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Posts
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Joined
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I LOVE the new No Fade option on my Dark Armor tanker and wish I could get it on my Energy Aura Brute and stalkers.
Definitely all for this request! -
60!!! Double the amount for getting the 2nd? Really? Wow... I will have to do that then. It seems extraordinarily high for something so easily accomplished.
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You are supposed to get the Festive badge as soon as you login. If someone doesn't have the badge (like my stalker) that's also a bug. If an old character just got the badge this year then they weren't logged in during last year's event.
So far only 3 characters of mine have gotten the temp powers and all were created this year. I need to login with my new Widow and see if she gets them but I bet she does. Wow, only 4 all year? I'm slowing down on the alts. LOL
I haven't heard back and with only a bit more than a week left I don't imagine anything is going to get fixed. None of my friends have even noticed or seem to care and TPTB seem to have the same attitude. *shrugs* -
*blink*
Well, it's 30 for affirming your rogue or vigilante status (2nd morality) not 60 and now I really do need to go test if a 3rd gains you anything. If you get 30 every time then I'm astounded and pleasently surprised. -
Quote:I'm all for anything that allows rogues/vigilantes to have full access to Ouroboros like they do to the other main areas of the game.I am interested in what you thought about the mods I suggested for your ideas on Ouroboros.
Your suggestion is fine. So is having a Co-Op area with or without dual portals and flashback crystals. So is having the rogue/vigilante go to the "proper" Ouroboros depending on which side they laid their portal down in (with co-op zones going to the home ouroboros).
I don't really care but I'd really like to be able to have my rogue help anyone blue side that needs it, even if it is an Ouroboros TF, flashback, or story arc.
And the traveling thing is nice too.
There was a good suggestion earlier for a co-op Ouroboros. I signed on to that one and still believe it is the best one so far. I'll see if I can find it again.
[Edit] http://boards.cityofheroes.com/showt...ight=Ouroboros - I see you signed on to the idea of merging it too. It's a good idea and I hope they do it sooner or later, one way or the other. -
It is true that A-Merits require a kind of grind but so do most of those sorts of awards. The truly great thing about A-Merits is that you can afford all of the rare recipes with a minimum of SOLO work given time.
A single A-Merit can be worth over a hundred reward merits which is like 4 or 5 big story arcs and you can get it in less than a couple of weeks by running a single tip mission each day before diving into your normal content.
And if you are in the mood to team there are lots of tip teams out there (at least for now) so if I get on one I can rack up 4 or 5 missions toward the next morality doing what I was going to do anyway... join a team for random fun.
Rogues/Vigilantes: Open season on task forces and cross-faction teaming
Heroes/Villains: A-Merits
Both have their upside and downside, it just depends on your particular situation.
although I'd still like more rogue/vigilante-specific content *jabs at Jade*j/k
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Quote:dittoI would like to see Tip missions in Paragon City offer a "rogue" choice. I can get behind that. I was a little disappointed to find there was no such option - Rogues in Paragon City can only choose to become Heroes.
Quote:So, give Rogues and Vigilantes, say, 40 Reward Merits, instead of the "50" that Heroes and Villains get.
Wait - you say we do? Well, good, then. (I've heard. Never done it, so I don't know.)
Then just let me stay a Rogue in Paragon City, and I'm a happy guy.
All signs seem to indicate you get nada for running a 3rd morality but I haven't actually tried it. I need to test it.
Assuming it is true we don't get anything for continuing to do the tip mission content after the 2nd pass and because a 2nd pass is completely extraneous for us; I STILL don't understand why grays don't get 50 merits to affirm their alignment just like the pures get for their first affirmation. In my mind the real prize for being pure is the ability to generate A-Merits and the real prize for being gray is cross-faction teaming... But Jade and the others have convinced me that I'm just not seeing the big picture on this so I'm not pushing for it any longer. It isn't like 20 merits give or take is that huge of a deal to me, I just thought it was odd they were different.
