Golden_Avariel

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  1. Quote:
    Originally Posted by Diggis View Post
    The first Character you create will end up in Praetoria. Complete the tutorial and you can create a hero or villian.
    There you go... all explained. Thanks. Good to know I wasn't completely bonkers.
  2. Quote:
    Originally Posted by Psychic Guardian View Post
    You mean like not able to create heroes or villains? I'm curious where you heard that, AFAIK since it's an expansion of cityofheroes/cityofheroes(which have been 1 product for years now), new players buying the GR edition can play any of the 3.
    In the original GR announcement they said that new players would be automatically put in Praetoria "to put our best foot forward." Also, when my son came back for reactivation weekend he made a dual pistol blaster and ended up in Praetoria. He says it didn't give him a choice.
  3. Might want to ask amy additional questions in the Brute forum for more opinions and expertise specific to the AT. They've always been good for me when I have questions about my one Brute.
  4. Aren't new players who bought the GR pack limited to starting Praetorians? Or is that a nasty rumor?
  5. Get rid of or double the distance of the team/crit leash.

    Love the idea of the fear being pbaoe around either me or the victim instead of a temp power on the rare enemy that lives.

    I like the idea of making their hit points closer to the stalker.

    A damage increase would be great too.

    Pick any 2 or 3 of the above.
  6. Quote:
    Originally Posted by Dechs Kaison View Post
    I have to ask what your secondary is that's causing so much trouble.

    I have two stalkers which run without stamina. One is EA, so he doesn't count, but the other is Ninja Blade/Dark Armor.
    Did not intend to start a discussion on stamina here. Just ignore me. I didn't mean to go off-topic.
  7. Quote:
    Originally Posted by Green Jelly View Post
    Unfortunately their is not "None" Link under the appropriate contacts "Contact Introduced By" that would direct you to all of the contacts that dont require a referral.
    Level 5-9:
    Officer David Wincott (Hollows) - leads to 3 others

    Level 10-50:
    Montague Castanella (University in Steel Canyon) - introduces a normal contact plus opens up the Midnighter Club/Cimmerora.

    Level 15-19:
    Jim Temblor (Faultline) - leads to 3 others plus introduces a normal contact.

    Level 20-24:
    Doc Delilah (Faultine) - technically needs an intro but Jim Temblor introduces anyone to her at 21st level regardless if you've done his arc or not. Doc also rewards the Ouroboros portal for her arc. Introduces Agent G.

    Mercedes Sheldon (Midnighters Club - Steel Canyon lobby) - must have run Montague's arc to get into the club first.

    Stephanie Peebles (Striga) - leads to 3 others which eventually opens up the Hess TF.

    Level 20-29:
    Field Agent Keith Nance (Talos Island) - leads to 1 other

    Level 25-29:
    Gordon Bower (Croatoa) - leads to 3 others which eventually opens up the Croatoa TF.

    Level 25-50:
    The Pilgrim (Ouroboros) - must have the Ouroboros temp power either through running Doc's or Agent G's arc or getting someone to lay a portal down for you so you can go to the top of the building to get the badge. Once done you can run any of the Ouroboros task forces.

    Level 30-34:
    Kelly Nemmers (Croatoa) - technically needs an intro but Gordon Bower will introduce her to anyone that approaches him after level 30. Leads to one other in Gordon Bower's chain.

    Level 30-50:
    Percy Winkley (Croatoa)

    Level 35-50:
    Senator Decimus Aquila (Cimmerora) - must have run Montague Castanella's arc to get to Cimmerora.

    Marcus Valerius (Cimmerora) - must have run Montague Castanella's arc to get into Cimmerora. May or may not have to get an introduction from the Senator - not sure. No arc, more like a radio.

    Levantera (Vanguard) - leads to 3 others (4 if you count the "radio" contact Borea).

    Level 40-44:
    Daedalus (Cimmerora) - must have run Montague Castanella's arc to get into Cimmerora.

