out her mailbox, marked everything as spam...
We ran a TF that night. She couldn't figure out why one of the guys was so quiet. She kept asking him questions, and he didn't answer. Freaked her out.
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This exact thing happened in our SG. The person who got ignored was convinced that the other person didn't like her anymore. She was very upset and on the verge of tears and quitting the game when I talked to her after the task force.
That evening I remembered a mass e-mail that went out to all SG members and it finally occurred to me what was going on. I straightened it out the next day to everyone's great relief. The joy on both sides was palpable.
We now have a no e-mail policy in our SG and have setup an out-of-game forum to handle communications.
I'm regularly getting 10-15 e-mails a day on my most active toons. I don't really want to hide as I do sometimes accept team invites - especially to TF's. I used to ignore them all but since that seemed to not work I just use delete now (I do get more e-mails now that I stopped using ignore).
But I'm really afraid if something drastic is done to e-mails to stop the spam I'll start getting offline tells instead. I'm pretty sure that would be worse. The only real way to fix it is for customer support to aggressively ban those accounts. It would be easy to find them... just login with a character on each server and stand around all day. -
You don't have to use /petition, you can use the menu to select Support. I think one of the categories is "Bug Report" or something similar, then fill in the text boxes as appropriate.
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heh, I checked my namesake last night and had 145 hours with 114 logins - she's 27th. That was neat information to know.
Can't wait to find out what my tank's time in game is. -
We ran a SG member's arc Tuesday night. We had a lot of fun but some folks had to leave early so we decided to meet up the next night to finish it.
Apparently the author went in and made some tweaks to the missions we had already run to correct some issues we had found. I have done this myself while in the middle of an arc so I don't think this would be an issue.
We got together last night and jumped into the datastream. The enemies were all orange to me but I knew one of the members was a level higher than me so I didn't think much of it. While we were fighting the first group my targeting finally rested on the lone survivor... a level 40 avalanche shaman. The team was level 25-28. It was not pretty. After many minutes of people dying and no progress made in defeating the shaman we all made for the mission exit and escaped.
One of the members logged off and brought in a level 42 scrapper. We figured he would deal with the abberation and then accept an exemplar for the rest of the mission.
Once everyone was ready, we stepped into the datastream again. Only 3 of us made it into the mission. The new scrapper, myself, and our tank. Everyone else dropped from the team roster including the author. My wife was stuck on the loading screen and had to use the Task Manager to kill COH. The three of us exited and we could see the other 5 member's names hovering in the air along the stream.
We tried 2 more times. Every time most of the team would drop. Those that remained didn't always go into the same instance of the mission. When my wife did manage to make it into a mission her mouse had stopped moving (she could still click).
We sadly quit the arc and most everyone left. The author rearranged her missions and what was left of the team restarted the arc and ran that mission fine without any issues.
Has anyone else seen similar problems? Mission enemies spawning much higher (in our case 12 levels higher) than the party, going into different instances, or dropping trying to enter a mission?
Do you think it was caused by modifying the arc between sessions (I've done this so I don't think so) or because we waited a day? -
I know I read it. I just wanted to blow off steam. I agree with you though I assume the extra options available to males on the magic cape is a bug that will get fixed eventually.
I still want my shoulder cape back. -
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http://www.made-in-china.com/image/2...ape-Cape-7.jpg
I call this... "The Lady Cape"
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I would call it a shawl or more recently the Swan cape - lol
I would LOVE to have this available with various patterns for the women. For men something similar could be attached to trenches and jackets as a duster. -
I was told last night that the single shoulder valkyrie cape is no longer available to me. I guess the guy I have with it will not be getting any costume change for a LONG time since 21 months is a ways off for me. He wears a kilt and it just doesn't look right without the cloth over his shoulder.
IMO you should get capes from level 1. It is so iconic of super heroes that it's strange it isn't that way already (I'd say the same thing about wings and bird-type wings in particular). If capes are only allowed at level 1 by veterans then I can live with that and it should be applied to the purchased capes as well.
However - If I buy a costume pack that includes capes I should have access to all the capes of that style including the one-shoulder capes (level 1 or 20, whatever). I bought it dang-it, I want to use it!