Atilla: I don't want alignment merits for gray alignments. That is definitely not what I want. It is absolutely necessary that those stay exactly like they are. Now, if we could get an equal reward merit award for affirming OR a (much) lesser amount for every affirmation, then I'm all over that.
Thanks for your comments guys. -
http://wiki.cohtitan.com/wiki/Recharge
Basically, in your example, I think you'd shave 5 seconds off the 100 seconds recharge since a 100% recharge bonus would accumulate 2 points/second during those 5 seconds. Or I believe that's how it would work given the example and no other recharge bonuses to account for. -
Quote:Julius has it right - teaming. I had 2 folks helping me and we split up to find everything. It got really hairy when my defender found the hostage but the other two were able to join me pretty quickly before I died and then I grabbed him and ran while they fended off the extras that weren't guards.I don't see how you're supposed to tag all the downed cops OR rescue ____ (who, like most escorts, moves at a slow jog and then whines that you've left him behind), let alone both, in the extremely short time limit. Suggestions from those who've actually done it?
No one managed to click the incapacitated officer sitting where the last big fight was before I got the hostage to the fire escape but that was just an oversight. I'm convinced we could have gotten the badge if someone had been focused on finishing that up while I did the escort. I don't think it would be possible to do it all solo. -
My rogue is strictly for the roleplay but I definitely sympathize with the OP. The ability to play both sides is already part of the game - just switch characters - so that "reward" can seem weak compared to the bigger financial rewards (20 more merits for an easier re-affirm and A-merits for subsequent morality missions).
However, in the case of a villain going rogue, the ability to join the more frequently run TF's blue-side and the generally bigger merit rewards for them compared to Strike Forces are well worth the loss of the A-Merits. There is also the fact that it is sometimes easier to find teams blue-side for normal content although if you want to lead them you'll have to settle for radios.
For me the case for a hero going vigilante is not as compelling. Badges and folks who don't normally play red-side being able to join their friend's villainous characters when that's what everyone wants to play are about the only reasons I can think of. -
No, the problem is that if you ever participated in a previous Winter event you don't get the temp powers. I have plenty of characters that have long since run out of Holiday Spirit that aren't getting a new set of temp powers this year. I only made that example as proof we used to get them every year (otherwise I couldn't have both at the same time).
I /bug'd it last night. I'm guessing there is something on the character that keeps them from receiving them more than once a year and they forgot to flag us all as being in a new year. With such a short event this year they'd have to fix it like today or tomorrow to make it worthwhile. I hope they do because I've always liked the Cheer power. -
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I ran it with my empath/sonic defender but with help (a blaster + scrapper for the first half and only the scrapper for the second half) and we all had a ton of fun... even managed to get the president to the fire escape before time ran out although the others died clearing a path for me (how heroic is THAT!?).
We loved the final mission and Nance was Chuck Norris incarnate. He's the one that finished off Castillo after we died but unfortunately was on a lower level when he did so he wasn't available for that final ambush! Ouch - we both died a couple of times but it was epic.
I didn't think the PPD were that bad but maybe I'm just used to fighting them red-side.
Can't wait to run the villain-side arc... unfortunately I think all of mine have outleveled that level range. -
I know it used to give the powers each year. I have one I rarely play that still has the Spirit debt protection from my first event AND a spirit temp power from last year that I never used.
But only my brand new characters are getting anything this year. I'll be sure to /bug it in game tonight. -
Quote:You have to go all the way back to villain (and then again to rogue if you still want acess to paragon city).having just gone to the blue side with my SoA, I realize I have lost my villain contacts, what must I do to get them back?
Will going vigilante do it, or do I have to switch back to villain then over to rogue (so I can still access the base)
Rogues and Villains use red-side contacts and Vigilantes and Heroes use blue-side contacts. -
I've only gotten these on one character so far this event. None of my characters that were around during the last holiday event has gotten them.