    A LOT of those lead to more contacts.
  8. Quote:
    Originally Posted by Green Jelly View Post
    Is their a list of these contacts somewhere. There are contacts on the map, but from my limited experience they usually wont talk to you
    You have to get an introduction to most contacts (other than the zones I listed) before they will talk to you. You have at least the one contact you got when you created the character plus you get some automatic ones at 10th and 20th. You can find them under the Contacts tab (active or inactive).

    If you don't have any contacts that are current go back to some of your old contacts and talk to them. They will sometimes give you an introduction to a new, level-appropriate contact.

    If all else fails, go to a zone where you have the same detective and the radio is active then alternate radio missions until you get a safeguard mission. After running that (success or fail) the detective will give you a choice of 2 or 3 contacts. There is almost always some overlap, choose one of those.

    If you can't co-op the Safeguard (you have different detectives) then you'll need to run the safeguard twice. You should both talk to the respective detective, choose one mission and run it then as soon as you jump out, select the other mission and jump back in. That way you can still both talk to the detectives at the same time and still compare lists.

    You'll know which stories you've already run by looking under Badges / Souvenirs - each souvenir is a story arc. You'll know which ones you are currently running because they'll have a little book icon next to the contact's picture.

    You can find a list of Hero Story Arcs here. Look under the heading for your level range.

    For completeness, you can do the same thing on the villain side except old contacts won't generally give you new contacts. You have to run Mayhem missions for brokers to get new ones. Be SURE you are in a zone appropriate for your level - just because you can run newspapers in a zone doesn't mean you'll get a contact at the end if you've already been there a while. Try to run them on a level divisible by 5 + 1 (6, 11, 16, 21, 26, etc). You can find a list of Villain Story Arcs here.
  9. Yes, my wife and friends do it all the time.

    You have to try to get the same contacts. Any time you are offered more than one compare notes to see which might be one the other already has or is being offered. It helps a little if both are the same origin. If you find you don't have any common contacts there are some you can just walk up to - Hollows, Striga, Faultline, Midnighters (both) and Vanguard are examples of those. Detectives tend to offer 2 or 3 at a time after a Safeguard and are good for getting re-synced.

    Once you both have the same contact you need to know what mission is the first for their arc or are badge missions. I use the wiki for this. Then cycle through the random missions using the new Abandon option until you both have the same missions (preferrably the arc/badge but we go for any that are the same).

    Then simply make sure you have Co-Operative Missions turned on (I set mine for Auto so I don't get the annoying message after every mission). You can find it in your main options page toward the top.

    If you do this you'll always be about the same level (even if you aren't level-pacted), with the same number of merits. Good luck.
  10. That was a pretty intense mission for my stalker but I'm not sure it's any worse than the others. But then my average death per mission is less than one and there are some missions I don't know how a non-stalker would do them.

    But I'm putting my kinetic stalker on the back burner until after issue 19. The endurance issues are (literally) killing me.
  11. Golden_Avariel

    Ashley McKnight

    That character has definitely done the Origin of Power arc. Curious, I don't remember her saying that before but then I only have 3 villains over level 35 so maybe I'm mistaken.
  12. Golden_Avariel

    Ashley McKnight

    I was messing around yesterday on my level 36 dominator and called Ashley on a whim. This is a paraphrase but she said something to the effect of:

    "I do have something else for you but it's pretty high up on the insanity meter... Call me back when you are level 50."

    Anyone else seen this? Early hint?
  13. Quote:
    Originally Posted by Willowpaw View Post
    Is that a stern warning?
    There is always a ketch.
  14. Golden_Avariel

    Mercenary: Serum

    When I fought the Executioner I had the resist and defense procs in place. It was a stalemate. He couldn't hurt us so fast I couldn't liesurely heal it up and we couldn't hurt him either. Even after I let the Shivan loose it wasn't much better. Eventually I bit the bullet and turned on the Ace of Spades temp power. Within a minute he was half down and then suddenly he was dead and the hero had shown back up to take me in. It was quite a fight. The hero was a piece of cake compared to the Executioner.

    Biff went down pretty fast after the Shivan came out but before that it was a stalemate. I even called in my men so he could escape but he'd get close to the mission exit then run back to beat on us some more.

    Silver Mantis however... I never did take her down. The mission just suddenly ended when I came back from the hospital for the 3rd time with the message that Mantis had defeated Aeon who was her hostage... sort of strange but I was thankful it was over.

    I ran a couple of tip missions last night using the alternate buffing order. I did notice a lot more burst attacks coming from everyone but otherwise didn't see a change in effectiveness... not that I had to fight anyone terribly difficult. I'll keep it up for now.

    Also put a couple of bids in on the Achilles. I'm anxious to give that a try.

    I'd like to thank everyone again for the comments and help.
  15. Golden_Avariel

    Mercenary: Serum

    Quote:
    Originally Posted by Brakner View Post
    Commando is better off with Sov 10% resist, Call 5% def and Soulbound: Chance for buildup since most of his attacks wont trigger Achilles.

    I have all 3 above plus 3 more Soulbounds and he kicks butt, I have seen his slug hit for 220.
    The 10% resist is in the commando. The 5% def is in the special ops.

    I'm only level 44 now so a set of purples are a bit down the road for me if it ever happens. Right now all my pets have 2xAcc, 2xDam (one a Brilliant Leadership), and a Brilliant Leadership Acc/Dam with the final slot used for special purposes. I have a heal in the soldiers right now but I'll definitely be replacing that with the -Resist chance proc. I'll miss the medic's buffed heal which is actually decent now, but I'll like the -resist better.
  16. Golden_Avariel

    Mercenary: Serum

    I don't, in general, have any trouble with arachnoids so I didn't realize they had high resistance to lethal attacks. Good point. Probably the same with the Executioner I imagine... and Silver Mantis *shudders*... and Malta Zeuses... and all the others that have sent me to the hospital so many times in the last few levels.

    I already have Aid Other and Force Field is my secondary. I'll be getting Assault very quickly and that should help too.

    I definitely agree Serum needs some love.
  17. Golden_Avariel

    Mercenary: Serum

    Exactly what I was thinking. Glad I put the other two procs in the spec ops and commando.
  18. SwellGuy's list is a good one.

    Crushing Field is great but it's a level 8 power. At level 7 you can still use Gravity Distortion on one snake in a group to immediately take him out of the fight. Choose the lieutenant if one exists.

    Use Crush while back-peddaling to immobilize a second and keep him at range. If possible try to stay out of his line-of-sight since he can still throw things at you.

    The knockback in your energy blasts and Lift if you have it should help keep the final guy away from you and on the ground while you kill him. Don't ignore the first two while you deal with him, keep them mezzed while you deal with the stragglers.

    Try not to fight more than 3 at a time and 2 (or 1) is better.

    Stay mobile when you can't lock them all down. Know the range of your powers and stay at the extreme edge when possible.

    When possible, pull stragglers away from their groups and around a corner out of sight of the others then beat him up for his lunch money. You should be more than a match for any single enemy since you can also hold him. The best way to pull is to throw your origin power and run back. Don't attack him again until he is well away from his buddies and start the fight with Gravity Distortion.

    Use your domination any time you have trouble holding an individual. Keep an eye on your domination bar and keep move fast enough to keep it from dropping too much, try to keep it full.

    Accuracy in all powers that take it!

    When all else fails and you can't find a helper, go outlevel the mission and come back to it later.

    And welcome to the game.
  19. Golden_Avariel

    Mercenary: Serum

    Ah cool. In that case I'll look into that right away. I could fit it in on the soldiers.

    Thanks.
  20. Golden_Avariel

    Mercenary: Serum

    Quote:
    Originally Posted by beyeajus View Post
    what about slotting an achilles heel: chance for -RES in your soldiers and spec ops?
    Grab an envenomed dagger for -Regen too, it helps. I wish they could just cut the crash out of it and lessen the recharge time in Serum, at least.
    That proc would only apply to my attacks right? I don't think it would apply to the pets. I'm not sure how that would work... but then I don't understand a lot about inventions and procs.