I could have sworn that we always got them once per event... not once ever. I even have some that don't have the Festive badge. My stalker this morning had the gold medals for the ski slopes but not Festive and no temp powers. -
Yep, you are right on every count. And I already said I wouldn't mind if said contacts were open to everyone, and no, I don't want the grays to be better than the pure bloods.
It *would* be cool to have options where you can do something heroic in the Rogue Isles, or engage in some "black ops" and make some shady deals under the table in Paragon City wouldn't it?
In the end analysis they DID make special content for tourists. I'll keep hoping for more. In the meantime I really wish I could make this whole thread go away. -
Per the release 19 notes:
Quote:I don't have a Praetorian that's managed to get out of Praetoria yet so I'm not really sure. Maybe it's just talking about the 2 new contacts everyone gets. But even before that EAT's got exclusive content within their respective zones and the Rogue Isles has long had badge-unlockable contacts. They may or may not be easy to unlock but both are examples of story-content that is exclusive to only a portion of the other characters in the zone.Praetorians entering Primal Earth will have additional transitional story content (Level 21 30)
The release notes also say:
Quote:Vigilantes in Rogue Isles and Rogues in Paragon City should now see tip drops specifically designed for fallen Vigilantes and redeemed Rogues exclusively in tourist zones.
But I'm done. It was just wishful thinking I guess. -
You know... we already have restricted content on both sides the latest example of which are the Praetorian-only contacts. It isn't like this is something that's never been done before.
I guess I thought the unique tips for rogues and vigilantes might be a sign of things to come and that future looked bright with lots of options for everyone. I knew it was wishful thinking but didn't realize how far out I was.
I'm sure my master mind will stay rogue if for no other reason than role-play and to participate in the more active blue-side during special events (the rikti invasion was awesome) but I don't see the point of creating more 2nd class citizens. Too bad... I think it had huge potential. -
Quote:Thank you! That is it exactly.I believe Golden is referring to the lack of contacts that will have anything to do with you in Paragon (while you're a rogue) and the Isles (when you're a vigilante). Save tip missions and radio/paper missions, most contacts over on the side you're working towards will refuse to have anything to do with you--thus having dedicated contacts/story arcs available for you to do would be a nice break from the mundane.
There's only so many tip missions you can run in one day, after all, and unless you *really* love radios you're essentially forced to stop for the day and move on to another character. Or, of course, move back to your original side (blue/red) and do stuff there (which kind of defeats the whole point of "becoming evil/good" if you go back at the end of the day and save/burn a homeless shelter because you ran out of evil/good tip missions to do). -
Quote:I wouldn't be opposed to that. I also wouldn't be opposed to having those special contacts available to everyone, perhaps they go to the Rogues/Vigilante's automatically on achieving their alignment where everyone else has to be referred to them somehow. That's fine. I don't care.If the Rogues and Vigilantes are given special contacts only they can use, shouldn't the Heroes and Villains also be given special contacts only they can use?
All I want is *something* to do in the City that isn't a task force. I'll definitely grant you that the ability to participate in any TF or SF in the game (outside Ouroboros) IS a great thing, but I spend 90% of my time solo or in teams too small to run a TF. I want content for my rogue that gives him a real reason to have ever gone rogue to begin with. Because, let's face it, I can ALREADY run every TF/SF in the game. All this gets me is the ability to do it with that particular character.
Quote:Because part of your reward is ACHIEVING that alignment. As long as you keep shifting your alignment, your reward is less because you are achieving different accessibility to Paragon City and the Rogue Isles, and Alignment Merits. Settling on one alignment is a greater committment than changing to meet your goals at the moment.
Also, the reward for Heroes and Villains is intended to be greater because Rogues and Vigilantes have greater access to more content. This is primarily represented by AMerits, but the Hero/Villains get more regular Merits the first time as well.
Quote:I believe you get the same (greater) reward every time you reaffirm your Rogue/Vigilante status, just the same as when you reaffirm your Hero/Villain status. The reward is regular Merits, not Alignment merits, but it's greater as long as you choose not to change alignment.