    I don't have an envenomed dagger yet (it's been a while since I played him and just haven't gotten one yet). My experience with other characters is that it helps IF it hits which, as a temp power, isn't very consistent. But yeah, something I need to put on a short list of things to get for him. He's a bit of a temp power junkee anyway. I finally killed the Executioner when I turned on the Ace of Spades power (the Shivan wasn't getting the job done). Biff on the other hand went down quick against the shivan alone.

    Quote:
    Originally Posted by RiverOcean View Post
    I have a mercs/ta. I find that Serum is useful on the Commando, when you have an EB to take down. If only the recharge wasn't so horrible, the duration was longer, and they would remove the end crash.

    Also try this upgrade order:

    Special Ops >Tactical Upgrade > Soldiers > Commando >Equip Mercenary

    This actually seems to improve the damage output. It gives the Special Ops their damage mitigation/control powers. While the Soldiers and Commando get a shorter attack chain, so they spam burst attacks.

    That, serum, and the procs you have should help. I wasn't a believer in the upgrade order, until I actually tried it...and it really seemed to help. Let us know if it helped you out too..

    Bon Chance!!!
    I am SO happy someone has some success with it.

    The recharge isn't a huge deal for me. How often does a really tough boss/EB come up that they don't just mow over without external help? And the Commando rides around most of the time without endurance anyway so even the crash doesn't turn me off. Heck when he's pumped up on Serum is the only time he has a full blue bar anyway. It is the 1 minute duration that erks me. When you really need a little oomph it's against an enemy that's going to take a lot longer than 1 minute to kill. So really it's a combination of all three that killed the power for me before.

    Let me get this buff order straight... summon the special ops and give him the tactical upgrade, THEN summon the soldiers and commando and do the equip mercenary to all three? So the commando doesn't get his top tier attacks like the LRM and the medic doesn't get the stimulant?

    Wow, that sounds counter-intuitive. But I will give it a try in a couple of radio missions or something and see how it works.
  21. Golden_Avariel

    Mercenary: Serum

    Unfortunately force field. The defense does help, I can tell the difference when the bubbles go down, but it provides virtually no mitigation against anything that ignores knockback.

    I finally slotted the two uniques for +Resist and +Defense. So far it has made a lot of difference. Now I just need to make them hit a little harder and I guess I was hoping Serum would do that in addition to making him nigh invulerable. Oh well. To the backup plan.

    Edit: I wish to heck they would change that power. Make it last longer, or recharge faster, or give a better damage buff or SOMETHING.
  22. I picked up my merc MM yesterday after a couple of months and they are working better than ever... at least as far as combat AI goes.
  23. Golden_Avariel

    Mercenary: Serum

    I'm giving this power another shot to prove itself to me. I'm level 44 and having a rough time with some elite bosses (most recently Biff the arachnoid and the Executioner in the Easy Job Rogue morality mission). I'm hoping it will improve survivability and damage enough for that 1 minute to turn the tide and not have to use so many Shivans.

    Does anyone have a recommendation for slotting it that isn't just using it as a mule? I'm thinking three Recharges, a couple of Resists, and a to-hit or some frankenslot version of that... maybe an Aegis set... not sure.

    Also, I assume the Commando is the best person to throw it on given the +endurance buff alone since he seems to burn through his blue bar pretty fast during a battle?

    Maybe a better question is - does anyone actually use this power and like the results?

    I really want to try and make it work this time around. If not I'll respec out of it again when issue 19 goes live and never look back.
  24. I think I speak for every woman in my group when I say Carnie bits - boots (the Succubus boots are a similar and perfectly acceptable alternative), sash, and bustier especially. Masks, even if they look completely different - there are a huge variety of carnival masks out there, would also be nice. Something similar to the Sybil dress would be awesome and completely understand if it disables capes.

    I'd like the BP Shaman loincloth and boots, the Roman leather sandals and "gloves", a KoA/Crey/Malta-inspired headset (no helmet required), the KoA gloves and boots... or really any boot with a built-in dagger sheath.

    Mirror Spirit's shoes and hair... well really anything that could be converted, she's awesome.

    Foreshadow's torso.