But you know, that's ok. I wouldn't mind a 2nd re-affirmation giving me nothing if I could make it up by running new story arcs over on the other side because those give reward merits too and it would open my max-possible merits per level by quite a bit... but I can't. I can't do anything that gives those sorts of rewards as a tourist except task forces.
Anyway. It's just a set of suggestions. Any single one of them would make me feel 100% better about the "Gray" alignments. As it is they are really only stopping points on the way to the other side. My real problem I guess is that I'm not interested in taking any of my villains all the way blue, or any of my heroes all the way red. -
My rogue feels like a second class citizen and I think that is sad given all the hype about being a rogue or vigilante prior to GR's release. I know I'm just a tourist but there is really very little reason outside of some events and task forces for me to travel to Paragon.
I realize all of these suggestions have been talked about before but I want to put it all in one place...
1) We need the special Rogue tips in Paragon and Vigilante tips in the Isles to offer at least 2 choices - Rogue/Hero and Vigilante/Villain.
I was VERY disappinted that they went to the trouble to create special tips for those and didn't provide an option to stay a rogue or stay a vigilante (aside from simply refusing the morality missions).
What I'd really like is a chance to be heroic in the Isles and villainous in the City but I think I understand why that isn't possible at the moment... kind of, sort of, maybe.
2) A special Rogue-only contact in IP, Bricks and PI and a special Vigilante-only contact in Sharkhead, St. Martial, and Grandville with appropriate level ranges for each.
These contacts should have missions geared toward their particular alignment. I imagine the City contacts would lean toward heroic with "something in it for me" and the Isles contacts would lean toward some brutal "taking out the garbage" kind of missions. For example I could see one of the Rogue contacts being from Hero Corp and one of the Vigilante contacts being a Wyvern agent.
It goes without saying that they would become inactive if you stop being their particular alignment. I'd like them to have one long inter-connected story arc between them but having some (possibly repeatable) random missions on each would be good too.
A lesser alternative would be to allow us to get a few (as in 1 per 5-level-range) of the existing hero/villain contacts via Safeguards/Mayhems and be able to run their arcs.
3) Merit Reward Parity - I don't get why the merit reward for re-affirming your alignment as a rogue or vigilante for the first time is less than the reward for re-affirming your alignment as a hero or villain. Heck, it's twice as hard since you have to run 20 tips and 2 morality missions to get it. It doesn't even make sense as a way to keep people "pure" since the real reward for that are the alignment merits you get EVERY time you re-affirm your hero or villain alignment after the first. As far as I know you get nothing for re-affirming rogue/vigilante more than once... am I wrong? I'd love to hear I am. That would make up for the lower reward if I could get it (or even a lesser amount) each time I ran it.
4) Allow us to enter the opposite side's Ouroboros or better yet finally turn it into a co-op zone. If not co-op then which Ouroboros I go to would depend on which side I was on when I walked into it (Co-Op zones would send me to my home zone). I don't want this so much as a travel method but more so I can use it for opposite-side train missions and to allow me to join opposite-side teams doing ouroboros flashbacks, TF's and alpha-slot missions. -
150 shards? 94? I guess there really is no limit then?
I'm 1 shard away (after 2 weeks of play) of getting my first uncommon boost on Shadow Guardinal. And that was with me being able to buy 2 of the components with Vanguard merits. The drop rate outside of the approved TF's seems pretty slow to me but not overly so as long as you can sometimes get into bigger teams (or handle bigger team content solo). If not, it's a very slow process.
At any rate, extra shards is a concept I'm only just now beginning to consider. -
I see it is in the wiki HERE.. Although to be fair it was only added 2 weeks ago. Did you report it? Good job.
Ever since crafting and slotting the Triumphant Insult: Chance to Disorient and finally deciding months later that it didn't work, I always look up Procs in the wiki now to make sure they work before I slot them.
I wish they would fix these broken inventions.